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|+ Digital film standards
|+ Digital film standards
! Standard !! Resolution !!title="Display aspect ratio"| DAR !! Pixels
! Standard !! Resolution !!title="Display aspect ratio"| DAR !! Pixels
|-
| Red Epic 617 || 28000 × 9334 || 3:1 || 261,352,000
|-
|-
| Full Aperture 4K || 4096 × 3112 || 1.32:1 || 12,746,752
| Full Aperture 4K || 4096 × 3112 || 1.32:1 || 12,746,752

Revision as of 05:44, 20 March 2011

Computer graphics

For the table below, storage aspect ratio (SAR) is based solely on pixel count. It does not take into account pixel aspect ratio (pixels may be non-square) and thus the display aspect ratio (the aspect ratio of the actual image that is displayed) may differ.[1]

Computer and handheld screens
Standard Width Height SAR SAR Pixels
Ruputer 102 × 64 51:32 0.627 6,528
QQVGA (portrait mode) 120 × 160 3:4 0.750 19,200
Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35:48 0.729 26,880
QQVGA 160 × 120 4:3 1.333 19,200
Nintendo Game Boy, Game Boy Color 160 × 144 10:9 1.111 23,040
Palm (PDA) LoRES 160 × 160 1:1 1.0 25,600
VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 4:5 0.8 32,000
HQVGA (portrait mode) 160 × 240 2:3 0.667 38,400
Acorn BBC 20 column modes 160 × 256 5:8 0.625 40,960
Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 176 × 208 11:13 0.846 36,608
Older Java MIDP devices like Sony Ericsson K600. 176 × 220 4:5 0.8 38,720
Nokia 5500 Sport 208 × 208 1:1 1.0 43,264
UIQ 2.x based smartphones 208 × 320 13:20 0.65 66,560
Atari Portfolio 240 × 64 15:4 3.75 15,360
HQVGA, Nintendo Game Boy Advance 240 × 160 3:2 1.5 38,400
Apple iPod Nano 6G 240 × 240 1:1 1.0 57,600
QVGA (portrait mode) 240 × 320 3:4 0.75 76,800
Apple iPod Nano 5G (portrait mode) 240 × 376 16:25 0.64 120,320
HVGA (portrait mode) 240 × 640 3:8 0.375 153,600
TMS9918 Modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4:3 1.333 49,152
Elektronika BK 256 × 256 1:1 1.0 65,536
Apple II HiRes (1 bit per pixel) 280 × 192 35:24 1.458 53,760
Atari 400/800 320 × 192 5:3 1.667 61,440
CGA 4-color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8:5 1.6 64,000
QVGA, Mega Drive 320 × 240 4:3 1.333 76,800
Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5:4 1.25 81,920
Palm (PDA) HiRES 320 × 320 1:1 1.0 102,400
HVGA (portrait), Palm (PDA) HiRES+ 320 × 480 2:3 0.667 153,600
Nokia Series 60 smartphones (E60, E70, N80, N90) 352 × 416 11:13 0.846 146,432
WQVGA (common on Windows Mobile 6 handsets) 400 × 240 5:3 1.667 96,000
Quarter SVGA (no official name, selectable in some PC shooters) 400 × 300 4:3 1.333 120,000
WQVGA 432 × 240 9:5 1.8 103,680
Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48:25 1.92 120,000
Sony PlayStation Portable, Zune HD 480 × 272 30:17 1.765 130,560
HVGA, Apple iPhone, 3G, & 3GS 480 × 320 3:2 1.5 153,600
Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24:25 0.96 240,000
Elektronika BK 512 × 256 2:1 2.0 131,072
Black & white Macintosh (9") 512 × 342 3:2 1.5 175,104
Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4:3 1.333 196,608
Apple IIe Double Hires (1 bit per pixel) 560 × 192 35:12 2.917 107,520
(unnamed) 600 × 480 5:4 1.25 288,000
Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16:5 3.2 128,000
HVGA, Handheld PC 640 × 240 8:3 2.667 153,600
Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5:2 2.5 163,840
Nokia Series 90 smartphones (7700, 7710) 640 × 320 2:1 2.0 204,800
EGA 640 × 350 64:35 1.829 224,000
nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8 [2] 640 × 360 16:9 1.778 230,400
Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8:5 1.6 256,000
VGA, MCGA (in monochome), Sun-1 color 640 × 480 4:3 1.333 307,200
Amiga OCS PAL Hires interlaced 640 × 512 5:4 1.25 327,680
HGC 720 × 348 60:29 2.069 250,560
MDA 720 × 350 72:35 2.057 252,000
Apple Lisa 720 × 364 180:91 1.978 262,080
WVGA 768 × 480 16:10 1.6 368,640
