PlayStation 3 games: Difference between revisions
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===Removal of hardware support=== |
===Removal of hardware support=== |
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In order to reduce manufacturing costs,<ref name="Backwards compatibility, Edge">{{cite web |url=http://www.edge-online.co.uk/archives/2007/02/sony_rethinks_p.php |title=Sony rethinks Euro PS3 backwards compatibility |accessdate=2007-04-28 |author=[[Edge (magazine)|Edge Online]] |date=2007-02-23}}</ref> the [[Emotion Engine]] (EE) is not included in European, Australian and [[South Korea]]n systems.<ref name="80 GB in Korea">{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=25163 |title=No plans to bring 80 GB PS3 to Europe, says Sony |publisher=[[Gamesindustry.biz]] |date=[[2007-05-21]] |author=Ellie Gibson |accessdate=2007-07-07}}</ref><ref name="Backwards compatibility, TechOn">{{cite web |url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20061108/123308 |title=Along with Cell, First Generation PS3 Features EE, GS Developed for PS2 |accessdate=2007-04-25 |last=Eda |first=Rocky |coauthors=Nikkei Electronics |date=[[2006-11-08]] |publisher=Tech-On!}}</ref> The 80 GB model released in North America also lacks the [[Emotion Engine]] (EE) CPU.<ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=26520 |title=New 80GB PS3 eliminates "emotion engine" chip |author=Mark Androvich |date=[[2007-07-09]] |publisher=[[Gamesindustry.biz]] |accessdate=2007-07-09}}</ref> [[Software emulation]] of the [[Emotion Engine]] is used instead and as a result, [[backward compatibility]] for [[PlayStation 2]] games is reduced.<ref name="Backwards compatibility, Edge" /> Backward compatibility is improved periodically through [[PlayStation 3 System Software]] updates, however [[Sony]] has stated that its focus will eventually shift to developing content exclusively for the PS3.<ref name="Euro press rel">{{cite press release |title=Sony Computer Entertainment Europe Announces Hardware Specification of PLAYSTATION3 for Europe |publisher=Sony Computer Entertainment Europe |date=[[2007-02-23]] |url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4331&NewsAreaID=2 |accessdate=2007-04-25}}</ref><ref name="Backwards compatibility, Edge" /><ref name="Backwards compatibility, IGN">{{cite web|url=http://uk.ps3.ign.com/articles/774/774133p1.html|title=72% of PS2 Games Work on EU PS3s|accessdate=2007-03-20}}</ref> In the 40 GB model, backwards compatibility with PlayStation 2 titles was omitted completely due to the removal of the [[PlayStation 2]]'s "Graphics Synthesizer" GPU which omitted all PS2 based hardware from the system;<ref name="SCEE 40GB">{{cite web |url=http://www.scei.co.jp/corporate/release/071006e.html |title=New PLAYSTATION3 Model to Take Holiday Season by Storm |accessdate=2007-10-05 |date=[[October 5]], [[2007]] |publisher=[[Sony Computer Entertainment]] |doi= |archiveurl= |archivedate= |quote= }}</ref> however, compatibility for most [[PlayStation]] titles will still be provided through software emulation on the 40GB unit.<ref name="40GB GameSpot">{{cite web |url=http://www.gamespot.com/news/6180463.html |title=UK PS3 drops price, 40GB finally official |accessdate=2007-10-06 |last=Boyes |first=Emma |date=[[October 5]], [[2007]] |work=[[GameSpot]] |publisher=[[CNET]] }}</ref> |
In order to reduce manufacturing costs,<ref name="Backwards compatibility, Edge">{{cite web |url=http://www.edge-online.co.uk/archives/2007/02/sony_rethinks_p.php |title=Sony rethinks Euro PS3 backwards compatibility |accessdate=2007-04-28 |author=[[Edge (magazine)|Edge Online]] |date=2007-02-23}}</ref> the [[Emotion Engine]] (EE) is not included in European, Australian and [[South Korea]]n systems.(This decision caused controversies among these countrys and sony because america still had the privalage of emotion engine synthesisers and ps2 upscaled on their PS3 systems)<ref name="80 GB in Korea">{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=25163 |title=No plans to bring 80 GB PS3 to Europe, says Sony |publisher=[[Gamesindustry.biz]] |date=[[2007-05-21]] |author=Ellie Gibson |accessdate=2007-07-07}}</ref><ref name="Backwards compatibility, TechOn">{{cite web |url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20061108/123308 |title=Along with Cell, First Generation PS3 Features EE, GS Developed for PS2 |accessdate=2007-04-25 |last=Eda |first=Rocky |coauthors=Nikkei Electronics |date=[[2006-11-08]] |publisher=Tech-On!