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Ubisoft Montreal: Difference between revisions

Coordinates: 45°31′30″N 73°35′53″W / 45.525°N 73.598°W / 45.525; -73.598
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m Better spot. (same spot actually tho)
just some minor true changes
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| name = Ubisoft Montréal
| name = Ubisoft Montréal
| logo =
| logo =
| caption =
| caption = POP 2008 sequel
| type = [[Subsidiary]] of [[Ubisoft]]
| type = [[Subsidiary]] of [[Ubisoft]]
| genre =
| genre = gay
| foundation = [[Montreal]], [[Quebec]], [[Canada]] <small>(1997)</small>
| foundation = [[Montreal]], [[Quebec]], [[Canada]] <small>(1997)</small>
| founder =
| founder =
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| products = [[Video game]]s
| products = [[Video game]]s
| owner =
| owner =
| num_employees = 2,500 <small>(2010)</small>
| num_employees = 2,900 <small>(2011)</small>
| parent = [[Ubisoft]]
| parent = [[Ubisoft]]
| divisions =
| divisions =
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'''Ubisoft Montreal''' ({{lang-fr|Ubisoft Montréal}}) is a [[Canada|Canadian]] [[video game developer]] owned by [[France|French]] publisher [[Ubisoft]].
'''Ubisoft Montreal''' ({{lang-fr|Ubisoft Montréal}}) is a [[Canada|Canadian]] [[video game developer]] owned by [[France|French]] publisher [[Ubisoft]].


Ubisoft's North American studio is located in [[Montreal]], [[Quebec]]. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees<ref>[http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/1011089217?r=6521089217#6521089217 Questions about Ubisoft Montreal - Topic Powered by eve community]</ref> in December 2008, and is responsible for developing, among others, games in the ''[[Prince of Persia]]'' and ''[[Assassin's Creed (series)|Assassin's Creed]]'' series, as well as those in the ''[[Tom Clancy]]'' franchise.
Ubisoft's North American studio is located in [[MyDick]], [[Quebeck]]. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees<ref>[http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/1011089217?r=6521089217#6521089217 Questions about Ubisoft Montreal - Topic Powered by eve community]</ref> in December 2008, and is responsible for developing, among others, games in the ''[[Prince of Persia 2008 sequel]]'' and ''[[Assassin's Creed like a boss(series)|Assassin's Creed]]'' series, as well as those in the ''[[Tom Clancy]]'' franchise.


==History==
==History==
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Initially, the studio developed children's games such as ''[[Donald Duck: Goin' Quackers]]'' and games based on the [[Playmobil]] series of toys.<ref>[http://www.gamespot.com/features/6079652/index.html The Final Hours of Prince of Persia - Features at GameSpot<!-- Bot generated title -->]</ref> However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.<ref>[http://www.gamespot.com/xbox/action/splintercell/news.html?sid=2882240 Tom Clancy's Splinter Cell Q&A - Xbox News at GameSpot<!-- Bot generated title -->]</ref> Upon its release in November 2002, ''Splinter Cell'' was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft ([[sic]]) Montreal development house on the map."<ref>[http://xbox.ign.com/articles/377/377642p1.html IGN: Tom Clancy's Splinter Cell Review<!-- Bot generated title -->]</ref>
Initially, the studio developed children's games such as ''[[Donald Duck: Goin' Quackers]]'' and games based on the [[Playmobil]] series of toys.<ref>[http://www.gamespot.com/features/6079652/index.html The Final Hours of Prince of Persia - Features at GameSpot<!-- Bot generated title -->]</ref> However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.<ref>[http://www.gamespot.com/xbox/action/splintercell/news.html?sid=2882240 Tom Clancy's Splinter Cell Q&A - Xbox News at GameSpot<!-- Bot generated title -->]</ref> Upon its release in November 2002, ''Splinter Cell'' was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft ([[sic]]) Montreal development house on the map."<ref>[http://xbox.ign.com/articles/377/377642p1.html IGN: Tom Clancy's Splinter Cell Review<!-- Bot generated title -->]</ref>


