Jump to content

Kingdom Hearts 3D: Dream Drop Distance: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
See talk.
Oh, I didn't even think of this. I do wonder what's with the French article, though. Also, if I could, I'd just use the full-width brackets. I'm legitimately surprised they're even being used here, but they sure do sound nice right about now.
Line 2: Line 2:


{{Infobox VG
{{Infobox VG
|title = Kingdom Hearts 3D: Dream Drop Distance
|title = Kingdom Hearts 3D [Dream Drop Distance]
|image = [[File:KH3D Euro Cover.jpg|250px]]
|image = [[File:KH3D Euro Cover.jpg|250px]]
|caption = European boxart featuring from left to right: King Mickey, Sora and Riku
|caption = European boxart featuring from left to right: King Mickey, Sora and Riku
Line 20: Line 20:
|input =
|input =
}}
}}
{{Nihongo|'''''Kingdom Hearts 3D: Dream Drop Distance'''''|キングダム ハーツ 3D [ドリーム ドロップ ディスタンス]|Kingudamu Hātsu Surī Dī [Dorīmu Doroppu Disutansu]}} is an [[action role-playing game]] developed and published by [[Square Enix]] exclusively for the [[Nintendo 3DS]], revealed at [[Electronic Entertainment Expo 2010|E3 2010]].<ref name="E3 2010">{{cite web | title=E3 2010: Kingdom Hearts 3D First Look| publisher=[[IGN]]| url=http://ds.ign.com/articles/109/1098342p1.html|author=Jack DeVries|date=June 15, 2010 |accessdate=June 15, 2010}}</ref> The game is the seventh installment in the bestselling ''[[Kingdom Hearts]]'' series.<ref>{{cite web |url=http://www.andriasang.com/e/blog/2010/06/16/hashimoto_on_kh_3ds/ |title=Square Enix Chief Twit Master Talks Up Kingdom Hearts 3DS |author=Anoop Gantayat |date=June 16, 2010 |publisher=Andriasang |accessdate=June 16, 2010}}</ref> The game was released in Japan on March 29, 2012 and is set to be released in Europe on July 20, 2012, Australia on July 26, 2012 and North America July 31, 2012. Set after the events of ''[[Kingdom Hearts coded|Kingdom Hearts Re:coded]]'', the game focuses on [[Sora (Kingdom Hearts)|Sora]] and [[Characters of Kingdom Hearts#Riku|Riku]]'s Mark of Mastery exam in which they have to protect parallel words in preparation of the return of their enemy [[Characters of Kingdom Hearts#Xehanort|Xehanort]]. Besides controlling the two playable characters across a single scenario, the player is able to recruit creatures known as Dream Eaters able to assist them in fights.
{{nihongo|'''''Kingdom Hearts 3D [Dream Drop Distance]'''''|キングダム ハーツ 3D [ドリーム ドロップ ディスタンス]|Kingudamu Hātsu Surī Dī [Dorīmu Doroppu Disutansu]}} is an [[action role-playing game]] developed and published by [[Square Enix]] exclusively for the [[Nintendo 3DS]], revealed at [[Electronic Entertainment Expo 2010|E3 2010]].<ref name="E3 2010">{{cite web | title=E3 2010: Kingdom Hearts 3D First Look| publisher=[[IGN]]| url=http://ds.ign.com/articles/109/1098342p1.html|author=Jack DeVries|date=June 15, 2010 |accessdate=June 15, 2010}}</ref> The game is the seventh installment in the bestselling ''[[Kingdom Hearts]]'' series.<ref>{{cite web |url=http://www.andriasang.com/e/blog/2010/06/16/hashimoto_on_kh_3ds/ |title=Square Enix Chief Twit Master Talks Up Kingdom Hearts 3DS |author=Anoop Gantayat |date=June 16, 2010 |publisher=Andriasang |accessdate=June 16, 2010}}</ref> The game was released in Japan on March 29, 2012 and is set to be released in Europe on July 20, 2012, Australia on July 26, 2012 and North America July 31, 2012. Set after the events of ''[[Kingdom Hearts coded|Kingdom Hearts Re:coded]]'', the game focuses on [[Sora (Kingdom Hearts)|Sora]] and [[Characters of Kingdom Hearts#Riku|Riku]]'s Mark of Mastery exam in which they have to protect parallel words in preparation of the return of their enemy [[Characters of Kingdom Hearts#Xehanort|Xehanort]]. Besides controlling the two playable characters across a single scenario, the player is able to recruit creatures known as Dream Eaters able to assist them in fights.


The Square Enix staff decided to develop ''Kingdom Hearts 3D'' after being impressed by the quality from Nintendo 3DS. Taking advantage of the console's functions, they increased the action elements from the series based on the system previously seen in ''[[Kingdom Hearts Birth by Sleep]]''. Additionally, both the gameplay and the plot are meant to give a glimpse about how the following title in the series, ''[[Kingdom Hearts III]]'', will be like. The game has been well received in Japan, selling over 300,000 units as of May 2012.
The Square Enix staff decided to develop ''Dream Drop Distance'' after being impressed by the quality from Nintendo 3DS. Taking advantage of the console's functions, they increased the action elements from the series based on the system previously seen in ''[[Kingdom Hearts Birth by Sleep]]''. Additionally, both the gameplay and the plot are meant to give a glimpse about how the following title in the series, ''[[Kingdom Hearts III]]'', will be like. The game has been well received in Japan, selling over 300,000 units as of May 2012.


==Gameplay==
==Gameplay==
Line 41: Line 41:
The game features [[Sora (Kingdom Hearts)|Sora]] and [[Riku (Kingdom Hearts)|Riku]] as the two main characters of the game, taking part in a test to improve their skills with their weapon, the Keyblade. The two are depicted during gameplay as their younger selves shown in the [[Kingdom Hearts (video game)|original game]] while also being given new clothes; their older selves from ''[[Kingdom Hearts II]]'' also appear during cutscenes. A younger incarnation of [[Characters of Kingdom Hearts#Xehanort|Xehanort]], first introduced as the optional "Unknown" boss from the North American and European releases of ''[[Kingdom Hearts Birth by Sleep]]'', returns and serves as the game's primary antagonist together with his two revived alteregos, "Ansem" and [[Organization XIII#Xemnas|Xemnas]]. Several former members of Xemnas' [[Organization XIII]], including [[Organization XIII#Axel|Lea]] and some of [[Characters of Kingdom Hearts#Ansem the Wise|Ansem the Wise]]'s apprentices, return after being restored to their human forms.
The game features [[Sora (Kingdom Hearts)|Sora]] and [[Riku (Kingdom Hearts)|Riku]] as the two main characters of the game, taking part in a test to improve their skills with their weapon, the Keyblade. The two are depicted during gameplay as their younger selves shown in the [[Kingdom Hearts (video game)|original game]] while also being given new clothes; their older selves from ''[[Kingdom Hearts II]]'' also appear during cutscenes. A younger incarnation of [[Characters of Kingdom Hearts#Xehanort|Xehanort]], first introduced as the optional "Unknown" boss from the North American and European releases of ''[[Kingdom Hearts Birth by Sleep]]'', returns and serves as the game's primary antagonist together with his two revived alteregos, "Ansem" and [[Organization XIII#Xemnas|Xemnas]]. Several former members of Xemnas' [[Organization XIII]], including [[Organization XIII#Axel|Lea]] and some of [[Characters of Kingdom Hearts#Ansem the Wise|Ansem the Wise]]'s apprentices, return after being restored to their human forms.