}}</ref> The 80 GB model released in North America also lacks the [[Emotion Engine]] (EE) CPU.<ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=26520 |title=New 80GB PS3 eliminates "emotion engine" chip |author=Mark Androvich |date=[[2007-07-09]] |publisher=[[Gamesindustry.biz]] |accessdate=2007-07-09}}</ref> [[Software emulation]] of the [[Emotion Engine]] is used instead and as a result, [[backward compatibility]] for [[PlayStation 2]] games is reduced.<ref name="Backwards compatibility, Edge" /> Backward compatibility is improved periodically through [[PlayStation 3 System Software]] updates, however [[Sony]] has stated that its focus will eventually shift to developing content exclusively for the PS3.<ref name="Euro press rel">{{cite press release |title=Sony Computer Entertainment Europe Announces Hardware Specification of PLAYSTATION3 for Europe |publisher=Sony Computer Entertainment Europe |date=[[2007-02-23]] |url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4331&NewsAreaID=2 |accessdate=2007-04-25}}</ref><ref name="Backwards compatibility, Edge" /><ref name="Backwards compatibility, IGN">{{cite web|url=http://uk.ps3.ign.com/articles/774/774133p1.html|title=72% of PS2 Games Work on EU PS3s|accessdate=2007-03-20}}</ref> In the 40 GB model, backwards compatibility with PlayStation 2 titles was omitted completely due to the removal of the [[PlayStation 2]]'s "Graphics Synthesizer" GPU which omitted all PS2 based hardware from the system;<ref name="SCEE 40GB">{{cite web |url=http://www.scei.co.jp/corporate/release/071006e.html |title=New PLAYSTATION3 Model to Take Holiday Season by Storm |accessdate=2007-10-05 |date=[[October 5]], [[2007]] |publisher=[[Sony Computer Entertainment]] |doi= |archiveurl= |archivedate= |quote= }}</ref> however, compatibility for most [[PlayStation]] titles will still be provided through software emulation on the 40GB unit.<ref name="40GB GameSpot">{{cite web |url=http://www.gamespot.com/news/6180463.html |title=UK PS3 drops price, 40GB finally official |accessdate=2007-10-06 |last=Boyes |first=Emma |date=[[October 5]], [[2007]] |work=[[GameSpot]] |publisher=[[CNET]] }}</ref> |
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On [[March 20]], [[2007]] Sony released a compatibility list; 1,782 of the 2,451 PS2 games (73%) released in Europe were playable on the European PS3, subsequent system software updates have improved software backwards compatibility and added support for upscaling of [[PlayStation]] and [[PlayStation 2]] games up to 1080p resolution.<ref>{{cite web |url=http://uk.playstation.com/help-support/ps3/guides/detail/item65498/Update-features-(ver-1-80)/ |title=PLAYSTATION 3 System Software updates - Update features (ver 1.80) |date=[[2007-05-24]] |publisher=[[Sony]] |accessdate=2007-07-07}}</ref> Upscaling can improve picture quality in some situations.<ref>{{cite web |url=http://uk.ps3.ign.com/articles/793/793775p1.html |title=PlayStation 3 Upscaling Comparison |publisher=[[IGN]] |author=Rob Burman |date=[[2007-03-20]] |accessdate=2007-07-07}}</ref> |
On [[March 20]], [[2007]] Sony released a compatibility list; 1,782 of the 2,451 PS2 games (73%) released in Europe were playable on the European PS3, subsequent system software updates have improved software backwards compatibility and added support for upscaling of [[PlayStation]] and [[PlayStation 2]] games up to 1080p resolution.<ref>{{cite web |url=http://uk.playstation.com/help-support/ps3/guides/detail/item65498/Update-features-(ver-1-80)/ |title=PLAYSTATION 3 System Software updates - Update features (ver 1.80) |date=[[2007-05-24]] |publisher=[[Sony]] |accessdate=2007-07-07}}</ref> Upscaling can improve picture quality in some situations.<ref>{{cite web |url=http://uk.ps3.ign.com/articles/793/793775p1.html |title=PlayStation 3 Upscaling Comparison |publisher=[[IGN]] |author=Rob Burman |date=[[2007-03-20]] |accessdate=2007-07-07}}</ref> |
