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Crash of the Titans

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Crash of the Titans
North American Wii cover
The North American cover pictures Crash Bandicoot jacking a Ratcicle.
Developer(s)Radical Entertainment (Wii, Xbox 360, PlayStation 2, PlayStation Portable)
Amaze Entertainment (Nintendo DS, Game Boy Advance)
Publisher(s)Sierra Entertainment
Designer(s)Kirsten Forbes (game producer)
Raine Anderson (character designer)
Chris Mitchell (writer)
Marc Baril (composer)
SeriesCrash Bandicoot series
Platform(s)Wii, Nintendo DS, Game Boy Advance, Xbox 360, PlayStation 2, PlayStation Portable
Release[1]
[2]
[2]
Genre(s)Action-adventure
Mode(s)Single-player, Multi-player

Crash of the Titans is an action-adventure game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the Wii, Xbox 360, PlayStation 2, and PlayStation Portable (the PSP version was ported from the PS2 by SuperVillain Studios); the Nintendo DS and Game Boy Advance versions of the game were developed by Amaze Entertainment. It was released in North America on October 3, 2007,[1] in Europe on October 12, 2007,[2] and in Australia on October 25, 2007;[2] a Japanese release date has yet to be announced.

Crash of the Titans is the fourteenth installment in the Crash Bandicoot video game series, which began with Crash Bandicoot in 1996. It is the first Crash Bandicoot game to appear on a seventh generation home console, the second to support 16:9 widescreen (the first being Crash Twinsanity), and the first to support Wi-Fi LAN.[3] The game's story centers on the discovery of a new mysterious substance known as 'Mojo', which the antagonist of the series, Doctor Neo Cortex, plans on using to create a huge army of loyal mutants out of the inhabitants of the Wumpa Islands. The protagonist of the series, Crash Bandicoot, must stop Cortex's plot by utilizing the new technique of 'jacking' to take control of the mutated 'Titans' and destroy the Titans while collecting the mysterious mojo himself.

Gameplay

File:TitansJack.PNG
Crash Bandicoot jacking a Titan (Spike), a gaming mechanic introduced in Crash of the Titans

The player controls Crash Bandicoot, who must rescue his sister, stop Cortex's Doominator, and save Wumpa Island.[4] The first goal given to the player is to rescue Aku Aku, who acts as the player's tutor, shield, and skateboard.[4] From there, the main goal of each level is to complete fights against large groups of enemies or simply progress through the level.[4]

Crash starts the game with three lives.[4] On the top-left of the screen is an orange health meter.[4] Whenever Crash takes damage from enemy attacks or falls down a bottomless pit, the health meter decreases.[4] If the health meter runs out, Crash will lose a life. If Crash loses his last life, the game will end, and the player will have to start the level Crash died in from the beginning.[4] Eating Wumpa Fruit replenishes Crash's health, and additional lives can be obtained for every 25,000 Mojo obtained or by finding a rare type of Golden Wumpa Fruit.[4] This is the first Crash platformer title to not have a health system based around the Aku Aku mask.

Each episode is broken up by a simple mini-game arena, where Crash has to accomplish a certain task in a set amount of time. The task usually consists of collecting a sufficient quantity of mojo, hijacking an enemy animal to snipe bombs, or simply defeating a select number of enemies.[5]

At the end of a level, the player will earn a voodoo doll rank of either bronze, silver, or gold.[4] This rank can be improved by defeating a set number of minions in an episode, destroying Cortex's three spy-toilets, or scoring a minimum combat hit combo.[4] All three tasks must be accomplished in an episode if a gold voodoo doll is to be obtained for that episode. Hidden voodoo dolls unlock concept art packages for each episode.[4]

The DS version of Titans plays in a format similar to that of previous Crash installments. The game takes place on four islands, each with two levels and a boss. When a boss is defeated, a new island is unlocked.[6] This process is repeated until the game is won. Each island has its own "Pachinko board" where players can win "on-demand items", items that can be used to restore health, provide temporary invincibility, set off Nitro explosions, etc. Additional content can also be won at these Pachinko boards, such as gallery art, cheats, and a mojo jackpot.[6]

Combat

Combat, a feature new to the series, is done in real-time, with Crash sporting a light and heavy attack early in the game. Crash can also block, dodge, or break an enemy's block.[4] When Crash defeats enemies or destroys objects, they release a magical substance known as Mojo for Crash to collect.[4] When Crash collects enough Mojo, he will earn either an ability upgrade or a new move, such as the Norris Roundhouse or the Triple Dragon.[4] His classic spin attack, named "Old Skool" here, is one of these unlockable moves.