Like previous games, ''Dream Drop Distance'' features several Disney characters, including [[Mickey Mouse]], who is seen in the game in three different incarnations—his original characterization in the ''Kingdom Hearts'' series as the king of Disney Castle; a [[musketeer]] as featured in ''[[Mickey, Donald, Goofy: The Three Musketeers]]''; and the young apprentice of [[Yen Sid]] shown in ''[[Fantasia (film)|Fantasia]]''. [[Donald Duck]] and [[Goofy]] make similar appearances as well. Characters hailing from their respective worlds remain in their worlds and play a small role in the main story, while [[Maleficent (Disney)|Maleficent]] and [[Pete (Disney)|Pete]] reprise their roles as antagonists, and Yen Sid as a supporting character. Unlike the other major installments, which feature an extensive cast of ''[[Final Fantasy]]'' characters, only a single [[Moogle]] appears from the franchise. ''Dream Drop Distance'' instead features cameo appearances of [[Neku Sakuraba]], Joshua, Shiki, Beat and Rhyme from ''[[The World Ends with You]]'', another game owned by Square Enix with characters designed by Tetsuya Nomura, marking the first time that non-''Final Fantasy'' or non-Disney characters have appeared in the series.<ref>{{cite web |url=http://nintendoeverything.com/74073/ |title=Neku Is In Kingdom Hearts 3DS |author=Valay |date=September 15, 2011 |work= |publisher=NintendoEverything |accessdate=September 15, 2011}}</ref>
Like previous games, ''Dream Drop Distance'' features various Disney characters, including [[Mickey Mouse]], who is seen in the game in three different incarnations—his original characterization in the ''Kingdom Hearts'' series as the king of Disney Castle; a [[musketeer]] as featured in ''[[Mickey, Donald, Goofy: The Three Musketeers]]''; and the young apprentice of [[Yen Sid]] shown in ''[[Fantasia (film)|Fantasia]]''. [[Donald Duck]] and [[Goofy]] make similar appearances as well. Characters hailing from their respective worlds remain in their worlds and play a small role in the main story, while [[Maleficent (Disney)|Maleficent]] and [[Pete (Disney)|Pete]] reprise their roles as antagonists, and Yen Sid as a supporting character. Unlike the other major installments, which feature an extensive cast of ''[[Final Fantasy]]'' characters, only a single [[Moogle]] appears from the franchise. ''Dream Drop Distance'' instead features cameo appearances of [[Neku Sakuraba]], Joshua, Shiki, Beat and Rhyme from ''[[The World Ends with You]]'', another game owned by Square Enix with characters designed by Tetsuya Nomura, marking the first time that non-''Final Fantasy'' or non-Disney characters have appeared in the series.<ref>{{cite web |url=http://nintendoeverything.com/74073/ |title=Neku Is In Kingdom Hearts 3DS |author=Valay |date=September 15, 2011 |work= |publisher=NintendoEverything |accessdate=September 15, 2011}}</ref>


The game introduces a new type of creature called Dream Eaters, which come in two varieties—"Nightmares", which eat good dreams and create nightmares, and serve as enemies similar to the [[Universe of Kingdom Hearts#Heartless and Nobodies|Heartless]], [[Universe of Kingdom Hearts#Heartless and Nobodies|Nobodies]], and [[Universe of Kingdom Hearts#Unversed|Unversed]] from previous games; and "Spirits", which eat nightmares and create good dreams, and also act as Sora and Riku's party members.<ref>{{cite web|url=http://www.1up.com/previews/kingdom-hearts-3d-tgs-hands-on|title=TGS: Kingdom Hearts 3D Brings The World Ends With You Into the Family|author=Parish, Jeremy|publisher=[[1UP.com]]|date=September 14, 2011|accessdate=April 6, 2012}}</ref>
The game introduces a new type of creature called Dream Eaters, which come in two varieties—"Nightmares", which eat good dreams and create nightmares, and serve as enemies similar to the [[Universe of Kingdom Hearts#Heartless and Nobodies|Heartless]], [[Universe of Kingdom Hearts#Heartless and Nobodies|Nobodies]], and [[Universe of Kingdom Hearts#Unversed|Unversed]] from previous games; and "Spirits", which eat nightmares and create good dreams, and also act as Sora and Riku's party members.<ref>{{cite web|url=http://www.1up.com/previews/kingdom-hearts-3d-tgs-hands-on|title=TGS: Kingdom Hearts 3D Brings The World Ends With You Into the Family|author=Parish, Jeremy|publisher=[[1UP.com]]|date=September 14, 2011|accessdate=April 6, 2012}}</ref>
Line 55: Line 55:
The game was created by the same development team that worked on ''[[Kingdom Hearts Birth by Sleep]]'',<ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3179952 |title=E3 2010: Kingdom Hearts 3 is Not in Development...Yet |author=Alice Liang |date=June 16, 2010 |publisher=[[1UP.com]] |accessdate=June 16, 2010}}</ref> currently part of Square Enix's 1st Production Department.<ref name="4gamer1st">{{cite web |url=http://www.4gamer.net/games/120/G012012/20110118006/ |archiveurl=http://www.webcitation.org/5vr0zwlBW |archivedate=January 19, 2011 |title=「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況 |date=January 18, 2011 |language=[[Japanese language|Japanese]] |work=4Gamer.net |publisher=Aetas, Inc. |accessdate=January 19, 2011}}</ref> Since it contained members who worked for ''[[The World Ends with You]]'', the group decided to use characters from such game in replacement of ''[[Final Fantasy]]'' characters. The decision to make a ''Kingdom Hearts'' game for the Nintendo 3DS was due to the positive impression the Square Enix staff had when viewing the console's quality.<ref name="nintendopowerinter">{{cite journal|journal=Nintendo Power|publisher=Nintendo of America|month=March|year=2012|pages=40-41|title=Kingdom Builder|issn=1041-9551|issue=276}}</ref> The console inspired Nomura to make the Dive Mode function where the character moves to different worlds without the use of a vehicle, while the Flowmotion was thought prior to deciding which console use.<ref name="ultimania"/> The game's title was used to reference its various themes, with "Dream" referencing the storyline and "Drop" the gameplay style. Although Tetsuya Nomura admitted the English used was not grammatically correct, the team still decided to use it based on the way sounded.<ref name="discussion" /> Development was notably shorter than the ones from previous ''Kingdom Hearts'' games.<ref name="iwataask">{{cite web|url=http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_third_party_game_developers_31641_49615.html#top|title=Iwata asks|publisher=Nintendo|accessdate=May 30, 2012}}</ref>
The game was created by the same development team that worked on ''[[Kingdom Hearts Birth by Sleep]]'',<ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3179952 |title=E3 2010: Kingdom Hearts 3 is Not in Development...Yet |author=Alice Liang |date=June 16, 2010 |publisher=[[1UP.com]] |accessdate=June 16, 2010}}</ref> currently part of Square Enix's 1st Production Department.<ref name="4gamer1st">{{cite web |url=http://www.4gamer.net/games/120/G012012/20110118006/ |archiveurl=http://www.webcitation.org/5vr0zwlBW |archivedate=January 19, 2011 |title=「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況 |date=January 18, 2011 |language=[[Japanese language|Japanese]] |work=4Gamer.net |publisher=Aetas, Inc. |accessdate=January 19, 2011}}</ref> Since it contained members who worked for ''[[The World Ends with You]]'', the group decided to use characters from such game in replacement of ''[[Final Fantasy]]'' characters. The decision to make a ''Kingdom Hearts'' game for the Nintendo 3DS was due to the positive impression the Square Enix staff had when viewing the console's quality.<ref name="nintendopowerinter">{{cite journal|journal=Nintendo Power|publisher=Nintendo of America|month=March|year=2012|pages=40-41|title=Kingdom Builder|issn=1041-9551|issue=276}}</ref> The console inspired Nomura to make the Dive Mode function where the character moves to different worlds without the use of a vehicle, while the Flowmotion was thought prior to deciding which console use.<ref name="ultimania"/> The game's title was used to reference its various themes, with "Dream" referencing the storyline and "Drop" the gameplay style. Although Tetsuya Nomura admitted the English used was not grammatically correct, the team still decided to use it based on the way sounded.<ref name="discussion" /> Development was notably shorter than the ones from previous ''Kingdom Hearts'' games.<ref name="iwataask">{{cite web|url=http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_third_party_game_developers_31641_49615.html#top|title=Iwata asks|publisher=Nintendo|accessdate=May 30, 2012}}</ref>