Revision as of 18:01, 17 October 2008
The PlayStation 3 launched in North America on November 17, 2006 with a total of twelve titles, with another three being released before the end of the year.[1] After five days of sales it was confirmed that first-person shooter Resistance: Fall of Man from Insomniac Games was the top-selling game, and was heavily praised by numerous video game websites, including GameSpot and IGN, both of whom awarded it with their PlayStation 3 Game of the Year award for 2006.[2][3] Some titles missed the launch window and were delayed until early 2007, such as The Elder Scrolls IV: Oblivion, F.E.A.R. and Sonic the Hedgehog. During the Japanese launch, Ridge Racer 7 was the top-selling launch title, while Mobile Suit Gundam: Crossfire also fared well in sales; both of which were offerings from Namco Bandai. The PlayStation 3 launched in Europe with twenty-four titles, including games that were not offered in the North American and Japanese launches, such as Formula One Championship Edition, MotorStorm and Virtua Fighter 5. Resistance: Fall of Man and MotorStorm were the most successful titles of 2007,[4][5] and both games are to receive sequels in the form of Resistance 2 and MotorStorm: Pacific Rift.[6][7]
First and second year games
At E3 2007, Sony was able to show off a number of their upcoming video games for the PlayStation 3, including Heavenly Sword, Lair, Ratchet & Clank Future: Tools of Destruction, Warhawk and Uncharted: Drake's Fortune, all of which were released in the third and fourth quarters of 2007. They also showed off a number of titles set for a 2008 release; most notably Gran Turismo 5 Prologue, a preview of the fifth installment in the popular driving simulator series, LittleBigPlanet, an innovative platformer that focuses heavily on user-created content and SOCOM: U.S. Navy SEALs Confrontation, an online incarnation of the tactical shooting series.[8] A number of third-party exclusives were also shown, including the first-person shooter Haze and the highly-anticipated stealth action title, Metal Gear Solid 4: Guns of the Patriots. Such games as Motorstorm: Pacific Rift, Resistance 2, SOCOM Confrontation were also released for end 2008.,[9] alongside other high-profile third-party titles such as Devil May Cry 4 and Grand Theft Auto 4. One other important exclusive for the PlayStation 3, White Knight Chronicles, was shown at TGS 2007 in order to appease the Japanese market.[10]
Sony also launched their budget range of PlayStation 3 titles, known as the Greatest Hits range in North America,[11] the Platinum range in Europe[12] and The Best range in Japan.[13] Among the titles available in the budget range include Resistance: Fall of Man, MotorStorm, Uncharted: Drakes Fortune, Rainbow Six: Vegas, Call Of Duty 3, Assassin's Creed and Ninja Gaiden Sigma.
Third year games
At E3 2008, Sony announced a number of titles for their 2009 line-up, including The Agency, an MMO shooter allowing players to assume the role of secret agents, God of War III, the third installment to the popular hack and slash adventure series drawing on Greek mythology, inFamous, a brand new action title expanding on the ever-growing sandbox genre, Killzone 2, the highly-anticipated sequel to the hard sci-fi first-person shooter, and MAG: Massive Action Game, an online multiplayer shooter that supports up to 256 players simultaneously.[14]
Development
The PlayStation 3 is based on open and publicly available application programming interfaces. Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers.
Open standards for OpenGL, matrix algorithms, and scene data are specified by the Khronos Group, and are intended to work with Nvidia's Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format.[15] Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.[16] Other specifications include OpenMAX, a collection of fast, cross-platform tools for general "media acceleration", such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.
Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic's Unreal engine 3.0. Physics libraries include AGEIA's PhysX SDK, NovodeX,[17] and Havok's physics and animation engines.[18] Other tools include Nvidia's Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon's Kynapse 4.0 "large scale A.I."[19]
Sony has considered using IPv6, the next generation of the Internet Protocol.[20]
Some titles, such as Unreal Tournament 3, Genji: Days of the Blade, Ridge Racer 7 and Devil May Cry 4, require users to install 4–5 GB of game data to the hard drive, which improves load times. In Genji, for example, the cached data reduces load times from 15 seconds to around 4 seconds.[21]
Recently, Sony announced a new tool set that will be free to all developers known as PhyreEngine that will offer highly optimized lightweight libraries for CELL SPUs. These libraries will provide code for animation, compression (expected to greatly improve loading times), and many more features. The package will also provide 'GCM Replay', a powerful RSX profiling tool to allow developers to gain the most out of the PlayStation 3's graphics chip.[22]
Backward compatibility
Sony stated that every PlayStation and PlayStation 2 game that observes its respective system's TRC (Technical Requirements Checklist) would be playable on PS3 at launch. SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. Initial NTSC PS3 units include the CPU/rasterizer combination chip used in the slim PS2 (EE+GS) to achieve backward compatibility.[23] The backward compatibility function is region-locked.[24]
Initially, approximately 3% of PlayStation and PlayStation 2 titles had minor compatibility issues, including poor audio, system freezes or controller malfunctions.[25] Popular games reported to have these glitches included Tekken 5 and Gran Turismo 4.[26] Many games had also been reported to have problems with garbled or unreadable text on-screen and generally blurry image quality, but the January 24, 2007 software release, which updated the system to version 1.50, has fully resolved this issue.[27]
Removal of hardware support
In order to reduce manufacturing costs,[28] the Emotion Engine (EE) is not included in European, Australian and South Korean systems.(This decision caused controversies among these countrys and sony because america still had the privalage of emotion engine synthesisers and ps2 upscaled on their PS3 systems)[29][30] The 80 GB model released in North America also lacks the Emotion Engine (EE) CPU.[31] Software emulation of the Emotion Engine is used instead and as a result, backward compatibility for PlayStation 2 games is reduced.[28] Backward compatibility is improved periodically through PlayStation 3 System Software updates, however Sony has stated that its focus will eventually shift to developing content exclusively for the PS3.[32][28][33] In the 40 GB model, backwards compatibility with PlayStation 2 titles was omitted completely due to the removal of the PlayStation 2's "Graphics Synthesizer" GPU which omitted all PS2 based hardware from the system;[34] however, compatibility for most PlayStation titles will still be provided through software emulation on the 40GB unit.[35]
On March 20, 2007 Sony released a compatibility list; 1,782 of the 2,451 PS2 games (73%) released in Europe were playable on the European PS3, subsequent system software updates have improved software backwards compatibility and added support for upscaling of PlayStation and PlayStation 2 games up to 1080p resolution.[36] Upscaling can improve picture quality in some situations.[37]
A North American title compatibility list is available on Playstation.com. Entering a title will check for known compatibility issues.
The Japanese PlayStation and PlayStation 2 game compatibility database has been updated with system software update version 1.93 in September 2007 and is also available on the official Japanese PlayStation website.[38]
References
- ^ "IGN's Official PlayStation 3 FAQ". IGN PlayStation 3. 2007-03-26. pp. 3 of 4. Retrieved 2007-05-02.
{{cite web}}
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(help) - ^ GameSpot Staff (2006-12-21). "Best Games and Worst Games of 2006 at GameSpot — Best PlayStation 3 Game". GameSpot. Retrieved 2007-04-30.
{{cite web}}
: Check date values in:|date=
(help) - ^ IGN Staff (2006-12-21). "IGN.com presents The Best of 2006 - PlayStation 3: Game of the Year". IGN.com. Retrieved 2007-04-30.
{{cite web}}
: Check date values in:|date=
(help) - ^ "Cathedral row over video game". BBC. 2007-06-09. Retrieved 2008-01-18.
{{cite web}}
: Check date values in:|date=
(help) - ^ "Motorstorm completes hat-trick". Eurogamer. 2007-04-05. Retrieved 2008-01-18.
- ^ Evolution Studios (2007). "MotorStorm 2 sequel confirmed for PS3, in development at Evolution Studios". [1]. Retrieved 2007-09-06.
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- ^ Insomniac Games (2007). "Full Moon Show Podcast". [2]. Retrieved 2007-11-12.
{{cite web}}
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- ^ "Best of E3 2007 Winners". Kotaku. July 31, 2007. Retrieved 2007-08-12.
{{cite web}}
: Check date values in:|date=
(help) - ^ Hatfield, Daemon (2007-07-11). "Haze now Fully PS3 Exclusive, 360 & PC Dropped". Gamespot. Retrieved 2007-08-11.
{{cite web}}
: Check date values in:|date=
(help) - ^ Gibson, Ellie (2007-07-11). "E3: Square Enix's John Yamamoto". GamesIndustry.biz. Retrieved 2007-08-11.
{{cite web}}
: Check date values in:|date=
(help) - ^ PS3 Greatest Hits Launch Today
- ^ PS3 Platinum range in UK from August
- ^ PlayStation 3 the best
- ^ Watts, Steve (2008-07-15). "E3 2008: Sony Press Conference Roundup". 1UP.com. Retrieved 2008-07-16.
{{cite web}}
: Check date values in:|date=
(help) - ^ Hirohiko Niizumi (2005-06-30). "COLLADA approved as an open standard". GameSpot. Retrieved 2006-08-22.