Nokia E90 Communicator 800 × 352 25:11 2.273 281,600
WGA or WVGA, HTC Touch HD, HTC Touch Diamond 2, Google Nexus One, Nokia 770 Internet Tablet, Nokia N800, Nokia N810, Nokia N900, Asus Eee PC 700 and 701 series 800 × 480 5:3 1.667 384,000
SVGA 800 × 600 4:3 1.333 480,000
Apple Macintosh Half Megapixel[3] 832 × 624 4:3 1.333 519,168
WVGA 854 × 480 ~16:9 1.783 410,880
QHD[4], Quarter FHD (AACS ICT), HRHD, Motorola Atrix 4G 960 × 540 16:9 1.778 518,400
Next Generation Portable 960 × 544 30:17 1.765 522,240
DVGA, Apple iPhone 4[5][6],4th Generation iPod Touch[7] 960 × 640 3:2 1.5 614,400
(unnamed, selectable in some first/third-person shooters) 960 × 720 4:3 1.333 691,200
WSVGA 1024 × 576 16:9 1.778 589,824
Used in many netbooks 1024 × 600 128:75 1.707 614,400
(unnamed) 1024 × 640 16:10 1.6 655,360
(unnamed) 2048 × 1280 16:10 1.6 2,621,440
XGA, Apple iPad 1024 × 768 4:3 1.333 786,432
Sun-1 monochrome 1024 × 800 32:25 1.28 819,200
Network Computing Devices 1024 × 1024 1:1 1.0 1,048,576
NeXT MegaPixel Display 1120 × 832 35:26 1.346 931,840
(unnamed) 1152 × 720 16:10 1.6 829,440
Apple PowerBook G4 (original Titanium version) 1152 × 768 3:2 1.5 884,736
XGA+[8] 1152 × 864 4:3 1.333 995,328
Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32:25 1.28 1,036,800
720p (WXGA-H, min.) 1280 × 720 16:9 1.778 921,600
WXGA, avg., BrightView 1280 × 768 5:3 1.667 983,040
WXGA, avg. 1280 × 800 16:10 1.6 1,024,000
Apple PowerBook G4 1280 × 854 ~3:2 1.499 1,093,120
SXGA- 1280 × 960 4:3 1.333 1,228,800
SXGA 1280 × 1024 5:4 1.25 1,310,720
WXGA, max. (standardized HDTV 720p/1080i displays) 1366 × 768 ~16:9 1.779 1,049,088
SXGA+ 1400 × 1050 4:3 1.333 1,470,000
WXGA+ 1440 × 900 16:10 1.6 1,296,000
Apple PowerBook G4 1440 × 960 3:2 1.5 1,382,400
(unnamed, similar to A4 paper format) 1440 × 1024 45:32 1.406 1,474,560
HDV 1080i 1440 × 1080 4:3 1.333 1,555,200
Sony VAIO P series 1600 × 768 25:12 2.083 1,228,800
900p 1600 × 900 16:9 1.778 1,440,000
WSXGA 1600 × 1024 25:16 1.5625 1,638,400
UXGA 1600 × 1200 4:3 1.333 1,920,000
WSXGA+ 1680 × 1050 16:10 1.6 1,764,000
(unnamed; supported by some GPUs, monitors, and games) 1792 × 1344 4:3 1.333 2,408,448
(unnamed; supported by some GPUs, monitors, and games) 1800 × 1440 5:4 1.25 2,592,000
(unnamed; supported by some GPUs, monitors, and games) 1856 × 1392 4:3 1.333 2,583,552
HD 1080 (1080i, 1080p) 1920 × 1080 16:9 1.778 2,073,600
WUXGA 1920 × 1200 16:10 1.6 2,304,000
TXGA 1920 × 1400 48:35 1.371 2,688,000
(unnamed; supported by some GPUs, monitors, and games) 1920 × 1440 4:3 1.333 2,764,800
QWXGA, 2K 2048 × 1152 16:9 1.778 2,359,296
QXGA 2048 × 1536 4:3 1.333 3,145,728
(unnamed; maximum resolution of the Sony GDM-FW900 and Hewlett Packard A7217A) 2304 × 1440 16:10 1.6 3,317,760
(unnamed; selectable on some displays and graphics cards[9][10]) 2304 × 1728 4:3 1.333 3,981,312
Avielo Optix SuperWide 235 projector[11] 2538 × 1080 47:20 2.350 2,741,040
Cinema TV from Philips and Vizio, falsely marketed as "21:9" 2560 × 1080 64:27 2.370 2,764,800
WQHD (Dell UltraSharp U2711, Apple iMac) 2560 × 1440 16:9 1.778 3,686,400
WQXGA 2560 × 1600 16:10 1.6 4,096,000
(unnamed; the maximum 4:3 resolution of CRT displays. Supported by the Viewsonic P225f and some graphics cards) 2560 × 1920 4:3 1.333 4,915,200
QSXGA 2560 × 2048 5:4 1.25 5,242,880
NEC CRV43[12], Ostendo CRVD[13], Alienware Curved Display [14][15] 2880 × 900 16:5 3.2 2,592,000
QSXGA+ 2800 × 2100 4:3 1.333 5,880,000
WQSXGA 3200 × 2048 25:16 1.5625 6,553,600
QUXGA 3200 × 2400 4:3 1.333 7,680,000
QFHD 3840 × 2160 16:9 1.778 8,294,400
WQUXGA 3840 × 2400 16:10 1.6 9,216,000
4K 4096 × 2304 16:9 1.778 9,437,184
HXGA 4096 × 3072 4:3 1.333 12,582,912
WHXGA 5120 × 3200 16:10 1.6 16,384,000
HSXGA 5120 × 4096 5:4 1.25 20,971,520
WHSXGA 6400 × 4096 25:16 1.5625 26,214,400
HUXGA 6400 × 4800 4:3 1.333 30,720,000
UHDTV (Super Hi-Vision) 7680 × 4320 16:9 1.778 33,177,600
WHUXGA 7680 × 4800 16:10 1.6 36,864,000