While the small minions require only a single combo for Crash to defeat, the larger enemies, known as "Titans", require a little more effort. Unlike the smaller enemies, the Titans possess a star meter over their heads, which indicates how close a Titan is to being stunned.[4] The star meter will rise when a Titan takes damage. When the star meter is full, the Titan will be stunned, and will be susceptible to "jacking". When Crash jacks a Titan, he will mount the creature, putting it under his control with the aid of Aku Aku.[4] In this state, the player will take control of the Titan, who has a similar moveset to Crash, with the exception of some Titans, who shoot projectiles instead.[4] Along with a longer health meter, the Titan also possesses a purple Titan Meter. When this meter is full, the Titan is able to unleash a unique special attack.[4] The Titan Meter is drained completely upon the completion of the attack, so if the player misses or misuses it, he/she must wait for the meter to completely refill.

How durable a Titan is depends on how large it is. Some Titans will take more effort to defeat than others, while a few won't even be phased by Crash's attacks alone. To defeat the larger Titans, Crash will have to jack a regular Titan (i.e. the Spike) to combat a larger Titan, such as the Goar. When the larger Titan is defeated, Crash can dismount the Titan he previously jacked and directly jack the larger Titan, which he can use to defeat even larger Titans, such as the Yuktopus. Titans' attacks are particularly effective against members of their own species as well as weaker creatures. If Crash dismounts a jacked Titan to directly jack another stunned Titan, the Titan he left behind will die immediately. This allows for large groups of Titans to be dispatched quickly.

Multiplayer

A second player, in the form of a white-furred "Carbon Crash", can join in the game at any time with the aid of a second controller.[4] Player 2 will appear in Player 1's backpack, which can be exited or entered for most of the time.[4] Player 2 will not be able to leave Player 1's backpack if the current situation is too dangerous.[4] This co-op mode is useful for overpowering enemies and collecting Mojo faster.[4] There are two modes of co-op play, selectable from the Pause screen. In "Leapfrog Mode", the players swap control each time the leading player jumps, swings, or slides.[4] In "Piggyback Mode", the second player will be separate from Player 1, but can hide out in Player 1's backpack if the action becomes too intense and vice versa.[4]

Plot

Setting

The setting of Crash of the Titans is a collection of twenty levels that the player progresses through. Each level is referred to as an "episode", and each has a distinctive subtitle that is usually a reference to popular culture (such as "The Blizzard of Claws"). Like the first Crash Bandicoot game, Crash of the Titans plays in a linear style, though the player can replay any level that has been completed. The game moves through five major themes, all of them taking place on the Wumpa Islands, Crash's homeplace. The story starts in the jungle near Crash's and Coco's residence. This leads to an ancient temple lasting a single level. Later in the game, Crash travels through a wood-cutting/mining area and a lava level that features giant steel mosquitoes sucking minerals out of the ground. These levels are overseen by Tiny Tiger, who is gathering materials for Nina Cortex's Doominator robot from the areas. The next few levels take place on an artillery-bombarded beach, where Crash infiltrates Doctor N. Gin's missile factory, which resembles the Statue of Liberty. The penultimate area is a gigantic tree located in the middle of the island. This tree holds up an entire house owned by Uka Uka, one of the major antagonists of the series. The final moments of the game take place in Cortex's over-the-top Liberace-style lair, and finally the inside of the Doominator.

