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|style="text-align:center;"|{{efn|group=note|name=PlayStation family|Sony stopped divulging individual platform sales in their fiscal reports in 2012.<ref name="sony combined"/><ref name="sony stop combined"/> '''PlayStation 2''': 138.8&nbsp;million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 16.2&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PS2 Q2 and beyond"/> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': A Sony press release reported 80&nbsp;million sold as of November 2, 2013.<ref name="PS3 80mil"/> 3.4&nbsp;million were shipped in 2014 and 0.4&nbsp;million in the first quarter of 2015.<ref name="PS4 Q4 FY2014"/> '''PlayStation Portable''': 52.9&nbsp;million units sold as of Q1 FY2009.<ref name="Q1 2009 PSP and PS2"/> Sony sold 23.4&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PSP Q2 and beyond"/> On June 3, 2014, [[IGN]] reported a sales figure of 80&nbsp;million,<ref name="IGN guess-estimate"/> but the [[Associated Press]] noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."<ref name="PSP discontinued"/> Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe will end during the latter part of 2014.<ref name="PSP discontinued"/> On November 17, 2014, [[IGN]] reported that 82 million PSP were manufactured and shipped at end of production.<ref name="IGN 82million sold"/> '''PlayStation Vita''': 4 million reported by ''[[The Guardian]]'' on January 4, 2013.<ref name=PSVita/>}}
|style="text-align:center;"|{{efn|group=note|name=PlayStation family|Sony stopped divulging individual platform sales in their fiscal reports in 2012.<ref name="sony combined"/><ref name="sony stop combined"/> '''PlayStation 2''': 138.8&nbsp;million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 16.2&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PS2 Q2 and beyond"/> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': A Sony press release reported 80&nbsp;million sold as of November 2, 2013.<ref name="PS3 80mil"/> 3.4&nbsp;million were shipped in 2014 and 0.4&nbsp;million in the first quarter of 2015.<ref name="PS4 Q4 FY2014"/> '''PlayStation Portable''': 52.9&nbsp;million units sold as of Q1 FY2009.<ref name="Q1 2009 PSP and PS2"/> Sony sold 23.4&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PSP Q2 and beyond"/> On June 3, 2014, [[IGN]] reported a sales figure of 80&nbsp;million,<ref name="IGN guess-estimate"/> but the [[Associated Press]] noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."<ref name="PSP discontinued"/> Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe will end during the latter part of 2014.<ref name="PSP discontinued"/> On November 17, 2014, [[IGN]] reported that 82 million PSP were manufactured and shipped at end of production.<ref name="IGN 82million sold"/> '''PlayStation Vita''': 4 million reported by ''[[The Guardian]]'' on January 4, 2013.<ref name=PSVita/>}}
|-
|-
|style="background:#b6fcb6;"|[[Nintendo DS]] {{†|alt=current generation consoles}}
|[[Nintendo DS]]
|style="background:#FFE8E8;"|[[Nintendo]]
|style="background:#FFE8E8;"|[[Nintendo]]
|style="text-align:center;"|{{vgy|2004}}
|style="text-align:center;"|{{vgy|2004}}
|style="text-align:right;"|154.01&nbsp;million
|style="text-align:right;"|

|style="text-align:center;"|<ref name=nintendosales/>
|style="text-align:center;"|<ref name="nintendosales" />
|-
|-
|[[Game Boy]]
|[[Game Boy]]

Revision as of 22:46, 10 October 2015

Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.[1]

A video game console is a boxlike standardized computing device tailored for video gaming that requires a monitor or television set as an output.[2] Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet.[3] Each are usually developed by a single business organization.[2] Dedicated consoles can only play built-in games.[4] Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.[5][6][7] Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.[8]

A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[9] and has greater portability than a standard video game console.[3] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles.[10] Mattel introduced the first handheld electronic game with the 1977 release of Auto Race.[11] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[12] The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[13] Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989[10] and continues to dominate the handheld console market.[14][15]

PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010.[16] Nintendo DS has over 2,000 software titles (as of August 2013),[17] and 945.48 million units of software sold worldwide as of September 2014.[18]

Million-selling game consoles

The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while  †  indicates the latest generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled  Atari ,  Microsoft ,  Nintendo ,  Sega  or  Sony  have more than two consoles listed; those with a white background do not.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.01 million units worldwide. The original (left) sold 18.78 million units. The majority of sales came from the DS Lite (right) at 93.86 million units.[18]
The last two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.37 million units combined.[18]

