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===Reception===
===Reception===
{{Expand section|date=March 2014}}
{{Video game reviews
{{Video game reviews
| GR = 85.96%<ref name="GR">{{cite web|url=http://www.gamerankings.com/ps3/643146-final-fantasy-x-x-2-hd-remaster/index.html|title=Final Fantasy X / X-2 HD Remaster for Playstation 3|publisher=[[GameRankings]]|accessdate=March 22, 2014}}</ref>
| MC = (PS3) 86/100<ref name= "metaPS3"/><br>(Vita) -<ref name= "metaVITA"/>
| MC = 85/100<ref name="MC">{{cite web | url = http://www.metacritic.com/game/playstation-3/final-fantasy-x-x-2-hd-remaster|title=Final Fantasy X / X-2 HD Remaster for Playstation 3 Reviews|publisher=[[Metacritic]]|accessdate=March 22, 2014}}</ref>
| GR = (PS3) 85.37%<ref name= "gamerPS3"/><br>(Vita) -<ref name= "gamerVITA"/>
| CVG =
| GI = 9/10 (PS3)<ref name="GIreview"/>
| Destruct = 8/10<ref name="Destructoid">{{cite web | url = http://www.destructoid.com/review-final-fantasy-x-x-2-hd-remaster-271689.phtml | title = Review: Final Fantasy X/X-2 HD Remaster | date = March 10, 2014 | accessdate = March 22, 2014 | first= Dale | last = North | publisher = [[Destructoid]] }}</ref>
| IGN = 9.3/10<ref name="IGNreview"/>
| Edge =
| EuroG =
| GI = 9/10<ref name="gameinformer review">{{cite web| url = http://www.gameinformer.com/games/final_fantasy_xx-2_hd_remaster/b/ps3/archive/2014/03/18/final-fantasy-x-x_2d00_2-hd-remaster-review.aspx | title = Final Fantasy X/X-2 HD Remaster | first = Kimberley | last = Wallace | date = March 18, 2014 | accessdate = March 22, 2014 | work = [[Game Informer]] }}</ref>
| GSpot =
| IGN = 9.3/10<ref name="ign review">{{cite web | url=http://www.ign.com/articles/2014/03/10/final-fantasy-x-x-2-hd-remaster-review | title = Final Fantasy X / X-2 HD Remaster Review | work=IGN | date=March 10, 2014 | accessdate=March 22, 2014 | author=Sullivan, Meghan}}</ref>
| Joystiq =
| OPMUK =
| Poly =
| rev1 =
}}
}}
During its first weeks on sale in Japan, the PS3 version of the game sold 185,918 copies, while the Vita version sold 149,132.<ref name= "SilSales1"/> The individual versions on the Vita sold rather less: during their first two weeks, ''X'' and ''X-2'' sold 31,775 and 16,355 respectively.<ref name= "SilSales2"/>
During its first weeks on sale in Japan, the PS3 version of the game sold 185,918 copies, while the Vita version sold 149,132.<ref name= "SilSales1"/> The individual versions on the Vita sold rather less: during their first two weeks, ''X'' and ''X-2'' sold 31,775 and 16,355 respectively.<ref name= "SilSales2"/>

Revision as of 15:41, 22 March 2014

Final Fantasy X/X-2 HD Remaster
North American box art
Developer(s)Square Enix
Virtuos[4]
Publisher(s)Square Enix
Director(s)Yoshinori Kitase[5]
Producer(s)Yoshinori Kitase
Hideki Imaizumi
Artist(s)Yusuke Naora[5]
Tetsuya Nomura
Shintaro Takai (X-2)
Writer(s)Kazushige Nojima
Daisuke Watanabe (original)
Composer(s)Junya Nakano[6]
Masashi Hamauzu[6]
Nobuo Uematsu (original)[6]
SeriesFinal Fantasy
Platform(s)PlayStation 3
PlayStation Vita
Release
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy X/X-2 HD Remaster (ファイナルファンタジーX/X-2 HD リマスター, Fainaru Fantajī Ten/Ten Tsū HD Rimasutā), stylized as Final Fantasy X | X-2 HD Remaster, is a high-definition re-release of Final Fantasy X and Final Fantasy X-2, role-playing video games developed by Square in 2001 and 2003 respectively. The project was initiated by character designer Tetsuya Nomura with fellow staff members wishing to re-introduce the games and its lead characters Tidus and Yuna to a new generation of gamers. The remaster was handled by Virtuos and Square Enix, and published by Square Enix in December 2013 in Japan and March 2014 in North America and Europe.

