Breakout clone: Difference between revisions
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|''[[Shatter (video game)|Shatter]]'' || 2009 || || PlayStation 3, PC |
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|''[[Wizorb]] || 2011 || Tribute Games || [[Xbox Live Indie|Xbox 360 (indie games)]], PC || Originally released as an Xbox Live Indie game, this Arkanoid-clone features a fantasy setting, and a graphical style inspired by [[History of video game consoles (third generation)|the 8-bit generation of games]]. |
|''[[Wizorb]] || 2011 || Tribute Games || [[Xbox Live Indie Games|Xbox 360 (indie games)]], PC || Originally released as an Xbox Live Indie game, this Arkanoid-clone features a fantasy setting, and a graphical style inspired by [[History of video game consoles (third generation)|the 8-bit generation of games]]. |
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Revision as of 08:04, 13 November 2011
A Breakout clone (also known as a Breakout-style game[1][2]) is a sub-class of the "bat-and-ball" genre[3][4][5] introduced with the Magnavox Odyssey's Tennis and Atari's Pong.[6][7][8][9] The genre gets its name by the games being based around the dynamics of a player-controlled block, called a "bat" or a paddle, which hits a ball towards another player's bat or game specific object.
Breakout-style games are characterized by the addition of a wall of blocks or similar objects, that the player chips away at with the ball as part of the main gameplay.[1] Since the release of the original Breakout arcade game in 1976, there have been notable clones and updates for various platforms. The profusion and notability of such games has been sufficient enough for them to also be referred to by some as a genre in their own right.[1][2][10] However, since this is a fairly narrow definition of a genre, it is often not considered as such.
Breakout clones' status as a genre is slightly more established in Japan than in North America.[citation needed] Block kuzushi (ブロック崩し burokkukuzushi, literally block destruction) is the name given in Japan to these games. A number of block kuzushi games were released in Japan under the title Block Kuzushi, including members of D3 Publisher's Simple series and a Color TV Game system by Nintendo. However, this is a generic name referring to the genre (similar to a tennis game being called Tennis). The games titled Block Kuzushi are all distinct games and should not be considered as a series.
Notable Breakout clones
This is a selected list of Breakout clones.
Title | Year | Publisher | Platform | Notes |
---|---|---|---|---|
Gee Bee | 1978 | Namco | Arcade | A combination of the Breakout ball-and-paddle style with that of a pinball game. |
Circus Atari | 1980 | Atari | Atari 2600 | |
Thro' the Wall | 1982 | Psion | ZX Spectrum | Part of Horizons: Software Starter Pack |
Arkanoid | 1986 | Taito | A successful clone of Breakout, that spawned many clones of its own.[11] | |
Amegas | 1987 | Amiga | ||
Batty | 1987 | Commodore 64, ZX Spectrum, Amstrad CPC | ||
Bolo | 1987 | Atari ST | ||
Krakout | 1987 | BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, MSX | ||
Quester | 1987 | Namco | Arcade | |
Popcorn | 1988 | IBM PC | ||
Traz | 1988 | Commodore 64, DOS, ZX Spectrum | ||
Alleyway | 1989 | Nintendo | Game Boy | |
Hyperball | 1989 | Acorn Electron, BBC Micro | ||
Krypton Egg | 1989 | Amiga, Atari ST, IBM PC | ||
Crackout | 1991 | NES | ||
Aquanoid | 1992 | IBM PC | Shareware | |
Block Carnival | 1992 | Arcade | ||
Bal Cube | 1996 | Arcade | ||
Cybersphere | 1996 | IBM PC | Freeware | |
DX-Ball | 1996 | Windows | Freeware | |
Arkanoid: Revenge of Doh | 1987 | |||
Arkanoid Returns | 1997 | Taito | Arcade and PlayStation | |
DX-Ball 2 | 1998 | Windows | Shareware | |
Beat Ball | 2002 | IBM PC | Freeware | |
Block Breaker Deluxe | 2004 | Gameloft | Mobile phone | |
Beat Ball 2 | 2006 | IBM PC | Shareware | |
Blasterball 3 | 2006 | Windows | ||
Break 'Em All | 2006 | Nintendo DS | ||
Arkanoid DS | 2007 | Taito | Nintendo DS | |
Brick Breaker | BlackBerry[12] | |||
Nervous Brickdown | 2007 | Eidos | Nintendo DS | |
Ricochet Infinity | 2007 | Reflexive Entertainment | PC | |
Magic Ball | 2009 | PlayStation 3 | ||
Shatter | 2009 | PlayStation 3, PC | ||
Wizorb | 2011 | Tribute Games | Xbox 360 (indie games), PC | Originally released as an Xbox Live Indie game, this Arkanoid-clone features a fantasy setting, and a graphical style inspired by the 8-bit generation of games. |
References
- ^ a b c Nelson, Mark. "Breaking Down Breakout: System And Level Design For Breakout-style Games". Gamasutra. Retrieved 2007-11-29.
- ^ a b Durham, Joel (2005-08-02). "Breakout-Style Games - Download This! - Issue #3". GameSpy. Retrieved 2007-11-29.
- ^ "Good Old fashioned Ball-Bashing Fun!". dooyoo. Retrieved 2007-12-05.
- ^ "Eidos Announce Nervous Brickdown". Kotaku. 2007-05-05. Retrieved 2007-12-05.
- ^ "Pulsoids for the Oric". Oldschool Gaming. Retrieved 2007-12-05.
- ^ Hawkins, Matthew (2006-04-24). ""The Father of Home Video Games": Ralph Baer". Gamasutra. Retrieved 2007-12-06.
- ^ "3d Ping Pong". Playracketsports.com. Retrieved 2007-12-05. [dead link]
- ^ Maddox, Chris. "Ball Rush 2, Slowly moving towards mediocrity". Pocket Gamer. Retrieved 2007-12-05.
- ^ "What makes a true gaming classic?". Edge Online. Retrieved 2007-12-05.
- ^ Balistrieri, Emily (2007-05-25). "Previews: Nervous Brickdown - We check out the latest "Breakout clone" on DS that isn't a clone". 1UP.com. Retrieved 2007-11-29.
- ^ "Arkanoid". Archived from the original on 2007-05-03. Retrieved 2007-06-03.
- ^ http://google.com/search?q=cache:Lv5jMaaFJ9MJ:online.wsj.com/article/SB118662562311092622.html+brickbreaker+cult&cd=7&hl=en&ct=clnk&gl=us