Jump to content

New Super Mario Bros. Wii: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Replaced content with 'hey'
Tag: blanking
m Reverted edits by 198.30.57.18 to last revision by GorillaWarfare (HG)
Line 1: Line 1:
{{Infobox VG
hey
|title = New Super Mario Bros. Wii
|image = [[File:NewSuperMarioBrosWiiBoxart.jpg|250px]]
|caption = North American box art
|developer = [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher = [[Nintendo]]
|producer = [[Takashi Tezuka]]<br>[[Hiroyuki Kimura]]
|designer = [[Shigeru Miyamoto]]<br>[[Shigeyuki Asuke]]
|composer = [[Kenta Nagata]]<br />Shiho Fujii<br />Ryo Nagamatsu
|series = ''[[Mario (series)|Mario]]''
|engine =
|released =
{{vgrelease|AUS={{Start date|November 12, 2009|df=y}} <ref>{{cite web|url=http://www.nintendo.com.au/index.php?action=news&nid=47&pageID=6|title=New SUPER MARIO BROS. Wii Release Date Announced|date=28 October 2009|publisher=[[Nintendo Australia]]|accessdate=12 December 2009}}</ref> }}{{vgrelease|NA=November 15, 2009<ref name=NSMBWDates2>{{cite press release | title = Wii at $199.99 Beginning Sept. 27 | publisher = Nintendo | date = 2009-09-23 | url = http://www.nintendo.com/whatsnew/detail/XCq1UmMT9VWxmYOyGW0SSdf0y4LwDdri | accessdate = 2009-09-23}}</ref>}}{{vgrelease|EU=November 20, 2009<ref name=NSMBWEuDate>{{cite web |title=Multiplayer mayhem galore in new Mario adventure! |url=http://www.nintendo.co.uk/NOE/en_GB/news/2009/multiplayer_mayhem_galore_in_new_mario_adventure_14635.html |date=2009-09-24 |publisher=Nintendo of Europe |accessdate=2009-09-24}}</ref>}}{{vgrelease|JP=December 3, 2009<ref name="NSMBWDates">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/similar.html?mode=versions|title=New Super Mario Bros. Wii - Release Summary|publisher=[[GameSpot]]|accessdate=12 December 2009}}</ref>}}
|genre=[[2.5D]] [[Platform game|Platformer]]<ref>{{cite news|author=Bell, Kyle|title=New Super Mario Bros. Preview|publisher=Game Freaks 365|url=http://gamefreaks365.com/review.php?artid=1610|accessdate=2009-09-04}}</ref>
|modes = [[Single-player video game|Single-player]], [[cooperative gameplay|local co-op]]
|ratings = {{Vgratings|CERO=A|ESRB=E|OFLCA=G|PEGI=3+}}
|platforms = [[Wii]]
|media = 1 [[Nintendo optical disc|Wii Optical Disc]]
|requirements =
|input = [[Wii Remote]], [[Wii Remote#Nunchuk|Nunchuk]]<ref>{{cite web|url=http://www.gonintendo.com/viewstory.php?id=102073#at|title=Confirmed - New Super Mario Bros. Wii DOES support Nunchuk control|date=28 October 2009|publisher=GoNintendo|accessdate=12 December 2009}}</ref>}}

{{Nihongo title|New Super Mario Bros. Wii}} is a [[Side-scrolling video game|side-scrolling]] [[Platform game|platform]] [[video game]] published and developed by [[Nintendo]] for the [[Wii]] [[video game console]]. The game was released on November 12, 2009 in Australia,<ref name=NSMBWDates/> November 15, 2009 in North America,<ref name="Anderson">{{cite web|last=Anderson|first=Luke|title=New Super Mario Bros. Wii Press Conference Impressions|publisher=[[GameSpot]]|date=2009-06-02|accessdate=2009-06-07|url=http://e3.gamespot.com/story/6210810/new-super-mario-bros-wii-press-conference-impressions}}</ref> November 20, 2009 in Europe and December 3, 2009 in Japan.<ref name="NSMBWEuDate" /> It is the first game in the [[Mario (series)#Main series|''Mario'' main series]] since the ''[[Mario Bros.]]'' arcade game to feature simultaneous [[Multiplayer video game|multiplayer]] gameplay,<ref>{{cite web|last=Takiff|first= Jonathan|title=Jonathan Takiff: Buzz from the EE Expo|publisher=[[Philadelphia Daily News]]|date=2009-06-03|accessdate=2009-06-08| url=http://www.philly.com/philly/business/technology/20090603_Jonathan_Takiff__Buzz_from_the_EE_Expo.html}}</ref> and the first title to include Nintendo's new '[[#Super Guide|Super Guide]]' feature.<ref name="kotaku.com">{{cite web|url=http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot|title="Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot|last=Totilo|first=Stephen|date=5 October 2009|publisher=[[Kotaku]]|accessdate=12 December 2009}}</ref> To highlight the "specialness" of this title, Nintendo chose to use a red case (as opposed to a white one)<ref>[http://gonintendo.com/viewstory.php?id=104111 GoNintendo - Reggie - New Super Mario Bros. Wii 'red box' was the idea of NCL, but is a one-time deal]</ref><ref>[http://kotaku.com/5404222/nintendo-explains-the-red-box-dashes-hope-for-yellow-ones Nintendo Explains The Red Box, Dashes Hope For Yellow Ones - Kotaku]</ref>; it is one of two Wii games to come in a non-white [[keep case]] (the other being ''[[Metroid Prime: Trilogy]]'').