Television

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog broadcast television systems
Standard Resolution[16]
(dots × lines)
DAR
(H:V)
Pixels
PAL, SECAM 576 × ~520 4:3 ~300,000
PALplus 576 × ~520 16:9 ~300,000
Undecoded PALplus 432 × ~520 16:9 ~220,000
NTSC 486 × ~440 4:3 ~210,000
Laserdisc 480 × ~580 (NTSC) 4:3 ~268,800
576 × ~570 (PAL/SECAM) ~322,560
Betamax 480 × ~320 (NTSC) 4:3 ~120,000
576 × ~310 (PAL/SECAM) ~144,000
Betamax Superbeta 480 × ~380 (NTSC) 4:3 ~136,800
576 × ~370 (PAL/SECAM) ~164,160
VHS 480 × ~320 (NTSC) 4:3 ~115,200
576 × ~310 (PAL/SECAM) ~138,240
S-VHS 480 × ~530 (NTSC) 4:3 ~192,000
576 × ~520 (PAL/SECAM) ~230,400
Digital television standards
Standard Resolution
(dots × lines)
DAR
(H:V)
Pixels
PixelVision 120 × 90 4:3 10,800
Video CD 352 × 240 (NTSC) 4:3 (non-square pixels) 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 130,560
China Video Disc 352 × 480 (NTSC) 4:3 (non-square pixels) 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 (non-square pixels) 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p 640 × 480 4:3 or 16:9 307,200
704 × 480 337,920
852 × 480 408,960
DVD 720 × 480 (NTSC) 4:3 or 16:9 (non-square pixels) 345,600
720 × 576 (PAL) 414,720
720p (HDTV, Blu-ray) 1280 × 720 16:9 921,600
1080i, 1080p (HDTV, Blu-ray) 1920 × 1080 16:9 2,073,600
UHDTV 7680 × 4320 16:9 33,177,600

