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[[File:Character Select SMB2.png|thumb|left|As shown in the character select screen, the ''[[Yume Kōjō: Doki Doki Panic]]''-inspired version of ''[[Super Mario Bros. 2]]'' marked a significant step in Luigi's development, with the departure of his design from a palette swap of Mario to a more physically distinguished character (selected).]]
[[File:Character Select SMB2.png|thumb|left|As shown in the character select screen, the ''[[Yume Kōjō: Doki Doki Panic]]''-inspired version of ''[[Super Mario Bros. 2]]'' marked a significant step in Luigi's development, with the departure of his design from a palette swap of Mario to a more physically distinguished character (selected).]]


After the success of ''Mario Bros.'', Luigi was introduced to a wider audience in 1985 with the release of the console game ''[[Super Mario Bros.]]'' Once again his role was restricted to a palette swap of Mario, functioning as the second-player in a similar fashion to ''Mario Bros.''. The subsequent the release of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' in 1986 however, marked the beginning of Luigi's development toward a more distinguished character. In that title, Luigi was imbued with a number of unique attributes which would later become hallmarks, such as the ability to jump higher - while gaining traction more slowly - than Mario. As with his previous appearances, Luigi remained a palate swap of Mario. While this version of ''Super Mario Bros. 2'' was released in Japan, it was deemed to be too difficult for American audiences at the time,<ref name="ignhistory" /> leading to the development of an alternative release for the latter; this version would play a key role in shaping Luigi's current appearance.<ref name="ignhistory" /> In 1988 consequently, a version of ''[[Yume Kōjō: Doki Doki Panic]]'' with the graphics altered to represent characters and scenes from the ''Mario'' franchise was released in the United States as ''[[Super Mario Bros. 2]]''. In this release, the the character of "Mama" served as the template for Luigi, resulting in his redesign to a taller, thinner look, complete with his ubiquitous green color scheme. As this alternative version of ''Super Mario Bros. 2'' was largely spearheaded by the Nintendo of America division, the Japanese headquarters was not immediately influenced by this change in Luigi's appearance. Thus, in ''[[Super Mario Bros. 3]]'' (1988-Japan; 1990-US), and in [[Super Mario World]] (original [[Super Nintendo Entertainment System|Super NES]] version) (1990-Japan; 1991-US) Luigi was again a palette swap of Mario. From the 1992 game ''[[Super Mario Kart]]'' onwards however, Luigi's distinguished appearance from the ''[[Yume Kōjō: Doki Doki Panic]]''-inspired version of ''[[Super Mario Bros. 2]]'' were adopted by Nintendo.
After the success of ''Mario Bros.'', Luigi was introduced to a wider audience in 1985 with the release of the console game ''[[Super Mario Bros.]]'' Once again his role was restricted to a palette swap of Mario, functioning as the second-player in a similar fashion to ''Mario Bros.''. The subsequent the release of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' in 1986 however, marked the beginning of Luigi's development toward a more distinguished character. In that title, Luigi was imbued with a number of unique attributes which would later become hallmarks, such as the ability to jump higher - while gaining traction more slowly - than Mario. As with his previous appearances, Luigi remained a palate swap of Mario. While this version of ''Super Mario Bros. 2'' was released in Japan, it was deemed to be too difficult for American audiences at the time,<ref name="ignhistory" /> leading to the development of an alternative release for the latter; this version would play a key role in shaping Luigi's current appearance.<ref name="ignhistory" /> In 1988 consequently, a version of ''[[Yume Kōjō: Doki Doki Panic]]'' with the graphics altered to represent characters and scenes from the ''Mario'' franchise was released in the United States as ''[[Super Mario Bros. 2]]''. In this release, the the character of "Mama" served as the template for Luigi, resulting in his redesign to a taller, thinner look, complete with his ubiquitous green color scheme. As this alternative version of ''Super Mario Bros. 2'' was largely spearheaded by the Nintendo of America division, the Japanese headquarters was not immediately influenced by this change in Luigi's appearance. From the 1992 game ''[[Super Mario Kart]]'' onwards however, Luigi's distinguished appearance from the ''[[Yume Kōjō: Doki Doki Panic]]''-inspired version of ''[[Super Mario Bros. 2]]'' were adopted by Nintendo for both character artwork and in-game appearances.


