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Return to Castle Wolfenstein
Developer(s)id Software
Gray Matter Interactive
Nerve Software
Publisher(s)Activision, Aspyr Media, Inc., Activision Publishing, Inc.
EngineQuake III: Team Arena
Platform(s)PC (Linux, Windows, Mac OS X), PlayStation 2, Xbox
ReleaseUSA: November 20, 2001
Genre(s)First-person shooter
Mode(s)Single player, multiplayer

Return to Castle Wolfenstein (PC) is a first person shooter computer game published by Activision and released on November 20, 2001. The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. Id Software, the creators of the original game entitled Wolfenstein 3D, oversaw the development of the game and were credited as executive producers. The multiplayer side, developed by Nerve Software eventually became the most popular part of the game, and it grandfathered in many features that online multiplayer FPSs have today. Splash Damage, an independently-owned game developer in London, England, and one of the leading Shooter developers in Europe, created some of the maps for the GOTY edition.

Overview

Return to Castle Wolfenstein is a sequel to the early, seminal first-person shooter, Wolfenstein 3D. However, with the advances in graphics technology and gameplay design since the original game, without the name and the occasional in-game references, it might be unrecognizable as a part of the series.

It features a story-based single player campaign (taking up many of the themes from the original game), as well as a team-based networked multiplayer version which features different character classes that must work together in order to win, similar to the concept of Team Fortress. Although there are only four classes - lieutenant, medic, engineer, and soldier - the soldier can be one of several subclasses depending upon the special/heavy weapon that he selects. Some unique weapons not found in other WWII-themed first-person shooters include the airstrike beacon. The multiplayer demo included a beachhead assault map similar to the opening of the movie Saving Private Ryan.

The game is based on Castle Wewelsburg, a 17th century castle occupied by the Germans under Heinrich Himmler's control, and used for occult rituals and practices. Unlike the original Wolfenstein 3D, only a handful of the single player missions in Return to Castle Wolfenstein takes place in the infamous castle/prison. The single player game takes place in Nazi-occupied Europe during 1943 and revolves around U.S. Army Ranger B.J. Blazkowicz, who, along with another agent (Agent One in the Xbox, PS2, and Mac OS X versions), is sent to investigate rumors surrounding one of Heinrich Himmler's personal projects, the SS Paranormal Division. The agents are, however, captured before completing their mission and are imprisoned in Castle Wolfenstein. Taking the role of Blazkowicz, the player must escape the castle and continue investigating the activities of the SS Paranormal Division, which include research on resurrecting corpses, bio-technology, and secret weapons. During the game the player will face numerous foes, including Waffen SS soldiers, elite Fallschirmjäger (paratroopers), legions of undead creatures, and horrific Übersoldaten (supersoldiers) formed from a hideous blend of surgery and chemical engineering conducted by Wilhelm "Deathshead" Strasse. The end boss is an undead Saxon warrior-prince named Heinrich I. Some of the missions involving the undead were influenced by The Mummy (1999) and The Mummy Returns (2001) movies, and somewhat similar to Indiana Jones. Other missions are similar to romanticized fictional stories of Allied commandos and resistance fighters that operated behind enemy lines to spy and sabotage.

To make the game eligible for sale in Germany, the developers of the game removed the Nazi swastika in Return to Castle Wolfenstein. In its stead, the German forces' logo is a creative logo that is combined from a stylized double-headed eagle (reminiscent to the eagle that was the national insignia of Nazi Germany), a "W" (standing for Wolfenstein), and the Quake III Arena "q" logo whose engine that RtCW used. Every direct reference to the "Third Reich" was removed; thus, the player is not battling Nazis, but a secret sect called the "Wolves" led by Heinrich Höller, whose name is a pun of the original character Himmler (Himmler roughly translates as "Heavener", Höller as "Heller").