All game consoles

Million-selling game consoles
Platform Firm Released[‡] Units sold Ref.
PlayStation 2 Sony Template:Vgy >155 million [note 1]
Nintendo DS Nintendo Template:Vgy [18]
Game Boy Nintendo Template:Vgy 118.69 million [note 2]
PlayStation Sony Template:Vgy 102.49 million [31]
Wii Nintendo Template:Vgy 101.56 million [18]
Xbox 360 Microsoft Template:Vgy 84 million [note 3]
PlayStation 3 Sony Template:Vgy >83.8 million [note 1]
PlayStation Portable Sony Template:Vgy 82 million [note 1]
Game Boy Advance Nintendo Template:Vgy 81.51 million [18]
Nintendo Entertainment System Nintendo Template:Vgy 61.91 million [18]
Nintendo 3DS Nintendo Template:Vgy 53.07 million [18]
Super Nintendo Entertainment System Nintendo Template:Vgy 49.10 million [18]
Sega Genesis Sega Template:Vgy 40 million [note 4]
Nintendo 64 Nintendo Template:Vgy 32.93 million [18]
Atari 2600 Atari Template:Vgy 30 million [50]
PlayStation 4 Sony Template:Vgy 25.3 million [25][51]
Xbox Microsoft Template:Vgy 24 million [52]
GameCube Nintendo Template:Vgy 21.74 million [18]
Master System Sega Template:Vgy 13–14.8 million [note 5]
Sega Game Gear Sega Template:Vgy 11 million [57]
Dreamcast Sega Template:Vgy 10.6 million [58]
Xbox One Microsoft Template:Vgy >10 million [note 3]
Wii U Nintendo Template:Vgy 10.01 million [18]
TurboGrafx-16 Hudson Soft/NEC Template:Vgy 10 million [59]
Sega Saturn Sega Template:Vgy 9.5 million [60]
PlayStation Vita Sony Template:Vgy >4 million [note 1]
Sega Pico Sega Template:Vgy >3.4 million [note 6]
WonderSwan Bandai Template:Vgy 3.2–3.5 million [note 7]
Color TV Game *[69] Nintendo Template:Vgy 3 million [70]
Intellivision Mattel Template:Vgy 3 million [71]
N-Gage Nokia Template:Vgy 3 million [72]
ColecoVision Coleco Template:Vgy >2 million [note 8]
Magnavox Odyssey² Magnavox/Philips Template:Vgy 2 million [76]
Atari Lynx Atari Template:Vgy >1 million [note 9]
Philips CD-i Philips Template:Vgy >1 million [note 10]
Telstar *[81] Coleco Template:Vgy >1 million [note 11]
Atari 5200 Atari Template:Vgy 1 million [83]

Home game consoles

Only the PlayStation (top) and Wii (bottom) join the PlayStation 2 in home consoles surpassing 100 million units sold.
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.[84]
Million-selling home game consoles
Platform Firm Released[‡] Units sold Ref.
PlayStation 2 Sony Template:Vgy >155 million [note 1]
PlayStation Sony Template:Vgy 102.49 million [31]
Wii Nintendo Template:Vgy 101.56 million [18]
Xbox 360 Microsoft Template:Vgy 84 million [note 3]
PlayStation 3 Sony Template:Vgy >83.8 million [note 1]
Nintendo Entertainment System Nintendo Template:Vgy 61.91 million [18]
Super Nintendo Entertainment System Nintendo Template:Vgy 49.10 million [18]
Sega Genesis Sega Template:Vgy 40 million [note 4]
Nintendo 64 Nintendo Template:Vgy 32.93 million [18]
Atari 2600 Atari Template:Vgy 30 million [50]
PlayStation 4 Sony Template:Vgy 25.3 million [25][51]
Xbox Microsoft Template:Vgy 24 million [52]
GameCube Nintendo Template:Vgy 21.74 million [18]
Master System Sega Template:Vgy 13–14.8 million [note 5]
Dreamcast Sega Template:Vgy 10.6 million [58]
Xbox One Microsoft Template:Vgy >10 million [note 3]
Wii U Nintendo Template:Vgy 10.01 million [18]
TurboGrafx-16 Hudson Soft/NEC Template:Vgy 10 million [59]
Sega Saturn Sega Template:Vgy 9.5 million [60]
Sega Pico Sega Template:Vgy >3.4 million [note 6]
Color TV Game *[69] Nintendo Template:Vgy 3 million [70]
Intellivision Mattel Template:Vgy 3 million [71]
ColecoVision Coleco Template:Vgy >2 million [note 8]
Magnavox Odyssey² Magnavox/Philips Template:Vgy 2 million [76]
Philips CD-i Philips Template:Vgy >1 million [note 10]
Telstar *[81] Coleco Template:Vgy >1 million [note 11]
Atari 5200 Atari Template:Vgy 1 million [83]

