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Animal Crossing
File:Acbox.jpg
Developer(s)Nintendo Entertainment Analysis and Development
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto, Katsuya Eguchi, Hisashi Nogami, Takashi Tezuka
Platform(s)GameCube, Nintendo 64 (Japan only)
Release14 April 2001 (JP) (N64)
14 December 2001 (JP) (+)
15 September 2002 (NA)
27 June 2003 (JP) (e+)
17 October 2003 (AU)
24 September 2004 (EU)
Genre(s)Life simulation game
Role-playing game
Communication Adventure
Mode(s)Single player
This page describes the original Animal Crossing. For its sequel see Animal Crossing: Wild World.

Animal Crossing, known as Animal Forest or Dōbutsu no Mori (どうぶつの森) in Japan, is a video game franchise developed by Nintendo Entertainment Analysis and Development. After release in Japan, the game was improved upon and released in the United States on 15 September 2002, later being made a Player's Choice game. The game utilizes the GameCube's internal clock to create a persistent world.

Because of its complexity, the game uses 57 blocks of the standard 59 block memory card. If bought new, it comes with a memory card with an Animal Crossing sticker already on it and a 1 block "grab bag" in-game present in it. If the player has an NES game in Animal Crossing and the present is not collected, the entire memory card is used up.

In Japan, Animal Forest was released for the Nintendo 64 on 14 April 2001, and a new edition of the game, called Animal Forest +, was released for the GameCube in December of the same year. Another new edition of the game, Animal Forest e+, was released on 27 June 2003. Only Japan saw a Nintendo 64 release.

Game play

Animal Crossing has been dubbed a "communication game" by Nintendo, but has been rated as an Action game. It is an open-ended game with no plot, where a player can live a separate life with no preset plot or mandatory tasks. There are, however, certain goals to achieve to which players will be naturally drawn. The game is played out in real-time - observing days, weeks, months, and even years - using the Gamecube's internal clock. There are many actual events and holidays spanning the year, including Independence Day, Christmas, Halloween, and Thanksgiving, among others. Other regular activities such as early morning fitness classes and fishing tournaments are included in the game as well. Some players purposely adjust the clock to skip forward or backward in time, a practice known as "time traveling."

House Improvements

The main and most obvious goal of the game is to expand the size of the player's house. This house is the repository for furniture and other items bought or acquired during the course of the game, giving the player a strong motivation to achieve this goal of a complete house.

Tom Nook, a tanuki in the Japanese version and a raccoon in the American and European version, runs the local store. At the beginning of the game, he gives the player their first house with a mortgage of 19,800 Bells. The house is comically small, furnished only with wallpaper, flooring, a box, a journal, and a radio. Upon paying off the entire debt, part of which is done through a part-time job to Tom Nook, the player is offered to expand the house. If the player accepts, the house is enlarged overnight for 148,000 Bells. If the player refuses to have their house expanded, Nook expands the house nevertheless, claiming that the player will need the space. Upon paying this debt entirely, Tom Nook gives the player the option of either having the house expanded again for 398,000 Bells or having a basement built for 49,800 Bells. After the player chooses one and pays back the debt, Tom Nook then offers the other. The last addition to the house is the installation of a second floor. Upon paying back the 756,000 Bells for this last expansion, Tom Nook builds a statue of the player in front of the train station. The statue is in gold, silver, bronze, or jade, depending on the order that the other players pay off their entire debt. Receiving your own statue up in front of the train station is basically the main goal of the game.

Though Tom Nook is more than willing to sell furniture and other items to fill a house, there are many other ways to acquire furnishings. A trip to the town dump may yield items that were unwanted by someone else and are thus free. The police station has a lost and found department run by Officer Booker, who will allow anyone to claim any item that has ended up there. Other villagers that live nearby may need favors and will reward the player for their help. Players can even obtain new furniture items by shaking trees until a piece of furniture falls from one. The downside to tree shaking, however, is that bees may come out instead. If this happens, a player must run into the nearest house or building, or else they will be stung. However, there is an upside; sometimes people catch bees in their nets and sell them for a tidy profit.