Plot outline

  • Mission 0: Prologue (console version only): This series of missions shows what B.J. and Agent One did prior to their capture. While fighting Erwin Rommel's forces in North Africa, B.J. suddenly finds himself assigned to a secret mission in the town of Ras El-Hadid in Egypt. Accompanied by Agent One, he makes his way through the town and infiltrates a secret archaeological dig site where Helga Von Bulow and her SS Paranormal Division are attempting to acquire a pair of ancient magical tablets from a cursed tomb. After fighting his way through both Nazis and undead, B.J. makes it through the tomb but ultimately fails to capture Helga. He and Agent One pursue her in a stolen Ju-52 transport, only to be shot down near Castle Wolfenstein, where they are captured.
  • Mission 1: Ominous Rumors: While investigating the activities of the SS Paranormal Division in Germany, B.J. Blazkowicz and Agent One are captured by the Nazis. Agent One dies while being interrogated by a Nazi torturer, but B.J. manages to kill the soldier guarding his cell and escapes Castle Wolfenstein's dungeons. Armed only with a Luger and a knife, he has to find a way out of the castle, fighting through platoons of guards, and ultimately using a tram car to leave the area and meet up with a member of the German resistance in a nearby village.
  • Mission 2: Dark Secret: The SS Paranormal Division under Oberführer Helga von Bulow has been excavating the catacombs and crypts of an ancient church within the village. Their sloppy precautions have led to the awakening of hordes of undead creatures, including zombies and skeletal Saxon knights. B.J. descends into the crypts where he finds isolated German soldiers fighting the undead for their lives. Blazkowicz himself destroys many of these creatures and eventually arrives at the ancient church which the locals call the "Defiled Church". Nazi scientist, Professor Zemph, is conducting an experiment on the corpse of a Dark Knight. Blazkowicz fights Helga's personal "Elite Guard", made up of female soldiers, and finally encounters a hideous beast which has killed Helga (Zemph was executed for trying to back out on the plot). Notes the player can acquire in the game state clearly that the monster's name is The Olaric, contrary to what many players believe.
  • Mission 3: Weapons of Vengeance: One of Germany's leading scientific researchers and Head of the SS "Special Projects Division", Wilhelm Strasse, (known as "Deathshead"), has prepared to launch an attack on London using a V-2 rocket fitted with an experimental chemical warhead from his base near Katamarunde in the Baltics. Blazkowicz is parachuted some distance from the missile base and smuggles himself into the base in a supply truck. Inside the base, Blazkowicz destroys the V-2 rocket on its launchpad and fights his way out of the facility towards an airbase filled with experimental jet aircraft. After fighting his way through the airbase, he commandeers a "Kobra" rocket-plane (Based on the Bachem Ba 349 Natter) and flies to safety in Malta.
  • Mission 4: Deadly Designs: Eager to know more about Deathshead and his secret projects, the OSA sends Blazkowicz to the bombed city of Kugelstadt, where he is assisted by members of the German resistance in breaking in to a ruined factory. There he discovers the blueprints for the Reich's latest weapon, an extremely high-tech small arm called a "Venom Gun", capable of inflicting appalling casualties on Allied forces. Blazkowicz eventually breaks into Deathshead's underground research complex, the Secret Weapons Facility (SWF). There he encounters horrific creatures, malformed and twisted through surgery and mechanical implants, which are revealed to be prototypes for Strasse's "Übersoldat" programme. Blazkowicz sees Deathshead escape the SWF by U-Boat, and learns of its destination by interrogating a captured German officer. He is later extracted by unknown means.
  • Mission 5: Deathshead's Playground: Blazkowicz is parachuted into Norway, close to the revealed location of Deathshead's mysterious "X-Labs". After breaking into the X-Labs, he sees several of the twisted creatures he encountered in Kugelstadt break out of their protective cages and turn on the laboratory's staff. Fighting his way through the facility, Blazkowicz retrieves Deathshead's journals and confronts several prototype Übersoldaten, towering monstrosities coated in armor, powered by hydraulic legs, and carrying powerful fixed weapons. Finally, he confronts and destroys one of Deathshead's ultimate Übersoldaten and kills the researchers who had developed it. Deathshead himself escapes in a rocket-plane and Blazkowicz is again extracted by unknown means.
  • Mission 6: Return Engagement: After studying the documents captured by Blazkowicz, the OSA has become aware of a scheme codenamed "Operation: Resurrection", a plan to resurrect the corpse of Heinrich I. Despite the skepticism of senior Allied commanders, the OSA parachutes Blazkowicz into the Harz mountains of Germany, close to Castle Wolfenstein itself. He arrives at the village of Paderborn and, after assassinating several senior officers of the SS Paranormal Division including Major Hochstedder, General Von Stuff, Colonel (Oberst) Strache, General Burkhalter and General Haupman, fights his way into Chateau Schutzstaffel, where he encounters members of the Elite Guard including the main leader General Von Shurber. Blazkowicz then fights his way through the grounds of the chateau, facing opposition from members of the Elite Guard and two of Deathshead's Übersoldaten. Having destroyed the mechanical soldiers, Blazkowicz enters an excavation site near Castle Wolfenstein.
  • Mission 7: Operation Resurrection: Inside the excavation site, Blazkowicz fights Nazi guards and prototype übersoldaten, and makes his way to a boarded-up entrance to Castle Wolfenstein's crypts. There, he finds that the castle has become infested by undead creatures, which are attacking the castle's desperate garrison. After fighting his way through the castle, Blazkowicz arrives at the site of a dark ceremony to resurrect Heinrich I. At the ceremony, SS Psychic Marianna Blavatsky conjures up dark spirits, which transform three Übersoldaten into Dark Knights, Heinrich's lieutenants. She ultimately raises Heinrich I, who "thanks" her by stealing her soul and turning her into his undead slave. In a climactic battle, Blazkowicz destroys the three Dark Knights and Heinrich I as SS chief Heinrich Himmler watches in horror from afar.

