Call of Duty 4: Modern Warfare
Call Of Duty 4: Modern Warfare | |
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Call of Duty 4: Modern Warfare Cover | |
Developer(s) | Infinity Ward Aspyr (Mac conversion)[3][4] |
Publisher(s) | Activision |
Series | Call of Duty |
Engine | Proprietary |
Platform(s) | Windows, Xbox 360, PlayStation 3, Mac OS X |
Release | [1] [2] Mac: May 2008[3] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (Internet/LAN, Xbox Live, PlayStation Network) |
Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for Xbox 360, PlayStation 3, and Windows; it is also scheduled for release for Mac OS X in May 2008.[5][6][4] It is the fourth installment of the Call of Duty video game series, excluding expansions. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. It is also the first game in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007,[7] and it was released worldwide between November 6 2007 and November 9, 2007. The game also became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007.[8]
The story is set in a fictional near-future war between the United States, United Kingdom, and Russian Loyalists against Russian Ultranationalists and Middle Eastern rebels, and features real-world weapons and vehicles. It is told from the perspective of both a United States Marine and a member of the British SAS, and is set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat. The multiplayer portion of the game features different game modes, and contains a leveling system which allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.[9]
Call of Duty 4: Modern Warfare received almost universal praise, winning multiple awards at gaming websites, and being complimented on its storyline, visual elements, realism, and quality of its multiplayer gameplay.[10][11]
Gameplay
Call of Duty 4: Modern Warfare is a first person shooter similar to previous games in the Call of Duty series, but is set in present-day warfare instead of the World War II setting that previous games in the series featured.[12]
The series' move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M203 grenade launcher, M4A1 carbine, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile.[9] The player gains access to these over the course of the game, but may only carry up to two weapons in addition to a service pistol and grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. A number of additional abilities, such as a grenade launcher attachment, night-vision googles, and airstrikes can also be called in.[9]
A player can perform one of three stances: standing, kneeling, and prone; each affects the player's rate of movement, accuracy, and stealth. The game emphasizes the use of cover with these stances to avoid enemy fire or to recover health after taking significant damage, as there are no armour or health powerups. When the player has taken damage, the edges of the screen glow red and the character's heartbeat becomes louder, but by staying out of fire for a short period, the player can recover. When the player is within the blast radius of a live grenade, a marker indicates the direction of that grenade, warning the player to either flee or toss it back to the enemy.[9]
Single player
The single player campaign in Call of Duty 4 is similar to previous games in the series in that the player takes on the role of multiple characters over the course of the game. Similar to Call of Duty 3, these characters' involvement in the plot occur simultaneously and overlap over the events in the game. As such, the player's perspective can change from one character to another between missions.[9]
Each mission features a series of objectives; the player is led to each objective with the head-up display, which marks its direction and distance. Some objectives are simply to arrive safely at that checkpoint, while others require the player to clear out all enemies around that point, stand their ground at the point to defend an objective, or to plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, though they cannot issue orders. Throughout the scenarios are a series of computer laptops containing enemy intelligence that can be collected for unlocking game bonuses.[9]
Multiplayer
![](http://upload.wikimedia.org/wikipedia/en/thumb/b/ba/Call_Of_Duty_4_MP_Screenshot.jpg/250px-Call_Of_Duty_4_MP_Screenshot.jpg)
Call of Duty 4 features a number of different team-based and every-man-for-himself-based multiplayer modes on several different maps. These modes each have different objectives, therefore requiring different strategies to complete the mission.[13] Players can call in the UAV reconnaissance scans, air strikes, and attack helicopters to assist their team by achieving a three-, five-, or seven-enemy kill streak respectively.[9] A common aspect of each mode is that games end when either a team has reached a predefined number of points, or the time limit has run out, thereby selecting the team with the most points as the winning team.[13]
The player's performance is tracked in the multiplayer mode through experience points earned by taking down other players, helping to complete objectives, or by being part of the winning team. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes they can participate in. The highest possible level obtainable is 55, but on the console versions of the game, the player has the option to play "Prestige" mode, resetting their level back to 1 and losing all earned bonuses in exchange for a special in-game insignia. This process can be repeated up to ten times with a different insignia being given each time.[14] This gives the player a total of 605 levels to achieve.[15] Leaderboard statistics, including kills, deaths, and playing time, are not affected by Prestige mode.[16]
At the lower experience levels, the player only has access to five pre-determined classes, defaults for certain types of weapons. However, as the player advanced levels they earn the ability to customize their classes. This includes selecting their main weapon, side arm, and grenade type. Additionally, the player can select a limited number of "perks" that can customize their character further; perk effects include increasing damage by the player, being able to take more damage, or by detonating a grenade when dying in an act of martyrdom. Additionally, the player is given a number of challenges to try to complete, such as by achieving a certain number of kills with a specific weapon, performing a number of specific types of shots, or other activities. Completing a challenge can unlock new weapons, perks, or other bonuses, or can grant experience points.[9]
Synopsis
Characters
During the single-player campaign the player controls several different characters from a first-person perspective. Sergeant "Soap" MacTavish, a member of the 22nd SAS Regiment, is the first person that the player controls. The player assumes the role of MacTavish for the majority of the game, starting when he joins the 22nd.[12] Sergeant Paul Jackson is part of the USMC 1st Force Recon deployed to the Middle East, and the player assumes Jackson's character during five levels of Act 1. Captain/Lieutenant Price is an officer of the 22nd SAS Regiment who is playable in a flashback. Yasir Al-Fulani is the president of the unnamed Middle Eastern country involved in the game, and he is playable only in the game's opening credit sequence. The player also assumes the role of an American thermal imaging TV operator aboard an AC-130 gunship for one level, as well as a British SAS counter terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.[17][13][12]
There are several non-playable characters who feature prominently in the story. Captain Price (in his NPC capacity) and his right-hand man Gaz serve as mentors to MacTavish. Jackson's USMC platoon commander is Lieutenant Vasquez. USMC Staff Sergeant Griggs first serves alongside Jackson in the Middle East campaign, and later accompanies MacTavish in Russia. Sergeant Kamarov leads the Russian Loyalists that ally with the SAS and USMC forces.