One of the team's desires with the game was for it to have more action than the previous games. Nomura noted the ties the gameplay changes had with the gameplay from ''[[Final Fantasy Versus XIII]]'' as a result of their similar styles. The new maneuvers employed in the ''Dream Drop Distance'' are also meant to give a glimpse about how the next game in the series, ''[[Kingdom Hearts III]]'', will look like. New worlds were included in the game as a result of multiple requests by fans.<ref name="discussion" /> The switches between player character Sora and Riku across the game are meant to contrast the style from ''Kingdom Hearts Birth By Sleep'', which allowed the player to use three characters in their own campaigns as well as explain the title's part "Distance" since the two characters never interact across their stories.<ref>{{cite web |url=http://andriasang.com/comtfs/kingdom_hearts_3ds_detailed/|title=Kingdom Hearts 3DS Named, Trailered and Discussed|author=Gantayat, Anoop |date=January 19, 2011 |publisher=Andriasang |accessdate=April 7, 2012}}</ref> The Free Flow system was made using data from ''Birth by Sleep'' with making taking nearly two weeks to obtain a form similar to the one from the game.<ref name="system">{{cite web |url=http://andriasang.com/con103/kh3d_drop_system/|title=Who Came Up With Kindom Hearts 3D's Drop System?|author=Gantayat, Anoop |date=May 14, 2011 |publisher=Andriasang |accessdate=May 14, 2012}}</ref> The game originally intended to use returning Heartless and Nobodies as generic enemies. However, the setting gave the staff the idea of introducing new creatures who would also join the player in fights.<ref name="nintendopowerinter"/> The Dream Eaters are used in mini-game Flick Rush which originally intended to allow players to use a picture. Nomura disapproved this idea which resulted in the final product.<ref name="system"/>
One of the team's desires with the game was for it to have more action than the previous games. Nomura noted the ties the gameplay changes had with the gameplay from ''[[Final Fantasy Versus XIII]]'' as a result of their similar styles. The new maneuvers employed in ''Dream Drop Distance'' are also meant to give a glimpse about how the next game in the series, ''[[Kingdom Hearts III]]'', will look like. New worlds were included in the game as a result of multiple requests by fans.<ref name="discussion" /> The switches between player character Sora and Riku across the game are meant to contrast the style from ''Kingdom Hearts Birth By Sleep'', which allowed the player to use three characters in their own campaigns as well as explain the title's part "Distance" since the two characters never interact across their stories.<ref>{{cite web |url=http://andriasang.com/comtfs/kingdom_hearts_3ds_detailed/|title=Kingdom Hearts 3DS Named, Trailered and Discussed|author=Gantayat, Anoop |date=January 19, 2011 |publisher=Andriasang |accessdate=April 7, 2012}}</ref> The Free Flow system was made using data from ''Birth by Sleep'' with making taking nearly two weeks to obtain a form similar to the one from the game.<ref name="system">{{cite web |url=http://andriasang.com/con103/kh3d_drop_system/|title=Who Came Up With Kindom Hearts 3D's Drop System?|author=Gantayat, Anoop |date=May 14, 2011 |publisher=Andriasang |accessdate=May 14, 2012}}</ref> The game originally intended to use returning Heartless and Nobodies as generic enemies. However, the setting gave the staff the idea of introducing new creatures who would also join the player in fights.<ref name="nintendopowerinter"/> The Dream Eaters are used in mini-game Flick Rush which originally intended to allow players to use a picture. Nomura disapproved this idea which resulted in the final product.<ref name="system"/>


With ''Kingdom Hearts Re:coded'', the staff revealed that ''Kingdom Hearts 3D'' would revolve around Sora's and Riku's Mark of the Mastery exam, but were worried about how to set it. The idea of Sora going through a dream was inspired by the subtitle of ''Kingdom Hearts: Birth by Sleep'' and served as a basis for the game.<ref>{{cite web |url=http://www.siliconera.com/2012/03/23/nomura-explains-kingdom-hearts-3d-dream-drop-distances-title/|title=Nomura Explains Kingdom Hearts 3D: Dream Drop Distance's Title|author=|date=March 23, 2012 |publisher=Siliconera|accessdate=April 12, 2012}}</ref> Sora and Riku were chosen as the playable characters in anticipation for the franchise's ending of the "Xehanort arc" as well as to represent the theme of "the light and the dark sides of hearts" which the two characters represent.<ref name="nintendopowerinter"/> The former's inclusion was also done due to the character's popularity in Japan.<ref name="ultimania"/> Nomura has stated that the themes of the game are trust and friendship, and that like ''Birth by Sleep'', the story is on par with that of a numbered title. As a result of the game's plot, both Sora and Riku appear in their younger forms from the first ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'' game. However, to avoid misconceptions that ''Kingdom Hearts 3D'' was a remake of the original game, Nomura decided to change Sora's and Riku's outfits for most of the game.<ref>{{cite web |url=http://andriasang.com/comtqe/kh3d_sora_riku_clothes/|title=Kingdom Hearts 3D: Sora and Riku to See Clothing Changes|author=Gantayat, Anoop |date=January 30, 2011 |publisher=Andriasang |accessdate=April 12, 2012}}</ref> Despite using two protagonists, the game primarily focuses on Riku's growth across the series. When starting production, the staff had decided to make the story as complex as possible, leading to the inclusion of several cutscenes which can be viewed by the player anytime they want. In order to make it more accessible, scenario writer Masaru Oka was in charge of the Chronicles feature which explains events from previous games.<ref name="ultimania">{{cite book|title=Kingdom Hearts 3D: Dream Drop Distance Ultimania|publisher=Square Enix|month=May|year=2012|pages=426-430|isnn=978-4757536159}}</ref> Nomura also anticipated the longest cutscene from the entire series as he wanted to reveal the intentions from the antagonists Xemnas and Ansem, also emphasizing the importance of Axel and the young Xehanort, unidentified by that of the announcement, in the story.<ref>{{cite web |url=http://www.siliconera.com/2012/03/17/many-truths-will-be-revealed-at-the-end-of-kingdom-hearts-3d/|title=Many Truths Will Be Revealed At The End Of Kingdom Hearts 3D|author=|date=March 27, 2012 |publisher=Siliconera|accessdate=April 12, 2012}}</ref> The game's story is also meant to connect directly with ''Kingdom Hearts III'',<ref name="igntalk">{{cite web |url=http://ds.ign.com/articles/113/1135182p1.html|title=Tetsuya Nomura Talks Kingdom Hearts 3DS|author=Anoop Gantayat |date=November 17, 2010 |work= |publisher=IGN |accessdate=November 20, 2010}}</ref> although its original ending was not approved by the staff and was scrapped. Like previous titles, ''Kingdom Hearts 3D'' has a secret ending that connects with ''Kingdom Hearts III'' although the staff found uncoventional in comparison to the previous ones.<ref>{{cite web |url=http://andriasang.com/comzoe/nomura_famitsu_interview/|title=Tetsuya Nomura on Versus XIII, Final Fantasy X HD and Kingdom Hearts 3D's Secret Ending|author=Gantayat, Anoop |date=January 18, 2012 |publisher=Andriasang |accessdate=April 19, 2012}}</ref>
With ''Kingdom Hearts Re:coded'', the staff revealed that ''Dream Drop Distance'' would revolve around Sora's and Riku's "Mark of Mastery" exam, but were worried about how to set it. The idea of Sora going through a dream was inspired by the subtitle of ''Kingdom Hearts: Birth by Sleep'' and served as a basis for the game.<ref>{{cite web |url=http://www.siliconera.com/2012/03/23/nomura-explains-kingdom-hearts-3d-dream-drop-distances-title/|title=Nomura Explains Kingdom Hearts 3D: Dream Drop Distance's Title|author=|date=March 23, 2012 |publisher=Siliconera|accessdate=April 12, 2012}}</ref> Sora and Riku were chosen as the playable characters in anticipation for the franchise's ending of the "Xehanort arc" as well as to represent the theme of "the light and the dark sides of hearts" which the two characters represent.<ref name="nintendopowerinter"/> The former's inclusion was also done due to the character's popularity in Japan.<ref name="ultimania"/> Nomura has stated that the themes of the game are trust and friendship, and that like ''Birth by Sleep'', the story is on par with that of a numbered title. As a result of the game's plot, both Sora and Riku appear in their younger forms from the first ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'' game. However, to avoid misconceptions that ''Dream Drop Distance'' was a remake of the original game, Nomura decided to change Sora's and Riku's outfits for most of the game.<ref>{{cite web |url=http://andriasang.com/comtqe/kh3d_sora_riku_clothes/|title=Kingdom Hearts 3D: Sora and Riku to See Clothing Changes|author=Gantayat, Anoop |date=January 30, 2011 |publisher=Andriasang |accessdate=April 12, 2012}}</ref> Despite using two protagonists, the game primarily focuses on Riku's growth across the series. When starting production, the staff had decided to make the story as complex as possible, leading to the inclusion of several cutscenes which can be viewed by the player anytime they want. In order to make it more accessible, scenario writer Masaru Oka was in charge of the Chronicles feature which explains events from previous games.<ref name="ultimania">{{cite book|title=Kingdom Hearts 3D: Dream Drop Distance Ultimania|publisher=Square Enix|month=May|year=2012|pages=426-430|isnn=978-4757536159}}</ref> Nomura also anticipated the longest cutscene from the entire series as he wanted to reveal the intentions from the antagonists Xemnas and Ansem, also emphasizing the importance of Axel and the young Xehanort, unidentified by that of the announcement, in the story.<ref>{{cite web |url=http://www.siliconera.com/2012/03/17/many-truths-will-be-revealed-at-the-end-of-kingdom-hearts-3d/|title=Many Truths Will Be Revealed At The End Of Kingdom Hearts 3D|author=|date=March 27, 2012 |publisher=Siliconera|accessdate=April 12, 2012}}</ref> The game's story is also meant to connect directly with ''Kingdom Hearts III'',<ref name="igntalk">{{cite web |url=http://ds.ign.com/articles/113/1135182p1.html|title=Tetsuya Nomura Talks Kingdom Hearts 3DS|author=Anoop Gantayat |date=November 17, 2010 |work= |publisher=IGN |accessdate=November 20, 2010}}</ref> although its original ending was not approved by the staff and was scrapped. Like previous titles, ''Dream Drop Distance'' has a secret ending that connects to ''Kingdom Hearts III'' although the staff found it unconventional in comparison to previous ones.<ref>{{cite web |url=http://andriasang.com/comzoe/nomura_famitsu_interview/|title=Tetsuya Nomura on Versus XIII, Final Fantasy X HD and Kingdom Hearts 3D's Secret Ending|author=Gantayat, Anoop |date=January 18, 2012 |publisher=Andriasang |accessdate=April 19, 2012}}</ref>