Major antagonists

Wilhelm Strasse

File:Oberst Wilhelm Strasse.png
Oberst Wilhelm Strasse

Obergruppenführer (Lieutenant General) Wilhelm Strasse or Deathshead is head of the SS Special Projects Division as well as a senior member of the SS Paranormal Division.

A gifted researcher, Strasse's brainchild is the Übersoldaten project, which sought to produce the ultimate soldier using cybernetics and bioengineering. His first attempts were the Lopers but they became unstable and killed any person they saw. Not discouraged, Deathshead created the Super Soldiers, towering cyborg soldiers that were heavily armed and armored. He posted the prototypes in certain areas of the X-Labs and at the dig site near Castle Wolfenstein. Deathshead's non-prototypes were made Heinrich's Death Knights by the sorceress Blavatsky.

Unlike most members, Deathshead does not believe in the occult and prefers to arm the Nazi war machine using advanced technology. Heinrich Himmler asks him to join the resurrection ceremony for Heinrich I but Strasse declines to attend due to his disbelief in the occult. After the protagonist destroys one of his Übersoldat warriors, he escapes in a rocket plane and goes into hiding, never to be seen again for the rest of the game. Strasse earned his nickname from his skull-like visage, which has a scar running across it. (The nickname also may be a reference to the 3rd SS Division Totenkopf symbol used by Himmler.)

Helga Von Bulow

Oberführer (Senior Colonel) Helga Von Bulow is a high ranking officer within the SS Paranormal Division and also founder of the order of the Eliteguards, the SS Paranormal Division's all-female security force. She is Blavatsky's pupil and is a firm believer in the occult. Although a capable leader, Helga tries too hard and makes rash decisions that jeopardize the safety of her troops. While the Elite Guards are loyal to her, the male soldiers under her command are skeptical of her choices. Helga and her colleague, Professor Zemph, located the Dagger of Warding in a mausoleum next to the Wulfburg Church. Helga eagerly desired it while Zemph warned her that taking it will unleash a dangerous evil on the world. Her mind made up Helga shoots Zemph, takes the dagger, and is immediately dismembered by the fearsome Olaric.

Heinrich I

Heinrich I was an evil warlord who launched a campaign of conquest on Medieval Europe. He had studied the black arts and used them to his advantage. A noble wizard confronted Heinrich and imprisoned the tyrant in limbo. After many years, Heinrich was revived from his stasis by the sorceress Blavatsky who worshiped him as her master. As a reward, Heinrich turned her into a zombie slave. The protagonist, B.J. Blazkowicz, faced Heinrich in a fierce duel of sorcery and guns and defeated him once and for all.

Heinrich Himmler

The only non-fiction character of this game, in various sources they claim that Himmler was interested in the occultism and a vision of the "supersoldier" that he was one of the figure head for Nazi occultism. In the game, he appeared in a short cameo in the last cutscene, watching BJ defeat and kill Heinrich I from a good distance. He expressed bitterness at the Ranger's victory and somberly walked away to give a report to Adolf Hitler.


Olaric

The Olaric was a frightning monster that inhabited the Wulfburg Church. It was large and bipedal and was covered from head to toe with the faces of tormented souls. The Olaric was released from limbo after Helga Von Bulow took the Dagger of Warding and its first act was to kill the Nazi leader. Before it could do anything else, the Olaric faced Blazkowicz and either attacked with its fists or by unleashing a deadly spirit attack. Ultimately, the Olaric was destroyed by the American.