The villains are Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultra nationalist party; and Imran Zakhaev, the leader of the Russian Ultranationalist party and the main antagonist of the game.[13]
Plot
The game begins with British 22nd Special Air Service Regiment Sergeant "Soap" MacTavish, Captain Price, Gaz, and a small group of other SAS members infiltrating a cargo ship in the Bering Sea. After eliminating the enemy sailors and confirming the presence of a nuclear device onboard, the vessel comes under attack from hostile MiGs. The team manages to evacuate the sinking ship with the cargo manifest, which proves there are ties between a Russian nationalist group and a faction in the Middle East.[13]
Meanwhile, a Russian Ultranationalist by the name of Imran Zakhaev is set on returning his homeland to the times of the Soviet Union by revolting against the current government and seizing a nuclear weapons stockpile. Zakhaev funds a coup d'état in a Middle East oil-producing nation, organized by his ally Khaled Al-Asad, beginning with the televised execution of the President Yasir Al-Fulani to draw attention away from Russia. The British and American governments discover the plot while monitoring Zakhaev's recent activities, and initiate a police action to stop the uprisings in both regions.[13] After President Al-Fulani is executed, the 22nd SAS is deployed to rescue their compromised informant who is held in an Ultranationalist camp in Russia, with help from Russian Loyalist forces led by Sergeant Kamarov. Before they can reach the base in Hamburg, the squad is shot down over Central Russia, and must get to a nearby landing zone for evacuation. An AC-130 gunship is dispatched to provide fire support for the team until they are evacuated.[13]
Not long after Al-Asad's coup, the United States invades the country, using Marine Corps Air cavalry to secure a coastal city. A platfoon from the USMC 1st Force Recon under the command of Lieutenant Vasquez rapples down from their UH-60 Black Hawk and searches out the town for Al-Asad, capturing the TV station broadcasting rebel propoganda, but the revolutionary leader eludes their grasp. During the night, while the main USMC forces gradually push Al-Asad's forces back to his capital city, Vasquez's men secure a disable M1A2 Abrams main battle tank and escort it back to the highway. They are then airlifted to take part in what appears to be the final stages of the conflict, when US Command is notified by the SAS of a Russian nuclear weapon and sends a team to disarm it. With command hastily ordering the evacuation of Marines as a precaution, Vasquez's platoon helps to extricate a advance team pinned by enemy fire. The nuclear device nonetheless detonates, leveling the city and annihilating the United States Marine forces still caught in the area. Vasquez's men, delayed from escaping the blast radius due to the last minute rescue of a downed AH-1 SuperCobra pilot, are aboard one of the helicopters caught in the blast radius. Jackson initially survives the crash of his squad's CH-46 Sea Knight helicopter; however, he dies soon thereafter.[13]
It is revealed that Al-Asad had fled the country prior to the United States-led invasion. The informant "Nikolai" directs the 22nd SAS to one of Al-Asad's safe houses in Azerbaijan. After interrogating Al-Asad and learning Zakhaev had supplied the nuclear bomb, Captain Price executes Al-Asad.
Price then recalls his mission to eliminate Zakhaev in Prypiat, Ukraine. In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army and form his Ultranationalist breakaway faction, which alarms Western leaders. Price, who was a lieutenant with the SAS, was paired up with Captain MacMillan to carry out the assignment. Together, they infiltrated the city and once in position at the top of an abandoned hotel, witnessed Zakhaev engage in an arms deal, using the opportunity to assassinate him. Zakhaev survived, however, losing only his left arm. The Ultranationalist forces tracked the shot and pursued the snipers across the Zone of Alienation. During the chase, MacMillan is injured and Price is forced to carry him the rest of the way, both narrowly being extracted from the evacuation zone.[13]
Returning to the present, the Ultranationalists launch a counterattack against the 22nd SAS. From Al-Asad's safehouse, Captain Price's men briefly hold out against the assault before they are extracted by American forces led by Staff Sergeant Griggs, who recently served alongside Sergeant Jackson in the USMC campaign in the Middle East. A joint operation, comprised of the 22nd SAS Regiment under command of Captain Price, a USMC Force Recon unit led by Staff Sergeant Griggs, and Russian Loyalists led by Sgt. Kamarov, is undertaken to stop Zakhaev. They attempt to capture his son Victor to learn of his whereabouts, but this mission ends in failure when Zakhaev's son commits suicide after being cornered.[13]
Imran Zakhaev becomes enraged, blaming Western forces for the death of his son, and plans to retaliate by launching SS-27 Topol M ballistic missiles with MIRV warheads at the East Coast of the United States. Price's SAS and Griggs try to stop this by sabotaging the electricity grid but their efforts fail to prevent the launch of two warheads. The Ultranationalists are well-entrenched in the missile launch center, having earlier eliminated the loyalist Spetsnaz commandos trying to retake the facility, but the SAS-USMC operatives are able to overcome them and deactivate the missiles before they reach their target. Zakhaev's reinforcements surround the missile silos and the joint force commandeers a jeep to make their escape.