The game was announced at the [[Electronic Entertainment Expo 2010]] as "Kingdom Hearts 3D Demo" for the Nintendo 3DS.<ref name="Nomura">{{cite web |url=http://www.andriasang.com/e/blog/2010/06/18/nomura_on_kh_3d is/ |title=Tetsuya Nomura on Kingdom Hearts 3D |author=Gantayat, Anoop |date=June 18, 2010 |work= |publisher=Andriasang |accessdate=June 16, 2010}}</ref> It was formally unveiled though at the Square Enix 1st Production Department Premier event at the Toho Cinemas in Tokyo, Japan on January 18, 2011 with its first trailer along with its official name.<ref name="JanAnnouncement">{{cite web |url=http://www.andriasang.com/e/blog/2011/01/18/square_enix_teaser_sites/ |title=Square Enix Opens Teaser Sites for New Games |author=Anoop Gantayat |date=January 18, 2011 |work= |publisher=Andriasang |accessdate=January 17, 2011}}</ref> During the game's development, Nomura emphasized the mystery element of the story and confirmed that the theme of the game is trust.<ref name="Nomura"/> In July 2011, a ''Famitsu'' article included a interview with Nomura in which he revealed that the game would have an unlockable secret movie. A playable demo released the same month also first featured the Dream Eaters as the player characters' partners and the game's generic enemy.<ref>{{cite web|url=http://www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/|title=Kingdom Hearts 3D, Final Fantasy XI, Dissidia and More in Famitsu|author=Gantayat, Anoop|publisher=Andriasang|date=July 13, 2011|accessdate=April 6, 2012}}</ref> A ''Dengeki'' issue featured another interview with Nomura, where he confirmed that he would be considering what he called a "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series.<ref name="andriasang">{{cite web|url=http://gonintendo.com/?mode=viewstory&id=168616/|title=Kingdom Hearts: Dream Drop Distance - release date revealed|publisher=GoNintendo|date=December 11, 2011|accessdate=April 6, 2012}}</ref> This occurred on March 3, 2012 in the form of an premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release.<ref>{{cite web|url=http://www.animenewsnetwork.com/interest/2012-03-23/kingdom-hearts-3d-game-premiere-light-show-streamed|title=Kingdom Hearts 3D Game's Premiere Light Show Streamed|publisher=[[Anime News Network]]|date=March 23, 2012|accessdate=April 6, 2012}}</ref>
The game was announced at the [[Electronic Entertainment Expo 2010]] as "Kingdom Hearts 3D Demo" for the Nintendo 3DS.<ref name="Nomura">{{cite web |url=http://www.andriasang.com/e/blog/2010/06/18/nomura_on_kh_3d is/ |title=Tetsuya Nomura on Kingdom Hearts 3D |author=Gantayat, Anoop |date=June 18, 2010 |work= |publisher=Andriasang |accessdate=June 16, 2010}}</ref> It was formally unveiled though at the Square Enix 1st Production Department Premier event at the Toho Cinemas in Tokyo, Japan on January 18, 2011 with its first trailer along with its official name.<ref name="JanAnnouncement">{{cite web |url=http://www.andriasang.com/e/blog/2011/01/18/square_enix_teaser_sites/ |title=Square Enix Opens Teaser Sites for New Games |author=Anoop Gantayat |date=January 18, 2011 |work= |publisher=Andriasang |accessdate=January 17, 2011}}</ref> During the game's development, Nomura emphasized the mystery element of the story and confirmed that the theme of the game is trust.<ref name="Nomura"/> In July 2011, a ''Famitsu'' article included a interview with Nomura in which he revealed that the game would have an unlockable secret movie. A playable demo released the same month also first featured the Dream Eaters as the player characters' partners and the game's generic enemy.<ref>{{cite web|url=http://www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/|title=Kingdom Hearts 3D, Final Fantasy XI, Dissidia and More in Famitsu|author=Gantayat, Anoop|publisher=Andriasang|date=July 13, 2011|accessdate=April 6, 2012}}</ref> A ''Dengeki'' issue featured another interview with Nomura, where he confirmed that he would be considering what he called a "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series.<ref name="andriasang">{{cite web|url=http://gonintendo.com/?mode=viewstory&id=168616/|title=Kingdom Hearts: Dream Drop Distance - release date revealed|publisher=GoNintendo|date=December 11, 2011|accessdate=April 6, 2012}}</ref> This occurred on March 3, 2012 in the form of an premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release.<ref>{{cite web|url=http://www.animenewsnetwork.com/interest/2012-03-23/kingdom-hearts-3d-game-premiere-light-show-streamed|title=Kingdom Hearts 3D Game's Premiere Light Show Streamed|publisher=[[Anime News Network]]|date=March 23, 2012|accessdate=April 6, 2012}}</ref>
Line 67: Line 67:


==Versions and merchandise==
==Versions and merchandise==
In January 2012, Square Enix updated the Japanese website of the game with a release date of March 29, 2012 for Japan. Square Enix also officially announced the game for both North America and Europe with their respective websites up stating localized trailers would soon be available. The game is also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also includes the [[Nintendo DS]] games ''[[Kingdom Hearts 358/2 Days]]'' and ''Kingdom Hearts Re:coded''. The price for the box with these games included is 15,000 yen.<ref>{{cite web |url=http://andriasang.com/comzsm/kh_box/|title=Kingdom Hearts Anniversary Box Includes Three Kingdom Hearts Games |author=Gantayat, Anoop |date=June 18, 2010 |work= |publisher=Andriasang |accessdate=January 27, 2012}}</ref> Unlike ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Birth by Sleep'', there will not be an updated version of the game according to Tetsuya Nomura.<ref>{{cite web |url=http://andriasang.com/con0vm/nomura_kh_announce/|title=Tetsuya Nomura Expects New Kingdom Hearts Announcement Soon|author=Gantayat, Anoop |date=April 30, 2012 |work= |publisher=Andriasang |accessdate=May 1, 2012}}</ref> Shortly after its release, Square Enix acknowledged a [[software bug]] within the game that would potentially prevent the players' progress. In an effort to solve the issue, they advised gamers to contact them on the nature of the bug and how to avoid it.<ref>{{cite web |url=http://andriasang.com/con0jw/kh3d_bug/|title=Square Enix Acknowledges Bug Issue with Kingdom Hearts 3D |author=Gantayat, Anoop |date=April 6, 2012 |work= |publisher=Andriasang |accessdate=April 7, 2012}}</ref> Nintendo later announced they would release a patch of ''Kingdom Hearts 3D: Dream Drop Distance'' for unrevealed means.<ref>{{cite web |url=http://andriasang.com/con0rg/3ds_firmware_update/|title=3DS Firmware Update Adds Patch Support and Folders|author=Gantayat, Anoop |date=April 21, 2012 |work= |publisher=Andriasang |accessdate=April 22, 2012}}</ref> A demo was also released in Japan during May 2012 through the Nintendo eShop.<ref>{{cite web |url=http://www.siliconera.com/2012/04/27/kingdom-hearts-3d-to-get-downloadable-demo-in-japan/|title=3Kingdom Hearts 3D To Get Downloadable Demo In Japan|author= |date=May 20, 2012 |work= |publisher=Siliconera |accessdate=April 27, 2012}}</ref>
In January 2012, Square Enix updated the Japanese website of the game with a release date of March 29, 2012 for Japan. Square Enix also officially announced the game for both North America and Europe with their respective websites up stating localized trailers would soon be available. The game is also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also includes the [[Nintendo DS]] games ''[[Kingdom Hearts 358/2 Days]]'' and ''Kingdom Hearts Re:coded''. The price for the box with these games included is 15,000 yen.<ref>{{cite web |url=http://andriasang.com/comzsm/kh_box/|title=Kingdom Hearts Anniversary Box Includes Three Kingdom Hearts Games |author=Gantayat, Anoop |date=June 18, 2010 |work= |publisher=Andriasang |accessdate=January 27, 2012}}</ref> Unlike ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Birth by Sleep'', there will not be an updated version of the game according to Tetsuya Nomura.<ref>{{cite web |url=http://andriasang.com/con0vm/nomura_kh_announce/|title=Tetsuya Nomura Expects New Kingdom Hearts Announcement Soon|author=Gantayat, Anoop |date=April 30, 2012 |work= |publisher=Andriasang |accessdate=May 1, 2012}}</ref> Shortly after its release, Square Enix acknowledged a [[software bug]] within the game that would potentially prevent the players' progress. In an effort to solve the issue, they advised gamers to contact them on the nature of the bug and how to avoid it.<ref>{{cite web |url=http://andriasang.com/con0jw/kh3d_bug/|title=Square Enix Acknowledges Bug Issue with Kingdom Hearts 3D |author=Gantayat, Anoop |date=April 6, 2012 |work= |publisher=Andriasang |accessdate=April 7, 2012}}</ref> Nintendo later announced they would release a patch to ''Dream Drop Distance'' for unrevealed means.<ref>{{cite web |url=http://andriasang.com/con0rg/3ds_firmware_update/|title=3DS Firmware Update Adds Patch Support and Folders|author=Gantayat, Anoop |date=April 21, 2012 |work= |publisher=Andriasang |accessdate=April 22, 2012}}</ref> A demo was also released in Japan during May 2012 through the Nintendo eShop.<ref>{{cite web |url=http://www.siliconera.com/2012/04/27/kingdom-hearts-3d-to-get-downloadable-demo-in-japan/|title=3Kingdom Hearts 3D To Get Downloadable Demo In Japan|author= |date=May 20, 2012 |work= |publisher=Siliconera |accessdate=April 27, 2012}}</ref>


A North American and European release date has been set for July 31, 2012 and July 20, 2012, respectively.<ref name="Europe">{{cite web|url=http://www.officialnintendomagazine.co.uk/37443/kingdom-hearts-dream-drop-distance-release-date-set/|title=Kingdom Hearts: Dream Drop Distance release date set|publisher=Official Nintendo Magazine|date=April 21, 2012|accessdate=April 21, 2012|author=Long, Neil}}</ref><ref name="N.America">{{cite web|url=http://www.animenewsnetwork.com/news/2012-04-05/kingdom-hearts-3d-theatrhythm-get-july-n-american-release|title= Kingdom Hearts 3D, Theatrhythm Slated for July in N. America|publisher=[[Anime News Network]]|date=April 5, 2012|accessdate=April 6, 2012}}</ref> In Australia, it will be released on July 26, 2012.<ref name="australia">{{cite web|url=http://www.gamespot.com/kingdom-hearts-3d-dream-drop-distance/related/release/platform/3ds/|title=Kingdom Hearts 3D: Dream Drop Distance Related Games|publisher=GameSpot|accessdate=May 29, 2012}}</ref> A limited edition titled "Mark of Mastery" will also be released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console.<ref>{{cite web|url=http://www.siliconera.com/2012/05/16/kingdom-hearts-3d-limited-edition-gives-fans-a-mark-of-mastery/|title=Kingdom Hearts 3D Limited Edition Gives Fans A "Mark Of Mastery"|publisher=Siliconera|date=May 16, 2012|accessdate=May 17, 2012}}</ref> While this has been noted to be the shortest gaps between the Japanese and English releases in the ''Kingdom Hearts'', the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan.<ref name="gametrailersint">{{cite web|url=http://www.gametrailers.com/video/behind-the-game-interview/730386|title=Behind the Game Interview|publisher=Game Trailers|date=May 22, 2012|accessdate=May 24, 2012}}</ref>
A North American and European release date has been set for July 31, 2012 and July 20, 2012, respectively.<ref name="Europe">{{cite web|url=http://www.officialnintendomagazine.co.uk/37443/kingdom-hearts-dream-drop-distance-release-date-set/|title=Kingdom Hearts: Dream Drop Distance release date set|publisher=Official Nintendo Magazine|date=April 21, 2012|accessdate=April 21, 2012|author=Long, Neil}}</ref><ref name="N.America">{{cite web|url=http://www.animenewsnetwork.com/news/2012-04-05/kingdom-hearts-3d-theatrhythm-get-july-n-american-release|title= Kingdom Hearts 3D, Theatrhythm Slated for July in N. America|publisher=[[Anime News Network]]|date=April 5, 2012|accessdate=April 6, 2012}}</ref> In Australia, it will be released on July 26, 2012.<ref name="australia">{{cite web|url=http://www.gamespot.com/kingdom-hearts-3d-dream-drop-distance/related/release/platform/3ds/|title=Kingdom Hearts 3D: Dream Drop Distance Related Games|publisher=GameSpot|accessdate=May 29, 2012}}</ref> A limited edition titled "Mark of Mastery" will also be released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console.<ref>{{cite web|url=http://www.siliconera.com/2012/05/16/kingdom-hearts-3d-limited-edition-gives-fans-a-mark-of-mastery/|title=Kingdom Hearts 3D Limited Edition Gives Fans A "Mark Of Mastery"|publisher=Siliconera|date=May 16, 2012|accessdate=May 17, 2012}}</ref> While this has been noted to be the shortest gaps between the Japanese and English releases in the ''Kingdom Hearts'', the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan.<ref name="gametrailersint">{{cite web|url=http://www.gametrailers.com/video/behind-the-game-interview/730386|title=Behind the Game Interview|publisher=Game Trailers|date=May 22, 2012|accessdate=May 24, 2012}}</ref>

Revision as of 03:23, 2 June 2012

Kingdom Hearts 3D [Dream Drop Distance]
European boxart featuring from left to right: King Mickey, Sora and Riku
Developer(s)Square Enix 1st Production Department[6]
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Composer(s)Yoko Shimomura[7]
Takeharu Ishimoto
Tsuyoshi Sekito
SeriesKingdom Hearts
Platform(s)Nintendo 3DS
Release
Genre(s)Action role-playing game
Mode(s)Single-player

Kingdom Hearts 3D [Dream Drop Distance] (キングダム ハーツ 3D [ドリーム ドロップ ディスタンス], Kingudamu Hātsu Surī Dī [Dorīmu Doroppu Disutansu]) is an action role-playing game developed and published by Square Enix exclusively for the Nintendo 3DS, revealed at E3 2010.[8] The game is the seventh installment in the bestselling Kingdom Hearts series.[9] The game was released in Japan on March 29, 2012 and is set to be released in Europe on July 20, 2012, Australia on July 26, 2012 and North America July 31, 2012. Set after the events of Kingdom Hearts Re:coded, the game focuses on Sora and Riku's Mark of Mastery exam in which they have to protect parallel words in preparation of the return of their enemy Xehanort. Besides controlling the two playable characters across a single scenario, the player is able to recruit creatures known as Dream Eaters able to assist them in fights.