Weapons

Upon starting the game, the player's only weapon is a fighting knife (appears to be the model Camillus made for the USMC Raiders), though almost immediately he obtains a Luger from a fallen guard. He can also use a kick simultaneously with any weapon, though the kick does minimal damage and is primarily useful for bashing open doors or inflicting property damage.

The third weapon the player finds is an MP-40 German SMG, which uses the same 9mm ammunition as the Luger. Shortly thereafter, the player also obtains a scope-less Mauser rifle, which has high damage and accuracy, but uses different 7.92 x 57 mm ammunition. A scoped Mauser is obtained later on. On a technical note, the game's creators appear to have confused the similarly appearing semiautomatic M1 Garand for the Mauser rifle- all "scopeless Mausers" in the game are actually M1 Garands. The Garand was issued to US forces during WWII, not to the Germans.

In later levels the player receives a silenced Sten submachine gun, which uses the same ammunition as the MP-40 and Luger. He also receives a Thompson submachine gun and Colt .45 which are slightly more powerful than MP-40 and Luger, though with substantially rarer ammunition.

As the game progresses, the player also finds a flamethrower (though ammunition is somewhat rare), the Fallschirmjägergewehr Model 1942 (FG 42) paratrooper rifle (which uses the same ammunition as the Mauser), and two fictional weapons: a Tesla cannon and Venom Minigun. An experimental American silenced sniper rifle with infrared scope, called the Snooper Scope is also available, although its real-life equivalent did not have a silencer). All use unique ammunition.

The player also uses several varieties of explosives throughout the game, which include the Panzerfaust, dynamite and the "pineapple" and "potato masher" hand grenades of the Allies and Axis, respectively.

Several weapons have alternate modes of fire, which are activated by a key press. The Luger's alternate mode is a silencer (found on an early level), the Colt's alternate is dual-wielded Colts, and both the rifles' have an adjustable telescopic zoom as their alternate modes (neither scoped rifle has a visible crosshair in normal fire mode).

The Sten and Venom guns share a drawback: they overheat. The spread of bullets will increase as the Sten is fired (even though it is the most accurate of the SMGs), seen also as an enlarging aiming circle. While firing, a bar appears on screen which indicates the relative temperature of the weapon. Upon reaching a specific threshold, the weapon ceases firing until the bar has completely disappeared, indicating that the weapon has sufficiently cooled.

It is possible to pick up and drop chairs in the single-player portion of the game.

Weapons List

  1. Knife
  2. Pistols:
    • Luger 9mm Parabellum (you can attach a Silencer if you find it)
    • Colt Model 1911 (if you find a second Colt, you can use Dual Colt)
  3. Submachineguns:
    • MP40 Submachinegun
    • Thompson
    • Sten Submachnegun with Silencer
  4. Rifles:
    • Mauser Rifle + Telescope Viewer
    • Snooper Rifle with Infrared Viewer
  5. Explosives:
    • Grenades
    • Dynamite
  6. FG42 Paratrooper Rifle
  7. Panzerfaust
  8. Venom Gun
  9. Flamethrower
  10. Tesla Gun

Multiplayer

Wolf MP is an objective gamemode, in which both the Axis and Allies have a series of objectives to complete to win the round, with one team's objectives normally preventing the other team from completing their objectives. There are primary and secondary objectives. Primary objectives have to be achieved to win the round, where secondary objectives don't necessarily need to be achieved, but can aid in certain ways in completing primary objectives. Primary objectives include blowing something up, or escaping with the documents, and secondary objectives include capturing flag/spawn points.

For example in the map mp_beach, a prime example of the object-driven gameplay, the Allied team members, spawning on the beach, must make their way to the Axis base wall. There, they have two options to blow through the wall, with one rewarding them with a forward-spawning flagpoint. The Axis at all times are attempting to repel the Allied advance. Deep in the Axis base is a set of documents, that the Allies must collect and transport to a radio receiver. If they complete the task in the time allotted, they win. If the Axis successfully fend off the Allied assault, then they are victorious.