Handheld game consoles

Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."[14]
Million-selling handheld game consoles
Platform Firm Released[‡] Units sold Ref.
Nintendo DS Nintendo Template:Vgy 154.01 million [18]
Game Boy Nintendo Template:Vgy 118.69 million [note 2]
PlayStation Portable Sony Template:Vgy 82 million [note 1]
Game Boy Advance Nintendo Template:Vgy 81.51 million [18]
Nintendo 3DS Nintendo Template:Vgy 53.07 million [18]
Sega Game Gear Sega Template:Vgy 11 million [57]
PlayStation Vita Sony Template:Vgy >4 million [note 1]
WonderSwan Bandai Template:Vgy 3.2–3.5 million [note 7]
N-Gage Nokia Template:Vgy 3 million [72]
Atari Lynx Atari Template:Vgy >1 million [note 9]

Million-selling game consoles by firm

Total amount of every console with at least 1 million units sold.

Million-selling game consoles by firm
Manufacturer Home
console sales
Handheld
console sales
Total sales
Nintendo 280.25 million 407.28 million 687.53 million
Sony >366.59 million >86 million >452.59 million
Microsoft 118 million 118 million
Sega 73.1–74.9 million >14.4 million >87.5 million
Atari 31 million >1 million
Hudson Soft/NEC 10 million 10 million
Bandai 3.2–3.5 million 3.2–3.5 million
Coleco >3 million >3 million
Magnavox/Philips >3 million >3 million
Mattel 3 million 3 million
Nokia 3 million 3 million

Notes

  1. ^ a b c d e f g h Sony stopped divulging individual platform sales in their fiscal reports in 2012.[19][20] PlayStation 2: 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).[21] Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.[22] It was discontinued worldwide on January 4, 2013.[23] PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013.[24] 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.[25] PlayStation Portable: 52.9 million units sold as of Q1 FY2009.[21] Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.[26] On June 3, 2014, IGN reported a sales figure of 80 million,[27] but the Associated Press noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."[28] Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe will end during the latter part of 2014.[28] On November 17, 2014, IGN reported that 82 million PSP were manufactured and shipped at end of production.[29] PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.[23]
  2. ^ a b Nintendo only provided a combined sales total.[30] Before Game Boy Color's release in late-1998,[‡] previous models sold 64.42 million units combined worldwide.[18]
  3. ^ a b c d Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[32] Xbox 360: Sold 84 million as of June 2014.[33] Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[34] Ars Technica estimated it to have outsold the Wii U starting in late 2014 and continues to outpace it.[35]
  4. ^ a b Sega sold approximately 40 million units worldwide.[36] Former Sega Senior Vice President of Product Development Joe Miller elaborated this figure; it includes the model 1, model 2, Sega Nomad, and others, but not those released by Majesco.[37] According to Man!ac magazine, the Sega Genesis sold 29 million units with 14 million of those in North America by the end of 1994.[38] Famitsu reported 3.58 million in Japan and 25 million for the United States and Europe by the end of March 1996.[39] Computer and Video Games' November 1996 issue reported 8 million sold in Europe.[40] The 29 million figure was later published by other sources, including IGN and Wired.[41][42] However, Sega continued to sell the Genesis worldwide through 1997.[43][44] Reports of the Genesis reaching 20 million units sold in the United States started as early as 1998.[45][46][47] Different console variations, including those by Tectoy, were later sold.[48][49]
  5. ^ a b 13 million according to a 2009 article by IGN's Levi Buchanan.[41] Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.[53] 1 million were sold in Japan as of 1986.[54] 2 million were sold in the United States.[55] 5 million were sold by Tectoy in Brazil as of 2012.[56]
  6. ^ a b Sega sold this amount as of April 2005.[61] Its successor launched on August 6, 2005.[62] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[63]
  7. ^ a b Bandai released three WonderSwan iterations.[64] A March 2003 Famitsu article reported the original (March 1999)[65] and color (December 2000)[65] versions sold approximately 3 million units combined,[66] while the SwanCrystal (July 2002)[64] sold over 200 thousand units.[66] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[67] Average weekly Famitsu sales during the transition were only a couple hundred units,[§] and the SwanCrystal went build to order starting in autumn 2003.[66] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[68]
  8. ^ a b The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[73][74] with most inventory gone by October 1985.[75]
  9. ^ a b The Wall Street Journal reported in November 1992 approximately 1 million were sold.[77] Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[78]
  10. ^ a b This Philips-reported figure was in The New York Times on September 15, 1994.[79] The CD-i was discontinued in 1998.[80]
  11. ^ a b Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[74]—almost bankrupting the company.[82]