''New Super Mario Bros. Wii'' has been critically and commercially successful; it is currently the sixth [[List of best-selling Wii video games|best-selling game on the Wii]], at 10.55 million copies sold worldwide.<ref>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2010/100129e.pdf#page=6 |title=Financial Results Briefing for the Nine-Month Period Ending December 2009 Supplementary Information |date=2010-01-29 |accessdate=2010-02-03 |publisher=Nintendo |pages=6}}</ref>

== Gameplay ==
[[File:NSMBwii.jpg|left|thumb|An early screenshot of the game as shown at E3 2009]]
While ''New Super Mario Bros. Wii'' is seen in [[2D computer graphics|2D]], some of the characters and objects are [[Polygonal modeling|3D polygonal]] renderings on 2D backgrounds, resulting in a [[2.5D]] effect (also seen in ''[[New Super Mario Bros.]]'') that visually simulates [[3D computer graphics]]. Players can play as either [[Mario]], his brother [[Luigi]], or two [[Toad (Mario)|Toad]] characters: one blue and one yellow (with the first player always as Mario).<ref name="Thomas1">{{cite web|last=Thomas|first=Lucas M.|title=Call to Arms: Name the Toads!|publisher=[[IGN]]|date=2009-06-03| accessdate=2009-06-07|url=http://wii.ign.com/articles/990/990400p1.html}}</ref> Controls are similar to the last game, albeit with the added ability to spin in mid-air by shaking the Wii Remote, and being able to pick up, carry, and throw other players. During multiplayer, if a player's character loses a life, he will re-emerge encased inside a [[liquid bubble|bubble]], and can resume play once another player frees him by touching the bubble (the player can also shake the Wii Remote to move his bubble closer to a living player, but cannot free himself).<ref name="Anderson" /> Players can also encase themselves inside a bubble while a more skilled player traverses a difficult segment.<ref>{{cite web|url=http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/nsmb_vdp_102909.html|format=Flash|title=New Super Mario Bros. Wii Nintendo Wii Review - Video Preview|date=30 October 2009|publisher=[[IGN]]|accessdate=12 December 2009}}</ref>

In multiplayer mode, if one or more players do not keep up with the one in the lead, on some levels, the view will pan out a bit so that the player[s] in the rear will still be in view.<ref>{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html|title=Semi-annual Financial Results Briefing Q&A|work=Corporate Management Policy Briefing|publisher=[[Nintendo]]|accessdate=12 December 2009}}</ref> If he still does not catch up, he is then dragged by the edge of the screen, until he moves forward faster or loses a life by a fall or other object.<ref>{{cite web|url=http://www.thereviewcrew.com/reviews/review-new-super-mario-bros-wii|title=Review: New Super Mario Bros. Wii|last=Yawney|first=Mike|date=16 November 2009|publisher=The Review Crew|accessdate=12 December 2009}}</ref> If one player enters a pipe, climbs a vine, grabs the flagpole at the end of the course, etc. without the others, the other players will warp to the same place after a short time, or have a short time to grab the pole before the course ends.<ref>"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.18</ref> On vertically oriented courses, being left below the screen results in losing a life. On the world map, Mario (Player 1) controls navigation.<ref>"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7</ref>

Players return to the map screen if they all run out of lives, or if all players lose their lives at the same time, leaving no one to free them. Usually, there is a midway flag that if touched will return the player to that point after dying and being sent back to the map screen. The level is completed by getting at least one player to touch the flag at the end, though a bonus is awarded if all players manage to grab hold of the flag within three seconds of the first player grabbing it. In some courses, in addition to the normal goal and flag pole, there is a hidden goal leading to a red flag pole. Reaching this goal will open up a new path on the map, leading to new courses and on occasion a warp cannon (which will blast the player off to a later world). The game does not feature online multiplayer.<ref name="Roundtable">{{cite web|title=E3 2009: Shigeru Miyamoto Roundtable LiveBlog|publisher=IGN|date=2009-06-02|accessdate= 2009-06-07|url=http://wii.ign.com/articles/989/989996p1.html}}</ref> During single player mode, the standard rules apply (i.e. losing a life sends the player back to the map screen).

Along with the usual Mario series items, as well as the Mini Mushroom from the last game, new items have been added: The Propeller Suit, which allows players to fly; the Ice Flower,<ref>{{cite web|url=http://www.destructoid.com/new-mario-bros-wii-is-going-to-be-epic-video-proof-152282.phtml|title=New Mario Bros. Wii is going to be epic, video proof|last=Razak|first=Matthew|date=18 October 2009|publisher=Destructoid|accessdate=12 December 2009}}</ref> which allow players to freeze enemies with ice balls; and the Penguin Suit which, on top of the Ice Flower's ability, allows players to slide along the ground and across water as well as have better control on ice and in water.<ref name="Crecente" /> Players are also able to ride on [[Yoshi]]s, who appear on a few certain levels, who can swallow enemies and flutter in the air.<ref>{{cite web|last=Parish|first=Jeremy|title=New Super Mario Bros (Wii)|publisher=[[1UP.com]]|date=2009-06-04|accessdate=2009-06-07|url=http://www.1up.com/do/previewPage?cId=3174621}}</ref><ref>{{cite web|last=Welsh|first=Oli|title=E3: New Super Mario Bros. Wii|publisher=[[Eurogamer]]|date=2009-06-02|accessdate= 2009-06-07|url=http://www.eurogamer.net/articles/e3-new-super-mario-bros-wii-hands-on}}</ref>

Courses are accessed via a map screen, and enemies are often roaming it. If the player bumps into one while traveling the map, it will initiate a "mini-boss" fight where players can earn extra Super Mushrooms. There are also Toad Houses where players can earn additional 1-ups and items that can be equipped on the map screen. At some points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage to earn bonuses. There are three Star Coins hidden in each course which can be spent on hint movies that show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups.<ref>{{cite web|url=http://kotaku.com/5404449/new-super-mario-bros-wii-in+game-tips|title=New Super Mario Bros. Wii In-Game Tips|last=Crecente|first=Brian|date=14 November 2009|publisher=[[Kotaku]]|accessdate=12 December 2009}}</ref> Collecting all the Star Coins within a world unlocks one course from the secret World 9 that can only be played after the main game has been completed.

=== Game modes ===
The game includes simultaneous multiplayer capability of up to four players. In addition to the main story mode, which can be played in either single-player mode or in multiplayer mode, there are two dedicated multiplayer modes. "Free Mode" ranks players at the end of each course by score, coins, and enemy kills, while the other mode, "Coin Battle," ranks players on the amount of coins collected.<ref>{{cite web|last=John|first=Tracy|title=Miyamoto: New Mario Tests Your Hard-Core Gaming Chops|publisher=[[Wired News]]|accessdate=2009-11-08|url=http://www.wired.com/gamelife/2009/10/shigeru-miyamoto/}}</ref>

=== Control schemes ===
The game is played either in classic style, with the Wii Remote held horizontally, or in [[Wii Remote#Nunchuk|Nunchuk]] style, with the Nunchuk used for movement. Some actions such as jumping and attacks are performed with the buttons, whereas others like spinning in midair and picking up other players are performed by shaking the Wii Remote.<ref name="Crecente">{{cite web|last=Crecente|first=Brian|title=New Super Mario Bros. Wii Preview: Classic Mario, Endless Play|publisher=[[Kotaku]]|date=2009-06-03|accessdate=2009-06-07|url=http://kotaku.com/5277335/new-super-mario-bros-wii-preview-classic-mario-endless-play}}</ref> Certain areas of some levels, such as specific platforms, can also be manipulated by tilting the Wii Remote.