Characters

The main cast of Crash of the Titans

Nine returning characters from previous Crash titles star in the home console version of Crash of the Titans,[7] all of them given a new modern "punk" look designed by Raine Anderson[8] that is distinct from other cartoon characters.[9] The player character and protagonist of the game, Crash Bandicoot, is an evolved bandicoot who must defeat Doctor Cortex and use the Titans against each other while collecting the mysterious new Mojo to advance his own fighting techniques. Aiding Crash is Aku Aku, an ancient wooden mask who acts as a shield, a skateboard, and a weapon for Crash. Crash's sibling and ally are Coco Bandicoot, his genius sister, and Crunch Bandicoot, his muscle-bound friend.

The main antagonist of the series, Doctor Neo Cortex, is a mad scientist who captures Coco and Aku Aku, and wants to use the stolen mojo to create an army of dangerous mutants. The entity behind Cortex's plot for world domination is Uka Uka, who eventually tires of Cortex's incompetence and replaces him with his cyborg niece, Nina Cortex. Aiding the Cortexes are Doctor N. Gin, Cortex's right-hand man, and Tiny Tiger, a Mike Tyson-esque minion of Cortex. Dingodile exclusively appears in the DS and Game Boy Advance versions of Titans as a boss character.[6] Crunch and Uka Uka are absent from the DS version, but do appear in the Game Boy Advance version.

Aiding the villains are a number of small fodder enemies that attempt to hinder Crash in his journey. Each of the fodder enemies are affiliated with a certain villain in the game. The first of these encountered is Neo Cortex's Ratnicians, which appear as bipedal, blonde-haired, chihuahua-like animals sporting lab coats and large beakers filled with a bubbling green fluid. These characters only appear in the first four episodes of the game, and are replaced by other enemies as the game progresses. These include Tiny Tiger's Southern-accented Koo-alas, Doctor N. Gin's monkey wrench-wielding Doom Monkeys, Uka Uka's spear-chucking Voodoo Bunnies, and Nina Cortex's Brat Girls. Radical Entertainment made a special effort in giving even these minor characters a personality by giving them a large number of distinctive quotes.[9]

Story

In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device.[10] This peace is interrupted by Doctor Neo Cortex, who arrives in his airship. Cortex captures Coco and Aku Aku, and encases Crunch in crystal. In an attempt to stop Doctor Cortex, Crash throws Coco's machine at the airship, and manages to sever Aku Aku's cage, which falls into the nearby forest. When Crash rescues Aku Aku, the latter explains that his powers are useless against the fierce mutants that they have encountered, and suspects that dark magic is involved.[11] When Crash and Aku Aku follow Cortex's blimp to see what he's up to, they discover that Cortex and Uka Uka are stealing all the mojo from the Temple of Zoom, an event somehow linked to the strange mutants that have appeared.[12] Upon reaching the roof of the Temple, Neo Cortex reveals his plot to use the stolen Mojo to create a huge army of loyal mutants, and use those mutants to build a colossal robot known as the Doominator, which will crush the Wumpa Islands and take over the world.[13] Uka Uka then leaves Cortex and his patented Yuktopus to deal with Crash and Aku Aku while he takes the Mojo and Coco back to their base.[14] After the Yuktopus fails to defeat Crash, Cortex boasts that Crash will never find their base, and flies off, leaving Crash and Aku Aku to follow him.[15]

Back at the Cortex base, Uka Uka derides Cortex for failing to destroy Crash, dismissing his antics as "ridiculous and appalling", and decides to replace him with his niece, Nina Cortex, despite protests from Neo, N. Gin, and Tiny Tiger.[16] Nina's first act as the main antagonist is to have Coco brainwashed and have her aid in the construction of the Doominator.[17] Meanwhile, Crash and Aku Aku come across a giant wood-cutting/mining area, where logging machinery and giant digging robots reign supreme, and all the trees in the would-be jungle are gone. After working their way through the logging areas, Crash and Aku Aku go into a tunnel that heads into a lake of lava surrounded by mountains. On the other side are two giant metallic mosquitoes, which are using drills to suck the minerals from the lava inside the volcanic area. After the two mosquitoes are destroyed, Tiny Tiger, who is behind the mining operations, literally jumps in to express his frustration with Crash for hindering his job and for not inviting him to Crash Tag Team Racing.[9][18] After a quick showdown of sorts, Crash uses a Shellephant to force Tiny to tell them where Coco has been taken. Tiny spills the beans that she is being held at the factory on the beach, and that Nina has taken over the leadership role, to which Aku Aku and Crash display much disbelief. Upon realizing that this is the truth, Aku Aku and Crash head to the beach in a hurry.[19]