In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.<ref>[http://www.gamespot.com/news/6117649.html Canada gives Ubisoft $4 million - PlayStation 2 News at GameSpot<!-- Bot generated title -->]</ref> That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.<ref>[http://www.developmag.com/news/25657/3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal Ubisoft Montreal to become world's biggest studio | Game Development | News by Develop]</ref>
In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.<ref>[http://www.gamespot.com/news/6117649.html Canada gives Ubisoft $10 million - PlayStation 2 News at GameSpot<!-- Bot generated title -->]</ref> That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.<ref>[http://www.developmag.com/news/25657/3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal Ubisoft Montreal to become world's biggest studio | Game Development | News by Develop]</ref>


During his time as COO, Martin Tremblay was a staunch supporter of [[non-compete clause]]s, in large part due to an incident in which [[Electronic Arts]] hired away several Ubisoft Montreal employees to the at the time newly opened [[EA Montreal]] studio.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7985 Gamasutra - Electronic Arts, Ubisoft Clash On Montreal Hiring<!-- Bot generated title -->]</ref> Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at [[Vivendi Games]], he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=9364 Gamasutra - Ubisoft Wins Court Non-Compete Order Against Tremblay<!-- Bot generated title -->]</ref>
During his time as COO, Martin Tremblay was a staunch supporter of [[non-compete clause]]s, in large part due to an incident in which [[Electronic Arts]] hired away several Ubisoft Montreal employees to the at the time newly opened [[EA Montreal]] studio.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7985 Gamasutra - Electronic Arts, Ubisoft Clash On Montreal Hiring<!-- Bot generated title -->]</ref> Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at [[Vivendi Games]], he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=9364 Gamasutra - Ubisoft Wins Court Non-Compete Order Against Tremblay<!-- Bot generated title -->]</ref>
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|-
|-
| ''[[Tonic Trouble]]''
| ''[[Tonic Trouble]]''
| 1999
| 1997
| [[Personal computer|PC]], [[Nintendo 64]]
| [[Personal computer|PC]], [[Nintendo 64]]
|-
|-
| ''[[Donald Duck: Goin' Quackers]]''
| ''[[Donald Duck: Goin' Quackers]]''
| 2000
| 2012
| [[Personal computer|PC]], [[Nintendo GameCube|GameCube]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]],
| [[Personal computer|PC]], [[Nintendo GameCube|GameCube]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]],
|-
|-
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| [[Xbox 360]]
| [[Xbox 360]]
|-
|-
| ''[[Prince of Persia (2008)|Prince of Persia]]''
| ''[[Prince of Persia (2008)|Prince of Persia sequel]]''
| 2008
| 2008
| [[Personal computer|PC]], [[PlayStation 3]], [[Xbox 360]]
| [[Personal computer|PC]], [[PlayStation 3]], [[Xbox 360]]
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| 2011
| 2011
| [[PlayStation 3]], [[Xbox 360]]
| [[PlayStation 3]], [[Xbox 360]]
|-
| ''[[Prince of Persia : The secret of the Land]]''
| 2012
| [[PlayStation 3]], [[PC]]
|-
|-
|}
|}

Revision as of 09:38, 22 April 2011

45°31′30″N 73°35′53″W / 45.525°N 73.598°W / 45.525; -73.598

Ubisoft Montréal
Company typeSubsidiary of Ubisoft
IndustryComputer and video games
Genregay
FoundedMontreal, Quebec, Canada (1997)
Headquarters5505, Boulevard Saint-Laurent, ,
Key people
Yannis Mallat (CEO)
Mathieu Ferland (Game producer)
ProductsVideo games
Number of employees
2,900 (2011)
ParentUbisoft
WebsiteUbisoft.ca

Ubisoft Montreal (French: Ubisoft Montréal) is a Canadian video game developer owned by French publisher Ubisoft.

Ubisoft's North American studio is located in MyDick, Quebeck. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees[1] in December 2008, and is responsible for developing, among others, games in the Prince of Persia 2008 sequel and Assassin's Creed series, as well as those in the Tom Clancy franchise.