The collection features both graphical updates and remix of original theme songs. The versions included are international making it the first time american players have access to the additional content from these versions. The game received positive sales following its release.

Games

The HD collection includes two role-playing games. The first is Final Fantasy X, which follows the journey of the teenager Tidus to the world of Spira after an encounter with a creature known as Sin linked with his late father and his work as a guardian bodyguarding the summoner Yuna.[7][8] Gameplay relies on the active time battle which allows characters to swap in the middle of combat and leveling up known as sphere grid which allows the player to pick what skill the character should improve.[9] The second game is the direct sequel Final Fantasy X-2 which features Yuna as a treasure hunter two years after the events of Final Fantasy X in search of Tidus' current location following his disappearance.[10] Final Fantasy X-2 reintroduces the series' classic character class system in the form of the Dresssphere system: garments (jobs) are acquired throughout the game and can be changed mid-battle.[11] X-2 also features multiple minigames such as Spherebreak and blitzball, which also featured prominently in the previous game.[12]

While the majority of the gameplay for X and X-2 remains unchanged, the games have undergone an extensive graphical update and elements of the soundtrack for X have been remixed. They also contain content from the International versions: X includes the expert Sphere Grid and optional Dark Aeon bosses, while X-2 comes with extra dresspheres and new minigames. Also included are the Eternal Calm movie which bridges the gap between X and X-2, and the Creature Creator system, whereby players can capture enemy monsters and certain NPCs to train them to fight alongside them in battle: these captured allies can also be fought and strengthened in a coliseum.[13][14][15] Players can perform cross-platform saves between the PS3 and Vita versions if the player has both.[16] Both games also have full trophy support.[13]

Last Mission

Last Mission is an extra dungeon included in the International release of X-2. The game plays in the style of a 3D roguelike game, featuring a grid-based dungeon layout across which the characters move and take on enemies. Layouts are generated randomly, and each enemy is allowed as many turns as the player has taken. The player characters, as in the main game, can equip jobs in the form of dresspheres. Dialogue between characters during story segments changes depending on which ending the players achieved in X-2.[17]

Development

The concept for the Remaster originated when many members of the staff and cast were reunited during the making of Final Fantasy Type-0. Tetsuya Nomura, the character designer for X, negotiated with many people needed for the remake and got an overall positive response. The actual development process was delayed because much of the team were still tied up with the making of Final Fantasy XIII.[18] Kitase's personal motivation was that his son was only old enough to know the characters of Tidus and Yuna from Dissidia Final Fantasy and its prequel, and wanted more people in the younger generation to experience X and X-2. Another reason was that many of the younger generation had not had the opportunity to play the games, since they were not available on PlayStation Network unlike PlayStation titles like Final Fantasy VII and IX, and also that few modern PlayStation 3 consoles were able to play the games.[19][20] The development of the Remaster was partly outsourced to Chinese company Virtuos.[4] Much of the original team returned to help with the development process. In creating the Remaster, the team encountered problems in porting the game to PS3 and Vita, as the game was developed especially for the PS2.[21]