===Actor portrayal===
===Actor portrayal===

Revision as of 02:31, 24 January 2010

Luigi
'Mario' character
File:LuigiNSMBW.png
Luigi, as seen in New Super Mario Bros. Wii
First gameMario Bros. (1983)
Created byShigeru Miyamoto

Luigi (ルイージ, Ruīji) is a fictional character featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the brother of Nintendo mascot Mario, appearing in many games throughout the Mario series, frequently as a sidekick of Mario.

Luigi first appeared in the 1983 arcade game Mario Bros. as the character controlled by the second player, and retained this role in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and other titles. The first game where he was available as primary player was in Super Mario Bros. 2. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the Mario Party and Mario Kart series, though he has been featured in a starring role on two occasions; first in the 1991 educational game Mario is Missing and later in Luigi's Mansion for the Gamecube in 2001. In both of these games, he is called upon to act as the hero because Mario, the normal hero-character within the franchise, is the one in need of rescue.

Originally developed as palette swap of Mario with a green color scheme as opposed to red, Luigi has since developed a personality and style of his own. As his role in the Mario series progressed, Luigi evolved into a physically distinct character, taller and thinner than his brother. Although as kindhearted as Mario, Luigi is portrayed as timid and even a bit of a coward, especially in the presence of ghosts or when forced to do tasks that seemingly are impossible for him to accomplish. Ironically, despite this, Luigi's only adventure without Mario is Luigi's Haunted Mansion.

Concept and creation

File:MarioLuigi MarioBrosSprites.png
The arcade version of Mario Bros., released in 1983, featured Luigi (Right) in his debut appearance as a palette swap of Mario.

The events leading to Luigi's creation began in 1979, during the development of Donkey Kong, where the Nintendo designer Shigeru Miyamoto had created Mario (then known as "Jumpman") hoping that he would be able to recast the character in a variety of different roles in future games.[1] Miyamoto had been inspired by the game Joust to create a game with a simultaneous two-player mode, which lead to his development of the game Mario Bros. in 1983, with Luigi filling the role of Mario's brother as the second playable character.[2] In accordance with Nintendo's marketing policy of naming and promoting individual characters,[1] the new character was given the name Luigi, which was inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called "Mario & Luigi's".[2] While Mario was originally portrayed as a carpenter in Donkey Kong, the duo of Mario and Luigi in Mario Bros. were styled as Italian plumbers by Miyamoto, on the suggestion of a colleague.[3] Software constraints of the time - similar to those that gave Mario his distinctive look in Donkey Kong - meant Luigi's first appearance was restricted to a simple palette swap of Mario designed to represent the second player. Graphically and in terms of gameplay, the characters were completely identical, except for their color schemes[4]; the green color scheme adopted for Luigi would remain one of his defining physical characteristics in subsequent releases.

File:Character Select SMB2.png
As shown in the character select screen, the Yume Kōjō: Doki Doki Panic-inspired version of Super Mario Bros. 2 marked a significant step in Luigi's development, with the departure of his design from a palette swap of Mario to a more physically distinguished character (selected).

After the success of Mario Bros., Luigi was introduced to a wider audience in 1985 with the release of the console game Super Mario Bros. Once again his role was restricted to a palette swap of Mario, functioning as the second-player in a similar fashion to Mario Bros.. The subsequent the release of Super Mario Bros. 2 in 1986 however, marked the beginning of Luigi's development toward a more distinguished character. In that title, Luigi was imbued with a number of unique attributes which would later become hallmarks, such as the ability to jump higher - while gaining traction more slowly - than Mario. As with his previous appearances, Luigi remained a palate swap of Mario. While this version of Super Mario Bros. 2 was released in Japan, it was deemed to be too difficult for American audiences at the time,[3] leading to the development of an alternative release for the latter; this version would play a key role in shaping Luigi's current appearance.[3] In 1988 consequently, a version of Yume Kōjō: Doki Doki Panic with the graphics altered to represent characters and scenes from the Mario franchise was released in the United States as Super Mario Bros. 2. In this release, the the character of "Mama" served as the template for Luigi, resulting in his redesign to a taller, thinner look, complete with his ubiquitous green color scheme. As this alternative version of Super Mario Bros. 2 was largely spearheaded by the Nintendo of America division, the Japanese headquarters was not immediately influenced by this change in Luigi's appearance. From the 1992 game Super Mario Kart onwards however, Luigi's distinguished appearance from the Yume Kōjō: Doki Doki Panic-inspired version of Super Mario Bros. 2 were adopted by Nintendo for both character artwork and in-game appearances.

