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Revision as of 20:11, 9 December 2014

Ron Gilbert
Ron Gilbert, July 2013
Born (1964-01-01) January 1, 1964 (age 60)
Occupation(s)Video game designer, programmer, and producer

Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. His games are generally focused on interactive story-telling.

After leaving LucasArts, Gilbert cofounded of Humongous Entertainment and its sister company Cavedog Entertainment. After leaving Humongous Entertainment, he cofounded Hulabee Entertainment with Shelley Day. He was creative director at Vancouver-based Hothead Games development studio. In 2013, he announced that he would move on from Double Fine Productions.

Biography

Early career

Ron Gilbert was born in La Grande, Oregon, as the son of David E. Gilbert, a physics professor and former president of Eastern Oregon University (then Eastern Oregon State College). He became interested in games when he was thirteen years old thanks to a Texas Instruments TI-59 programmable calculator his father used to bring home. That calculator included a simple game in which the player had to guess the location of a battleship by entering the coordinates and the calculator would answer if the player was high or low. But it wasn't the game itself that captured Ron's attention so much as how this simple calculator was capable of making decisions and reacting to his choices. Another thing that made him approach the gaming world was a film, Star Wars (1977). His fascination with programming technology, which allowed gamers to interact with characters and situations, mixed with his love for telling stories, like that of "Star Wars", were his main inspirations to start making games.

The impact of Star Wars and his love for telling stories was so big that Ron Gilbert, at the age of fourteen, and his good friend Tom McFarlane made a couple of films on a Super-8 camera. The first film they shot in 1978 was Stars Blasters; it was directed by Ron Gilbert and acted by friends Tom McFarlane and Frank Lang. In 1979 they filmed another movie, Tomorrow Never Came, acted by Ron Gilbert, Tom McFarlane; it was also directed by Ron Gilbert.

In 1979 his parents purchased a NorthStar Horizon home computer. At the age of fifteen, he took his first steps in game programming. He used to study and analyze games for hours; capturing in his mind every frame of the layout of games like Donkey Kong, Pacman, Asteroids, Space Invaders or Robotron: 2084; taking notes of every detail and then trying to replicate them on his computer. Once the games were replicated he would start doing experiments with them, adding changes. He also used to look at Atari 2600 games' advertisements in magazines, then imagined what the game was like to play and tried to make them on his computer. Once the games were finished he used to bring his friends home to test the games and tell him what did they like or did not like.[1]

LucasArts

Gilbert began his professional career in 1983 while he was still a college student by writing a program named Graphics Basic with Tom McFarlane. They sold the program to a San Francisco Bay Area company named HESware, which later offered Gilbert a job. He spent about half a year at HESware, programming action games for the Commodore 64 (C64). None of them were ever released; the company went out of business. Shortly thereafter, Gilbert joined Lucasfilm Games, which later became LucasArts. There he earned his living by doing C64 ports of Lucasfilm Atari 800 games. In 1985 he got the opportunity to co-develop his own game for LucasArts together with graphics artist Gary Winnick. Maniac Mansion was about a dark Victorian mansion populated by a mad scientist, his family and strange aliens.

Gilbert created a scripting language that was named after the project it had been written for, the Script Creation Utility for Maniac Mansion, better known as SCUMM. The technology was used in all subsequent LucasArts adventure games, with the exception of Grim Fandango and Escape From Monkey Island. Despite being an internal production tool, the SCUMM acronym became well known to gamers since a location in The Secret of Monkey Island, the SCUMM Bar, was named after it.

Gilbert created many successful adventure games at LucasArts, including the classic The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. In 1992, he left the company to start Humongous Entertainment with LucasArts producer Shelley Day. While at Humongous Entertainment, Gilbert was responsible for games such as Putt-Putt, Fatty Bear, Freddi Fish, Pajama Sam and the Backyard Sports series. Many of these games continued to use an offshoot of the SCUMM engine.