The team ended up rebuilding the main characters' models for both cutscenes and gameplay from the ground-up. Many of the game's original assets were difficult to reconstruct and upgrade, with Kitase commenting that it would have been simply to rebuild them completely. Many of the environments needed less work, with the team simply redrawing, touching them up and adding graphic detail. The cutscenes needed to be adjusted from 4:3 to 16:9 screen ratio, which led to the separate problem that many character models were waiting out of shot for their "cue", and that this needed dealing with. The gameplay also needed to be heavily altered to bring it up to the high-definition standards of the game's perspective platforms, while also keeping the gameplay faithful to the original game.[22] Sixty tracks of game music from X were also remastered, and the decision was made to include the content from the International versions of the games.[23][24] This content was also included in the game's western releases.[3] The music for X-2 was not remixed.[14] The Remaster was first announced at Tokyo Game Show 2011, where it was assumed that the game would release to commemorate Final Fantasy X's tenth anniversary.[25] A dual release was decided against for the Vita versions due to limited storage capacity in Vita cartridges.[18]

In addition to the work being done on the games, Kazushige Nojima wrote an extra audio drama as an appendix taking place two years after X-2. Nojima and Nomura felt it was a good opportunity to include it and expand upon the universe of X. They opted for the audio format as the team didn't want to create a solid visual impression, instead leaving up to play interpretation.[21][26] The drama was created to play during the credits.[27] The audio drama sparked speculation of a second sequel to X.[28] In a February 2014 interview, Shinji Hashimoto said that the audio drama was simply meant to expand on the universe and did not mean a sequel was in development.[26] Prior to this, Nojima stated that if there was enough demand, there could be developments, and that he was wanting to write the story for a second sequel.[29]

Release

Final Fantasy X/X-2 HD Remaster was released as a dualpack for the PS3 and separate releases for the Vita. Alongside the standard releases in Japan, there was a twin pack release for the Vita version. The Vita version were also released as a Resolution Box, which also included a Vita. New Play Arts Kai figurines of Tidus and Yuna were also produced, and the original soundtracks were re-released.[30] Two new Ultimania guides were also released for each game.[31][32] Nojima also wrote a book titled Final Fantasy X-2.5 ~Eien no Daishou~, which bridges the narrative gap between Last Mission and Final Fantasy X ~Will~.[33] A Collector's Edition was released in North America for the PS3 exclusively through Square Enix's online store, featuring the game disc, an artwork book, a Blu-ray disc for the remastered soundtrack and five lithographs featuring artwork for both games.[34] A special launch event is being held at Gallery Nucleus, which includes as signing event with Kitase and Yusuke Naora, and an artwork auction with all profits going to relief of victims of Typhoon Haiyan.[35] It is to be on displayed until March 27, 2014.[36]

Reception

During its first weeks on sale in Japan, the PS3 version of the game sold 185,918 copies, while the Vita version sold 149,132.[42] The individual versions on the Vita sold rather less: during their first two weeks, X and X-2 sold 31,775 and 16,355 respectively.[43]

The Remaster has so far received positive reviews in the west. IGN's Meghan Sullivan was very positive, saying that the gameplay held up well, and that the audio and visual upgrade was impressive. She did not find Last Mission as entertaining as the main games. Her impressions on the story for the original games had not changed, but she was unimpressed by the Eternal Calm video and disliked the audio drama.[44] Game Informer's Kimberley Wallace was also highly positive, praising the graphical upgrade and gameplay additions for both games. She was less enthusiastic about Last Mission, but overall was pleased with the game.[45] Reviewing the PS3 version, Destructoid's Dale North was highly positive, praising many aspects of the upgrades, though saying that some aspects, such as the turn-based gameplay and the fixed camera, had not aged as well. He was also slightly critical of occasional polygon imbalance in NPCs and character models, and of X-2's more uneven upgrade.[46]