Villagers

The Animal Crossing village initially contains a handful of villagers, and others will move in or out depending on the player's actions. All of the villagers are animals, hence the game's name, and each has their own small home that the player can visit. There are many possible interactions between the player and the villagers. These include talking, trading furniture and other objects, completing tasks for rewards, and writing letters. Villagers will also interact with each other. There are roughly 200 villagers, but no more than fifteen will ever live in a town at once.. Each villager also has a sound or phrase they repeat often, often relating to the animal they are. For example, a cow might exclaim, "Macmoo!" These phrases simply add personality to the character, and can be changed at times if the villager asks the player to do so.

If the player doesn't interact with individual villagers on a regular basis, they are likely to leave the village. The village also has a level of attractiveness that depends on certain parameters that are never explicitly described to the player, but are hinted at by a spirit living in the village fountain. A high attractiveness will draw new animals to live in the village, while a low attractiveness will make existing villagers more likely to leave the town.

Fish and insects

Animal Crossing maintains a list of all fish and insects caught by the player. Some types of fish and insects are only available during certain parts of the year or at specific times.

Capturing insects requires a net, which can be purchased at Tom Nook's store. Most insects can be found during the summer, and very few are available during winter. Most insects are found by walking around and listening to the loudness of an insect's chirping, or looking at trees or flowers, but some take more dedication. Pill bugs must be found by examining rocks, and it is quite difficult to capture a bee before it has the chance to sting the player and leave their left eye swollen shut. Ants and roaches may be lured by spoiled turnips or Halloween candy. The mole cricket can only be found by listening for its distinctive sound and attempting to dig it up. The player's reward for capturing every type of insect is the golden net, which is larger than the standard net, and a butterfly model for the player's roof.

Catching fish requires a fishing pole, which is also available for purchase at Tom Nook's store. Ponds, lakes, rivers, and the ocean are available for fishing. Certain fish live only in certain bodies of water, and some fish can only be found while it is raining. Fish are caught by placing the bait in front of the shadow of the fish, then pressing the A button at the exact time the bait is pulled under the water. The player's reward for capturing every type of fish is the golden fishing rod, which causes fish to stay on the line longer and makes it easier to catch fish, and a fish-shaped weather vane for the player's house.

Nintendo Entertainment System games

Nearly two dozen NES games are available to collect in Animal Crossing. (GameCube version only.) Animal Crossing is packaged with a memory card that gives the player two games. Others are acquired in various ways. The games available include:

Japanese Exclusives:

U.S./Europe Exclusives:

There are four NES games often referred to as the "Forbidden Four" that can only be had by using an Action Replay cheat device or an e-Reader. Ice Climber and Mario Bros. are available through both hardware devices, while Super Mario Bros. and Legend of Zelda are only available by using an Action Replay. Previously, this was referred to as the "Forbidden Five", as the newer, Mike Tyson-free version of "Punch-Out!!" was only available by means of Action Replay until the European release, when the Nintendo of Europe website for Animal Crossing offered a code similar to the ones needed for Clu Clu Land D, Donkey Kong Jr., Donkey Kong 3, and Soccer on the American website for Animal Crossing. The code worked for U.S. copies as well. These codes were the only way of obtaining the five games.

It should be noted that Clu Clu Land D is previously unreleased outside of Japan, as it was a Famicom Disk System game. It was, however, based on the Arcade VS Clu Clu Land, as the two share some new elements. And while Excitebike, Ice Climber, and Mario Bros were given new versions for the Famicom Disk System, they don't appear as unlockables. The Famicom Disk System of Excitebike, called VS Excitebike, is heavily based of the Arcade version of the same name, adding a new VS Excite mode, but the Edit Mode is only for that. Everything else is much the same as the original, so it wasn't needed. The Famicom Disk System Ice Climber features different levels and at least one new enemy all derived from the Arcade VS Ice Climber, like Clu Clu Land did, except it shares the same name as the original NES version. The Famicom Disk System version of Mario Bros, however, was a brand new edition. It was called Return of Mario Bros., boosting from the Arcade version, with more extra features like cutscenes and a tutorial, but is mostly in Japanese and would have to be translated. This is why Gomoku Narabe and Mahjong didn't make it outside the Japanese version. They were replaced by Excitebike and Soccer for NA & PAL regions just because of the language, and these versions were made to preserve almost entirely, which means no translation would be supplied.