The Square Enix staff decided to develop Dream Drop Distance after being impressed by the quality from Nintendo 3DS. Taking advantage of the console's functions, they increased the action elements from the series based on the system previously seen in Kingdom Hearts Birth by Sleep. Additionally, both the gameplay and the plot are meant to give a glimpse about how the following title in the series, Kingdom Hearts III, will be like. The game has been well received in Japan, selling over 300,000 units as of May 2012.

Gameplay

The two playable characters are Sora and Riku, control of whom rotates throughout the game through the use of a gameplay element called the "Drop" system. This system features a Drop Gauge which gradually depletes on its own over time, automatically switching control between Sora and Riku once it empties. The player is able to keep the gauge from emptying by attacking enemies, and can switch characters at will using save points.[10]

The game sees the return of the "Command Deck" system which was introduced in Kingdom Hearts Birth by Sleep and re-utilized in Re:coded. One of the key elements of the game is the "flowmotion" mechanic, allowing the player to utilize the surroundings for movements and attacking with the execution of the Y button.[11] The game's most significant feature is the ability to hunt and collect Dream Eaters, with each individual Dream Eater companion providing Sora and Riku access to varying abilities, attacks, and cooperative actions. Many elements of the game utilize the touch screen, such as throwing enemies or chaining various attacks. The game also has interactive cut-scenes and events.[12] Unlike previous games which used the Gummi Ship as a means of travelling to other worlds, this game makes use of a new mini-game called Dive Mode. During Dive Mode, the character floats towards the following world's gate that can only be opened by collecting an specific amount of stars. During Dive Mode, the player will also encounter enemies that can be stopped by using items that can be found while floating.[13]

The game is compatible with the Circle Pad Pro, which can be used to control the camera.[14] The game also comes with AR functionality, allowing players to play with the Dream Eaters they obtain.[15]

Plot

Setting

Dream Drop Distance is a continuation of the events shown in the epilogue of Kingdom Hearts Re:coded.[16] The game features a total of seven playable worlds, most of them set in a "world submerged in sleep",[17] with all the Disney-based worlds being introduced in this game based on The Hunchback of Notre Dame, Pinocchio, Mickey, Donald, Goofy: The Three Musketeers, Fantasia and Tron: Legacy. The other two playable worlds are Traverse Town and The World That Never Was, while the worlds Twilight Town, Radiant Garden, Disney Castle and Destiny Islands appear in cutscenes.

Characters

The game features Sora and Riku as the two main characters of the game, taking part in a test to improve their skills with their weapon, the Keyblade. The two are depicted during gameplay as their younger selves shown in the original game while also being given new clothes; their older selves from Kingdom Hearts II also appear during cutscenes. A younger incarnation of Xehanort, first introduced as the optional "Unknown" boss from the North American and European releases of Kingdom Hearts Birth by Sleep, returns and serves as the game's primary antagonist together with his two revived alteregos, "Ansem" and Xemnas. Several former members of Xemnas' Organization XIII, including Lea and some of Ansem the Wise's apprentices, return after being restored to their human forms.

Like previous games, Dream Drop Distance features various Disney characters, including Mickey Mouse, who is seen in the game in three different incarnations—his original characterization in the Kingdom Hearts series as the king of Disney Castle; a musketeer as featured in Mickey, Donald, Goofy: The Three Musketeers; and the young apprentice of Yen Sid shown in Fantasia. Donald Duck and Goofy make similar appearances as well. Characters hailing from their respective worlds remain in their worlds and play a small role in the main story, while Maleficent and Pete reprise their roles as antagonists, and Yen Sid as a supporting character. Unlike the other major installments, which feature an extensive cast of Final Fantasy characters, only a single Moogle appears from the franchise. Dream Drop Distance instead features cameo appearances of Neku Sakuraba, Joshua, Shiki, Beat and Rhyme from The World Ends with You, another game owned by Square Enix with characters designed by Tetsuya Nomura, marking the first time that non-Final Fantasy or non-Disney characters have appeared in the series.[18]

The game introduces a new type of creature called Dream Eaters, which come in two varieties—"Nightmares", which eat good dreams and create nightmares, and serve as enemies similar to the Heartless, Nobodies, and Unversed from previous games; and "Spirits", which eat nightmares and create good dreams, and also act as Sora and Riku's party members.[19]

Story

Yen Sid puts Sora and Riku through a Mark of Mastery exam in order for them to become full-fledged Keyblade Masters and counter the coming return of Master Xehanort. As part of this trial, the two are separated from each other and sent to worlds previously destroyed by the Heartless that have since been restored, though now in a state of "deep sleep" that disconnects them from the other worlds. These worlds are plagued by Dream Eaters—creatures born from darkness that seek out the sleeping worlds' Keyholes. Sora and Riku's given task is to reawaken the sleeping worlds by unlocking the seven Keyholes they find there and then return to the realm of light, recruiting benevolent "Spirit" Dream Eaters to guide them and battle the malevolent "Nightmare" Dream Eaters, after which they will be deemed Keyblade Masters.

During the exam, Sora and Riku cross paths with their old enemies, Xemnas and "Ansem", respectively, as well as a younger incarnation of Xehanort from an alternate past. Once all the sleeping worlds are saved, Xehanort brings Sora to the World That Never Was, where he learns of Organization XIII's true purpose—to serve as vessels for Master Xehanort to place pieces of his heart inside, thereby transforming them into clones of Xehanort. Sora is forced into a comatose state by the young Xehanort and his heart is swallowed by darkness, though it is protected by Ventus' suit of armor residing within him. After defeating Ansem who planned to use him as another vessel, Riku goes to rescue Sora, only to be confronted by the young Xehanort. He unveils a new Organization composed of the newly revived Master Xehanort and his twelve vessels, whom Xehanort plans to pit against seven Keyblade wielders and recreate the legendary Keyblade, the χ-blade. Master Xehanort tries to turn Sora into his last needed vessel, but Sora is rescued by Riku, Mickey, Donald, Goofy, and Lea—the revived human form of the original Organization's Axel—after which Xehanort and his other vessels retreat.

Sora's body is brought back to Yen Sid's tower, where Riku enters his body and releases Sora's heart from Ventus' armor, now possessed by a Nightmare. After Sora reawakens, only Riku is declared a Keyblade Master by Yen Sid for awakening Sora. Undaunted by his failure, Sora embarks on a new journey by himself to train. The game's secret ending shows Yen Sid planning to gather seven Keyblade wielders to combat the new Organization and prevent Xehanort from bringing about another Keyblade War. To this end, Yen Sid has Riku bring his friend Kairi to him so she can be trained to wield the Keyblade she previously used during Kingdom Hearts II.

