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*[http://www.original-sin.net/ Original Sin] An IRC-based 24/7 roleplaying game network running a Vampire: the Masquerade game.
*[http://www.original-sin.net/ Original Sin] An IRC-based 24/7 roleplaying game network running a Vampire: the Masquerade game.
*[http://www.wodchat.com Port Lussuria] A moderated chat and forum based 24/7 roleplaying game network running a Vampire: the Masquerade game based on the east coast.
*[http://www.wodchat.com Port Lussuria] A moderated chat and forum based 24/7 roleplaying game network running a Vampire: the Masquerade game based on the east coast.
*[http://www.clubnoir.net Vampire: the Masquerade - Club Noir] As a contempory World of Darkness setting centred around the fictional city of Saint Jerome.
*[http://www.clubnoir.net Vampire: the Masquerade - Club Noir] A contempory World of Darkness setting centred around the fictional city of Saint Jerome.


[[Category:Vampire: The Masquerade| ]]
[[Category:Vampire: The Masquerade| ]]

Revision as of 23:23, 13 November 2006

For other uses, see Vampire: The Masquerade (disambiguation).
Vampire: The Masquerade
Vampire: The Masquerade (Revised Edition) cover
DesignersMark Rein·Hagen
PublishersWhite Wolf
Publication1991 (1st edition)
1992 (2nd edition)
1998 (Revised edition)
GenresPersonal Horror
SystemsStoryteller System

Created by Mark Rein·Hagen, Vampire: The Masquerade was the first of White Wolf Game Studio's World of Darkness live-action and role-playing games, based on the Storyteller System and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, "the setting of Vampire is a composite of its populace and their despair." The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and media; it also serves as a double entendre, referring to vampires' efforts to convince themselves that they are not the monsters they have become.

In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004, and followed by revised rules and a new setting in Vampire: The Requiem.

Vampires in the World of Darkness

"Kindred" is the term many vampires in this game use to refer to themselves. Some vampires, namely those of the Sabbat, refer to themselves as "Cainites", as the curse that transforms them into vampires originated with Caine. The term "kine" (an archaic term for cattle) is the opposite of this, and refers to humans.

In general, vampiric societies consist of two levels: sects and clans. Characters within the Vampire setting are members of one of the clans or minor bloodlines offered, and usually belong to factions associated with these or that reflect a general ideological stance the characters happen to share. For example, a Brujah may belong to the Camarilla, the Sabbat, or the Anarchs, but very few Tremere would be found among the Sabbat and even more rarely among the Anarchs.

Some clans and most of the minor bloodlines declare themselves independent from any sects. In addition, the Laibon, known as Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. The Kindred of the East, while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.