Post LucasArts

In 1995, Gilbert founded Cavedog Entertainment, Humongous' sister company for non-kids games. In 1996, GameSpot named him as the 15th on their list of the most influential people in computer gaming of all time.[2] In 1997, Computer Gaming World similarly ranked him as number 15 on the list of the most influential people of all time in computer gaming for inventing the SCUMM engine.[3] While at Cavedog, Gilbert was the producer of Total Annihilation and worked on a game titled Good & Evil. Widely regarded as his pet project, Good & Evil was said to incorporate many different themes and gameplay styles. The game was previewed by several publications, but the project was cancelled when Cavedog closed down in 1999. In an interview with GameSpot conducted a while after Cavedog's shut-down, Gilbert said the Good & Evil project had suffered due to him trying to design a game and run a company at the same time.[4]

As of 2005, Ron Gilbert was independently designing an unspecified new adventure/R.P.G., which he was pitching to publishers. He also started a blog "Grumpy Gamer", offering game industry commentary, occasionally in the form of animated cartoons that he created with Voodoo Vince designer Clayton Kauzlaric.

Ron Gilbert at PAX 2009

In 2007, Gilbert created "Threepwood", an exclusively Monkey Island-themed guild on the World of Warcraft server Quel'Dorei,[5] and Gilbert began to collaborate with Hothead Games on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, a game based on the webcomic Penny Arcade.[6] He was chosen to be the Keynote Speaker for Penny Arcade Expo for 2009.

In January 2008, he joined Hothead Games as creative director, with whom he was developing DeathSpank, an adventure/R.P.G.[7] Although still working at Hothead Games, Gilbert contributed to the design for Telltale Games' Tales of Monkey Island, taking part in the brainstorming process early in the development of the game.[8] The episodic fifth entry in the Monkey Island series marked the first time Gilbert worked on a Monkey Island game since 1991's LeChuck's Revenge. On April 6, 2010, on his blog he announced that he left Hothead Games. He will continue to promote DeathSpank with Electronic Arts.[9]

In September 2010, it was revealed that Gilbert had been hired by fellow former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions. In February 2012, Tim Schafer confirmed he will be working with Ron Gilbert on a new adventure game. In May 2012, the game was revealed as The Cave, it will be developed by Double Fine Productions and published as a downloadable title by Sega in 2013.[10]

After the buying of LucasArts by The Walt Disney Company in 2012, the rights to the Monkey Island series became the company's property. Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favor of Pirates of the Caribbean,[11] however, in December 2012, he was also quoted as wishing to contact Disney, hoping to "make the game he wants to make".[12]

In March 2013, Gilbert left Double Fine Productions revealing that his joining the studio was purely for the creation of The Cave: "I was telling him [Tim Schafer] about The Cave and he really liked it, so he said 'come to Double Fine and make it. It was really all about making that game." Most recently he worked on the iOS and Android game Scurvy Scallywags with DeathSpank co-creator Clayton Kauzlaric.[13]

On November 18, 2014, it was revealed that he had reunited with Gary Winnick, with whom he created his early critically acclaimed point'n'click games at LucasArts, and that they were working together on a new point'n'click game called Thimbleweed Park. The game is being financed through a Kickstarter campaign ongoing until December 18, 2014, and is set for release in 2016.[14]