=== Super Guide ===
The game is the first on the Wii to feature "Super Guide," a new system created by Mario creator [[Shigeru Miyamoto]]. During single player mode, if a player fails a course eight times in a row, a green block appears, allowing a computer-controlled Luigi to show the player a safe path through the level. The player may interrupt the guide at anytime and take control. After Luigi completes it, the player has the option to try the level again, or skip it completely. However, Luigi will not reveal any Star Coin locations or secret exits.<ref>{{cite web|last=Molina|first=Brett|last2=Snider|first2=Mike|last3=Saltzman|first3=Marc|title=A quick-play wrap-up for E3 summit|publisher=[[USA Today]]|accessdate=2009-06-07|url=http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm}}</ref><ref name="kotaku.com"/>

== Plot ==
The game follows the traditional storyline of [[Princess Peach]] getting kidnapped by [[Bowser (character)|Bowser]]<ref>{{cite web|url=http://e3.gamespot.com/video/6211673/|title=New Super Mario Bros. Wii Stage Demo|date=4 June 2009|format=Flash|publisher=[[GameSpot]]|accessdate=12 December 2009}}</ref> and the Koopalings. When [[Mario]], [[Luigi]], Blue [[Toad (Mario)|Toad]], and Yellow Toad are celebrating Princess Peach's birthday in her castle, a large [[cake]] rolls in. Immediately, [[List of Mario series characters#Bowser Jr.|Bowser Jr.]] and the [[List of Mario series characters#Koopalings|Koopalings]] pop out and throw the cake on top of Peach, trapping her. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the Toads giving chase. The Toads in the castle then grant them access to the Propeller and Penguin Suits via a cannon.

== Development ==
''New Super Mario Bros. Wii'' was announced at [[History of E3#2009 (June 2-4)|E3 2009]]. The game was created in response to Nintendo's head game developer [[Shigeru Miyamoto]]'s desire to create the [[Mario (series)|Mario series]]'s single player gameplay for multiple players, as he was unable to bring these ideas to fruition in the previous installments.<ref name="Roundtable" /> The [[Wii]]'s hardware allowed him to have all the enemies and items on one screen, and allowed a camera that could focus on all players at once.<ref>{{cite web|first= Patrick|last=Klepek|title=New Super Mario Bros. Achieve Shigeru Miyamoto's Dream: Multiplayer|url=http://e3.g4tv.com/thefeed/blog/post/696129/New-Super-Mario-Bros-Achieves-Shigeru-Miyamotos-Dream-Multiplayer.html|publisher=G4|date=2009-06-02|accessdate= 2009-06-03}}</ref> The [[List of Mario series characters#Koopalings|Koopalings]] and Bowser Jr. appear as major villains of this game.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=12629|title=New Super Mario Bros. Wii: Your Questions Answered!|last=Scullion|first=Chris|date=23 October 2009|publisher=[[Official Nintendo Magazine]]|accessdate=12 December 2009}}</ref><ref>{{cite web|last=Thomas|first=Lucas M.|title=E3 2009: Return of the Koopalings?|publisher=IGN|date=2009-06-02|accessdate=2009-06-07|url=http://wii.ign.com/articles/990/990242p1.html}}</ref> Miyamoto has said [[Princess Peach]] will not be a playable character because of her dress, since it would require "special processing and programming to handle how her skirt is handled within the gameplay."<ref>{{cite web|url=http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml|title=Peach's dress the reason for her not being playable in new Mario Wii|last=Chester|first=Nick|date=16 October 2009|publisher=Destructoid|accessdate=12 December 2009}}</ref>

When asked about the game's story, Miyamoto joked that a [[cake]] could be used to kidnap Princess Peach;<ref>{{cite web|url=http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/|title=Q&A: Nintendo’s Shigeru Miyamoto on ''Mario'', ''Zelda'', Project Natal and More|last=Kohler|first=Chris|date=12 June 2009|work=GameLife|publisher=[[Wired]]|accessdate=12 December 2009}}</ref> it was later revealed that a cake is used in the game as the method of kidnapping.