As far as the classes are concerned, medics can leave medic packs to heal comrades, but can run out of ammunition quickly. Lieutenants can provide packs of ammo, as well as calling for air strikes, but need a medic to stay alive. Engineers are able to blow up walls using dynamite. Lastly, ordinary soldiers can choose between four different heavy weapons.

Further extrapolation on the classes is as follows:

Soldier - Despite the name of the class, the Soldier functioned more in a fire-support role when used correctly. Having no special abilities, the Soldiers did their part by wielding the heavy/special weapons of the game, although they had access to virtually all of the weapons, it made little sense to select the Soldier class and use, for example, the MP-40; a weapon available to just about everyone. To that end, most Soldiers selected the Mauser for sniping, the Flamethrower for crowd control and shock effect, the Venom for suppressive fire, or the Panzerfaust for long-range crowd control and/or room clearing.

Medic - The Medic functioned as the name would suggest and by and large, the most effective Medics were often those who rarely fired a shot. This was a good thing too, as Medics could only carry one extra magazine of ammunition, which made for risky stand-up combat. The Medic healed in two ways; dropping packs on the round to be picked up by soldiers in the field, or poking incapacitated soldiers with a needle, effectively bringing them back to life with 50% of their health restored. Medics also had a higher base health than the other classes, making them just a little bit tougher to bring down. Additionally, they could stab an enemy with their needles, in effect drugging them and causing a "drunken" stupor to occur for a duration of time.

Lieutenant - The Lieutenant served two important roles. They called in airstrikes and artillery bombardments and distributed ammunition packs to the other soldiers. To call an airstrike, the LT would lob a smoke grenade, which in turn served as a marker for the bombing site. Artillery was employed by sighting in the target area with a pair of binoculars and calling down the thunder. Both of these attacks were very destructive when properly employed, as enemies caught in the target zone were usually instantly killed. The main difference was that the airstrike delivered a carpet bombing of explosions in a relatively straight line, while the artillery was more haphazard. Each pack of ammunition dropped by an LT comprised of a single magazine for the pistol, submachine gun, and a grenade. In the instances of heavy weapons, the corresponding ammunition would be provided as well.

Engineers - While not as directly destructive as some of the other classes, Engineers were utterly vital to success on a number of maps, as they were the only class capable of arming and disarming dynamite. Maps that required the destruction of an objective or emplacement could not be won without the presence of at least one Engineer. Outside of this key ability, Engineers had no special functions, other than perhaps their ability to hold a much larger supply of grenades. The extra grenades actually came in handy for defending planted dynamite.

On a side note, despite advocacy on the part of some of the player base, a few weapons were left out of Wolf MP, most notably the Tesla Gun and the FG-42 Paratrooper rifle.

All multiplayer modes can be manipulated through the console, and TWL / CAL leagues were prominent in the early 2000s.

Wolf MP

Stock, or "Vanilla" Wolf, calls for one round of offense and defense per team, per map. Each team gets a certain amount of time to complete the map's objectives. A few maps are dual-objective, and instead of time being the variable, whoever completed the given task first, wins.

Wolf SW

Wolf SW (stopwatch) is a mode wherein each team gets a try at being offense and defense. If the offensive team completes the objective in a certain time, the teams are switched, and the previously-defending, now-attacking team must complete the objective in a faster time than the one set by the opposing team.

Wolf CP

Wolf CP is a checkpoint mode, the objective is to take control of the flags that are in various locations around the map, the first team to control all these flags simultaneously will win the round.

Versions and Mods

There are many different versions of "Wolf". The original release, version 1.0, came in a game box featuring a book-like flap. The Game of the Year Edition (2002 - v.1.3) came with the original Wolfenstein 3D, game demos, and several new multiplayer maps (including "Ice", "Tram", "Keep" and "Trenchtoast"). The Collector's Edition (2003 - v.1.33) came a in metal case and was packaged with promotional materials, including a poster and fabric patch. The Platinum Edition (2004 - v.1.41) included Wolfenstein: Enemy Territory, a stand-alone expansion, and Wolfenstein 3D.

Throughout the evolution of the multiplayer game, various modifications and custom scripts were written for it, allowing for true, console in-game changes. "Degeneration", "shrubmod" and "banimod" were popular modifications, and custom maps were still being released 5 years after its inception. Initially, the multiplayer was criticized for heavy defensive weaponry, and one-sided maps. However, it was quickly determined by clans that the proper usage of the various classes of character dictated victory. Medics could revive a fallen comrade (before he was "gibbed", or made un-revivable), and engineers could set dynamite to blow up objectives. Still, the game was essentially a submachine gun war, with 90% of the players possessing either an MP-40 or a Thompson; almost equal in ability.