Advance Play is when a person links their Game Boy Advance into their GameCube to download the NES game to their handheld temporarily. For this to work, a player must download a game that does not require saving, meaning that Punch-Out!!, Legend of Zelda, and Wario's Woods cannot be played on the Game Boy Advance. Secondly, it must be a real NES game, not a Famicom Disk System game. This rules out Clu Clu Land D. All other games can be played on Advance Play, slightly stretched and lacking 2 Player.

Museum

A player may choose to visit the local museum, but will not find much there initially. The museum has rooms to house fish, insects, paintings, and fossils, but relies on the player to complete the exhibits by making donations to Blathers, the owl curator. The fish and insect rooms can be filled by catching specimens to donate. However the player must be careful as to the order they donate their catches, as fish or bug donated will crop up more often in the game. Because of this it was advisable to make a "store" of your catches in the basement of your house once you had received the expansion. Paintings are found like other furniture. Fossils can be dug up, but must be mailed off for identification before donation.

Pattern design

File:Animal Crossing Spooky.jpg
An Animal Crossing character wearing a tailor-made shirt on Halloween.

Players can also design patterns at a tailor in the bottom layer of the village, named the Able Sisters, run by two sisters, Mabel and Sable Able, but at a cost of 350 Bells. These patterns can be used for wallpaper, umbrellas and shirts. Players can also use the Game Boy Advance, hooked up to the GameCube with a GBA-GC link cable to design for free. After a player design patterns, they can put eight of them on display at the tailor, four as shirts, and four as umbrellas. This allows other villagers to wear those patterns. If players put up signs of those patterns around town, they could get more popular. The most popular shirt and umbrella will be said by Mabel Able if one asks. In addition, Sable Able becomes more friendly to the player when she is talked to enough and the player has created a number of designs.

Happy Room Academy

The Happy Room Academy ("HRA") rates every part of the player's house, except the basement that the player can have built, based on a point system. Each day, (Depending if the player changed their interior the previous day), they will send the player a letter informing him or her of the amount of points earned. The HRA will deduct points for the following:

  • If the player mixes different themes or series on the first floor.
  • If the player puts furniture that has a use against a wall or in a place that is inaccessible.
  • If the player puts objects like raffle tickets, tools, or trash on the ground.
  • If the player hasn't played in a while and has bugs in his or her house.

The HRA will add points for the following:

  • If the player completes a furniture series, theme, or set.
  • If the wallpaper or carpet matches the series or theme.
  • If the player has the complete necessities of life (a bed, chair, dresser, etc.) from a same or different series.
  • If the player has valuable objects within his home.

Upon earning a certain number of points, two different furniture pieces from the town model set will be received.

Each gyroid in the player's house adds 825 points to the HRA score.

Shopping

While in Animal Crossing, the main way to find new items is via buying them in Tom Nook's shop. When players begin their adventure his store is an unstocked, tiny store, called Nook's Cranny. As players progress through the game Tom Nook expands his store, making it larger, with a greater daily inventory.

Nook's Cranny -

  • 1 piece of furniture
  • 1 outfit
  • 1 tool

Nook 'n' Go -

  • 2 pieces of furniture
  • 2 outfits
  • 2 tools

Nookway -

  • 4 pieces of furniture
  • 3 outfits
  • 2 tools

Nookington's -

  • 6 pieces of furniture
  • 5 outfits
  • 3 tools

Eventually, a department store is opened by the raccoon, called the Nookingtons Department Store, which is staffed by Nook and his two sons, Tommy and Timmy.

At the end of every month, Nook runs a raffle, which players can enter by handing over five raffle tickets won by buying furniture, clothes, wallpaper or carpets over the course of month. (Items cannot be purchased on Raffle Day.) Tickets for a particular month must be used in that month of any year, e.g. a set of April tickets obtained in 2006 cannot be used in May, but can be used in April 2007.