== Reception ==
{{VG Reviews
|title =
|state = plain
|Edge = 7 of 10<ref>{{cite web | title=Review: New Super Mario Bros. Wii - EDGE magazine | publisher=[[Future Publishing]] | url=http://www.next-gen.biz/index.php |accessdate=2009-11-13}}</ref>
|GI = 9.25 of 10<ref name="GameinformerReview">{{cite web | title=Manic Multiplayer Introduces A Chaotic Twist To A Classic Formula - New Super Mario Bros. Wii - Nintendo Wii | publisher=[[Gamestop Corporation]] | url=http://gameinformer.com/games/new_super_mario_bros_wii/b/wii/archive/2009/11/13/review.aspx |accessdate=2009-11-13}}</ref>
|IGN = 8.9 of 10<ref name="ignreview">{{cite web | title=New Super Mario Bros. Wii Review - wii.ign.com | publisher=[[IGN]] | url=http://wii.ign.com/articles/104/1044744p1.html |accessdate=2009-11-13}}</ref>
|1UP = A+ <ref name="1upreview">{{cite web | title=New Super Mario Bros (Wii) | publisher=[[1UP.com]] | url=http://www.1up.com/do/reviewPage?cId=3176906 |accessdate=2009-11-13}}</ref>
|EuroG = 9 out of 10<ref>{{cite web|last= Welsh|first= Olly|title= New Super Mario Bros. Wii Review|publisher=[[Eurogamer]]|date=2009-11-16| url=http://www.eurogamer.net/articles/new-super-mario-bros-review?page=2|accessdate=2009-11-24}}</ref>
|rev1=''Nintendo Life''
|rev1Score=10/10<ref name="Nintendo Life review">{{cite web|url=http://wii.nintendolife.com/reviews/2009/11/new_super_mario_bros_wii_wii|title=Nintendo Review: New Super Mario Bros. Wii|publisher=Nintendo Life|accessdate=2009-11-24}}</ref>
|GSpot = 8.5 of 10<ref name="GameSpotReview">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/review.html|title= GameSpot New Super Mario Bros. Wii Review|accessdate=2009-11-13|publisher=[[GameSpot]]}}</ref>
|GSpy = {{Rating|4.5|5}}<ref name="GamespyReview">{{cite web|url=http://wii.gamespy.com/wii/super-mario-wii-2/1045348p1.html|title= The Consensus: New Super Mario Bros. Wii Review|accessdate=2009-11-14|publisher=[[GameSpy]]}}</ref>
|MC = 87 of 100<ref>{{cite web | title=New Super Mario Bros. Wii (wii: 2009): Reviews| publisher=[[Metacritic]] | url=http://www.metacritic.com/games/platforms/wii/newsupermariobroswii?q=new%20super%20mario%20bros%20wii |accessdate=2009-11-24}}</ref>
|GR = 89%<ref name="GR">{{cite web |url=http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |title=New Super Mario Bros. Wii Reviews |accessdate=2009-11-14 |publisher=[[Game Rankings]]}}</ref>
|ONM = 96%<ref>Nintendo Official Magazine, December 2009, pp 96.</ref>
|Fam = 40/40<ref>Famitsu Magazine, November 2009</ref>
|VG = 8/10<ref>VideoGamer, November 2009{{cite web |url=http://www.videogamer.com/wii/super_mario_bros_wii/review.html |title=New Super Mario Bros. Wii Review}}</ref>
|NP = 9/10<ref name="v249"> ''Nintendo Power'' Vol. 249</ref>
|GRadar = 7/10<ref>GamesRadar, November 2009{{cite web |url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068 |title=New Super Mario Bros. Wii}}</ref>
||XPlay={{Rating|4|5}}<ref name="xplay">{{cite web | title=New Super Mario Bros. Wii Review| publisher=[[G4tv]] | url=http://g4tv.com/games/wii/61993/New-Super-Mario-Bros-Wii/review/|accessdate=2009-11-14}}</ref>
|rev2=''N-Europe''
|rev2Score=10/10<ref name="N-Europe review">{{cite web|url=http://n-europe.com/review.php?rid=495|title=Wii Review: New Super Mario Bros. Wii|publisher=N-Europe|accessdate=2009-11-26}}</ref>
| rev1 =[[Destructoid]]
| rev1Score = 9 of 10<ref name="DestructoidReview">{{cite web | title=Destructoid - Review: New Super Mario Bros. Wii | publisher=[[Destructoid]] | url=http://www.destructoid.com/review-new-super-mario-bros-wii-155042.phtml |accessdate=2009-11-13}}</ref>
| rev2 = [[The A.V. Club]]
| rev2Score = C+ <ref name="AVClubReview">{{cite web | title=New Super Mario Bros Wii | publisher=[[The A.V. Club]] | url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/ | accessdate=2009-12-02}}</ref>
}}
''New Super Mario Bros. Wii'' was a commercial success, selling 936,734 units in four days in Japan, the biggest debut for a Wii game in that region.<ref>{{cite web | author=Alexander, Leigh | date=December 7, 2009 | title=New Super Mario Bros. Wii Sees Biggest Wii Debut Ever In Japan | url=http://www.gamasutra.com/view/news/26393/New_Super_Mario_Bros_Wii_Sees_Biggest_Wii_Debut_Ever_In_Japan.php | publisher=Gamasutra | accessdate=2009-12-07}}</ref> Its sales increased to 1,401,558 in the following week.<ref>{{cite web | author=Gantayat, Anoop | date=December 16, 2009 | title=Major Sales Feats for Wii and PS3 | url=http://www.andriasang.com/e/blog/2009/12/16/wii_and_ps3_sales_feats/ | publisher=Andriasang | accessdate=2009-12-16}}</ref> ''New Super Mario Bros. Wii'' was also the fastest-selling video game ever in Japan to sell three million units, with the game selling 3,002,753 units in just seven weeks.<ref>{{cite web | author=Alexander, Leigh | date=January 19, 2010 | title=NSMB Wii Fastest Title Ever To Top 3 Million In Japan | url=http://www.gamasutra.com/view/news/26869/NSMB_Wii_Fastest_Title_Ever_To_Top_3_Million_In_Japan.php | publisher=Gamasutra | accessdate=2010-01-19}}</ref> In North America, ''New Super Mario Bros. Wii'' sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the [[Xbox 360]] and [[PlayStation 3]] versions of ''[[Call of Duty: Modern Warfare 2]]''.<ref>{{cite web | author=Kohler, Chris | date=December 10, 2009 | title=November NPD: Modern Warfare Shifts 6 Million Copies| url=http://www.wired.com/gamelife/2009/12/november-2009-npd/| publisher=Wired | accessdate=2009-12-10}}</ref> ''New Super Mario Bros. Wii'' has sold over 4,000,000 units in the US.<ref>{{cite web| author= Pavel Alpeyev| date= 2010-01-05| title= Nintendo Shares Rise After Record Wii Sales in U.S.| publisher=[[BusinessWeek]]|url= http://www.businessweek.com/news/2010-01-05/nintendo-shares-rise-after-record-wii-sales-in-u-s-update2-.html|accessdate =2010-01-05|publisher=[[McGraw-Hill]]}}</ref>, and this has taken worldwide sales to over the 10,000,000 mark, making it the fastest selling single-system game in history.<ref>{{cite web | date=January 24, 2010 | title=New Super Mario Bros. Wii Passes 10 Million Units Sold | url=http://www.gamingunion.net/news/new-super-mario-bros-wii-passes-10-million-units-sold--917.html | publisher=GamingUnion.net | accessdate=2010-01-24}}</ref> It received the Best Wii Game award at the [[Spike Video Game Awards|2009 Spike Video Game Awards]]. [[IGN]] gave it the 2009 Wii Game of the Year Award.<ref>http://bestof.ign.com/2009/wii/wii-game-of-the-year.html</ref> [[GameTrailers]] awarded it Best Wii Game of 2009.<ref>http://www.gametrailers.com/video/best-wii-gt-goty/60269</ref> While not surpassing ''Modern Warfare 2'' in sales in its first month, analyst [[Jesse_Divnich|Jesse Divnich]] believes ''New Super Mario Bros. Wii'' will eventually do this and said "New Super Mario Bros will surpass its competitors in the long-run, there is no doubt about that."<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3177277|title=NPD Fallout: Mario vs Modern Warfare|publisher=[[1UP]]|accessdate=30 December 2009}}</ref> This is in reference to an ongoing bet by Nintendo of America President, [[Reggie_Fils-Aimé|Reggie Fils-Aimé]] that ''New Super Mario Bros.'' will outsell ''Modern Warfare 2'' in the first three months in the U.S.<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3177277|title=NPD Fallout: Mario vs Modern Warfare|publisher=[[1UP]]|accessdate=30 December 2009}}</ref>