References

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  13. ^ a b Patsuris, Penelope (June 7, 2004). "Sony PSP Vs. Nintendo DS". Forbes. Retrieved November 4, 2013.
  14. ^ Hutsko, Joe (March 25, 2000). "88 Million and Counting; Nintendo Remains King of the Handheld Game Players". The New York Times. p. C1. Retrieved January 12, 2009.
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  20. ^ a b "Slimmer, Lighter PlayStation 3, new PlayStation Network services, plenty of content and a great value price" (PDF) (Press release). Sony Computer Entertainment. August 18, 2009. p. 2. Retrieved February 24, 2013.
  21. ^ "PlayStation 2 Worldwide Hardware Unit Sales". Sony Computer Entertainment. Archived from the original on November 1, 2013. Retrieved February 23, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ a b Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". The Guardian. Retrieved November 22, 2013.
  23. ^ "PlayStation 3 Sales Reach 80 Million Units Worldwide" (Press release). PR Newswire. November 6, 2013. Retrieved November 6, 2013.
  24. ^ a b c "Q4 FY2014 Consolidated Financial Results Forecast (Three months ended March 31, 2015)" (PDF). Sony. April 30, 2015. p. 25. Retrieved April 30, 2015. Computer Entertainment System: 2.8. PS4 (included): 2.4
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  27. ^ a b Associated Press (June 3, 2014). "Sony to Stop Selling PlayStation Portable". Associated Press. Retrieved July 10, 2014.
  28. ^ Moriarty, Colin (November 17, 2014). "Vita Sales Are Picking Up Thanks to PS4 Remote Play". IGN. Retrieved November 18, 2014.
  29. ^ Edwards, Benj (April 21, 2009). "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. Retrieved January 30, 2014.
  30. ^ a b "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. Archived from the original on May 24, 2011. Retrieved October 31, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  31. ^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014.
  32. ^ Makuch, Eddie (June 9, 2014). "E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million". GameSpot. Retrieved August 12, 2014.
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  35. ^ Retro Gamer staff (2013). "Sonic Boom: The Success Story of Sonic the Hedgehog". The Mega Drive/SNES Book. Imagine Publishing: 31. ASIN B00FRKX2F8. The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.
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  42. ^ "Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide". Business Wire. January 13, 1997. Retrieved October 13, 2013. Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.
  43. ^ "Sega farms out Genesis". Consumer Electronics. March 2, 1998. p. 1. Archived from the original on July 9, 2012.
  44. ^ Strom, Stephanie (March 14, 1998). "Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market". The New York Times. p. D2. ISSN 0362-4331. Retrieved January 13, 2014. After the company sold some 20 million 16-bit Genesis consoles in the United States alone [...]
  45. ^ Snider, Mike (September 8, 1999). "Sega shoots to be a player again Dreamcast gets jump to regain market". USA Today. p. 4D. Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.
  46. ^ "Sega pulls back from consoles". Electronics Times: 14. March 23, 1998. ISSN 0142-3118. The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.
  47. ^ "Cartridge Console With 15 Sega Megadrive Games". Blaze Europe. Retrieved July 16, 2010.
  48. ^ "Mega Drive Guitar Idol - 87 jogos" (in Portuguese). Tectoy. Archived from the original on August 26, 2009. Retrieved July 16, 2010.
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  50. ^ a b "Q1 FY2015 Consolidated Financial Results (Three months ended June 30, 2015)" (PDF). Sony. July 30, 2015. p. 19. Retrieved July 30, 2015. FY15 Q1: 3.0
  51. ^ a b "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  52. ^ "Sega Consoles: Active installed base estimates". Screen Digest. March 1995: 60. {{cite journal}}: Cite journal requires |journal= (help) (cf. here [1], here [2], and here [3])
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§ WonderSwan Famitsu sources
2
Release year sources
2
Bibliography