Crash and Aku Aku arrive at the beach and begin to approach the factory. Crash, who realizes just how far away the factory is, throws a large temper tantrum, eventually moving on, having accepted that he must save his sister. After a long trek through the beach and its surrounding jungle area, Crash and Aku Aku move through a sewer line, finally arriving outside the factory, which appears to be modelled after N. Gin. Finally infiltrating the factory, Crash confronts N. Gin in the head of the Statue of Liberty-like base. After a quick showdown, Aku Aku demands information from N. Gin, who responds by having a conversation between two of his conflicting beliefs: one part of N. Gin wants Neo Cortex to be freed, while the other is happy with Nina's new way of ruling. Eventually, they reach a compromise in which N. Gin will tell Crash and Aku Aku where the others are, believing they will help Cortex.[20] Aku Aku once more demands information, and N. Gin delivers, stating that the area they seek is in Uka Uka's lab, which is located on the giant tree in the center of Wumpa Islands.[21]

Aku Aku, knowing the island best, warps himself and Crash to the tree, which is more infested with Titans than any other area. Uka Uka senses Aku Aku's presence through the Mojo, and stays in the lab while Nina goes to work on the Doominator, even breaking the fourth wall by telling the audience that the scene is over.[22] Arriving in the middle of the tree, Aku Aku notices a giant house, with flashing lights coming out of all the windows, and electricity spewing from the bottom. The duo enters the house, where they encounter Uka Uka in the furthest most room. Uka Uka floats towards the top of the room, where he points out the large electric beams flowing towards a familiar device. Uka Uka asks Crash if he remembers the device, noting its name as the Evolvo-Ray, used by Doctor Neo Cortex to create Crash in the first game of the series. Uka Uka then fires the ray upon himself, which causes a body of wood and vines to grow from the back of his mask.[23] Uka Uka faces his defeat soon after, and claims he'll have the last laugh, as Nina Cortex is already about to launch the Doominator robot. Aku Aku disregards this, telling Crash that he senses Coco, and can warp them to the Doominator.[24]

Upon doing this, the duo arrives at the bottom of the Doominator. They enter the base, which is similar to a giant museum-like mansion. At the end of the mansion is an entrance to the giant dome that rests on the Robot's head. The dome is filled with molten metal produced from the processes that run the Doominator. After Crash and Aku Aku pass this area, they finally arrive at the face of the Robot, which resembles Neo Cortex. The two enter the robot, and are confronted by Nina Cortex. Nina finally releases her uncle, commanding him to keep the robot on course with Wumpa Island itself, which the Cortexes plan to destroy. Cortex responds by ordering Crash to "take out this terrible excuse for a niece!"[25] Nina summons her Arachnina robot, and fights Crash.[26] Crash eventually overcomes the robot, and destroys it. Coco is freed, and the Doominator can be disabled. The collapsing Doominator just barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, but proclaims that he's still going to spank Nina stupid for all of this. The Bandicoots decide that it is time for celebration... with pancakes. Apprently, this is the first time Crash has ever used an English word in his life, when at the end of the final cutscene, he shouts, "Pancakes!!"[27]

The Nintendo DS version of the game largely follows the same story of the home console versions, but with minor tweaks involved, such as Nina Cortex having a more predominant role and the inclusion of Dingodile.[6] The Game Boy Advance version also includes Dingodile, and has some plot differences, such as the Arachnina (reffered to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat in the N. Trapment Island (the penultimate island in the game).