Development

The game was created by the same development team that worked on Kingdom Hearts Birth by Sleep,[20] currently part of Square Enix's 1st Production Department.[6] Since it contained members who worked for The World Ends with You, the group decided to use characters from such game in replacement of Final Fantasy characters. The decision to make a Kingdom Hearts game for the Nintendo 3DS was due to the positive impression the Square Enix staff had when viewing the console's quality.[21] The console inspired Nomura to make the Dive Mode function where the character moves to different worlds without the use of a vehicle, while the Flowmotion was thought prior to deciding which console use.[22] The game's title was used to reference its various themes, with "Dream" referencing the storyline and "Drop" the gameplay style. Although Tetsuya Nomura admitted the English used was not grammatically correct, the team still decided to use it based on the way sounded.[10] Development was notably shorter than the ones from previous Kingdom Hearts games.[23]

One of the team's desires with the game was for it to have more action than the previous games. Nomura noted the ties the gameplay changes had with the gameplay from Final Fantasy Versus XIII as a result of their similar styles. The new maneuvers employed in Dream Drop Distance are also meant to give a glimpse about how the next game in the series, Kingdom Hearts III, will look like. New worlds were included in the game as a result of multiple requests by fans.[10] The switches between player character Sora and Riku across the game are meant to contrast the style from Kingdom Hearts Birth By Sleep, which allowed the player to use three characters in their own campaigns as well as explain the title's part "Distance" since the two characters never interact across their stories.[24] The Free Flow system was made using data from Birth by Sleep with making taking nearly two weeks to obtain a form similar to the one from the game.[25] The game originally intended to use returning Heartless and Nobodies as generic enemies. However, the setting gave the staff the idea of introducing new creatures who would also join the player in fights.[21] The Dream Eaters are used in mini-game Flick Rush which originally intended to allow players to use a picture. Nomura disapproved this idea which resulted in the final product.[25]

With Kingdom Hearts Re:coded, the staff revealed that Dream Drop Distance would revolve around Sora's and Riku's "Mark of Mastery" exam, but were worried about how to set it. The idea of Sora going through a dream was inspired by the subtitle of Kingdom Hearts: Birth by Sleep and served as a basis for the game.[26] Sora and Riku were chosen as the playable characters in anticipation for the franchise's ending of the "Xehanort arc" as well as to represent the theme of "the light and the dark sides of hearts" which the two characters represent.[21] The former's inclusion was also done due to the character's popularity in Japan.[22] Nomura has stated that the themes of the game are trust and friendship, and that like Birth by Sleep, the story is on par with that of a numbered title. As a result of the game's plot, both Sora and Riku appear in their younger forms from the first Kingdom Hearts game. However, to avoid misconceptions that Dream Drop Distance was a remake of the original game, Nomura decided to change Sora's and Riku's outfits for most of the game.[27] Despite using two protagonists, the game primarily focuses on Riku's growth across the series. When starting production, the staff had decided to make the story as complex as possible, leading to the inclusion of several cutscenes which can be viewed by the player anytime they want. In order to make it more accessible, scenario writer Masaru Oka was in charge of the Chronicles feature which explains events from previous games.[22] Nomura also anticipated the longest cutscene from the entire series as he wanted to reveal the intentions from the antagonists Xemnas and Ansem, also emphasizing the importance of Axel and the young Xehanort, unidentified by that of the announcement, in the story.[28] The game's story is also meant to connect directly with Kingdom Hearts III,[29] although its original ending was not approved by the staff and was scrapped. Like previous titles, Dream Drop Distance has a secret ending that connects to Kingdom Hearts III although the staff found it unconventional in comparison to previous ones.[30]

The game was announced at the Electronic Entertainment Expo 2010 as "Kingdom Hearts 3D Demo" for the Nintendo 3DS.[31] It was formally unveiled though at the Square Enix 1st Production Department Premier event at the Toho Cinemas in Tokyo, Japan on January 18, 2011 with its first trailer along with its official name.[32] During the game's development, Nomura emphasized the mystery element of the story and confirmed that the theme of the game is trust.[31] In July 2011, a Famitsu article included a interview with Nomura in which he revealed that the game would have an unlockable secret movie. A playable demo released the same month also first featured the Dream Eaters as the player characters' partners and the game's generic enemy.[33] A Dengeki issue featured another interview with Nomura, where he confirmed that he would be considering what he called a "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series.[2] This occurred on March 3, 2012 in the form of an premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release.[34]

Reception

The Tokyo Game Show featured a playable demo which earned the game top honors as "Best 3DS RPG" in RPG Land's Tokyo Game Show Awards,[35] following a hands-on report that praised the boss fights.[36] RPG Site also praised the game upon its first impression, calling the demo "refreshing."[37] Reception to the game's released trailers, demos and general information was generally positive, and the game ranked among Famitsu's 25 "most wanted" list in October 2011.[38] The Official Nintendo Magazine listed it eighth in their "Games of 2012" feature.[39] In an IGN poll, it ranked as the most expected Nintendo 3DS game for 2012's summer.[40]

In its first review, Famitsu gave Dream Drop Distance a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes Dream Drop Distance the second highest rated game in the series, after Kingdom Hearts II.[41] The game debuted at the top of Media Create's sales charts, selling 213,579 copies during its first week, which is the equivalent to the 64% of Stock. The release was also noted to have helped boost the sales from the Nintendo 3DS console.[42] Although the amounts of preorders surpassed the ones from Kingdom Hearts 358/2 Days for the Nintendo DS, the first week's sales were lower. Nevertheless, Media Create noted that this was due to the comparison between the amount of units sold between the Nintendo DS and the Nintendo 3DS during the time the games were released, with the former having sold more copies than the latter.[43] The game continued appearing in Media Create's polls for the next weeks selling a total of 311,688 units as of May 2012.[44][45]

Versions and merchandise

In January 2012, Square Enix updated the Japanese website of the game with a release date of March 29, 2012 for Japan. Square Enix also officially announced the game for both North America and Europe with their respective websites up stating localized trailers would soon be available. The game is also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also includes the Nintendo DS games Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. The price for the box with these games included is 15,000 yen.[46] Unlike Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, there will not be an updated version of the game according to Tetsuya Nomura.[47] Shortly after its release, Square Enix acknowledged a software bug within the game that would potentially prevent the players' progress. In an effort to solve the issue, they advised gamers to contact them on the nature of the bug and how to avoid it.[48] Nintendo later announced they would release a patch to Dream Drop Distance for unrevealed means.[49] A demo was also released in Japan during May 2012 through the Nintendo eShop.[50]

A North American and European release date has been set for July 31, 2012 and July 20, 2012, respectively.[1][5] In Australia, it will be released on July 26, 2012.[4] A limited edition titled "Mark of Mastery" will also be released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console.[51] While this has been noted to be the shortest gaps between the Japanese and English releases in the Kingdom Hearts, the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan.[17]

The music from the game was collected into a three-disc album set which was released on April 18, 2012. This set features a collaboration between composers Yoko Shimomura, Takeharu Ishimoto, and Tsuyoshi Sekito.[52] A guidebook, Kingdom Hearts 3D: Dream Drop Distance Ultimania (キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] アルティマニア), was published in Japan on May 1, 2012.[53] Square Enix is also going to publish a light novel by Tomoko Kanemaki based on the game on June 28, 2012 under the title of "Side Sora."[54]

