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* ''[[Homefront (video game)|Homefront]]'' (Xbox 360, PlayStation 3, Windows)
* ''[[Homefront (video game)|Homefront]]'' (Xbox 360, PlayStation 3, Windows)
* ''[[UFC Undisputed 2010]]'' (Xbox 360, PlayStation 3, PSP)<ref>http://www.gamespot.com/ps3/action/ufc2009undisputed/news.html?sid=6214347&mode=all</ref>
* ''[[UFC Undisputed 2010]]'' (Xbox 360, PlayStation 3, PSP)<ref>http://www.gamespot.com/ps3/action/ufc2009undisputed/news.html?sid=6214347&mode=all</ref>
* ''[[WWE SmackDown vs. Raw 2011]]'' (Xbox 360, PlayStation 3, Wii, DS, PSP, Playstation 2 )
* ''[[WWE SmackDown vs Raw 2011]]'' (Xbox 360, PlayStation 3, Wii, DS, PSP, Playstation 2 )


===2011===
===2011===

Revision as of 06:34, 9 May 2010

THQ Inc.
Company typePublic, (NasdaqTHQI)
IndustryInteractive entertainment
Founded1989 (as Trinity Acquisition Corporation)
HeadquartersAgoura Hills, California, USA
Area served
Worldwide
Key people
Brian J. Farrell (Chairman, CEO, President)
Ian Curran (SVP Int'l Publishing)
ProductsRed Faction series
Tak series
Warhammer 40,000: Dawn of War
Smackdown
Saints Row series
Destroy All Humans! series
Summoner series
UFC Undisputed series
RevenueDecrease $830.0 million (2009)[3]
Decrease $431.1 million (2009)
Number of employees
Over 1,600 worldwide
Websitehttp://www.thq.com/

THQ Inc. (Toy Head-Quarters) (NasdaqTHQI) is a worldwide international American developer and publisher of video games. Founded in 1989, the company develops products for video game consoles, handheld game systems, as well as for personal computers and wireless devices.

The company publishes internally created and externally licensed content in its product portfolio. THQ's internally created franchises include Saints Row, Frontlines: Fuel of War, Red Faction, MX vx. ATV, Company of Heroes and others. The company also holds exclusive, long-term licensing agreements with leading sports and entertainment content creators including World Wrestling Entertainment (WWE), Games Workshop (Warhammer 40,000), Ultimate Fighting Championship (UFC), Nickelodeon and Disney-Pixar. It has announced net sales of $830.0 million in 2008, down from $1,030.5 million in the year previous. Net losses were $431 million for the 12 months ending March 2009, down from $35.3 million in the year previous.

History

Trinity Acquisition Corporation was founded in 1989. In 1991, it merged with T*HQ (Toy Head-Quarters), a toy manufacurer and video game company founded around the same time as Trinity Acquisition. The combined company initially adopted the name T*HQ but was eventually renamed to THQ in the mid-1990s.

The company began building out its internal product development capabilities in September 2000 with the acquisition of Volition, Inc. located in Champaign, IL. Since then, THQ's internal studio system has grown to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Studios such as Relic Entertainment, Paradigm Entertainment, Juice Games, Kaos Studios and Volition, Inc., who work on games for next-generation consoles as well as PCs.

THQ's global distribution network includes offices in North America, Europe and Asia-Pacific as follows: United States, Canada and Mexico; Austria, Denmark, France, Germany, Italy, Spain, Switzerland, the Netherlands and the United Kingdom; Australia, Japan, and South Korea. Key THQ Wireless brands include Star Wars, WWE and certain Disney-Pixar properties. THQ Wireless serves content via many major carriers worldwide including Sprint, Motorola, Nokia (N-gage), AT&T, Sony-Ericsson, Orange in Europe and others.

Major franchises include games based on THQ's long standing licensing relationships with WWE, Disney/Pixar and Nickelodeon. The company also holds long-term rights to Bratz from MGA Entertainment and Warhammer 40,000 from Games Workshop.

In 2006, THQ acquired Vigil Games.[1]

On May 10, 2007, THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended March 31. THQ's revenues reached over $1 billion.

In March 2008, THQ announced they were to develop the world's first ever cheerleading game using the Wii Balance Board.[2]

On November 3, 2008 the company closed five of its internal studios.[3]

In March 2009, THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies, and announced it was looking to sell Big Huge Games.

In May 2009, THQ agreed to sell Big Huge Games to 38 Studios.

In August 2009, THQ acquired Midway Studios San Diego for $200K. The sale of the studio includes all assets, except for the TNA iMPACT! video game.[4]

In February 2010, they announced that Juice Games and Rainbow Studios would be part of a reshuffle, and would now bare the title THQ Digital Warrington and THQ Digital Phoenix respectively. It is said 60 members of staff face redundancies between THQ's US Rainbow studio and the UK Juice Game's studio. [5]

Subsidiaries

Studios

Divisions

Play THQ
Company typeChildren's division of THQ
IndustryChildren's entertainment
Founded2007
HeadquartersUSA
ProductsCars Mater-National
Nicktoons: Globs of Doom
All Star Cheer Squad
WALL-E
Naked Brothers Band
Drawn to Life: SpongeBob SquarePants Edition
ParentTHQ, Inc.
Websitewww.PlayTHQ.com

Defunct

Upcoming games

2010

2011

References

See also