Development

Development on Crash of the Titans began immediately after the completion of Crash Tag Team Racing.[9] The developers at Radical were aware that Crash Bandicoot's presence had diminished in the minds of modern gamers, and made refreshing the franchise through Titans their top priority.[28] According to IGN's preview of the game, the Wii version's graphics was one of Radical Entertainment's main focuses in the game's development,[29] having stated that the Wii has a lot of horsepower under the hood and wanted to make full use of it.[30] The Xbox 360 version was originally to get a few extra months of development time to make sure its visuals were up to scratch before the final release date was set.[31] Wii to DS connectivity was also considered, but due to technical issues and time, this feature was removed.[6]

During the game's time in production, the title's main character, Crash Bandicoot, became the new mascot of the Leukemia & Lymphoma Society's "School and Youth" programs in an effort to promote the fight against blood cancer.[32] A Hummer (with a Wii inside) was also painted and displayed at the Annual Balloon Fiesta in Bristol, United Kingdom to promote the game.[33]

A Europe-exclusive "Monster Edition" of Crash of the Titans was released on October 12 for the PlayStation 2. This special edition of the game features "Making-of" videos, water-on tattoos, game hints, a cheat code list, and the game's E3 and theatrical trailers in multiple languages. This edition was previously a rumor, but was confirmed through the BBFC rating system, which has given the game a PG rating for "mild cartoon violence and language".[34]

Audio

The score of Titans was composed by Radical's in-house composer rather than the previous a cappella band Spiralmouth.[9] While Spiralmouth did not reprise their role as the composer of Titans, their work was used as a reference in the music's composition.[9] Radical Entertainment has expressed its pride with some of the "funny and surprising" music featured in the game, such as Doctor N. Gin's polka theme.[9]

Voice cast

Crash of the Titans features around 7,000 lines of dialogue, the intention being that audio doesn't become repetitive,[31] and makes numerous references to popular culture, including a nod to the film Brokeback Mountain.[31] Titans also features experienced voice actors for both the English and Japanese versions. Many of the voice actors from Crash Tag Team Racing reprised their roles, with Jess Harnell and Kappei Yamaguchi as Crash Bandicoot, Lex Lang and Shōzō Iizuka as Doctor Neo Cortex, Debi Derryberry and Satomi Arai as Coco Bandicoot, Nolan North and Mitsuru Ogata as Doctor N. Gin, Amy Gross and Chihiro Kusaka as Nina Cortex, and Chris Williams and Masafumi Kimura as Crunch Bandicoot.[8] Characters who did not appear in Crash Tag Team Racing were given new voice actors for the English version, though their Japanese voice actors are retained. These replacements include Greg Eagles and Kenichi Ogata as Aku Aku, Chris Williams as Tiny Tiger, and John DiMaggio and Ryūzaburō Ōtomo as Uka Uka.[8] The DS version features full voice acting for cutscenes and in-game elements by some of the same voice actors from the home console version of the game, though some of the voice actors were substituted, such as Debi Derryberry in the role of Nina Cortex, and Nolan North in the role of Tiny Tiger.[6] Dingodile, who appears only in the DS and GBA versions, is voiced by Nolan North.

Radical Entertainment wanted to add personality to even the smallest enemies of the game,[9] resulting in conversations that can be listened to when approaching groups of small enemies. Several voice actors provide the audio for the small enemies, including Tom Kenny from Nickelodeon's SpongeBob SquarePants.

Adding to the game's numerous pop-culture references, the voices and mannerisms of some of the characters are based upon those of real people, including Peter Lorre (Doctor N. Gin), Mike Tyson (Tiny Tiger), Mr. T (Crunch Bandicoot), Vincent Price (Doctor Neo Cortex), and Jerry Lewis (the Ratnicians).

