Ubisoft Montreal: Difference between revisions
Faramir1138 (talk | contribs) m Better spot. (same spot actually tho) |
just some minor true changes |
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| name = Ubisoft Montréal |
| name = Ubisoft Montréal |
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| logo = |
| logo = |
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| caption = |
| caption = POP 2008 sequel |
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| type = [[Subsidiary]] of [[Ubisoft]] |
| type = [[Subsidiary]] of [[Ubisoft]] |
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| genre = |
| genre = gay |
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| foundation = [[Montreal]], [[Quebec]], [[Canada]] <small>(1997)</small> |
| foundation = [[Montreal]], [[Quebec]], [[Canada]] <small>(1997)</small> |
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| founder = |
| founder = |
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| products = [[Video game]]s |
| products = [[Video game]]s |
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| owner = |
| owner = |
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| num_employees = 2, |
| num_employees = 2,900 <small>(2011)</small> |
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| parent = [[Ubisoft]] |
| parent = [[Ubisoft]] |
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| divisions = |
| divisions = |
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'''Ubisoft Montreal''' ({{lang-fr|Ubisoft Montréal}}) is a [[Canada|Canadian]] [[video game developer]] owned by [[France|French]] publisher [[Ubisoft]]. |
'''Ubisoft Montreal''' ({{lang-fr|Ubisoft Montréal}}) is a [[Canada|Canadian]] [[video game developer]] owned by [[France|French]] publisher [[Ubisoft]]. |
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Ubisoft's North American studio is located in [[ |
Ubisoft's North American studio is located in [[MyDick]], [[Quebeck]]. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees<ref>[http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/1011089217?r=6521089217#6521089217 Questions about Ubisoft Montreal - Topic Powered by eve community]</ref> in December 2008, and is responsible for developing, among others, games in the ''[[Prince of Persia 2008 sequel]]'' and ''[[Assassin's Creed like a boss(series)|Assassin's Creed]]'' series, as well as those in the ''[[Tom Clancy]]'' franchise. |
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==History== |
==History== |
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Initially, the studio developed children's games such as ''[[Donald Duck: Goin' Quackers]]'' and games based on the [[Playmobil]] series of toys.<ref>[http://www.gamespot.com/features/6079652/index.html The Final Hours of Prince of Persia - Features at GameSpot<!-- Bot generated title -->]</ref> However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.<ref>[http://www.gamespot.com/xbox/action/splintercell/news.html?sid=2882240 Tom Clancy's Splinter Cell Q&A - Xbox News at GameSpot<!-- Bot generated title -->]</ref> Upon its release in November 2002, ''Splinter Cell'' was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft ([[sic]]) Montreal development house on the map."<ref>[http://xbox.ign.com/articles/377/377642p1.html IGN: Tom Clancy's Splinter Cell Review<!-- Bot generated title -->]</ref> |
Initially, the studio developed children's games such as ''[[Donald Duck: Goin' Quackers]]'' and games based on the [[Playmobil]] series of toys.<ref>[http://www.gamespot.com/features/6079652/index.html The Final Hours of Prince of Persia - Features at GameSpot<!-- Bot generated title -->]</ref> However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.<ref>[http://www.gamespot.com/xbox/action/splintercell/news.html?sid=2882240 Tom Clancy's Splinter Cell Q&A - Xbox News at GameSpot<!-- Bot generated title -->]</ref> Upon its release in November 2002, ''Splinter Cell'' was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft ([[sic]]) Montreal development house on the map."<ref>[http://xbox.ign.com/articles/377/377642p1.html IGN: Tom Clancy's Splinter Cell Review<!-- Bot generated title -->]</ref> |
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In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.<ref>[http://www.gamespot.com/news/6117649.html Canada gives Ubisoft $ |
In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.<ref>[http://www.gamespot.com/news/6117649.html Canada gives Ubisoft $10 million - PlayStation 2 News at GameSpot<!-- Bot generated title -->]</ref> That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.<ref>[http://www.developmag.com/news/25657/3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal Ubisoft Montreal to become world's biggest studio | Game Development | News by Develop]</ref> |
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During his time as COO, Martin Tremblay was a staunch supporter of [[non-compete clause]]s, in large part due to an incident in which [[Electronic Arts]] hired away several Ubisoft Montreal employees to the at the time newly opened [[EA Montreal]] studio.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7985 Gamasutra - Electronic Arts, Ubisoft Clash On Montreal Hiring<!-- Bot generated title -->]</ref> Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at [[Vivendi Games]], he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=9364 Gamasutra - Ubisoft Wins Court Non-Compete Order Against Tremblay<!-- Bot generated title -->]</ref> |