Actor portrayal

Upon debuting on the Nintendo 64, Luigi received a voice, provided by Charles Martinet, who also voices Mario, Wario, Waluigi, and Toadsworth. Much like his appearance, Luigi's vocal portrayal has fluctuated over the years. When first introduced in Mario Kart 64, Luigi's voice was considerably lower in pitch than Mario's (although it was high pitched in the Japanese version[citation needed]); however, in Mario Party, his voice has a much higher pitch, similar to Mario's voice (the same voice from the Japanese Mario Kart 64). He retained this higher voice in Mario Party 2. In Mario Golf, Mario Tennis, and Mario Party 3, his voice returned to a lower state. Since then, with the exceptions of Mario Kart Super Circuit and Super Smash Bros. Melee, Luigi has consistently had a medium-pitched voice. In Mario Kart Super Circuit, Luigi's voice was the same high voice from the Japanese Mario Kart 64. In Super Smash Bros. and Super Smash Bros. Melee, Luigi's voice is made up of clips from Mario's voice taken from Super Mario 64, with raised pitches. In Super Smash Bros. Brawl, he has his own voice instead of a pitched-up version of Mario's.

Characteristics

Although Luigi is a plumber, like his brother, other facets of his personality vary from game to game. Luigi can jump higher than Mario, but has less traction on the ground. He is also associated with the element of lightning from Mario and Luigi: Superstar Saga due to his move Thunder Hand.

Age

In many games and game manuals, Luigi is said to be the younger of the Mario brothers. In the Paper Mario series, he refers to Mario as "big brother". However, in Super Mario World 2: Yoshi's Island, it is stated that he and Mario are twins, and includes a scene where the infant brothers are delivered by the stork to their parents.[5] The Official European Mario Megastar website states Luigi is a slightly younger twin in his profile, while numerous Japanese sources state that Mario and Luigi are twins. Also, Super Paper Mario implies that they may be twins (Luvbi, a character in the game, refers to Mario and Luigi as twins[6] despite Luigi calling Mario "big bro" on more than one occasion both before and after Luvbi's statement).[7] Another Nintendo source in the form of Super Smash Bros. Brawl adds to the controversy by having a trophy of Luigi that states Luigi to be "Mario's younger twin brother".[8] On the other hand, Solid Snake's Codec conversation, as well as the Paper Luigi trophy, both state that Luigi is the younger brother, with Colonel Roy Campbell even calling Luigi a "kid brother".[9] In addition to this, Mario sometimes acts like a traditional older brother towards Luigi, mostly seen in the Paper Mario series.[10]

Appearances

Mario series

File:Luigi vacuum.jpg
Luigi as seen in Luigi's Mansion. The vacuum was listed as one of the best Nintendo gimmicks by GameDaily.

Luigi's first appearance was in the 1983 arcade game Mario Bros. as the character controlled by the second player. He retained this role in Wrecking Crew. He later appeared in Super Mario Bros. for the NES, and again in Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario World. Super Mario Bros. 2 introduced Luigi as the taller of the two brothers, as well as the better jumper. However, Super Mario Bros. 3 and Super Mario World returned to featuring Luigi as a reskinned Mario. He made a minor appearance in his baby form in Super Mario World 2: Yoshi's Island. Beginning with Super Mario 64, Luigi made no appearances in main Mario titles, including the sequel Super Mario Sunshine. However, the Nintendo DS remake of Super Mario 64 features him as a playable character alongside Mario, Yoshi, and Wario. He also received his own starring role in the Nintendo GameCube video game Luigi's Mansion. Luigi became playable in the Nintendo DS game New Super Mario Bros. as a hidden character, and as a hidden character in the Wii game Super Mario Galaxy. His most recent appearance was as a playable character in New Super Mario Bros. Wii, the first cooperative Mario platforming game since Super Mario World.