Reception

Review scores
Publication Score
Eurogamer
(X360) 5 out of 10[35]
Game Informer
(Wii/PS2/X360) 7.3 out of 10[36][37][38]
GameSpot
(Wii/PS2/X360/DS) 7.0 out of 10[39][40][41][42]
GameSpy
3.5 out of 5[5]
Blast Magazine
3.5 out of 5[43]
IGN
(DS) 8.0 out of 10[44]
(Wii) 6.5 out of 10[45]
(PSP) 6.3 out of 10[46]
Nintendo Power
6.5 out of 10[36]
Nintendo World Report
(Wii) 7.0 out of 10[47]
(DS) 7.5 out of 10[48]
Compilations of multiple reviews
Game Rankings
(DS) 74.4%[49]
(PS2) 71.9%[50]
(Wii) 71.0%[51]
(PSP) 70.0%[52]
(X360) 65.3%[53]
Metacritic
(DS) 73 out of 100[54]
(PS2) 70 out of 100[37]
(Wii) 69 out of 100[36]
(X360) 65 out of 100[38]

Crash of the Titans has received fair reviews since its release. GameSpot credited it as a "fairly sturdy, combat-heavy platformer with a good hook," but concluded that it lacked the distinctive feel of past Crash Bandicoot games.[39] Nintendo World Report described the game as "a satisfying platform brawler that should easily please younger gamers while providing enough action and humor to keep older gamers interested,"[47] while Nintendo Power criticized the game for its "fixed and unforgiving" camera, which they felt made the platforming experience "frustrating".[36] GameSpy criticized the game for very much the same reason along with the unsteady framerate, but was more positive in their opinion, praising the game's attractive graphics and offline co-op mode.[5] IGN described the game as "a good idea wrapped in a mediocre game," and hoped that the jacking concept would be refined for a possible sequel.[45] Eurogamer was also critical of Crash of the Titans, deriding its graphics as "designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development".[35] Kinder words were said for the DS version of the game, which IGN called "definitely one of the better handheld Crash games to hit the market."[44] Nintendo World Report gave the DS version a better score than the home console version by half a point, but dismissed it as "a short game that has very little gameplay variety."[48] GameSpot proclaimed that "there's plenty to do, and controlling the enemy is a neat twist", but criticized the game's short length of only 6 to 8 hours.[42] The PSP version was met with less praise than its console counterparts, with IGN remarking that it "loses out to the consoles in a number of areas; especially when it comes to multiplayer."[46] The game was well-received among fans, garnering a user score of 7.9 on GameSpot,[1] and a 9.2 reader average on IGN.[55]

Crash of the Titans has been announced as a nominee in the Writers Guild of America's inaugural video game writing awards, going up against Dead Head Fred, The Simpsons Game, The Witcher, and World in Conflict.[56]