===Critical response===
The game received critical acclaim. Japanese gaming magazine ''[[Famitsu]]'' called the game a "masterpiece of 2D action" and gave the game a perfect 40/40, making it the 13th title to receive this rating in its 23-year history, as well as the fourth title for the [[Wii]].<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3177082|title=Japan Review Check: New SMB, Assassin's, Left 4 Dead 2|last=Gifford|first=Kevin|date=25 November 2009|publisher=[[1UP.com]]|accessdate=10 December 2009}}</ref><ref>{{cite web|url=http://kotaku.com/5411569/famitsu-awards-new-super-mario-bros-wii-a-perfect-score|title=Famitsu Awards New Super Mario Bros. Wii A Perfect Score|last=Ashcraft|first=Brian|date=24 November 2009|publisher=[[Kotaku]]|accessdate=10 December 2009}}</ref> British publication ''[[Official Nintendo Magazine]]'' gave the game a score of 96%, praising its attention to detail and multiplayer mode in particular.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=13312|title=New Super Mario Bros. Wii|last=Scullion|first=Chris|date=18 November 2009|work=''[[Official Nintendo Magazine]]''|accessdate=10 December 2009}}</ref> ''[[Computer and Video Games]]'' gave the game 9.0, remarking that the game was better in single-player mode.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=226725|title=New Super Mario Bros. Wii Review|last=Jackson|first=Mike|date=5 November 2009|work=''[[Computer and Video Games]]''|accessdate=10 December 2009}}</ref> Gaming web site IGN AU gave ''New Super Mario Bros. Wii'' a 9.2, calling it a "blast" in co-op and praising its replication of the gameplay that made the ''Super Mario Bros.'' series popular.<ref>{{cite web|last=Kolan|first=Patrick|title=New Super Mario Bros. Wii AU Review|publisher=IGN AU|date=2009-11-09|accessdate=2009-11-10|url=http://wii.ign.com/articles/104/1043698p1.html}}</ref> IGN US gave the game 8.9, calling the core gameplay brilliant, but noting the lack of online play. [[GameSpy]], however, did not consider this a negative point, arguing that online play is a primarily competitive experience whereas ''New Super Mario Bros. Wii'' required a cooperative experience to enjoy.<ref>{{cite web |last=Scott|first=Ryan|title=The Consensus: New Super Mario Bros. Wii Review|publisher=Gamespy|date=2009-11-13|accessdate=2009-11-14|url=http://wii.gamespy.com/wii/super-mario-wii-2/1045348p1.html}}</ref> [[1UP.com]] rated it A+, stating that it satisfyingly incorporated the innovations of prior ''Mario'' games while offering something for every kind of gamer.<ref>{{cite web|last=Parish|first=Jeremy|title=New Super Mario Bros (Wii) Review|publisher=1UP|date=2009-11-13|accessdate=2009-11-13|url=http://www.1up.com/do/reviewPage?cId=3176906}}</ref> Gaming blog [[Kotaku]] highly praised the game, calling it a reason to buy a Wii.<ref>{{cite web|url=http://kotaku.com/5403839/new-super-mario-bros-wii-review-go-buy-a-wii|title=New Super Mario Bros. Wii Review: Go Buy A Wii|last=Crecente|first=Brian|date=13 November 2009|publisher=[[Kotaku]]|accessdate=10 December 2009}}</ref> ''[[X-Play]]'''s [[Morgan Webb]] gave it a 4 out of 5, praising the difficulty and levels of the game.<ref name="xplay"/> British magazine ''[[Edge (magazine)|Edge]]'' gave the game a score of 7/10, citing a lack of the traditional ''Mario'' charm, poor graphical detail and overall easiness.<ref>''Edge'', Dec 2009, p.86</ref> [[GamesRadar]] also gave the game 7/10, arguing that the game lacked the creativity of others in the series.<ref>{{cite web|url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068/p-3|title=New Super Mario Bros Wii|last=Elston|first=Brett|date=13 November 2009|publisher=[[GamesRadar]]|pages=3|accessdate=10 December 2009}}</ref> ''[[The A.V. Club]]'' rated it C+, calling it "the least essential Mario title to date", and stating that the game lacks a strong concept and shows an underlying repetitiveness in ''Mario'' games.<ref>{{cite web|url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/|title=New Super Mario Bros. Wii|last=Teti|first=John|date=23 November 2009|work=''[[The A.V. Club]]''|accessdate=10 December 2009}}</ref> ''[[Nintendo Power]]'', argued that the game works as a sequel because it maintains what made the original ''Mario'' games great while adding new features.<ref name="v249" />

== References ==
{{reflist|2}}

== External links ==
* [http://mariobroswii.com/ Official site]
* [http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_super_mario_bros_wii_13666.html European mirror]
* [http://www.nintendo.co.jp/wii/smnj/index.html Official site]
* [http://www.nintendo.com/games/detail/_7Xvq2MTPeDK5t1BD5VFvc4xWuAqZ0Dv Game profile at Nintendo.com]

{{Mario series}}

[[Category:2009 video games]]
[[Category:Cooperative video games]]
[[Category:Mario platform games]]
[[Category:Mario Universe games]]
[[Category:Video game sequels]]
[[Category:Wii games]]
[[Category:Wii-only games]]
[[Category:Video games with 2.5D graphics]]

[[ar:نيوه سوبر ماريو برذرز وي]]
[[ca:New Super Mario Bros. Wii]]
[[de:New Super Mario Bros. Wii]]
[[es:New Super Mario Bros. Wii]]
[[fr:New Super Mario Bros. Wii]]
[[it:New Super Mario Bros. Wii]]
[[nl:New Super Mario Bros. Wii]]
[[ja:New スーパーマリオブラザーズ Wii]]
[[no:New Super Mario Bros. Wii]]
[[nn:New Super Mario Bros. Wii]]
[[pl:New Super Mario Bros. Wii]]
[[pt:New Super Mario Bros. Wii]]
[[ru:New Super Mario Bros. Wii]]
[[simple:New Super Mario Bros. Wii]]
[[fi:New Super Mario Bros Wii]]
[[sv:New Super Mario Bros. Wii]]