Clans and bloodlines

Clans

Clan Progenitor[1] Sect allegiance
Assamite Haqim Mostly an Independent clan, antitribu in the Sabbat, Schismatics in the Camarilla. Highly variable clan, containing castes of Warriors, Viziers, and Sorcerers. They are no longer the stereotyped "Middle Eastern Assassins".
Brujah Troile/Ilyes Mostly Camarilla, antitribu in the Sabbat; most Brujah are descendants of Troile, who supposedly diablerized Ilyes; the remaining vampires of the so-called True Brujah clan are practically extinct. The Brujah are warriors and brutes, idealists and iconoclasts.
Followers of Set Set or Typhon Mostly an Independent clan. Exist as Serpents of the Light in the Sabbat; this is the proper term for a Followers of Set antitribu. The two factions do not get along because of ideological differences. Known for being corruptors, sometimes in their secret endeavor to awaken Set.
Gangrel Ennoia Mostly an Independent clan since they abandoned the Camarilla en masse. They are known as a feral clan that hunts in the wild. Antitribu in the Sabbat.
Giovanni Augustus Giovanni[2] Independent, necromancers. They are all of the same family with close ties to organized crime. Most don't want to try and find out any more.
Lasombra Lasombra Mostly Sabbat, rulers of the sect. Their power over shadows is unnerving to most as well as the fact that, unlike other vampires, they don't cast a reflection. Some Lasombra do cast a reflection but it is of a decomposing corpse or a skeleton depending on how long the Lasombra has been a vampire. A few antitribu in the Camarilla.
Malkavian Malkav Mostly Camarilla. Known for their insanity and most other vampires don't talk with them unless they must. Aside from their insanity, Malkavians are privy to immense insight into things that would otherwise be unknown. These insights sometimes surface in whispers emanating from (but not spoken by) other Kindred. Antitribu in the Sabbat. (Evidence exists to suggest, though, that the antitribu are in fact the Camarialla Malkavians, while the true clan joined the Sabbat.)
Nosferatu Absimilliard Mostly Camarilla, antitribu in the Sabbat. Gatherers of knowledge and information. If a vampire wants information, they go to the Nosferatu — if they can find them. When a human becomes a Nosferatu, they undergo a horrid transformation and appear hideous in the end. Sometimes it is like Count Orlok from the movie Nosferatu. Unlike Tzimisce, they don't choose what they look like as no two Nosferatu have the same abnormalities. Nosferatu take any chance they can get to disgust Toreadors with their appearance and actions. They usually live in the sewers and elaborate secret tunnels.
Ravnos Dracian (also called Zapathasura) Mostly an Independent clan of thieves and tricksters, they are known as the Gypsy clan. Antitribu in the Sabbat.
Toreador Arikel or Ishtar Mostly Camarilla. Toreadors are more in touch with Kine than any other vampire clan. They are artists and lovers of beauty. Most don't have the ability to lead like the Ventrue or Tremere but are content to drink in the finer things of life that most Kindred don't care for. antitribu in the Sabbat.
Tremere Tremere[3] A tightly hierarchical clan in the Camarilla, very few Sabbat members, but the real antitribu-bloodline was completely destroyed by a ritual. Their hatred for the Tzimisce knows no bounds. Their rituals and blood magic makes them most feared.
Tzimisce [unknown] Sabbat, Tzimisce outside the sect are extremely rare. Their hatred for the Tremere knows no bounds. Their ability to shape the flesh and bone of others makes them most feared. Only a Nosferatu could not be disgusted with their appearance and practice of using their power over flesh and bone on themselves. If this ability is used on Nosferatu their body will eventually revert back to its previous state. Members of the so-called Old Clan Tzimisce claim independence from the Sabbat.
Ventrue Veddhartha Mostly Camarilla, they are known to be nobility, natural leaders, and business-oriented individuals who are in charge of many aspects of power and society. They are the founders and generally leaders of the Camarilla. Antitribu in the Sabbat.

1 Names in brackets are placeholders for the unknown real names of the progenitors.

2 Augustus Giovanni was the patriarch of a wealthy family of necromancers, who stole the power of the Cappadocians.

3 Tremere was a powerful mage who stole the power of the sleeping Saulot.

Minor bloodlines

These clans vary in their origins. Some were among the original major clans, but have declined or become extinct. Others are dominant in regions not central to the events of Vampire: The Masquerade.