References

  1. ^ Spencer (2013-11-18). "Final Fantasy X/X-2 HD Remaster Comes To North America In March". Siliconera. Retrieved 2013-11-18.
  2. ^ Sam (2013-11-19). "Namco Bandai Games Australia Confirm Release Date of Final Fantasy X/X-2 HD Remaster in Australia, New Zealand and Other PAL Territories". Otaku Study. Retrieved 2013-11-19.
  3. ^ a b Kubba, Sinan (2013-11-18). "Final Fantasy X/X-2 HD Remaster pushed back to March 2014". Joystiq. Retrieved 2013-11-18.
  4. ^ a b Yip, Spencer (2014-01-06). "Final Fantasy X/X-2 HD Remaster Was Made By Virtuos". Siliconera. Retrieved 2014-02-17.
  5. ^ a b Mikuriya, Grant (2014-03-16). "Interview with Final Fantasy Director Yoshinori Kitase and Art Director Yusuke Naora". Archived from the original on 2014-03-21. Retrieved 2014-03-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b c Greening, Chris. "Original Composers Return to Remix Final Fantasy HD". Square Enix Music. Archived from the original on 2014-03-10. Retrieved 2014-03-10. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Al Bhed Salvage Ship. Tidus' narration: So I told her everything there was to tell about Zanarkand... About life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
  8. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca. Tidus: Auron? Will I ever go home? Back to Zanarkand? / Auron: That's up to Jecht. ... I'm going to offer my services to Yuna. Come.
  9. ^ Tsai, Andy; Bomke, Christine. "Guides: Final Fantasy X – Sphere Grid". IGN. News Corporation. Retrieved November 25, 2008.{{cite web}}: CS1 maint: multiple names: authors list (link)
  10. ^ Square Co (March 13, 2003). Final Fantasy X-2 (PlayStation 2). Square Enix. Yuna's restropective: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well... This! We fly all over Spira. I'm really enjoying myself.
  11. ^ Square Enix Co., ed. (2003). Final Fantasy X-2 North American instruction manual. Square Enix Co. p. 13.
  12. ^ Dunham, Jeremy (2003-11-23). "Final Fantasy X-2 Developer Interview". IGN. Retrieved 2006-07-16.
  13. ^ a b Jackson, Leah B. (2014-01-17). "Final Fantasy X/X-2 HD Remaster: Back to Zanarkand on PS3 and Vita". IGN. Retrieved 2014-03-03.
  14. ^ a b Spencer (2013-08-11). "Final Fantasy X/X-2 HD Remaster Goes On Overdrive With New Screenshots". Siliconera. Retrieved 2014-03-04.
  15. ^ Eisenbeis, Richard (2014-01-28). "Five Reasons to Be Excited for Final Fantasy X/X-2 HD Remaster". Kotaku. Retrieved 2014-03-04.
  16. ^ Kubba, Sinan (2014-02-20). "Final Fantasy X/X-2 HD Remasters trailer focuses on new features". Joystiq. Retrieved 2014-03-03.
  17. ^ Parish, Jeremy (2014-02-28). "Last Mission: Another Small Way That Final Fantasy X-2 Was a Bit Ahead of Its Time". USGamer. Retrieved 2014-03-04.
  18. ^ a b Romano, Sal (2013-03-26). "Final Fantasy X/X-2 HD Remaster is 70 percent complete". Gematsu. Retrieved 2014-03-03.
  19. ^ Yin-Poole, Wesley (2014-02-17). "The director of Final Fantasy 7 on the remake everyone wants". Eurogamer. Retrieved 2014-03-03.
  20. ^ Square Enix Presents (2013-06-22). "Square Enix Presents E3 2013 - Day2 [#06] -FFX/X-2 HD & LIGHTNING RETURNS: FFXIII Interview". YouTube. Retrieved 2014-03-04.
  21. ^ a b Yip, Spencer (2013-11-08). "Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase". Siliconera. Retrieved 2014-02-17.