Revision as of 03:01, 17 February 2010

New Super Mario Bros. Wii
File:NewSuperMarioBrosWiiBoxart.jpg
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Producer(s)Takashi Tezuka
Hiroyuki Kimura
Designer(s)Shigeru Miyamoto
Shigeyuki Asuke
Composer(s)Kenta Nagata
Shiho Fujii
Ryo Nagamatsu
SeriesMario
Platform(s)Wii
Genre(s)2.5D Platformer[5]
Mode(s)Single-player, local co-op

Template:Nihongo title is a side-scrolling platform video game published and developed by Nintendo for the Wii video game console. The game was released on November 12, 2009 in Australia,[4] November 15, 2009 in North America,[7] November 20, 2009 in Europe and December 3, 2009 in Japan.[3] It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay,[8] and the first title to include Nintendo's new 'Super Guide' feature.[9] To highlight the "specialness" of this title, Nintendo chose to use a red case (as opposed to a white one)[10][11]; it is one of two Wii games to come in a non-white keep case (the other being Metroid Prime: Trilogy).

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, at 10.55 million copies sold worldwide.[12]

Gameplay

An early screenshot of the game as shown at E3 2009

While New Super Mario Bros. Wii is seen in 2D, some of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect (also seen in New Super Mario Bros.) that visually simulates 3D computer graphics. Players can play as either Mario, his brother Luigi, or two Toad characters: one blue and one yellow (with the first player always as Mario).[13] Controls are similar to the last game, albeit with the added ability to spin in mid-air by shaking the Wii Remote, and being able to pick up, carry, and throw other players. During multiplayer, if a player's character loses a life, he will re-emerge encased inside a bubble, and can resume play once another player frees him by touching the bubble (the player can also shake the Wii Remote to move his bubble closer to a living player, but cannot free himself).[7] Players can also encase themselves inside a bubble while a more skilled player traverses a difficult segment.[14]

In multiplayer mode, if one or more players do not keep up with the one in the lead, on some levels, the view will pan out a bit so that the player[s] in the rear will still be in view.[15] If he still does not catch up, he is then dragged by the edge of the screen, until he moves forward faster or loses a life by a fall or other object.[16] If one player enters a pipe, climbs a vine, grabs the flagpole at the end of the course, etc. without the others, the other players will warp to the same place after a short time, or have a short time to grab the pole before the course ends.[17] On vertically oriented courses, being left below the screen results in losing a life. On the world map, Mario (Player 1) controls navigation.[18]

Players return to the map screen if they all run out of lives, or if all players lose their lives at the same time, leaving no one to free them. Usually, there is a midway flag that if touched will return the player to that point after dying and being sent back to the map screen. The level is completed by getting at least one player to touch the flag at the end, though a bonus is awarded if all players manage to grab hold of the flag within three seconds of the first player grabbing it. In some courses, in addition to the normal goal and flag pole, there is a hidden goal leading to a red flag pole. Reaching this goal will open up a new path on the map, leading to new courses and on occasion a warp cannon (which will blast the player off to a later world). The game does not feature online multiplayer.[19] During single player mode, the standard rules apply (i.e. losing a life sends the player back to the map screen).

Along with the usual Mario series items, as well as the Mini Mushroom from the last game, new items have been added: The Propeller Suit, which allows players to fly; the Ice Flower,[20] which allow players to freeze enemies with ice balls; and the Penguin Suit which, on top of the Ice Flower's ability, allows players to slide along the ground and across water as well as have better control on ice and in water.[21] Players are also able to ride on Yoshis, who appear on a few certain levels, who can swallow enemies and flutter in the air.[22][23]

Courses are accessed via a map screen, and enemies are often roaming it. If the player bumps into one while traveling the map, it will initiate a "mini-boss" fight where players can earn extra Super Mushrooms. There are also Toad Houses where players can earn additional 1-ups and items that can be equipped on the map screen. At some points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage to earn bonuses. There are three Star Coins hidden in each course which can be spent on hint movies that show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups.[24] Collecting all the Star Coins within a world unlocks one course from the secret World 9 that can only be played after the main game has been completed.

Game modes

The game includes simultaneous multiplayer capability of up to four players. In addition to the main story mode, which can be played in either single-player mode or in multiplayer mode, there are two dedicated multiplayer modes. "Free Mode" ranks players at the end of each course by score, coins, and enemy kills, while the other mode, "Coin Battle," ranks players on the amount of coins collected.[25]

Control schemes

The game is played either in classic style, with the Wii Remote held horizontally, or in Nunchuk style, with the Nunchuk used for movement. Some actions such as jumping and attacks are performed with the buttons, whereas others like spinning in midair and picking up other players are performed by shaking the Wii Remote.[21] Certain areas of some levels, such as specific platforms, can also be manipulated by tilting the Wii Remote.

Super Guide

The game is the first on the Wii to feature "Super Guide," a new system created by Mario creator Shigeru Miyamoto. During single player mode, if a player fails a course eight times in a row, a green block appears, allowing a computer-controlled Luigi to show the player a safe path through the level. The player may interrupt the guide at anytime and take control. After Luigi completes it, the player has the option to try the level again, or skip it completely. However, Luigi will not reveal any Star Coin locations or secret exits.[26][9]

Plot

The game follows the traditional storyline of Princess Peach getting kidnapped by Bowser[27] and the Koopalings. When Mario, Luigi, Blue Toad, and Yellow Toad are celebrating Princess Peach's birthday in her castle, a large cake rolls in. Immediately, Bowser Jr. and the Koopalings pop out and throw the cake on top of Peach, trapping her. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the Toads giving chase. The Toads in the castle then grant them access to the Propeller and Penguin Suits via a cannon.

Development

New Super Mario Bros. Wii was announced at E3 2009. The game was created in response to Nintendo's head game developer Shigeru Miyamoto's desire to create the Mario series's single player gameplay for multiple players, as he was unable to bring these ideas to fruition in the previous installments.[19] The Wii's hardware allowed him to have all the enemies and items on one screen, and allowed a camera that could focus on all players at once.[28] The Koopalings and Bowser Jr. appear as major villains of this game.[29][30] Miyamoto has said Princess Peach will not be a playable character because of her dress, since it would require "special processing and programming to handle how her skirt is handled within the gameplay."[31]

When asked about the game's story, Miyamoto joked that a cake could be used to kidnap Princess Peach;[32] it was later revealed that a cake is used in the game as the method of kidnapping.