References

  1. ^ a b c "Crash of the Titans (Wii) at GameSpot". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ a b c d "Crash of the Titans at GameFAQs". Retrieved 2007-10-07.
  3. ^ CubeRevolution. "Additional magazine scans on Go Nintendo". Retrieved 2007-07-13.
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x Radical Entertainment (2007). Crash of the Titans Instruction Booklet. Sierra.
  5. ^ a b c Cameron Lewis (2007-10-04). "Crash of the Titans (PlayStation 2: 2007)". GameSpy. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ a b c d e f JumpButton (2007-07-12). "Crash Mania interview with Amaze Entertainment". Retrieved 2007-07-13.
  7. ^ "IGN character sheet". 2007-04-19. Retrieved 2007-07-13.
  8. ^ a b c "Crash of the Titans on IMDb". Retrieved 2007-08-16.
  9. ^ a b c d e f g h JumpButton (2007-04-24). "Crash Mania interview with Radical Entertainment". Retrieved 2007-07-13.
  10. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 1: A New Hop. Coco Bandicoot: Crash! Help me get this gizmo working! At long last, the world will have a way to recycle butter!
  11. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 1: A New Hop. Aku Aku: Thank you, Crash. My powers were useless against them! / Crash Bandicoot: Geh heeeh... / Aku Aku: Dark magic is behind these creatures. Strange things are afoot. / Crash Bandicoot: Huh? / Aku Aku: Yes, I know I don't have feet. Let's just go already!
  12. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 3: A Zero's Journey. Aku Aku: Crash. It's as I feared. Cortex and Uka Uka are stealing all the mojo from the temple. This is somehow related to the strange mutants we've been fighting. (Crash babbles) There's an enormous treasure of Mojo contained within! It's like the Texas Mojo Repository in there! Hurry, Crash!
  13. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 4: The Temple of Zoom. Doctor Neo Cortex: Uka Uka taught me a new process called Mojo mutations! I will use the stolen Mojo to create a huge army of loyal mutants! Not rejects like you guys. / Coco Bandicoot: You jerk. / Doctor Neo Cortex: But best of all, I will use this army to construct a mighty robot, the largest doomsday device I've ever built. I will smash Wumpa Island, then take over the world! And I shall call this robot... the Doominator!! (Crash appears shocked) / Coco Bandicoot: That name sucks!
  14. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 4: The Temple of Zoom. Uka Uka: Cortex! Deal with Crash and my pathetic brother. I will take the Mojo and Bandicoot female back to our base.
  15. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 4: The Temple of Zoom. Doctor Neo Cortex: You think you've won, you furry simpleton?! Well, Uka Uka got away with the Mojo and your sister! You'll never find them in time. The next time you see me, Crash, I will be controlling a world-conquering robot! (Cortex laughs triumphantly as he activates his jet boots.) Oh, I love to laugh.
  16. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 4: The Temple of Zoom. Uka Uka: That was ridiculous and appalling! You've failed to destroy Crash Bandicoot! / Doctor Neo Cortex: I don't see what the big deal is. We got away with the Mojo and Crash's sister! / Uka Uka: I got away with the Mojo, and the big deal is that Crash Bandicoot is still alive! Cortex, I'm going to replace you. (Shocked, Neo Cortex spits his tea all over N. Gin's face. N. Gin screams in pain) / Doctor N. Gin: Thank you, master! / Doctor Neo Cortex: You can't replace me. My name's on the stationery! / Doctor N. Gin: (giggles) That's right, tough guy! Unless you want to buy a new stationery, you respect the master!! / Tiny Tiger: It's really nice stationery, too. / Doctor N. Gin: Oh, I know! Glossy!
  17. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 4: The Temple of Zoom. Nina Cortex: Sorry, uncle, but it's time for some young blood to lead us to victory. And now that we have Coco, we can make her build the robot. / Coco Bandicoot: You won't get away with this! Crash will come for me and kick your butt! / Nina Cortex: Oh, I hope Crash tries, I really do. After all, I need a new fur coat. (Nina laughs) Get to work on the Doominator! Make more mutant soldiers! I want Wumpa Islands smashed flat. / Coco Bandicoot: Your... hair is dumb! / Nina Cortex: Oh, shut her up. (A brainwashing helmet falls out of nowhere onto Coco's head.)
  18. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 7: The Blizzard of Claws. Tiny Tiger: Crash, I really am cross with you! I'm just trying to do my job, and you go and cause all this chaos! I'm sorry, but... I'm gonna have to eat your face. (Crash panics) Yeah, I'm really sorry about that. I wish some sort of reconciliation was possible here, and frankly, I'm still mad about the last game. You didn't even invite me! That really hurt!
  19. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 7: The Blizzard of Claws. Tiny Tiger: Stop! No more, please! You're just too stupendous and fantabulous! Honestly, you are just awesome. / Crash Bandicoot: Uh huh. / Tiny Tiger: I'll tell you where they go! Nina took Coco to the factory on the beach. / Crash Bandicoot: Nina? Howjihebevuh? / Aku Aku: Nina? You mean Doctor Cortex, don't you? / Tiny Tiger: No, Nina! Uka Uka and her got rid of Cortex. They were tired of Cortex failing all the time. / Aku Aku: This isn't good, Crash. Nina's a lot smarter than Cortex ever could be. I'll take us there now! Get ready, Crash.