{{cite web}}
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,|month=
,|accessmonthday=
, and|coauthors=
(help) - ^ Arnaud, Rémi. "PS3 to include parental controls" (PDF). Khronos Group. Retrieved 2006-05-24.
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: Cite has empty unknown parameter:|coauthors=
(help) - ^ "Sony Computer Entertainment Enters Into Strategic Licensing Agreement With AGEIA" (Press release). Sony Computer Entertainment, Inc. 2005-07-21. Retrieved 2006-08-23.
{{cite press release}}
: Check date values in:|date=
(help) - ^ "Strategic Licensing Agreement with SCEA". Retrieved 2006-08-01.
{{cite web}}
: Unknown parameter|org=
ignored (help) - ^ "Kynogon joins SCEI's "PLAYSTATION3" Tools & Middleware program" (PDF) (Press release). Kynogon. 2006-01-25. Retrieved 2006-05-18.
{{cite press release}}
: Check date values in:|date=
(help) - ^ "Juniper Networks on IPv6 and MPLS networking in Asia – Part I". DigiTimes Publication. Retrieved 2005-06-10.
- ^ "PlayStation 3 Hard Drive Usage Clarified". 2006-10-23. Retrieved 2007-01-25.
- ^ "Killzone footage used to hype PlayStation Edge". 2007-03-07.
- ^ Gantayat, Anoop (2006-06-05). "Sony Bundles PS2 With PS3". IGN. Retrieved 2006-06-06.
{{cite web}}
: Check date values in:|date=
(help) - ^ Yu, James (2006-10-27). "PlayStation 3 Backward Compatibility Testing". GameSpot. Retrieved 2006-10-27.
- ^ "PlayStation 3 Unable to Play Some of Sony's Earlier Games". Associated Press. 2006-11-15. Retrieved 2006-11-15.
{{cite web}}
: Check date values in:|date=
(help) - ^ Gantayat, Anoop (2006-11-12). "PS3 Backwards Compatibility Issues". IGN PlayStation 3.
{{cite web}}
: Check date values in:|date=
(help) - ^ Haynes, Jeff (2007-01-24). "PS3 Updated to 1.50". IGN PlayStation 3. Retrieved 2007-02-22.
{{cite web}}
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(help) - ^ a b c Edge Online (2007-02-23). "Sony rethinks Euro PS3 backwards compatibility". Retrieved 2007-04-28.
- ^ Ellie Gibson (2007-05-21). "No plans to bring 80 GB PS3 to Europe, says Sony". Gamesindustry.biz. Retrieved 2007-07-07.
{{cite web}}
: Check date values in:|date=
(help) - ^ Eda, Rocky (2006-11-08). "Along with Cell, First Generation PS3 Features EE, GS Developed for PS2". Tech-On!. Retrieved 2007-04-25.
{{cite web}}
: Check date values in:|date=
(help); Unknown parameter|coauthors=
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suggested) (help) - ^ Mark Androvich (2007-07-09). "New 80GB PS3 eliminates "emotion engine" chip". Gamesindustry.biz. Retrieved 2007-07-09.
{{cite web}}
: Check date values in:|date=
(help) - ^ "Sony Computer Entertainment Europe Announces Hardware Specification of PLAYSTATION3 for Europe" (Press release). Sony Computer Entertainment Europe. 2007-02-23. Retrieved 2007-04-25.
{{cite press release}}
: Check date values in:|date=
(help) - ^ "72% of PS2 Games Work on EU PS3s". Retrieved 2007-03-20.
- ^ "New PLAYSTATION3 Model to Take Holiday Season by Storm". Sony Computer Entertainment. October 5, 2007. Retrieved 2007-10-05.
{{cite web}}
: Check date values in:|date=
(help) - ^ Boyes, Emma (October 5, 2007). "UK PS3 drops price, 40GB finally official". GameSpot. CNET. Retrieved 2007-10-06.
{{cite web}}
: Check date values in:|date=
(help) - ^ "PLAYSTATION 3 System Software updates - Update features (ver 1.80)". Sony. 2007-05-24. Retrieved 2007-07-07.
{{cite web}}
: Check date values in:|date=
(help) - ^ Rob Burman (2007-03-20). "PlayStation 3 Upscaling Comparison". IGN. Retrieved 2007-07-07.
{{cite web}}
: Check date values in:|date=
(help) - ^ SCEJ (2007-08-06). "Japanese PlayStation 3 backward compatibility database. (update version 1.00~1.93)". Sony Computer Entertainment Japan. Retrieved 2007-09-18.
{{cite web}}
: Check date values in:|date=
(help)