Feng Shui

Certain furniture items in the game have the properties of feng shui. If certain coloured items are placed on certain sides of the player's house, the player will have an increased chance of finding rare items, bells, or both. The use of feng shui will also result in a higher Happy Room Academy score. Laws of feng shui that apply to the game include:

  • Orange items placed on the north side of the house, which will result in good luck in finding money and items.
  • Red items placed on the east side of the house, which will result in good luck in finding items.
  • Green items placed on the south side of the house, which will result in good luck in finding money and items.
  • Yellow items placed on the west side of the house, which will result in good luck in finding money and items.

Other items, such as trophies and items received on holidays will provide good luck in money and items regardless of placement or color.

Seasons

As Animal Crossing plays in real-time, the seasons within the game change accordingly. A number of noticeable changes occur during each of the seasons.

During Spring players can find a number of insects living in their natural habitat. This season includes a fair amount of holidays including the Cherry festival.

Summer is when players can find the most insects buzzing about. Occasionally, one can find a tent set up by a villager. If one talks to a villager, the player plays a game with him/her. Sometimes villagers will give the player a summer related item such as a campfire.

During Autumn, the leaves start to fall off and the grass starts to become dormant for the year. There are several holidays in this season including Thanksgiving and Halloween.

During Winter, snow falls and blankets rooftops, trees, and the ground itself. Small snowballs form randomly on the ground, and when these are pushed by players they can make snowmen. This is also when Jingle comes around to give the children their Christmas presents. Several of the villagers also build igloos at this time of year, allowing players to play games with the inhabitants. Sometimes the villager will give the player the infamous "DUMMY" item. (see Secrets-DUMMY below) Also, villagers will give the player a winter related item such as a snow bunny.

Secrets

Magic Rock

Daily, one randomly chosen rock in the village will spout money every time it is hit by a player's shovel or axe. To find this special rock, the player must search for it by hitting all rocks in the village. When the correct rock is struck, Bells fly out and the rock turns red. The player can keep hitting the rock to get exponentially larger amounts of Bells, even up to 10,000 Bells. After a little while, to indicate that the effect will cease, the bright red coloring of the rock will slowly fade. The sound one hears when one hits it several times in a row is the 1-Up Mushroom sound from Super Mario Bros..

Golden Tools

When one completes certain objectives, one can receive special versions of the four tools in the game.

  • Golden Rod: catch all fish. It makes rare fish, such as the coelacanth appear more often. It also makes catching any fish much easier, as it causes fish bite the bait longer.
  • Golden Net. catch all insects. The golden net makes rare bugs appear more often. The net's opening is also much larger, making it easier to catch insects.
  • Golden Shovel: buy two shovels, and bury one in a glowing patch of dirt. A tree with golden leaves will sprout and, when fully grown, a golden shovel will fall out of it if it is shaken. It will allow the player to sometimes find money bags when digging holes.
  • Golden Axe: Keep the environment perfect for two weeks. Go to the wishing well and Farley, the spirit inside the well will reward you with the golden axe.

K.K.'s Hidden Songs

Certain songs can only be accessed by specifically requesting K.K. to play them. To access these songs, ask K.K. to play K.K. Song (the theme to Mario Paint), Two Days Ago, Forest Life or I Love You. Upper and lower case are significant.

Common Bugs

====DUMMY====

File:Image1.jpeg
A picture of the DUMMY item (the white triangle)

Around Winter, villagers will start to make igloos around town. Sometimes villagers will make bets with the player. If a villager asks the player to pick a bag and they are able to buy the item inside, the villager may give an item to the player titled "DUMMY". It is a white triangle that has the word "dummy" written on it in katakana. It can only be obtained in this manner and it counts as furniture. The "DUMMY" is worth no HRA points, and it is said that if one places it outside ones house or inventory, things may start to vanish in one's town. The item was most likely used in early alpha or beta testing to check if the user was able to correctly interact with objects and the environment, and was mostly removed from the game once the testing was complete.

