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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Super Smash Bros. Brawl logo.
Developer(s)Unknown
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai (director)
Platform(s)Wii
Release


[1]
Genre(s)2.5D Versus Fighting game
Mode(s)Single player, multiplayer, Online play

Super Smash Bros. Brawl, known in Japan as Template:Nihongo title, is a fighting game for Nintendo's newest console, Wii. The third iteration of the Super Smash Bros. series, Brawl is the first Super Smash Bros. game that features at least one character from a franchise not owned by Nintendo with the inclusion of Solid Snake from Konami's Metal Gear series. Its first official trailer was first unveiled at E3 2006, while its second official trailer was unveiled at the 2006 Nintendo World Tour. It is currently slated for release in 2007.[3]

Gameplay

File:MuterTruuke.jpg
Mario getting ready to perform his "Final Smash" move, "Mario Finale".


Following the style of its predecessor, the game uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players battle on various different stages, all while trying to knock their opponents off. Instead of using health bars like other fighting games, it features percentage meters. They start at zero percent, and as the characters take damage, the percentage meter goes up, causing the characters to recoil farther back each time. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. Recovery jumps return.

The characters can make use of a variety of weapons, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. Some will heal a single character, while others will hurt any character in its vicinity. Some items remain the same, while whole categories have changed. Shooting items like the Super Scope and Cracker Launcher now can be used by characters while running and jumping instead of needing them to stand still. The game introduces new items such as one that causes a puppy from Nintendogs attempting to climb the screen, blocking the view of the battle,[4] and a "Gooey Bomb", a bomb that sticks to surfaces and fighters before exploding.[5] Certain itms seen in Super mash Bros. and Super Smash Bros. Meee are also set to app

Characters

File:Ssbbrawl3.jpg
Left to right: Link, Mario, Zero Suit Samus, Pikachu, Pit, Kirby, and Meta Knight stare at Wario.

The initial introduction of characters included various returning characters from Super Smash Bros. Melee, and some newcomers. The returning characters have been updated and redefined since their last appearance. Some like Mario, Pikachu, and Kirby have been slightly cleaned up, becoming sharper, and more defined. Others like Link and Fox McCloud have taken on designs from other games. Samus Aran has changed the most of all; "under certain conditions," she will remove her Power Suit, taking up the name "Zero Suit Samus". Donning only her Zero Suit, she wields a gun that can transform into a laser whip.

Several newcomers make their appearance in the game as well. Characters from series already represented by the series appear; such as Meta Knight for the Kirby series. Others from new series make their first appearances. Pit, making his first playable appearance since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Solid Snake, the main protagonist of Konami’s Metal Gear franchise and the first third-party character to appear in a Super Smash Bros. game, are included in this.

Stages

File:BattlefieldstageSSBB.jpg
The updated version of the Battlefield Stage

As in Super Smash Bros. Melee, the game introduces new stages and features returning stages, although they are modified from the past games. Many stages will undergo elaborate changes while battles are happening, such as a cycling day-to-night system in the Battlefield stage. [6] Battlefield is also the first confirmed returning stage that was first seen in Super Smash Bros. New stages include Delfino Plaza from Super Mario Sunshine with a platform that hovers over the island (ala Mute City). Other stages have been seen in the two officially released trailers. Such stages include the interior and exterior of a gloomy castle, the Halberd (Meta Knight's airship from Kirby Super Star), a Mario Kart course similar to the Figure-8 Circuit from Mario Kart DS, Palutena's Palace in the Sky from Kid Icarus (which include breakable platforms), and a retro based Yoshi's Island course. Stages based around other series represented in the game have also been shown. The Pokémon stadium makes a return, and also revealed is a new spaceship stage in outer space that appears to come out of hyperspace and starts to free fall towards a planet; this stage is believed to be a newly designed Star Fox series stage, as it is also the stage Fox McCloud was revealed in. A stage based on Shadow Moses Island from Metal Gear Solid was also shown and is being developed by Hideo Kojima.[7]