Reception

New Super Mario Bros. Wii was a commercial success, selling 936,734 units in four days in Japan, the biggest debut for a Wii game in that region.[50] Its sales increased to 1,401,558 in the following week.[51] New Super Mario Bros. Wii was also the fastest-selling video game ever in Japan to sell three million units, with the game selling 3,002,753 units in just seven weeks.[52] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[53] New Super Mario Bros. Wii has sold over 4,000,000 units in the US.[54], and this has taken worldwide sales to over the 10,000,000 mark, making it the fastest selling single-system game in history.[55] It received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award.[56] GameTrailers awarded it Best Wii Game of 2009.[57] While not surpassing Modern Warfare 2 in sales in its first month, analyst Jesse Divnich believes New Super Mario Bros. Wii will eventually do this and said "New Super Mario Bros will surpass its competitors in the long-run, there is no doubt about that."[58] This is in reference to an ongoing bet by Nintendo of America President, Reggie Fils-Aimé that New Super Mario Bros. will outsell Modern Warfare 2 in the first three months in the U.S.[59]

Critical response

The game received critical acclaim. Japanese gaming magazine Famitsu called the game a "masterpiece of 2D action" and gave the game a perfect 40/40, making it the 13th title to receive this rating in its 23-year history, as well as the fourth title for the Wii.[60][61] British publication Official Nintendo Magazine gave the game a score of 96%, praising its attention to detail and multiplayer mode in particular.[62] Computer and Video Games gave the game 9.0, remarking that the game was better in single-player mode.[63] Gaming web site IGN AU gave New Super Mario Bros. Wii a 9.2, calling it a "blast" in co-op and praising its replication of the gameplay that made the Super Mario Bros. series popular.[64] IGN US gave the game 8.9, calling the core gameplay brilliant, but noting the lack of online play. GameSpy, however, did not consider this a negative point, arguing that online play is a primarily competitive experience whereas New Super Mario Bros. Wii required a cooperative experience to enjoy.[65] 1UP.com rated it A+, stating that it satisfyingly incorporated the innovations of prior Mario games while offering something for every kind of gamer.[66] Gaming blog Kotaku highly praised the game, calling it a reason to buy a Wii.[67] X-Play's Morgan Webb gave it a 4 out of 5, praising the difficulty and levels of the game.[48] British magazine Edge gave the game a score of 7/10, citing a lack of the traditional Mario charm, poor graphical detail and overall easiness.[68] GamesRadar also gave the game 7/10, arguing that the game lacked the creativity of others in the series.[69] The A.V. Club rated it C+, calling it "the least essential Mario title to date", and stating that the game lacks a strong concept and shows an underlying repetitiveness in Mario games.[70] Nintendo Power, argued that the game works as a sequel because it maintains what made the original Mario games great while adding new features.[46]