Films

Digital film standards
Standard Resolution DAR Pixels
Red Epic 617 28000 × 9334 3:1 261,352,000
Full Aperture 4K 4096 × 3112 1.32:1 12,746,752
Academy 4K 3656 × 2664 1.37:1 9,739,584
Digital cinema 4K 4096 × 1714 2.39:1 7,020,544
Digital cinema 4K 3996 × 2160 1.85:1 8,631,360
Full Aperture Native 2K 2048 × 1556 1.32:1 3,186,688
Academy 2K 1828 × 1332 1.37:1 2,434,896
Digital Cinema 2K 2048 × 858 2.39:1 1,757,184
Digital Cinema 2K 1998 × 1080 1.85:1 2,157,840
IMAX Digital[17] 5616 × 4096 1.37:1 23,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution SAR DAR PAR Pixels
Full Aperture 4K 4096 × 3112 1.316 4:3 ~1:1 12,746,752
Academy 4K 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture Native 2K 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 2K 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Sony HDCAM (1080) 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Panasonic DVCPRO HD 1080, 50i 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
DV PAL 720 × 576 5:4 4:3 12:11[citation needed] 414,720
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV NTSC 720 × 480 3:2 4:3 10:11[citation needed] 345,600

Video conferencing

Video conferencing standards
Standard Resolution SAR Pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 * CIF) 704 × 576 1.22:1 405,504
16CIF (16 * CIF) 1408 × 1152 1.22:1 1,622,016

See also

Notes

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921600 subpixels, or 307200 pixels, 800 × 600 SVGA is 1440000 subpixels, or 480000 pixels, and 1024 × 768 XGA is 2359296 subpixels, but only 786432 full-color pixels.
  2. ^ Device Details -- Nokia 5800 XpressMusic
  3. ^ Apple Computer ½ Megapixel standard
  4. ^ http://www.thefreelibrary.com/NEC+LCD+Technologies+Develops+3.5-Inch+New+System-on-Glass+LCD+Module+...-a0154348775
  5. ^ Why 960 × 640
  6. ^ Apple iPhone Specs
  7. ^ [1]
  8. ^ Apple Computer 1 megapixel standard
  9. ^ Display settings differ on identical monitors
  10. ^ Multiscan G520 - feodora80 log - Netease blog
  11. ^ Avielo Optix-SuperWide235
  12. ^ NEC CRV43: 43-inches of curve on sale July
  13. ^ Ostendo CRVD
  14. ^ Alienware curved display rocks Crysis at 2880 x 900
  15. ^ If you're a gamer, you want this monitor
  16. ^ ~ = horizontal resolution is an approximation based on the sampling theorem
  17. ^ Digital compositing for film and video, Volume 10 By Steve Wright, page 342

References

  • Myers, Robert L. (2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3. {{cite book}}: Unknown parameter |month= ignored (help)
  • Rosch, Winn L. (2003). "Display Systems". Winn L. Rosch Hardware Bible (6th edition ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1. {{cite book}}: |edition= has extra text (help); Unknown parameter |month= ignored (help)

External links