Music

Over 30 prominent video game composers are contributing to the soundtrack, with many creating new arrangements of classic Nintendo songs. A possibly complete list of the composers involved with the game is posted at the official site.[8]

The main theme for Brawl was revealed in the E3 trailer as the background song, and it was created by the Final Fantasy composer, Nobuo Uematsu. It is unknown whether he will be composing additional tracks (He stated he was only hired to do the main theme, but would enjoy doing more). Additionally, opera music will be performed by a full orchestra with vocals in Latin.[9] An arranged version of the main theme with no choir is present in the Nintendo World trailer; the use of this arrangement in the final game is unknown.

In the E3 trailer, an orchestrated version of the game over jingle from Metal Gear Solid plays when Snake appears at the end of the trailer. The music from Super Smash Bros. Melee's Corneria stage is present at the end of the second trailer.

Sakurai has stated that he will post music samples periodically on the official site. 'Menu 1', the score from the Super Smash Bros. Melee menus and character select screen has been remixed and orchestrated to play in the returning Battlefield stage.[10] One of the daily weekday updates contained an arrangement by Masafumi Takada of the ending song from Yoshi's Story.[11]

Development

Masahiro Sakurai, former HAL Laboratories employee and creator of Kirby and the Super Smash Bros. series, returns as the director for the game. Sakurai revealed that at E3, he was called to executive producer Satoru Iwata's room on the top floor of a Los Angeles hotel, and told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director".[12] Although originally suggested to be a launch title, an IGN article states that "as of May 2005, the game's development staff consisted of exactly one person," Sakurai himself. Sakurai states that many people who have spent excessive amounts of time playing Super Smash Bros. Melee are being brought in as the development team,[13] and the team will have access to all the original material and tools from the development of Melee. However, actual development of the game never started until late 2005.[14] Sakurai has announced the name of his development team, Sora.

The game was conspicuously absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on Wednesday, May 10, 2006, at the After-Hours Press Conference, Nintendo officially revealed the game under the name of Super Smash Bros. Brawl. Miyamoto and Sakurai, who were there to make the announcement, hinted that the game could have full compatibility with the GameCube controller. Sakurai said that the reason was because he did not want to "alienate those familiar with the pad." In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."[4] As far as Wi-Fi play is concerned, Sakurai has confirmed some functionality.[15][4] However, as stated in the Toukouken on the Japanese version of the Smash Bros. website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.[16]

The new trailer shown on November 3 at Nintendo World was later added to the official site.[17] The trailer is slightly modified from the original version: the Japanese text is changed to English, and the suspected Winter Yoshi's Island is no longer seen. The version of the trailer added to the Japanese site keeps the Japanese text, but the suspected Winter Yoshi's Island is once again removed. Also, Sakurai has updated the site to say that it will be a little longer before the game will be playable. During a test play between Sakurai and Hideo Kojima, Kojima stated that the game feels complete and that Nintendo "could put it out right now and it could sell millions of copies."[18] According to the official site, there will be updates every weekday.

Inclusion of characters

File:SSBB Snake.jpg
Solid Snake sneaking up on Link

The inclusion of Konami-created character Solid Snake may seem to conflict with the Super Smash Bros. paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said that Metal Gear creator Hideo Kojima "practically begged" for Snake to be included in the next Super Smash Bros. game (which, at the time of said "begging," was during the production of Super Smash Bros. Melee, but production of the game was already too far in research and development to make the addition viable). Incidentally, this is not the first time Snake would appear in a crossover fighting game, as he was previously featured as a secret character in DreamMix TV World Fighters.