Appearance in other games

Luigi appears in several Mario spin-offs, including Mario Kart, Mario Party, and Mario sports titles. He also appears in all installments of the Super Smash Bros. series as an unlockable character in each.

Luigi has appeared in every Mario role-playing game. While he originally made a cameo appearance in the end credits of Super Mario RPG: Legend of the Seven Stars, he appears more prominently in the Paper Mario series. He is a non-playable character in the original Paper Mario. In the sequel Paper Mario: The Thousand-Year Door, he appears yet again as a non-playable character, going on a separate adventure from Mario's. Super Paper Mario features him as a playable character after he is initially brainwashed into working for the antagonist. The Mario & Luigi series features Luigi as a main protagonist; the events of the game focus on him and his brother Mario. He has appeared in all three Mario & Luigi games, Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, and Mario & Luigi: Bowser's Inside Story.

Other media

Luigi made his animated debut in the 1986 Original video animation Super Mario Bros.: The Great Mission to Save Princess Peach. In the film, he was voiced by Yū Mizushima and had a different color sceme than he has today, sporting a blue cap, blue overalls, and a yellow shirt. This was because he was not yet given a consistent color scheme. In the OVA, Luigi was very greedy and even left Mario at one point to look for coins. He was also a little more serious than his brother Mario, who constantly would daydream about Princess Peach, although he is not as brave as Mario.[citation needed]

Luigi later made an appearance in the third of a trilogy of OVAs released in 1989, in which the Mario characters acted out the story of Snow White. He appears at the end of the video to save Mario and Peach from the Wicked Queen, portrayed by Bowser (called "Koopa" in Japan).

Luigi regularly appeared in The Super Mario Bros. Super Show!, airing from 1989 to 1990, which cast Danny Wells as both his live-action portrayal and voice. Like his brother, Luigi's voice actor changed in later cartoons, in his case to Tony Rosato. Even though he was not the starring character in the show, Luigi appeared in every episode of the three DiC Mario cartoons (91 episodes in total), in one of which Mario himself did not appear.[citation needed]

Luigi played a different role in the Super Mario Bros. film, where he was portrayed by John Leguizamo. He was a more easy-going character in contrast to the cynical Mario (played by Bob Hoskins) in the film. Because he was played by a younger and more relatable actor, as opposed to Bob Hoskins, Luigi was presented as the main character for the movie, gaining the affection of Princess Daisy. The positive critical reception of Leguizamo's portrayal of Luigi helped the actor to get better film roles the following years.[citation needed]

Luigi has also appeared in several Robot Chicken sketches, always alongside Mario. In one sketch, he and Mario accidentally appear in Vice City, from the Grand Theft Auto series, while another features them competing in a Cannonball Run-styled car race.

Reception

GameDaily listed the "neglected guy" as one of their top 25 video game archtypes, citing Luigi as an example and stating that he lacks the charisma of his brother Mario and that he should get another starring role.[11] They also listed Luigi's Poltergust 3000 from Luigi's Mansion as one of the top 25 Nintendo gimmicks.[12]

References

  1. ^ a b Demaria, R: "High Score! The Illustrated History of Electronic Games", page 238. McGraw Hill-Osbourne, 2002
  2. ^ a b "Mario Bros. Arcade". International Arcade Museum. Retrieved 2006-08-14.
  3. ^ a b c McLaughlin, Rus (8 November 2007). "The History of Super Mario Bros". IGN. Retrieved 7 January 2010.
  4. ^ "Nintendo's Shining Star: The History of Mario". Gamecubicle. Retrieved 2006-12-16.
  5. ^ Super Mario World 2: Yoshi's Island,
  6. ^ Super Paper Mario Chapter 7-1
  7. ^ Super Paper Mario Chapter 8-4
  8. ^ Super Smash Bros. Brawl
  9. ^ Super Smash Bros. Brawl Snake's Codec conversation with Roy Campbell
  10. ^ Paper Mario series
  11. ^ http://www.gamedaily.com/articles/galleries/top-25-video-game-characters-archetypes/?page=9
  12. ^ http://www.gamedaily.com/articles/galleries/top-25-nintendo-gimmicks/?page=4