  20. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 13: Doomraker. Aku Aku: Well, what do we have here? You'll tell us where Coco is, won't you? / Doctor N. Gin: Of course not. Disgusting, filthy bandicoots! I hate them with cheese. / "Neo" N. Gin: They made it here! Now they'll help us save Doctor Cortex! / "Nina" N. Gin: Don't be ridiculous, you stupid hominid!! We're with Nina now! We're with the winner. / "Neo" N. Gin: But Doctor Cortex is our friend! / "Nina" N. Gin: You don't have any friends!! He always kicked you in the tokus, and other... very... gentle spots!! / "Neo" N. Gin: But I liked it when he did that! (Crash and Aku Aku look on confusedly) / "Nina" N. Gin: It was kind of fun. Listen. We make a deal with this filthy rodent and pie-nuts-face, and they help us save the master... then we shower them with doom! / "Neo" N. Gin: (giggling) Yes! We shower them good! Right in the eyes! (N. Gin giggles some more until Crash yanks as his head rocket, causing him to yelp in pain.)
  21. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 13: Doomraker. Aku Aku: Listen up, corn dog. You help us, or Crash will sing you some knuckle music. / Doctor N. Gin: I'll be good!! I promise!! I be good!! And once my precious master has been freed, I will gladly betray you! You don't even look like a bandicoot!! / Aku Aku: What? / Doctor N. Gin: Shhhh. It's okay. Anyway, get out of here. That's right, stupids! You need to go to Uka Uka's lab and stop him! That's where they make all the delicious mutants! Maybe your revolting sister is there, too. Eugh... girls...
  22. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 13: Doomraker. Nina Cortex: Yo, Uka! What's the matter with you? / Uka Uka: I sense something. The presence I've not felt since... / Nina Cortex: What? Spit it out, kindling-face. / Uka Uka: A tremor in the Mojo. The last time I felt it, it was in the presence of my older brother Aku Aku. / Nina Cortex: Oh, jeebus. Crash and Aku Aku are here? I'll take blondie and make her finish work on the robot. You. Stay stay behind and kill Crash. / Uka Uka: Oh, yes. I will kill Crash Bandicoot. Kill him... forever... / (moment of silence) / Uka Uka: I love this part! / (moment of silence again) / Uka Uka: (to the audience) Okay, it's done now.
  23. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 17: Adolt Edumacation. Uka Uka: Tell me, Crash. Do you remember the Evolvo-Ray? Let's see what happens when I use the Evolvo-Ray... on myself!
  24. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 17: Adolt Edumacation. Uka Uka: You think you've defeated me? I'll get the last laugh on you fools! Any moment now, Nina will launch the robot, and Wumpa Island will be doomed! / Aku Aku: You monster! / Uka Uka: And Nina will have no more use for your lovely sister, so she's finished, too! I get the last laugh! (laughs) I'm laughing now, too, just in case. / Aku Aku: Quickly now, Crash. From now, we must travel to the robot. I can sense Coco, so I'll get us as close as possible. Get ready.
  25. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 20: Revengeance 2: The Revengicide. Nina Cortex: Crash?! Get out of my robot! This is my body and my right to choose! / Doctor Neo Cortex: Oh, you're going to get some punchy-punch now! Crash, come over here and take out this terrible excuse for a niece! / Coco Bandicoot: That's right, Crash! Whip her butt, then we'll get pancakes! With cherry topping!! / Crash Bandicoot: Yahoo!
  26. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 20: Revengeance 2: The Revengicide. Nina Cortex: I really didn't wanna do this myself. I really wanted one of my idiot underlings to destroy you! I really didn't wanna get hair all over my clothes!! But if you want something done right... use a giant spider body!!
  27. ^ Radical Entertainment (2007-10-04). Crash of the Titans (Wii). Sierra Entertainment. Level/area: Episode 20: Revengeance 2: The Revengicide. Coco Bandicoot: Now let's go home... and eat pancakes! / Crash Bandicoot: (overjoyed) Pancakes!!
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  40. ^ Ryan Davis (2007-10-16). "Crash of the Titans review (PS2: 2007) at GameSpot". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  41. ^ Ryan Davis (2007-10-16). "Crash of the Titans review (X360: 2007) at GameSpot". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  42. ^ a b Frank Provo (2007-11-09). "Crash of the Titans review (DS: 2007) at GameSpot". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  43. ^ John Guilfoil (2007-12-26). "Crash of the Titans review (PS2: 2007) at Blast Magazine". Blast Magazine. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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  47. ^ a b Mike Thomsen (2007-10-08). "Crash of the Titans (Wii: 2007) at Nintendo World Report". Nintendo World Report. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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