One trend that emerged among more 'elite' RTCW players was that of "One Life To Live" games, in which there was no respawn (or very limited respawns). The players literally only have their initial spawn, and if killed, were out for the game. These types of games managed to demonstrate a more tactical style of gameplay that better showcased the strengths of each player class. While never officially emerging as the most popular type of Wolf MP, these limited spawn servers were almost always consistently filled with a dedicated player base.

Ports

In 2003, the game was ported to the PlayStation 2 and Xbox video game consoles and subtitled as Operation Resurrection and Tides of War, respectively. Both console versions include a series of prequel single player missions where the main character, BJ Blazkowicz and his partner Agent One operate in Nazi-occupied Egypt / North Africa. The two player co-op mode is exclusive to xbox and allows the second player to play as Agent One. The Xbox version has the addition of online play via Xbox Live. Xbox has also released a Platinum Hits edition of the game. The Playstation 2 version lacks any online play whatsoever, and is badly reviewed.

Sequels

Enemy Territory spinoff

A multiplayer-only spinoff of the series, Wolfenstein: Enemy Territory, was originally planned as a full-fledged expansion pack for Return to Castle Wolfenstein developed by Splash Damage. The single player component of the game was never completed and thus was removed entirely. The developers at that point decided the multiplayer part would be released as a free, downloadable standalone game. Enemy Territory is a team-based networked multiplayer game which involves completing objectives through team-work and by using different character classes; They are:

  • Soldier (which main ability is Heavy Weapon Machinery)
  • Medic (which main ability is being able to revive and heal teammates)
  • Engineer (which main ability is to build and repair machines and structures)
  • Field Ops (which main ability is being able to supply teammates with ammo and call air strikes)
  • Covert Ops (which main ability is being able to steal enemies clothes and go into disguise and also use sniper weapons)

In 2005, id Software and Splash Damage announced a follow-up to Enemy Territory entitled Enemy Territory: Quake Wars using the Doom 3 engine. This new game will feature similar large-scale gameplay but instead of taking place in the Wolfenstein universe it will be a prequel to Quake II and Quake 4. ET:QW although originally scheduled for release in June 2007 has had its release date pushed back to October 2nd 2007 for North America and September 28th 2007 for Europe.

Return to Castle Wolfenstein 2

In July 2004, id Software CEO Todd Hollenshead briefly mentioned that a sequel to Wolfenstein was in development saying "Return to Castle Wolfenstein... basically the sequel to that is a project that's already under works at another studio". It has been confirmed that this statement was not referring to Enemy Territory: Quake Wars, which was the general assumption when ET:QW was announced. It is likely that it will be developed using Doom 3 technology. There have been a couple of news articles about RTCW2 discoveries, including an email received from Todd Hollenshead.

On October 5th, 2005 id Software and Activision announced that this game is a joint production between id Software and Raven Software. [1]

Film

A Return to Castle Wolfenstein film was announced in 2002. Little information has been available since, however, with the exception of a July 20, 2005 IGN interview. The interview discussed the Return to Castle Wolfenstein film with ID employees.[2] In the interview, Todd Hollenshead indicated that the movie was in the works, though still in the early stages.

On August 3rd 2007, GameSpot reported that Variety confirmed Return to Castle Wolfenstein and that the writer/producer team that was involved with Silent Hill will be involved with the Wolfenstein project. The movie will be written and directed by Roger Avary and Samuel Hadida is the producer.[3]

Trivia

  • At one point a letter to a Doctor Merkwurdigliebe can be seen. "Merkwurdigliebe" was the name of the character "Dr. Strangelove" before he became an American citizen. (Directly translated from German, strange = merkwürdig, love = Liebe)
  • Two of the enemies killed in the course of the game, Major Hochstedder and General Burkhalter are references to the '60s TV show "Hogan's Heroes"
  • While the Wewelsburg was indeed a focal point of Nazi mysticism during the Third Reich, neither the castle in the game nor the nearby city of Paderborn bear any resemblance in setting or appearance to their real-life counterparts.
  • Blavatsky, leader of female occultists in later levels is based on the real Madame Blavatsky

Awards

See also

References