Note: By using the Action Replay disc, when one of the "Item in Slot 1 is..." cheats is selected, the item will physically appear to be the dummy item, but it has the other item's attributes, such as price, log NUM, and memory space.

====Missing Face====

File:Image2.jpeg
Missing Face Screenshot

A person's character has one of eight pairs of eyes selected when a player starts the game based on the answers they give Rover to certain questions. However, if people leave their village, save their game to a second memory card, and start the first game again, without the second memory card, their character will have no eyes nor mouth textures. This is because their character's eye and mouth texture data has been stored on the second card, so the game, located on the first memory card, does not know what the textures are, resulting in the "missing face" (actually the same as the Gyroid outside of the character's house) This does not affect game play, however, as people can play normally with no face texture. It has been theorized to remind the players to save with the Gyroid and remember their memory cards. This can also occur if the player resets the console without saving through the Gyroid. It has been said that this is actually not a glitch, and that Nintendo wanted the game to be like this.

Multiplayer

There are several types of multiplayer game play in Animal Crossing.

In the first, up to four players can create their own houses in a single village. No two players can play at the same time, but by taking turns they can each affect the village in their own ways, communicate with each other via the town board and mail, and share in the experiences of the village.

In the second, by connecting two memory cards with Animal Crossing save data to a GameCube, a player can use his or her character to visit another player's village. Because no two villages are exactly alike, this allows players to visit different villagers and collect more items. This can also mean that Tom Nook's shop might be at a different expansion.

In the third, two players can play NES games together. All that this requires is two controllers and a compatible NES game (keep in mind that not all of the NES games have the two-player option). Once the controllers are in the players are able to select the NES game they want to play. Once the game is started, players can select the two-player option and start playing multiplayer.

A fourth type of multiplayer play consists of trading items with another player using a system of codes. By specifying the name of another player and the name of their village, a player can "trade" an item, generating a code which the other player can input to retrieve the item. Also, a well known easier way to trade items is to simply travel to your friend's town and drop the item you want to give them. This prevents the loss of the item code which must be memorized or written down.

Tropical Island

In Animal Crossing, each town has its own tropical island. One can access it by plugging in one's Game Boy Advance to Gamecube Link Cable and going to the southeastern part of town where the dock is. Players will meet a kappa known as Kapp'n (take off on captain and a Japanese imp called a kappa) there, waiting for the player inside a tiny little row boat. Speak with him and he will ask the player if he or she would like to take a trip to the island. By saying yes he will row the player off to the island while singing love songs and songs about cucumbers. Arriving at the island one will see a new animal roaming the tiny island and can become friends with him/her. One can even knock down coconuts, decorate one's own little beach house and fish at the shores. By staying there for a long period of time, players will get a tan. With an Action Replay and a copy of the NTSC American version of the game, it is possible to access it without the Game Boy Advance with the cheat that enables one to jump.

Item Trading

Animal Crossing features a popular Offline Item Send & Receive feature. Through the use of codes customised by Player and Town name, players can transfer certain items to each other. If both of the memory cards are present, however, it is much simpler to just drop the item in your friend's town. It is also possible to get special gifts from Nintendo with special Universal codes. (Please note using universal codes may have an effect on the game, such as the rare glitch fish and death fish. If you happen to catch one, don't drop it, sell it to Tom Nook)