References

  1. ^ a b Long, Neil (April 21, 2012). "Kingdom Hearts: Dream Drop Distance release date set". Official Nintendo Magazine. Retrieved April 21, 2012.
  2. ^ a b "Kingdom Hearts: Dream Drop Distance - release date revealed". GoNintendo. December 11, 2011. Retrieved April 6, 2012.
  3. ^ Matthew Kato (December 20, 2011). "Kingdom Hearts 3D Release Info Dropped". Game Informer. Retrieved December 20, 2011.
  4. ^ a b "Kingdom Hearts 3D: Dream Drop Distance Related Games". GameSpot. Retrieved May 29, 2012.
  5. ^ a b "Kingdom Hearts 3D, Theatrhythm Slated for July in N. America". Anime News Network. April 5, 2012. Retrieved April 6, 2012.
  6. ^ a b "「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況". 4Gamer.net (in Japanese). Aetas, Inc. January 18, 2011. Archived from the original on January 19, 2011. Retrieved January 19, 2011.{{cite web}}: CS1 maint: unrecognized language (link)
  7. ^ Audun Sorlie (June 18, 2010). "E3 2010: Nomura Confirms Composer for Kingdom Hearts 3D". Original Sound Version. Retrieved June 18, 2010.
  8. ^ Jack DeVries (June 15, 2010). "E3 2010: Kingdom Hearts 3D First Look". IGN. Retrieved June 15, 2010.
  9. ^ Anoop Gantayat (June 16, 2010). "Square Enix Chief Twit Master Talks Up Kingdom Hearts 3DS". Andriasang. Retrieved June 16, 2010.
  10. ^ a b c Gantayat, Anoop (January 26, 2011). "Tetsuya Nomura Discusses Kingdom Hearts 3DS". Andriasang. Retrieved January 27, 2011.
  11. ^ Yip, Spencer (September 19, 2011). "The Biggest Game Changer In Kingdom Hearts 3D Is The Y Button". Siliconera. Retrieved November 3, 2011.
  12. ^ Sahdev, Ishaan (July 31, 2011). "Kingdom Hearts: Dream Drop Distance To Have Controllable Event Scenes, Too". Siliconera. Retrieved November 3, 2011.
  13. ^ Sahdev, Ishaan (April 4, 2012). "Kingdom Hearts 3D Starts In Traverse Town". Siliconera. Retrieved May 20, 2012.
  14. ^ Ashcraft, Brian (September 13, 2011). "Metal Gear Solid, Resident Evil and Kingdom Hearts for 3DS Also Use Nintendo's New Slide Pad Expansion". Kotaku. Retrieved March 29, 2012.
  15. ^ Ashcraft, Brian (September 20, 2011). "Kingdom Hearts 3D: Dream Drop Distance Sure Looks Dreamy". Kotaku. Retrieved March 29, 2012.
  16. ^ Anoop Gantayat (September 21, 2010). "Kingdom Hearts 3D is Next -- Tetsuya Nomura". Andriasang. Retrieved September 18, 2010.
  17. ^ a b "Behind the Game Interview". Game Trailers. May 22, 2012. Retrieved May 24, 2012.
  18. ^ Valay (September 15, 2011). "Neku Is In Kingdom Hearts 3DS". NintendoEverything. Retrieved September 15, 2011.
  19. ^ Parish, Jeremy (September 14, 2011). "TGS: Kingdom Hearts 3D Brings The World Ends With You Into the Family". 1UP.com. Retrieved April 6, 2012.
  20. ^ Alice Liang (June 16, 2010). "E3 2010: Kingdom Hearts 3 is Not in Development...Yet". 1UP.com. Retrieved June 16, 2010.
  21. ^ a b c "Kingdom Builder". Nintendo Power (276). Nintendo of America: 40–41. 2012. ISSN 1041-9551. {{cite journal}}: Unknown parameter |month= ignored (help)
  22. ^ a b c Kingdom Hearts 3D: Dream Drop Distance Ultimania. Square Enix. 2012. pp. 426–430. {{cite book}}: Unknown parameter |isnn= ignored (help); Unknown parameter |month= ignored (help)
  23. ^ "Iwata asks". Nintendo. Retrieved May 30, 2012.
  24. ^ Gantayat, Anoop (January 19, 2011). "Kingdom Hearts 3DS Named, Trailered and Discussed". Andriasang. Retrieved April 7, 2012.
  25. ^ a b Gantayat, Anoop (May 14, 2011). "Who Came Up With Kindom Hearts 3D's Drop System?". Andriasang. Retrieved May 14, 2012.
  26. ^ "Nomura Explains Kingdom Hearts 3D: Dream Drop Distance's Title". Siliconera. March 23, 2012. Retrieved April 12, 2012.
  27. ^ Gantayat, Anoop (January 30, 2011). "Kingdom Hearts 3D: Sora and Riku to See Clothing Changes". Andriasang. Retrieved April 12, 2012.
  28. ^ "Many Truths Will Be Revealed At The End Of Kingdom Hearts 3D". Siliconera. March 27, 2012. Retrieved April 12, 2012.
  29. ^ Anoop Gantayat (November 17, 2010). "Tetsuya Nomura Talks Kingdom Hearts 3DS". IGN. Retrieved November 20, 2010.
  30. ^ Gantayat, Anoop (January 18, 2012). "Tetsuya Nomura on Versus XIII, Final Fantasy X HD and Kingdom Hearts 3D's Secret Ending". Andriasang. Retrieved April 19, 2012.
  31. ^ a b Gantayat, Anoop (June 18, 2010). is/ "Tetsuya Nomura on Kingdom Hearts 3D". Andriasang. Retrieved June 16, 2010. {{cite web}}: Check |url= value (help)
  32. ^ Anoop Gantayat (January 18, 2011). "Square Enix Opens Teaser Sites for New Games". Andriasang. Retrieved January 17, 2011.
  33. ^ Gantayat, Anoop (July 13, 2011). "Kingdom Hearts 3D, Final Fantasy XI, Dissidia and More in Famitsu". Andriasang. Retrieved April 6, 2012.
  34. ^ "Kingdom Hearts 3D Game's Premiere Light Show Streamed". Anime News Network. March 23, 2012. Retrieved April 6, 2012.
  35. ^ "Best RPGs of the Tokyo Game Show". RPG Land. October 3, 2011. Retrieved April 6, 2012.
  36. ^ "Kingdom Hearts Dream Drop Distance hands-on (TGS)". RPG Land. September 16, 2012. Retrieved April 6, 2012.
  37. ^ Van Duine, Erren (September 18, 2011). "Kingdom Hearts 3D: Tokyo Game Show Hands-On". RPG Site. Retrieved April 6, 2012.
  38. ^ "Famitsu's Most Wanted (Oct 16)". RPG Land. October 16, 2011. Retrieved April 6, 2012.
  39. ^ Scullion, Chris (December 31, 2011). "Games of 2012: 8. Kingdom Hearts Dream Drop Distance". Official Nintendo Magazine. Retrieved April 22, 2012.
  40. ^ Drake, Audrey (April 13, 2012). "IGN Readers Vote: The Hottest 3DS Game of Summer". IGN. Retrieved April 14, 2012.
  41. ^ "Kingdom Hearts, Baseball with Normal Sized Heads Get 10s in Famitsu". Adriasang. March 21, 2012. Retrieved April 4, 2012.
  42. ^ "Kingdom Hearts 3D Tops the Charts". Adriasang. April 4, 2012. Retrieved April 4, 2012.
  43. ^ "Kingdom Hearts 3D Sells 64% of Stock". Adriasang. April 6, 2012. Retrieved April 7, 2012.
  44. ^ "PSP Super Robot Wars Tops the Charts; Vita Drops to Four Digits". Adriasang. April 12, 2012. Retrieved April 12, 2012.
  45. ^ "Mario Party Leads Slow Post Golden Week Sales Period". Andrisang. May 16, 2012. Retrieved May 16, 2012.
  46. ^ Gantayat, Anoop (June 18, 2010). "Kingdom Hearts Anniversary Box Includes Three Kingdom Hearts Games". Andriasang. Retrieved January 27, 2012.
  47. ^ Gantayat, Anoop (April 30, 2012). "Tetsuya Nomura Expects New Kingdom Hearts Announcement Soon". Andriasang. Retrieved May 1, 2012.
  48. ^ Gantayat, Anoop (April 6, 2012). "Square Enix Acknowledges Bug Issue with Kingdom Hearts 3D". Andriasang. Retrieved April 7, 2012.
  49. ^ Gantayat, Anoop (April 21, 2012). "3DS Firmware Update Adds Patch Support and Folders". Andriasang. Retrieved April 22, 2012.
  50. ^ "3Kingdom Hearts 3D To Get Downloadable Demo In Japan". Siliconera. May 20, 2012. Retrieved April 27, 2012.
  51. ^ "Kingdom Hearts 3D Limited Edition Gives Fans A "Mark Of Mastery"". Siliconera. May 16, 2012. Retrieved May 17, 2012.
  52. ^ "music.KINGDOM HEARTS Dream Drop Distance オリジナル・サウンドトラック" (in Japanese). Square Enix. Retrieved April 15, 2012.
  53. ^ "キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] アルティマニア" (in Japanese). Square Enix. Retrieved April 15, 2012.
  54. ^ "キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] Side Sora" (in Japanese). Square Enix. Retrieved May 7, 2012.