When questioned about the inclusion of other characters, Shigeru Miyamoto alleged that discussions for possible other third-party characters are underway, but nothing has been confirmed. If a third party character does appear in Brawl, the character must have been on a Nintendo console or handheld. Additionally, the character must originate from a video game (as written in a response to one fan requesting several anime and manga characters). Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums. [19]

Suggestions were no longer being taken as of June 9 2006. In Toukoken, the portion on the Japanese gaming site chronicling character and music suggestion updates, Sakurai has stated that some of the characters in Super Smash Bros. Melee may not return. He also states that he may not want to put much emphasis on Japan-only characters, but is not opposed to them entirely, noting the success that the Fire Emblem characters enjoyed internationally thanks to their inclusion in Melee. He also said that third party characters will amount to one or two, excluding Snake.[20]

In August 2006, Tips & Tricks reported that Miyamoto had stated Nintendo had actually contacted Sega regarding if Sonic the Hedgehog would be in Brawl, and said that they're awaiting a final decision.[21]

IGN interviewed Nintendo Europe marketing director Laurent Fischer, about the upcoming Mario & Sonic at the Olympic Games and asked in a response to a previous reply if Sonic will not be appearing in Brawl. Fischer's response was, "That's not on the cards at the moment."[22]

References

Note: As the website recently went through a clearing and updating, the references may no longer be current.

  1. ^ "Australian Smash Brothers page". Retrieved 2007-04-29.
  2. ^ "IGN:Super Smash Bros. Brawl". IGN. Retrieved 2007-04-08.
  3. ^ Cite error: The named reference release was invoked but never defined (see the help page).
  4. ^ a b c Casamassina, Matt (2006-05-10). "E³ 2006: Super Smash Bros. Brawl". IGN. Retrieved 2006-08-01. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help) Cite error: The named reference "E³ 2006" was defined multiple times with different content (see the help page).
  5. ^ "Gooeying Bomb". SashBros.com. Retrieved 1879-05-24. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |1= (help)
  6. ^ Battlefield bio Smashbros.com. URL Accessed May 22, 2007.
  7. ^ http://www.qj.net/Hideo-Kojima-Working-on-Snake-s-SSBB-Stage-/pg/49/aid/60129
  8. ^ "The Musicians". SmashBros.com. Retrieved 2007-05-22. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  9. ^ "A Main Theme With Emotion". SmashBros.com. Retrieved 2006-05-25. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  10. ^ "Return of Menu Music". SmashBros.com. Retrieved 2007-05-22. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  11. ^ "Music from Yoshi's Story". SmashBros.com. Retrieved 2007-06-04. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  12. ^ IGN Staff (2005-11-16). "Smash Bros. Revolution Director Revealed". Retrieved 2005-11-16. {{cite web}}: Check date values in: |date= (help)
  13. ^ "How This Game Came to be Made (3)".
  14. ^ Gantayat, Anoop (2005-12-05). "Sakurai Elaborates on Smash Bros. Revolution". IGN. Retrieved 2005-12-12. {{cite web}}: Check date values in: |date= (help)
  15. ^ Casamassina, Matt (2005-05-17). "E³ 2005: Smash Bros. For Revolution". IGN. Retrieved 2006-05-03. {{cite web}}: Check date values in: |date= (help)
  16. ^ "Toukouken #141-150, Sakurai Talks About Wi-Fi" (in Japanese). Retrieved December 21. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ "www.smashbros.com/en/movie/movie02.html". Retrieved 2007-05-23.
  18. ^ "Report: Kojima feels Smash Bros. Brawl "very complete"".
  19. ^ IGN Staff (2006-05-11). "E³ 2006: Fans Asked to Fill Smash Bros. Roster". IGN. Retrieved 2006-05-11. {{cite web}}: Check date values in: |date= (help)
  20. ^ "Sakurai reveals new Smash Bros Brawl details". Retrieved 2007-05-23.
  21. ^ sickr. http://wiispot.com/sonic-set-to-appear-in-smash-brothers-brawl/224/. {{cite web}}: Missing or empty |title= (help)
  22. ^ Rob Burman (2007-03-29). "Mario & Sonic at the Olympic Games interview". IGN UK. Retrieved 2007-03-29. {{cite web}}: Check date values in: |date= (help)