Important Figures in the Village

  • Tom Nook: (raccoon) the local shopkeeper. Once you pay off your mortgage, he will rebuild your house, build a basement, and, if the player has got the biggest house in the game, build a statue of the player in front of the train station. If you spend a certain amount of bells at Nook's Cranny, Tom Nook will expand his store, giving him more space for more items.
  • Tommy and Timmy: Tom Nook's nephews who work at his shop when he upgrades his shop to Nookington's department store.
  • Tortimer: (tortoise) the mayor of the town. On special events, it is advised to go see Tortimer by the wishing well. He also created his own gag NES game, "Super Tortimer".
  • Copper: (dog) the police officer who keeps an eye out on the village by telling the player about special guests before they arrive and, when visiting another village, gives the player a map of the village they are visiting. He also teaches aerobics for the sports fairs from July 25 to August 31 from 6 AM to 7 AM. Copper has a grudge on Gracie, as she breaks the rules of BIP, "Busting Illegal Parkers".
  • Booker: (pug dog) the police officer who is in charge of lost items. Booker isn't very bright, and doesn't keep an eye on things as much as Copper.
  • Pelly: (pelican) the friendly daytime (7:00 AM to 7:00 PM) clerk of the post office.
  • Phyllis: (pelican) the grumpy nighttime (7:00 PM to 7:00 AM) clerk of the post office.
  • Pete: the mail delivery pelican. At 9:00 AM and 5:00 PM, the player can talk to him in front of the town bulletin board. Pete has a small crush on Pelly.
  • Blathers: (owl) the museum curator. Often found sleeping during the day.
  • Blanca: can be seen riding on the train. When she asks to sit with the player, he or she ends up telling her that her face is gone. She then asks the player to draw her a new face.
  • Kapp'n: the romantic kappa who operates the boat to the island.
  • Mabel: (hedgehog) the friendly owner of the Able Sisters tailor shop. Helps players design clothes and display their creations.
  • Sabel: (hedgehog) Mabel's older sister, and co-owner of Able Sisters. starts out shy, but eventually opens up to the player.
  • Sow Joan: the boar who comes around every Sunday morning to sell turnips, which can be sold to Tom Nook for more or less than the player paid. (Turnip speculation is one of the most profitable ways to make money in Animal Crossing).
  • K.K. Slider (Totakeke): the singing musician who comes around every Saturday night to play music in front of the train station. The player can have him play for him or her. They can also request any one of his 55 songs. His name is reminiscent of the Animal Crossing music composer, Kazumi Totaka.
  • Gulliver: a seagull who washes up on shore once a week and gives the player an item, usually a model of an item from a foreign country. A reference to Gulliver's Travels by Jonathan Swift.
  • Crazy Redd: a fox, owner of the black market which comes around town occasionally. He usually sells things one can find at Tom Nook's shop at higher prices, but has rare items for sale once in a while. He may be based on the actor, Redd Foxx, who played Sanford and Son's Fred Sanford, an old man who also sold junk.
  • Wendell: a hungry walrus who gives out rare wallpaper if the player gives him a fish.
  • Gracie: a giraffe who is known for fashion. If the player cleans her car well, he or she can receive a rare piece of clothing. Her real name is Gretchen.
  • Saharah: a camel who trades for rare carpets.
  • Katrina: a fortune teller who gives readings for the price of 50 Bells. The readings have 24-hour effects, such as love (animals of the opposite gender will fall in love with the player) or bad luck (the player will trip and fall occasionally while running).
  • Wisp: a ghost who comes out during the night from 12 AM to 4 AM. He gives the player furniture, gets rid of all the weeds in the player's village, or repaints the roof of the player's house if you can complete a task for him.
  • Mr. Resetti: a mole who comes if the player resets Animal Crossing and tells him or her to refrain from resetting. He is also the town "groundhog," who is used during the Groundhog Day festivities. Speculation suggests his name comes from the term reset, Mr. Resetti. According to Don, his brother, his first name is really "Sonny".
  • Don Resetti: Mr. Resetti's brother. He is calmer than his brother and appears after one resets a few times. Like his brother, he wears a hardhat and holds a pick-axe. His name possibly takes after "Don't Reset", similar to his brother.
  • Chip: the beaver who hosts the summer and fall fishing tourneys.
  • Porter: the monkey who runs the train station. A monkey that, oddly, looks exactly like Porter is the driver of the train,
  • Rover: the cat who sits next to you on the train when you create a new character. Rover is good friends with Nook.
  • The villagers: ranging from a wide variety of animal species and personality types. For male animals, there are three, generally described as "jock," "grumpy," and "lazy," and for female animals, there are also three, generally described as "nice," "hyper," and "snobby." The "jocks" usually talk about working out. "Grumps" and "Snobs" usually insult you. The "lazy" ones can be described as sleepy and hungry. "Peppy" animals (also known as "Valley Girls") like gambling games. And the "nice" animals usually compliment you and trade things.