Games

Name Year Credited With Publisher
Koronis Rift Template:Vgy programmer LucasFilm Games
Maniac Mansion Template:Vgy writer, director, art and programmer LucasFilm Games
Habitat Template:Vgy LucasFilm Games
Zak McKracken and the Alien Mindbenders Template:Vgy writer LucasFilm Games
PHM Pegasus Template:Vgy LucasFilm Games
Pipe Dream Template:Vgy writer LucasFilm Games
Indiana Jones and the Last Crusade: The Graphic Adventure Template:Vgy writer LucasFilm Games
The Secret of Monkey Island Template:Vgy writer and director LucasFilm Games
Monkey Island 2: LeChuck's Revenge Template:Vgy writer and programmer LucasArts
Putt-Putt Joins the Parade Template:Vgy Humongous Entertainment
Fatty Bear's Birthday Surprise Template:Vgy Humongous Entertainment
Putt-Putt's Fun Pack Template:Vgy Humongous Entertainment
Maniac Mansion: Day of the Tentacle Template:Vgy characters and co-designer LucasArts
Putt-Putt Goes to the Moon Template:Vgy Humongous Entertainment
Fatty Bear's Fun Pack Template:Vgy Humongous Entertainment
Putt Putt & Fatty Bear's Activity Pack Template:Vgy Humongous Entertainment
Freddi Fish and the Case of the Missing Kelp Seeds Template:Vgy Humongous Entertainment
Let's Explore the Airport Template:Vgy Humongous Entertainment
Let's Explore the Farm Template:Vgy Humongous Entertainment
Let's Explore the Jungle Template:Vgy Humongous Entertainment
Putt-Putt Saves the Zoo Template:Vgy Humongous Entertainment
Freddi Fish 2: The Case of the Haunted Schoolhouse Template:Vgy Humongous Entertainment
Pajama Sam In: No Need to Hide When It's Dark Outside Template:Vgy Humongous Entertainment
Putt-Putt and Pep's Dog on a Stick Template:Vgy Humongous Entertainment
Putt-Putt and Pep's Balloon-o-Rama Template:Vgy Humongous Entertainment
Freddi Fish and Luther's Maze Madness Template:Vgy Humongous Entertainment
Freddi Fish and Luther's Water Worries Template:Vgy Humongous Entertainment
Big Thinkers 1st Grade Template:Vgy Humongous Entertainment
Big Thinkers Kindergarten Template:Vgy Humongous Entertainment
Backyard Baseball Template:Vgy Humongous Entertainment
Total Annihilation Template:Vgy producer Cavedog Entertainment
Spy Fox in "Dry Cereal" Template:Vgy Humongous Entertainment
Putt Putt Travels Through Time Template:Vgy Humongous Entertainment
Pajama Sam's Sock Works Template:Vgy Humongous Entertainment
Putt-Putt Enters the Race Template:Vgy Humongous Entertainment
Freddi Fish 3: The Case of the Stolen Conch Shell Template:Vgy Humongous Entertainment
Total Annihilation: The Core Contingency Template:Vgy producer Cavedog Entertainment
Total Annihilation: Battle Tactics Template:Vgy producer Cavedog Entertainment
Blue's Birthday Adventure Template:Vgy Humongous Entertainment
Pajama Sam 2: Thunder and Lightning Aren't so Frightening Template:Vgy Humongous Entertainment
Pajama Sam's Lost & Found Template:Vgy Humongous Entertainment
Spy Fox in Cheese Chase Template:Vgy Humongous Entertainment
Backyard Soccer Template:Vgy Humongous Entertainment
Blue's 123 Time Activities Template:Vgy Humongous Entertainment
Blue's ABC Time Activities Template:Vgy Humongous Entertainment
Total Annihilation: Kingdoms Template:Vgy producer Cavedog Entertainment
Spy Fox in Hold the Mustard Template:Vgy Humongous Entertainment
Blue's Treasure Hunt Template:Vgy Humongous Entertainment
Spy Fox 2: "Some Assembly Required" Template:Vgy Humongous Entertainment
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch Template:Vgy Humongous Entertainment
Pajama Sam 3: You Are What You Eat from Your Head to Your Feet Template:Vgy Humongous Entertainment
Backyard Football Template:Vgy Humongous Entertainment
Total Annihilation: Kingdoms – The Iron Plague Template:Vgy producer Cavedog Entertainment
Blue's Art Time Activities Template:Vgy Humongous Entertainment
Freddi Fish's One-Stop Fun Shop Template:Vgy Humongous Entertainment
Pajama Sam's One-Stop Fun Shop Template:Vgy Humongous Entertainment
Putt-Putt's One-Stop Fun Shop Template:Vgy Humongous Entertainment
Backyard Soccer MLS Edition Template:Vgy Humongous Entertainment
Backyard Baseball 2001 Template:Vgy Humongous Entertainment
Freddi Fish 5: The Case of the Creature of Coral Cove Template:Vgy Humongous Entertainment
Spy Fox 3: "Operation Ozone" Template:Vgy Humongous Entertainment
Backyard NBA Basketball Template:Vgy Humongous Entertainment
Backyard Football 2002 Template:Vgy Humongous Entertainment
Pajama Sam's Games To Play On Any Days Template:Vgy Humongous Entertainment
Backyard Baseball 2002 Template:Vgy Humongous Entertainment
Moop and Dreadly in the Treasure on Bing Bong Island Template:Vgy Hulabee Entertainment
Ollo in the Sunny Valley Fair Template:Vgy Hulabee Entertainment
Sonny's Race for the Chocolatey Taste Template:Vgy Hulabee Entertainment
Piglet's Big Game Template:Vgy Hulabee Entertainment
Flying Leo Template:Vgy Beep Games
Zodiac Template:Vgy Beep Games
Four Houses Template:Vgy Beep Games
Word Spiral Template:Vgy Beep Games
Realms of Gold Template:Vgy Beep Games
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One Template:Vgy story and design consultant Hothead Games
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two Template:Vgy story and design consultant Hothead Games
Tales of Monkey Island Template:Vgy-10 "Visiting Professor of Monkeyology" Telltale Games
Word Spiral HD Template:Vgy Beep Games
DeathSpank Template:Vgy design Hothead Games
DeathSpank: Thongs of Virtue Template:Vgy design Hothead Games
The Big Big Castle! Template:Vgy design Beep Games
The Cave Template:Vgy director Double Fine Productions
Scurvy Scallywags in The Voyage to Discover The Ultimate Sea Shanty: A Musical Match-3 Pirate RPG Template:Vgy Beep Games
Thimbleweed Park Template:Vgy writer, designer, programmer