References

  1. ^ "New SUPER MARIO BROS. Wii Release Date Announced". Nintendo Australia. 28 October 2009. Retrieved 12 December 2009.
  2. ^ "Wii at $199.99 Beginning Sept. 27" (Press release). Nintendo. 2009-09-23. Retrieved 2009-09-23.
  3. ^ a b "Multiplayer mayhem galore in new Mario adventure!". Nintendo of Europe. 2009-09-24. Retrieved 2009-09-24.
  4. ^ a b "New Super Mario Bros. Wii - Release Summary". GameSpot. Retrieved 12 December 2009.
  5. ^ Bell, Kyle. "New Super Mario Bros. Preview". Game Freaks 365. Retrieved 2009-09-04.
  6. ^ "Confirmed - New Super Mario Bros. Wii DOES support Nunchuk control". GoNintendo. 28 October 2009. Retrieved 12 December 2009.
  7. ^ a b Anderson, Luke (2009-06-02). "New Super Mario Bros. Wii Press Conference Impressions". GameSpot. Retrieved 2009-06-07.
  8. ^ Takiff, Jonathan (2009-06-03). "Jonathan Takiff: Buzz from the EE Expo". Philadelphia Daily News. Retrieved 2009-06-08.
  9. ^ a b Totilo, Stephen (5 October 2009). ""Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot". Kotaku. Retrieved 12 December 2009.
  10. ^ GoNintendo - Reggie - New Super Mario Bros. Wii 'red box' was the idea of NCL, but is a one-time deal
  11. ^ Nintendo Explains The Red Box, Dashes Hope For Yellow Ones - Kotaku
  12. ^ "Financial Results Briefing for the Nine-Month Period Ending December 2009 Supplementary Information" (PDF). Nintendo. 2010-01-29. p. 6. Retrieved 2010-02-03.
  13. ^ Thomas, Lucas M. (2009-06-03). "Call to Arms: Name the Toads!". IGN. Retrieved 2009-06-07.
  14. ^ "New Super Mario Bros. Wii Nintendo Wii Review - Video Preview" (Flash). IGN. 30 October 2009. Retrieved 12 December 2009.
  15. ^ "Semi-annual Financial Results Briefing Q&A". Corporate Management Policy Briefing. Nintendo. Retrieved 12 December 2009.
  16. ^ Yawney, Mike (16 November 2009). "Review: New Super Mario Bros. Wii". The Review Crew. Retrieved 12 December 2009.
  17. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.18
  18. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7
  19. ^ a b "E3 2009: Shigeru Miyamoto Roundtable LiveBlog". IGN. 2009-06-02. Retrieved 2009-06-07.
  20. ^ Razak, Matthew (18 October 2009). "New Mario Bros. Wii is going to be epic, video proof". Destructoid. Retrieved 12 December 2009.
  21. ^ a b Crecente, Brian (2009-06-03). "New Super Mario Bros. Wii Preview: Classic Mario, Endless Play". Kotaku. Retrieved 2009-06-07.
  22. ^ Parish, Jeremy (2009-06-04). "New Super Mario Bros (Wii)". 1UP.com. Retrieved 2009-06-07.
  23. ^ Welsh, Oli (2009-06-02). "E3: New Super Mario Bros. Wii". Eurogamer. Retrieved 2009-06-07.
  24. ^ Crecente, Brian (14 November 2009). "New Super Mario Bros. Wii In-Game Tips". Kotaku. Retrieved 12 December 2009.
  25. ^ John, Tracy. "Miyamoto: New Mario Tests Your Hard-Core Gaming Chops". Wired News. Retrieved 2009-11-08.
  26. ^ Molina, Brett; Snider, Mike; Saltzman, Marc. "A quick-play wrap-up for E3 summit". USA Today. Retrieved 2009-06-07.
  27. ^ "New Super Mario Bros. Wii Stage Demo" (Flash). GameSpot. 4 June 2009. Retrieved 12 December 2009.
  28. ^ Klepek, Patrick (2009-06-02). "New Super Mario Bros. Achieve Shigeru Miyamoto's Dream: Multiplayer". G4. Retrieved 2009-06-03.
  29. ^ Scullion, Chris (23 October 2009). "New Super Mario Bros. Wii: Your Questions Answered!". Official Nintendo Magazine. Retrieved 12 December 2009.
  30. ^ Thomas, Lucas M. (2009-06-02). "E3 2009: Return of the Koopalings?". IGN. Retrieved 2009-06-07.
  31. ^ Chester, Nick (16 October 2009). "Peach's dress the reason for her not being playable in new Mario Wii". Destructoid. Retrieved 12 December 2009.
  32. ^ Kohler, Chris (12 June 2009). "Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More". GameLife. Wired. Retrieved 12 December 2009.
  33. ^ "Review: New Super Mario Bros. Wii - EDGE magazine". Future Publishing. Retrieved 2009-11-13.
  34. ^ "Manic Multiplayer Introduces A Chaotic Twist To A Classic Formula - New Super Mario Bros. Wii - Nintendo Wii". Gamestop Corporation. Retrieved 2009-11-13.
  35. ^ "New Super Mario Bros. Wii Review - wii.ign.com". IGN. Retrieved 2009-11-13.
  36. ^ "New Super Mario Bros (Wii)". 1UP.com. Retrieved 2009-11-13.
  37. ^ Welsh, Olly (2009-11-16). "New Super Mario Bros. Wii Review". Eurogamer. Retrieved 2009-11-24.
  38. ^ "Destructoid - Review: New Super Mario Bros. Wii". Destructoid. Retrieved 2009-11-13.
  39. ^ "GameSpot New Super Mario Bros. Wii Review". GameSpot. Retrieved 2009-11-13.
  40. ^ "The Consensus: New Super Mario Bros. Wii Review". GameSpy. Retrieved 2009-11-14.
  41. ^ "New Super Mario Bros. Wii (wii: 2009): Reviews". Metacritic. Retrieved 2009-11-24.
  42. ^ "New Super Mario Bros. Wii Reviews". Game Rankings. Retrieved 2009-11-14.
  43. ^ Nintendo Official Magazine, December 2009, pp 96.
  44. ^ Famitsu Magazine, November 2009
  45. ^ VideoGamer, November 2009"New Super Mario Bros. Wii Review".
  46. ^ a b Nintendo Power Vol. 249
  47. ^ GamesRadar, November 2009"New Super Mario Bros. Wii".
  48. ^ a b "New Super Mario Bros. Wii Review". G4tv. Retrieved 2009-11-14.
  49. ^ "New Super Mario Bros Wii". The A.V. Club. Retrieved 2009-12-02.
  50. ^ Alexander, Leigh (December 7, 2009). "New Super Mario Bros. Wii Sees Biggest Wii Debut Ever In Japan". Gamasutra. Retrieved 2009-12-07.
  51. ^ Gantayat, Anoop (December 16, 2009). "Major Sales Feats for Wii and PS3". Andriasang. Retrieved 2009-12-16.
  52. ^ Alexander, Leigh (January 19, 2010). "NSMB Wii Fastest Title Ever To Top 3 Million In Japan". Gamasutra. Retrieved 2010-01-19.
  53. ^ Kohler, Chris (December 10, 2009). "November NPD: Modern Warfare Shifts 6 Million Copies". Wired. Retrieved 2009-12-10.
  54. ^ Pavel Alpeyev (2010-01-05). "Nintendo Shares Rise After Record Wii Sales in U.S." McGraw-Hill. Retrieved 2010-01-05.
  55. ^ "New Super Mario Bros. Wii Passes 10 Million Units Sold". GamingUnion.net. January 24, 2010. Retrieved 2010-01-24.
  56. ^ http://bestof.ign.com/2009/wii/wii-game-of-the-year.html
  57. ^ http://www.gametrailers.com/video/best-wii-gt-goty/60269
  58. ^ "NPD Fallout: Mario vs Modern Warfare". 1UP. Retrieved 30 December 2009.
  59. ^ "NPD Fallout: Mario vs Modern Warfare". 1UP. Retrieved 30 December 2009.
  60. ^ Gifford, Kevin (25 November 2009). "Japan Review Check: New SMB, Assassin's, Left 4 Dead 2". 1UP.com. Retrieved 10 December 2009.
  61. ^ Ashcraft, Brian (24 November 2009). "Famitsu Awards New Super Mario Bros. Wii A Perfect Score". Kotaku. Retrieved 10 December 2009.
  62. ^ Scullion, Chris (18 November 2009). "New Super Mario Bros. Wii". Official Nintendo Magazine. Retrieved 10 December 2009. {{cite web}}: Italic or bold markup not allowed in: |work= (help)
  63. ^ Jackson, Mike (5 November 2009). "New Super Mario Bros. Wii Review". Computer and Video Games. Retrieved 10 December 2009. {{cite web}}: Italic or bold markup not allowed in: |work= (help)
  64. ^ Kolan, Patrick (2009-11-09). "New Super Mario Bros. Wii AU Review". IGN AU. Retrieved 2009-11-10.
  65. ^ Scott, Ryan (2009-11-13). "The Consensus: New Super Mario Bros. Wii Review". Gamespy. Retrieved 2009-11-14.
  66. ^ Parish, Jeremy (2009-11-13). "New Super Mario Bros (Wii) Review". 1UP. Retrieved 2009-11-13.
  67. ^ Crecente, Brian (13 November 2009). "New Super Mario Bros. Wii Review: Go Buy A Wii". Kotaku. Retrieved 10 December 2009.
  68. ^ Edge, Dec 2009, p.86
  69. ^ Elston, Brett (13 November 2009). "New Super Mario Bros Wii". GamesRadar. p. 3. Retrieved 10 December 2009.
  70. ^ Teti, John (23 November 2009). "New Super Mario Bros. Wii". The A.V. Club. Retrieved 10 December 2009. {{cite web}}: Italic or bold markup not allowed in: |work= (help)