Using the Game Boy Advance

Game Boy Advance connectivity can play a role in Animal Crossing for those who own one. To link the two, one needs a Game Boy Advance-GameCube cable.

The island

When the two systems are linked, Kapp'n can be found at the dock and will row the player to the island, where a villager has taken up residence. The player can give the villager items in return for money and other commodities. Also on the island are coconut trees, and this is the only place they can be found. It is always summer on the island, and only summer fish and insects can be caught there. When the player leaves the island, he or she can choose the option of transferring the island to his or her Game Boy Advance and interact with the islander as a minigame for in-game rewards.

e-Reader compatibility

Animal Crossing is compatible with the e-Reader. One can use e-Reader cards to get new items, including NES games, a new town tune, or a shirt design.

Other Animal Crossing games

Animal Forest

Animal Forest+

This game is an improved version of Animal Forest +, adding many features from the English version, Animal Crossing, and some new features found only in this version. Some of the new features include:

  • New town monuments, fish, insects, and villagers.
  • The ability to hold flowers.
  • Villagers' tasks have been re-designed.
  • Medicine which can cure bee stings, or can be given to ill villagers.
  • New furniture and themes.
  • The ability to use Animal Forest + (Dōbutsu no Mori +) and Animal Forest e+ (Dōbutsu no Mori e+) e-Reader cards at the Wishing Well to control which villagers appear in the town.
  • The ability to shop at night.
  • A way to visit "The Reset Center".

Animal Crossing: Wild World

A Nintendo DS sequel, Animal Crossing: Wild World has many of the same characteristics of its predecessor on the GameCube, with great improvements. Most notable is the game's ability to utilize the Nintendo Wi-Fi Connection for online play. It has many of the features of Animal Forest e+.

Animal Crossing Revolution

An untitled Animal Crossing game is in development for the Nintendo Revolution. It is unknown if this game will be able to connect to Wild World.

Trivia

  • One of the rarest fish in the game, the coelacanth, is also one of the rarest fish on Earth.
  • Three Animal Crossing game trophies are available in Super Smash Bros. Melee: Tom Nook, Totakeke, and Mr. Resetti. The characters were listed as being from a future release, as Super Smash Bros. Melee was released before Animal Crossing in the United States.
  • Elements from Animal Crossing also appear in Daigasso! Band Brothers, WarioWare: Twisted! and Pikmin 2.
  • Because the game file is very small, the entire game is loaded into memory from the very start of the game. One can open the disc cover, take out the Animal Crossing disc and replace it with an alternative disc while playing the game without experiencing any game play issues. If you open the disc cover before the title screen opens, you can listen to the complete title song, though an error screen will be brought up. (This can easily be fixed by closing the disc cover again and you can still hear the full theme song at times)
  • The European release was significantly delayed. Translation issues are one reason for the delays, as Animal Crossing was translated into 7 additional languages. Nintendo later promised Europe that "we are not going to be two years late, as we were with Animal Crossing on GameCube, on any other products."1
  • The Australian release of the game is the only PAL version to have e-Reader support as it is a direct port of the U.S version and was released much earlier than its European counterpart.
  • There is absolutely no connection between these games and the anime and manga series Animal Yokocho, although the title "Animal Crossing" was used for that series in some early English-languages articles.
  • In the Japanese version of the game, "gyroids" are called haniwa, after a kind of archaeological artifact native to Japan.
  • The two lovers from Majora's Mask make a slight appearance. Anju and Kafei's shirt can be obtained in the game.
  • Mario, Link, and other Nintendo Characters are often referenced to throughout the game by animals such as Kapp'n, Gulliver, and Rover.
  • Sixteen characters still retain their original names from the original Japanese version of Doubutsu no Mori. They are: Anchovy, Apollo, Aurora, Chief, Genji, Gonzo, Lucy, Maple, Mint, Olivia, Opal, Paolo, Poncho, Savannah, Jingle, and Yodel
  • Animal Crossing came out the same month Mucha Lucha, Ozzy & Drix and What's New, Scooby-Doo? debuted on Kids' WB!