References

  1. ^ "Ron Gilbert's biography". Youbioit. Retrieved 2010-02-20.
  2. ^ "Internet Archive Wayback Machine". Web.archive.org. 2008-07-04. Retrieved 2012-05-24. {{cite web}}: Cite uses generic title (help)
  3. ^ CGW 159: The Most Influential People in Computer Gaming
  4. ^ DeMaria, Rusel. "An Interview with Ron Gilbert". Gamespot.
  5. ^ Burman, Rob (2007-01-29). "Pirates Invade World of Warcraft". IGN UK. Retrieved 2008-01-10.
  6. ^ Boyer, Brandon (2007-05-09). "Adventure Vet Ron Gilbert Working On Penny Arcade Title". Gamasutra.
  7. ^ Ahrens, Nick (2008-01-09). "Ron Gilbert Becomes A Hothead". Game Informer. Retrieved 2008-01-10.
  8. ^ "Tales of Monkey Island FAQ". Retrieved 2009-01-08.
  9. ^ "Grumpy Gamer Just so you know". Grumpygamer.com. 2010-04-06. Retrieved 2012-05-24.
  10. ^ Matulef, Jeffrey. "The Cave Preview: Double Fine's New Game for Sega • Previews •". Eurogamer.net. Retrieved 2012-05-24.
  11. ^ Yin-Poole, Wesley. "Ron Gilbert wishes he owned Monkey Island and Maniac Mansion". Eurogamer.
  12. ^ Phillips, Tom. "Monkey Island creator will talk to rights owner Disney about new game plans". Eurogamer.
  13. ^ Matulef, Jeffrey. "Ron Gilbert on why he left Double Fine". Eurogamer.net. Retrieved 2013-03-12.
  14. ^ https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv

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