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{{WikiProject Video games|class=Start|importance=Mid|screenshot=yes}}
{{WikiProject Video games|class=Start|importance=Mid}}
{{WikiProject Dungeons & Dragons|class=start|importance=low
{{WikiProject Dungeons & Dragons|class=start|importance=low
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Revision as of 19:03, 29 January 2018

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Comments

I have removed the story information for EOB2 for now. I want to know if you guys think the sequels should get their own pages. I'm not convinced there's enough, besides merely plot elements, that's significantly different in the sequels. The notability and significance of the series as a whole only really requires one article but there should definitely be more information on the second game as it was indeed the hilight of the trilogy. --JamesTheNumberless 15:46, 2 January 2007 (UTC)[reply]

I think the sequels should definitely get their own pages. This page could do with a couple of screenshots too. -- Zagrebo 15:55, 14 June 2006 (UTC)[reply]

One crowning feature I remember from EOB was the ability to import your saved characters (and equipment) from EOB1 -> EOB2 and then EOB3. Allowed you to keep "ultimate weapons" like the Golden Halbeard!


I understand there's a project out there to remake the old Gold Box style games using a new version of Unlimited Adventures called Dungeon Craft. Is there something like that out there in development for EOB? Because that would be hot. —Preceding unsigned comment added by 131.191.80.22 (talk) 01:46, 23 September 2007 (UTC)[reply]


In subsection for Eye of the Beholder III: Assault on Myth Drannor :

Changed the name of the lich from Lathander to Acwellan.
Having played the game, and knowing a few things about Forgotten Realms, the name of the lich is most certainly not Lathander. Lathander is the MorningLord, a deity of good, opposed to undead creatures such as Liches. Possibly User:Doommaster1994 was somehow confusing the lich name with a Temple of Lathander in Myth Drannor which the player can enter in the game. Not having the game handy, I can't completely confirm the spelling of Acwellan (basically my hand-writing on old maps is unclear enough as to cast slight doubt on the e and the latter a in the name), but the following walkthough link confirms my spelling here (as well as identifying the lich as named Acwellan) :
Eye of the Beholder III Solution by Alex van Kaam (Part 4)

85.224.19.18 (talk) 16:28, 23 April 2008 (UTC)[reply]

What about a section on how it relates to Dungeons and Dragons? Many of the things in this game (races, classes, alignment, monsters, spells etc) are taken directly from Advanced D&D, but there's no real mention of this. Katana Geldar 01:11, 24 May 2008 (UTC) —Preceding unsigned comment added by Katana Geldar (talkcontribs)

NPCs available in Eye of the Beholder

I just made a change to the Gameplay section of this page, regarding some incorrect information it had.

However, it occurred to me that the list of NPCs you find in the game might be considered a spoiler. Should the list of characters go within a "show/hide" field instead? Or is it too small to justify it? Raven-14 (talk) 15:05, 1 May 2013 (UTC)[reply]

Changes

I changed the bit about 'creative differences' with SSI as being the reason Westwood didn't do the third installment of the game. Westwood was acquired by Virgin in 1992, that is why they didn't create the third game. Westwood did help in the creation of the third game though via code, asserts and advice were still shared. I believe Westwood is thanked in the credits.

I have some additional information that I didn't feel comfortable writing into the main entry. First, regarding the ending controversy. There is more to ending in the original game that most players were aware. Because of the EoB Two-step, the name we gave to the way players would quickly sidestep, turn and sidestep again to keep getting hits on the monsters without risk of taking much damage, they were able to kill Xanathar, the Beholder, with normal attack and damage. This took quite some time, but it easily do-able and how most people killed him. However, the intent was for the players to lure / push him into the spike trap where there was additional animation of him getting impaled on the spikes, remember this was back in the MS-Dos days and there wasn't room for a whole other animated sequence without adding another disk.

The second is more along the lines of a bit of trivia, a number of the portraits in Eye of the Behold were Westwood employees: Paul Mudra, Phil Gorrow, Joseph Hewitt (myself), Mike Legg, Frank Saxxon, Aaron Powell and Eydie Laramore. I have these portraits, but I don't know what if anything, I could do with them in regards to this wiki. --Joseph4th (talk) 03:44, 25 April 2014 (UTC)[reply]

Is there anyone who actually _played_ the game here?

"Eye of the Beholder featured a first-person perspective in a three-dimensional dungeon,[4] similar to Dungeon Master.[5] " Er... same keys, same spells, same sounds. Sounds like a sequel to me... — Preceding unsigned comment added by 2602:306:BC82:B600:ED60:4C65:3407:D79B (talk) 05:30, 6 August 2016 (UTC)[reply]

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