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* I'd agree with the above comment. This wikipedia page sounds like a transcription of the 40 year old guy at every comic book stores who rails about how modern D&D (read: anything that was released after 1990) ruined the game. Since most of this page is uncited anyway, I don't see how claiming that no citable source says anything good about powergaming is valid. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/98.64.243.35|98.64.243.35]] ([[User talk:98.64.243.35|talk]]) 00:09, 16 July 2010 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
* I'd agree with the above comment. This wikipedia page sounds like a transcription of the 40 year old guy at every comic book stores who rails about how modern D&D (read: anything that was released after 1990) ruined the game. Since most of this page is uncited anyway, I don't see how claiming that no citable source says anything good about powergaming is valid. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/98.64.243.35|98.64.243.35]] ([[User talk:98.64.243.35|talk]]) 00:09, 16 July 2010 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->


*A more balanced perspective could probably be provided by considering the GNS (Gamist - Narrativist - Simulationist) paradigm. Gamists are power gamers. They want to compete, either against other players or against the world, and they want to feel forced to step up their game. The character is secondary to that sense of competition. Now, I think a distinction could be drawn between power-gaming in general and munchkinism in particular, but a Narrativist is going to consider all Gamists munchkins, and some gamists would probably reject the notion that there's such a thing as taking the competition too far. The problem is they have totally different expectations and desires when it comes to playing. I'd also note that gamists have a perjorative term for people who aren't gamists and complain about things like violating 'the spirit of the game' or 'fair play'. That term is 'scrub'. Fundamentally, this is a philosophical difference about why different people play games, and I'm not sure Munchkin deserves a page of its own. It could easily be folded into Powergaming as a footnote.
*A more balanced perspective could probably be provided by considering the GNS (Gamist - Narrativist - Simulationist) paradigm. Gamists are power gamers. They want to compete, either against other players or against the world, and they want to feel forced to step up their game. The character is secondary to that sense of competition. Now, I think a distinction could be drawn between power-gaming in general and munchkinism in particular, but a Narrativist is going to consider all Gamists munchkins, and some gamists would probably reject the notion that there's such a thing as taking the competition too far. The problem is they have totally different expectations and desires when it comes to playing. I'd also note that gamists have a perjorative term for people who aren't gamists and complain about things like violating 'the spirit of the game' or 'fair play'. That term is 'scrub'. Fundamentally, this is a philosophical difference about why different people play games, and I'm not sure Munchkin deserves a page of its own. It could easily be folded into Powergaming as a footnote. --[[Special:Contributions/68.255.109.241|68.255.109.241]] ([[User talk:68.255.109.241|talk]]) 19:30, 21 November 2012 (UTC)

Revision as of 19:30, 21 November 2012


Untitled

I removed the following line:

Munchkin behaviour is very common in South Korea, as the toolkits for modifying attributes in games are easily available in gaming sites. These toolkits are normally forbidden in non-Korean Online games.

Something like this needs a solid reference to back it up. 71.138.49.217 21:34, 29 October 2005 (UTC)[reply]

The part about "a file circulating the internet" is kind of lame. I've never heard of it before. A link to an example would be good. Also should maybe be cleaned up a bit. Too many parenthesis.

I remember that Munchkin file from Usenet, and found it by way of Google groups:

http://groups.google.com/group/rec.games.frp.dnd/browse_thread/thread/fdd6e8ff09a23b1a/49e166f8ef35091f?lnk=st&q=munchkin+file&rnum=2#49e166f8ef35091f

Man, that really brings back some memories....gah, I'm getting old Vaginsh 04:17, 12 June 2006 (UTC)[reply]

I'm going to restore older version of The Munchkin File section. While the current version is undoubtable true, it's about Munchkin player while the rest is about character. Which make it out of place. And isn't The Munchkin File was suppose to be humourous? Current version seem to be more of insult.L-Zwei 10:28, 17 August 2006 (UTC)[reply]


This article takes a very condescending and negative view of power gaming. A more balanced perspective is needed. —Preceding unsigned comment added by 97.77.51.221 (talk) 02:24, 6 March 2009 (UTC)[reply]

  • I'd agree with the above comment. This wikipedia page sounds like a transcription of the 40 year old guy at every comic book stores who rails about how modern D&D (read: anything that was released after 1990) ruined the game. Since most of this page is uncited anyway, I don't see how claiming that no citable source says anything good about powergaming is valid. —Preceding unsigned comment added by 98.64.243.35 (talk) 00:09, 16 July 2010 (UTC)[reply]
  • A more balanced perspective could probably be provided by considering the GNS (Gamist - Narrativist - Simulationist) paradigm. Gamists are power gamers. They want to compete, either against other players or against the world, and they want to feel forced to step up their game. The character is secondary to that sense of competition. Now, I think a distinction could be drawn between power-gaming in general and munchkinism in particular, but a Narrativist is going to consider all Gamists munchkins, and some gamists would probably reject the notion that there's such a thing as taking the competition too far. The problem is they have totally different expectations and desires when it comes to playing. I'd also note that gamists have a perjorative term for people who aren't gamists and complain about things like violating 'the spirit of the game' or 'fair play'. That term is 'scrub'. Fundamentally, this is a philosophical difference about why different people play games, and I'm not sure Munchkin deserves a page of its own. It could easily be folded into Powergaming as a footnote. --68.255.109.241 (talk) 19:30, 21 November 2012 (UTC)[reply]