History

Ubisoft Montreal building

The studio was opened in 1997, with government funding. Ubisoft also cited Quebec's extensive French-speaking population and close proximity to English-speaking North America as reasons for opening a studio there.[2] Martin Tremblay joined the studio as executive vice president in 1999, but was promoted to chief operating officer a year later.[3]

Initially, the studio developed children's games such as Donald Duck: Goin' Quackers and games based on the Playmobil series of toys.[4] However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.[5] Upon its release in November 2002, Splinter Cell was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft (sic) Montreal development house on the map."[6]

In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.[7] That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.[8]

During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which Electronic Arts hired away several Ubisoft Montreal employees to the at the time newly opened EA Montreal studio.[9] Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.[10]

Upon Tremblay's departure, Yannis Mallat, a producer of Ubisoft Montreal's Prince of Persia series of games, became the new CEO, also filling the same roles as Tremblay's COO position.[11]

Games developed

Game Year of development Platforms
Tonic Trouble 1997 PC, Nintendo 64
Donald Duck: Goin' Quackers 2012 PC, GameCube, PlayStation, PlayStation 2,
Tom Clancy's Splinter Cell 2002 Xbox, PC
Tom Clancy's Rainbow Six 3: Raven Shield 2003 PC, GameCube, PlayStation 2, Xbox
Batman: Rise of Sin Tzu 2003 GameCube, PlayStation 2, Xbox
Prince of Persia: The Sands of Time 2003 PC, GameCube, PlayStation 2, Xbox
Myst IV: Revelation 2004 PC, Xbox
Prince of Persia: Warrior Within 2004 PC, GameCube, PlayStation 2, Xbox, PlayStation Portable
Tom Clancy's Rainbow Six 3: Black Arrow 2004 Xbox
Far Cry Instincts 2005 Xbox
Prince of Persia: The Two Thrones 2005 PC, GameCube, PlayStation 2, Xbox
Tom Clancy's Splinter Cell: Chaos Theory 2005 PC, GameCube, PlayStation 2, Xbox
Far Cry: Instincts - Evolution 2006 Xbox
Tom Clancy's Splinter Cell: Double Agent (Generation 6 version) 2006 GameCube, PlayStation 2, Xbox, Wii
Tom Clancy's Rainbow Six: Vegas 2006 PC, PlayStation Portable, PlayStation 3, Xbox 360
TMNT 2007 GameCube, Nintendo DS, PC, PlayStation Portable, PlayStation 2, Game Boy Advance, Wii, Xbox, Xbox 360
Assassin's Creed 2007 PC, PlayStation 3, Xbox 360
My Word Coach 2007 Wii, Nintendo DS
Naruto: Rise of a Ninja 2007 Xbox 360
Lost: Via Domus 2008 PC, PlayStation 3, Xbox 360
Tom Clancy's Rainbow Six: Vegas 2 2008 PC, PlayStation 3, Xbox 360
Far Cry 2 2008 PC, PlayStation 3, Xbox 360
Shaun White Snowboarding 2008 Wii, PC, PlayStation 3, Xbox 360, PlayStation Portable
Naruto: The Broken Bond 2008 Xbox 360
Prince of Persia sequel 2008 PC, PlayStation 3, Xbox 360
Assassin's Creed II 2009 PC, PlayStation 3, Xbox 360
James Cameron's Avatar: The Game 2009 PlayStation 3, Xbox 360, Wii, PC
Shaun White Snowboarding: World Stage 2009 Wii
Tom Clancy's Splinter Cell: Conviction 2010 PC, Xbox 360
Prince of Persia: The Forgotten Sands 2010 PlayStation 3, Xbox 360, Wii, PC, NDS, PSP
Prince of Persia Trilogy 2010 PlayStation 3
Shaun White Skateboarding 2010 PlayStation 3, Xbox 360, Wii, PC
Assassin's Creed: Brotherhood 2010 PlayStation 3, Xbox 360, PC
Tom Clancy's Splinter Cell 3D 2011 Nintendo 3DS
Michael Jackson: The Experience 2011 PlayStation 3, Xbox 360
Prince of Persia : The secret of the Land 2012 PlayStation 3, PC

Current development

Game Year of development Platforms
Assassin's Creed III TBA PlayStation 3, Xbox 360, PC
Far Cry 3 TBA PlayStation 3, Xbox 360, PC[12]
Harvest Moon Online TBA PlayStation 3, Xbox 360, PC
Tom Clancy's Splinter Cell Trilogy 2011 PlayStation 3

References