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Revision as of 02:49, 4 February 2011

PhyreEngine Game Engine
Developer(s)Sony Computer Entertainment Research & Development
Stable release
2.40 / March 2009
Operating systemPLAYSTATION3, PSP, PC, Linux etc.
TypeMiddleware
Websiteresearch.scee.net

PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP & PS3) game engine from Sony Computer Entertainment. It supports OpenGL and Direct3D.[1] in addition to the low level PS3 LibGCM library.[2]

PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.

The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.

As a result, PhyreEngine has been adopted by dozens of game studios creating games for the PlayStationStore or on Blu-ray Discs.[3]

PhyreEngine also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.

PhyreEngine was launched during GDC 2008[1] with new features (including Deferred rendering) being showcased during GDC 2009.[4]

Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[5]

PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[6] (in the "Technical Innovation" category) and 2009[7] (in the "Game Engine" category).

In GDC 2010, Sony announced a PSP version of the engine.

Partial List of Games that use PhyreEngine

Game Developer Studio Title Release Date
Alvion Malicious (video game) for PSN 8 September 2010
Big Ant Studios Rugby League Live 27 August 2010
Boolat Games topatoi 2 July 2009
Capybara Games Critter Crunch[8][9] November 2009
Codemasters DiRT using EGO Engine 2007
Codemasters Race Driver: Grid using EGO Engine 2008
Compile Heart, Gust, Nippon Ichi and Sega Neptune (video game) 2010
Doublesix Games Burn Zombie Burn ! March 2009
FluffyLogic Savage Moon December 2008 (Europe), January 2009 (North America)
From Software Another Century's Episode: R in Japan on August 19, 2010
From Software Demon's Souls in Japan on February 5, 2009
Game Republic Catan 2008
Gust Corporation Atelier Rorona: Alchemist of Arland [10] July, 2009
Gust Corporation Ar tonelico Qoga: Knell of Ar Ciel [10] January 2010 (Japan)
Gust Corporation Atelier Totori: Alchemist of Arland 2 [10] June, 2010
IREM PachiPara DL (DownLoad) Hyper Sea Story In Karibu July 2008
IREM Zettai Zetsumei Toshi 4: Summer Memories 2010, Japan
Nippon Ichi Software and Idea Factory Trinity Universe (video game) October 2009 (Japan), June 2010(North America), June 2010 (Europe)
Nippon Ichi Software Last Rebellion January 2010 (Japan), February 2010 (North America), March 2010 (Europe)
Seed Studios Under Siege[10] December 2010
Sidhe Interactive GripShift 2007
Sidhe Interactive Shatter[11][12] 23 July 2009
thatgamecompany flOw February 2007 (North America), March 2007 (Europe), May 2007 (Japan)
thatgamecompany[2] Flower February 2009
Nippon Ichi Software Disgaea 4 24 February 2011 (Japan), Q2 2011 (North America)
thatgamecompany Journey 2011


References

  1. ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
  2. ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
  3. ^ "SCEI March 2009 (GDC) PhyreEngine Press Release". SCEE. Mar 24, 2009. Retrieved 2009-03-24.
  4. ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
  5. ^ "SCEI March 2009 (GDC) Support for Game Development Press Release". SCEE. Mar 24, 2009. Retrieved 2009-03-24.
  6. ^ "Develop Awards finalistsrevealed". MCV. July 7, 2009. Retrieved 2009-07-07.
  7. ^ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. Retrieved 2009-07-07.
  8. ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Retrieved 2009-04-21.
  9. ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
  10. ^ a b c d "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
  11. ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Retrieved 2009-07-13.
  12. ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Retrieved 2009-07-23.