  22. ^ Gifford, Kevin (2013-03-27). "A few questions and answers for the Final Fantasy X and X-2 HD remasters". Polygon. Retrieved 2014-03-03.
  23. ^ Williams, Lee (2013-08-23). "Remastered Music in Final Fantasy X HD". PlayStation Blog. Retrieved 2014-03-03.
  24. ^ "「FINAL FANTASY X/X-2」のPS3/PS Vita向けHDリマスター版5製品は12月26日に発売。収録特典やスクエニe-STOREでの「FFVIII for PC」関連企画にも注目". 4Gamer. 2013-10-10. Retrieved 2014-03-03.
  25. ^ Moriarty, Colin (2011-09-13). "Final Fantasy X HD Remake Coming to Vita and PS3". IGN. Retrieved 2011-09-13.
  26. ^ a b Dunning, Jason (2014-02-13). "Square Enix: "No Plans" for Final Fantasy XII HD; Audio Drama Doesn't Mean Final Fantasy X-3 Development is Planned". PlayStation LifeStyle. Retrieved 2014-03-04.
  27. ^ Romano, Sal (2013-07-03). "Final Fantasy X/X-2 HD Remaster has new 30-minute episode". Gematsu. Retrieved 2014-03-03.
  28. ^ Eisenbeis, Richard (2014-01-21). "The New Epilogue to Final Fantasy X Makes Me Hopeful For a New Game". Kotaku. Retrieved 2014-03-04.
  29. ^ Final Fantasy X HD Remaster Ultimania (in Japanese). Tokyo: Studio Bentstuff. 2013-12-26. p. 661. ISBN 978-4-75754-159-7.
  30. ^ Romano, Sal (2013-10-09). "Final Fantasy X/X-2 HD Remaster Japanese release date set". Gematsu. Retrieved 2014-03-04.
  31. ^ Final Fantasy X HD Remaster Ultimania (in Japanese). Tokyo: Studio Bentstuff. 2013-12-26. ISBN 978-4-75754-159-7.
  32. ^ Final Fantasy X-2 HD Remaster Ultimania (in Japanese). Tokyo: Studio Bentstuff. 2014-01-30. ISBN 978-4-75754-160-3.
  33. ^ Kazushige Nojima (2013-12-26). Final Fantasy X-2.5 ~Eien no Daishou~ (in Japanese). Square Enix. ISBN 978-4757541573.
  34. ^ Minamida, Sakura (2013-12-16). "Final Fantasy X/X-2 HD Collector's Edition Detailed, Vita Release Date". PlayStation Blog. Retrieved 2014-03-04.
  35. ^ Hansen, Steven (2014-01-28). "Final Fantasy X/X2 HD Game Launch Exhibition / Signing". Destructoid. Retrieved 2014-03-04.
  36. ^ "Inside The Final Fantasy X/X-2 HD Remaster Art Exhibit". March 15, 2014. Retrieved March 16, 2014.
  37. ^ "Final Fantasy X / X-2 HD Remaster for Playstation 3". GameRankings. Retrieved March 22, 2014.
  38. ^ "Final Fantasy X / X-2 HD Remaster for Playstation 3 Reviews". Metacritic. Retrieved March 22, 2014.
  39. ^ North, Dale (March 10, 2014). "Review: Final Fantasy X/X-2 HD Remaster". Destructoid. Retrieved March 22, 2014.
  40. ^ Wallace, Kimberley (March 18, 2014). "Final Fantasy X/X-2 HD Remaster". Game Informer. Retrieved March 22, 2014.
  41. ^ Sullivan, Meghan (March 10, 2014). "Final Fantasy X / X-2 HD Remaster Review". IGN. Retrieved March 22, 2014.
  42. ^ Ishaan (2014-01-08). "This Week In Sales: A Link Between Worlds". Siliconera. Retrieved 2014-03-03.
  43. ^ Ishaan (2014-01-13). "A Closer Look At Final Fantasy X/X-2 HD Remaster's Sales". Siliconera. Retrieved 2014-03-03.
  44. ^ Sullivan, Meghan (2014-03-10). "Final Fantasy X / X-2 HD Remaster Review". IGN. Retrieved 2014-03-10.
  45. ^ Wallace, Kimberley (2014-03-10). "Final Fantasy X/X-2 HD Remaster review". Game Informer. Retrieved 2014-03-10.
  46. ^ North, Dale (2014-03-10). "Review: Final Fantasy X/X-2 HD Remaster". Destructoid. Retrieved 2014-03-10.

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