Bloodline Progenitor Parent bloodline Sect allegiance
Anda Dobrul the Brave Gangrel Probably extinct before the formation of sects
Ahrimanes Muricia Gangrel Sabbat
Akunanse Unknown Gangrel Laibon
Baali Shaitan, Moloch and Seker Salubri.[4] Independent. Very few Baali survive to this day, as their conspicuous devil-worshipping practices are both a threat to the Masquerade and an abomination to the Sabbat.
Blood Brothers Artificial Tzimisce & Tremere antitribu Sabbat
Cappadocians Ashur-Called-Cappadocius None Once a major clan, they were considered extinct before the formation of sects; the Giovanni are their successor bloodline; a small group led by Lazarus survived in Egypt and resurfaced in 1998
Children of Osiris Osiris Followers of Set Independent
City Gangrel Unknown Gangrel Sabbat faction. Major difference from main clan being their in-clan disciplines of Protean, Celerity and Obfuscate. Same flaw as the main clan, though features exibited are more likely to be that of rats, cats, dogs, insects, and other creatures found closer to civilization than the wild.
Daughters of Cacophony Unknown Debated Independent
Gargoyles Artificial Gangrel, Nosferatu and Tzimisce Gargoyles usually adhere to the sect of their creators. Few stay loyal to their creators as many break off on their own. Many become hitmen or bodyguards if a life of solitude does not suit them. A large group of Gargoyles, freed by Ferox, is independent
Guruhi Unknown Unknown (possibly Nosferatu) Laibon
Harbingers of Skulls The Capuchin Cappadocians Sabbat
Ishtarri Unknown Toreador Sabbat
Kiasyd Marconius Lasombra Nominally Sabbat
Kinyonyi Unknown Ravnos Laibon
Laibon Fakir Al Sidi Gangrel Unknown
Lamia Lamia Cappadocians Considered extinct before the formation of sects
Lhiannan Unknown Gangrel Considered extinct before the formation of sects
Mariner Gangrel Unknown Gangrel Unknown
Mla Watu Unknown Cappadocians Laibon
Nagaraja Unknown transformed Euthanatos mages; can't sire others Independent; flesh eaters
Naglopers Unknown Tzimisce Laibon
Nkulu Zao Saulot Salubri Laibon
Osebo Unknown Brujah Laibon
Salubri Saulot None A major clan driven to the brink of extinction by the Tremere; the few survivors joined the Sabbat or are independents
Samedi Baron Samedi Cappadocians Independent; Some associate with the Camarilla
Shango Unknown Unknown, possibly Assamite Laibon
Sons of Discord Unknown Daughters of Cacophony Destroyed by their sisters, the Daughters of Cacophony
Tlacique Unknown Followers of Set Independent
Xi Dundu Unknown Lasombra Laibon

4 Theories as to the founder of the Baali include Saulot and Cappadocius. The Chaos Factor book for Mage: The Ascension shows Ashur “Cappadocius”, the progenitor of Cappadocian line, as the sire of Shaitan, one of three first Baali.

Clanless

In the World of Darkness, there is an increasing number of "clanless"—vampires who were abandoned by their sires immediately following the Embrace and who are ignorant of their clan status; a vampire cannot choose to become clanless. They are called Caitiff by the Camarilla, and are regarded as a sign of the Masquerade spiralling out of control, therefore gaining little respect from their elders. The Sabbat, on the other hand, gladly embraces the clanless (which they call Panders) into the sect. The more superstitious see the growing numbers of these vampires as an omen of the coming Gehenna, the Final Nights of prophecy when all children of Caine will be destroyed.

Tie-ins and adaptations

Under the title Mind's Eye Theatre: The Masquerade White Wolf also provides a Live action role-playing game in the same setting, using their Mind's Eye Theatre system.

Kindred: the Embraced, a television series based on Vampire, was produced by Aaron Spelling. A video game based upon the Vampire milieu is Vampire: The Masquerade - Redemption, developed by Nihilistic Software and published in 2000 by Activision. Another game followed in 2004: Vampire: The Masquerade - Bloodlines. Developed by Troika Games and published by Activision, it uses Half-Life 2's Source engine. A compilation album, called Music from the Succubus Club, was released by Dancing Ferret Discs to serve as a soundtrack for the Vampire RPG.

Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, Hunter: The Reckoning, Mummy: The Resurrection, Kindred of the East and Demon: The Fallen are other RPG titles set in the so-called World of Darkness.

In August 2004, the now-defunct game set in the original World of Darkness was replaced by Vampire: The Requiem. Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game, including certain clans and disciplines.

References

See also

External links