During his time as COO, Martin Tremblay was a staunch supporter of [[non-compete clause]]s, in large part due to an incident in which [[Electronic Arts]] hired away several Ubisoft Montreal employees to the at the time newly opened [[EA Montreal]] studio.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7985 Gamasutra - Electronic Arts, Ubisoft Clash On Montreal Hiring<!-- Bot generated title -->]</ref> Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at [[Vivendi Games]], he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=9364 Gamasutra - Ubisoft Wins Court Non-Compete Order Against Tremblay<!-- Bot generated title -->]</ref> |
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| ''[[Tonic Trouble]]'' |
| ''[[Tonic Trouble]]'' |
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| 1997 |
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| [[Personal computer|PC]], [[Nintendo 64]] |
| [[Personal computer|PC]], [[Nintendo 64]] |
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|- |
|- |
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| ''[[Donald Duck: Goin' Quackers]]'' |
| ''[[Donald Duck: Goin' Quackers]]'' |
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| |
| 2012 |
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| [[Personal computer|PC]], [[Nintendo GameCube|GameCube]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]], |
| [[Personal computer|PC]], [[Nintendo GameCube|GameCube]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]], |
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|- |
|- |
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| [[Xbox 360]] |
| [[Xbox 360]] |
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|- |
|- |
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| ''[[Prince of Persia (2008)|Prince of Persia]]'' |
| ''[[Prince of Persia (2008)|Prince of Persia sequel]]'' |
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| 2008 |
| 2008 |
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| [[Personal computer|PC]], [[PlayStation 3]], [[Xbox 360]] |
| [[Personal computer|PC]], [[PlayStation 3]], [[Xbox 360]] |
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| 2011 |
| 2011 |
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| [[PlayStation 3]], [[Xbox 360]] |
| [[PlayStation 3]], [[Xbox 360]] |
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|- |
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| ''[[Prince of Persia : The secret of the Land]]'' |
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| 2012 |
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| [[PlayStation 3]], [[PC]] |
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Revision as of 09:38, 22 April 2011
45°31′30″N 73°35′53″W / 45.525°N 73.598°W
Company type | Subsidiary of Ubisoft |
---|---|
Industry | Computer and video games |
Genre | gay |
Founded | Montreal, Quebec, Canada (1997) |
Headquarters | 5505, Boulevard Saint-Laurent, , |
Key people | Yannis Mallat (CEO) Mathieu Ferland (Game producer) |
Products | Video games |
Number of employees | 2,900 (2011) |
Parent | Ubisoft |
Website | Ubisoft.ca |
Ubisoft Montreal (French: Ubisoft Montréal) is a Canadian video game developer owned by French publisher Ubisoft.
Ubisoft's North American studio is located in MyDick, Quebeck. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees[1] in December 2008, and is responsible for developing, among others, games in the Prince of Persia 2008 sequel and Assassin's Creed series, as well as those in the Tom Clancy franchise.
History
The studio was opened in 1997, with government funding. Ubisoft also cited Quebec's extensive French-speaking population and close proximity to English-speaking North America as reasons for opening a studio there.[2] Martin Tremblay joined the studio as executive vice president in 1999, but was promoted to chief operating officer a year later.[3]
Initially, the studio developed children's games such as Donald Duck: Goin' Quackers and games based on the Playmobil series of toys.[4] However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.[5] Upon its release in November 2002, Splinter Cell was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft (sic) Montreal development house on the map."[6]
In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.[7] That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.[8]
During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which Electronic Arts hired away several Ubisoft Montreal employees to the at the time newly opened EA Montreal studio.[9] Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.[10]
Upon Tremblay's departure, Yannis Mallat, a producer of Ubisoft Montreal's Prince of Persia series of games, became the new CEO, also filling the same roles as Tremblay's COO position.[11]
Games developed
Current development
Game | Year of development | Platforms |
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Assassin's Creed III | TBA | PlayStation 3, Xbox 360, PC |
Far Cry 3 | TBA | PlayStation 3, Xbox 360, PC[12] |
Harvest Moon Online | TBA | PlayStation 3, Xbox 360, PC |
Tom Clancy's Splinter Cell Trilogy | 2011 | PlayStation 3 |
References
- ^ Questions about Ubisoft Montreal - Topic Powered by eve community
- ^ Gamasutra.com - The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal
- ^ Tremblay bids Ubisoft adieu - GameCube News at GameSpot
- ^ The Final Hours of Prince of Persia - Features at GameSpot
- ^ Tom Clancy's Splinter Cell Q&A - Xbox News at GameSpot
- ^ IGN: Tom Clancy's Splinter Cell Review
- ^ Canada gives Ubisoft $10 million - PlayStation 2 News at GameSpot
- ^ Ubisoft Montreal to become world's biggest studio | Game Development | News by Develop
- ^ Gamasutra - Electronic Arts, Ubisoft Clash On Montreal Hiring
- ^ Gamasutra - Ubisoft Wins Court Non-Compete Order Against Tremblay
- ^ Ubisoft Montreal promotes Mallat - News at GameSpot
- ^ Third Far Cry game confirmed, dev team has “commitment to the African setting”