During their escape, an enemy Mi-24D Hind gunship destroys the bridge they are attempting to cross, leaving them trapped. Zakhaev's troops arrive soon after, and begin engaging the remaining members of the strike force. A wrecked gas tanker on the bridge explodes, incapacitating everyone except Griggs. Griggs is then shot in the neck while trying to pull Soap to safety. Then Zakhaev himself arrives, accompanied by two soldiers. Gaz is shot in the head by Zakhaev. Zakhaev is on the verge of killing Soap, but is distracted by the destruction of the Mi-24 Hind followed by the arrival of a Russian Loyalist Mi-28 helicopter. At this moment, a heavily wounded Captain Price slides his pistol to Soap, who then kills Zakhaev and his guards. As MacTavish is airlifted from the battleground, a Russian Loyalist medic is seen desperately attempting to resuscitate Price.
After these events, news reports mention "nuclear missile tests" in Central Russia, "leadership struggles" arising in the Ultra nationalist party, and the failed attempt to locate a Russian cargo ship lost in the Bering Strait (presumably the cargo ship the 22nd SAS had invaded), implying that the recent police actions in Russia were conducted in secret, and were not public knowledge.[13]
Development
Minimum | Recommended | |
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Microsoft Windows | ||
Operating system | Windows XP with Service Pack 2 or Windows Vista | |
CPU | Intel Pentium 4 2.4 GHz or AMD Athlon 64 2800+ processor | 2.4 GHz dual-core |
Memory | 512 MB (768 MB for Vista) | 1024 MB RAM (2048 MB for Vista) |
Free space | 8 GB of free space | |
Graphics hardware | Nvidia GeForce 6600 or ATI Radeon 9800 Pro | Nvidia GeForce 7800 or ATI Radeon X1800:[18] |
Sound hardware | 100% DirectX 9.0c compliant card | Sound Blaster X-Fi (Optimized for EAX ADVANCED HD 4.0/5.0 compatible cards) |
Network | Internet or LAN connection required for multiplayer |
Marketing
On April 27, 2007, the day before the release of the official trailer, Infinity Ward released a website called "Charlie Oscar Delta" to give users information on the game. Charlie Oscar Delta features a ranking system where users can do Missions to build up their rank to compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty (CoD).[19]
The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28, 2007.[20] On August 30, 2007 an Xbox 360 exclusive Call of Duty 4: Modern Warfare public beta test was announced. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the United States of America but later was available to numerous other countries. The beta concluded on September 30, 2007.[21]
The maximum rank for the beta was initially level 16,[22] which was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.[23]
A single-player demo for the PC was released on October 11, 2007 as a Yahoo! exclusive download. It was released on various major sites the same day, and is now available for free download. It is approximately 1.37 GB. The demo includes one level, "The Bog", which showcases the advanced night vision (and associated graphics capabilities) used in Call of Duty 4: Modern Warfare.[24]
Retail versions
The game was released in a Standard Version and a Collector's Edition. The Collector's Edition contains the standard retail game along with a DVD containing a film / documentary (168 mins run-time) entitled "Great SAS Missions" which consists of archive footage of the SAS in action, along with interviews and accounts from former SAS members. The DVD also contains A 'Making of' Call of Duty 4: Modern Warfare featurette and a level walkthrough by the developers. Also included is a limited edition Call of Duty 4: Modern Warfare poster and an exclusive hardcover art-book featuring never-before-seen concept, development and final in-game artwork. These elements were packaged in a larger cardboard version of the standard retail box that had approximately three times the depth of a normal DVD case. The Collector's Edition was originally announced only for the United States, but was later extended to other countries.[25]
Game engine
Call of Duty 4: Modern Warfare runs on a proprietary engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[26] "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as the meager protection provided by things such as wooden fences and thin walls does not fully shield players from harm as it does in many other games released during the same time period. Bullet speed and stopping power are decreased after penetrating an object according to calculations made based on the thickness and surface type of the object. The game also makes use of a dynamic physics engine, which was not implemented in previous Call of Duty titles for Windows. Death animations are a combination of pre-set animations and ragdoll physics. All console versions of Call of Duty 4: Modern Warfare run at a consistent 60 fps.[27]
Audio
The music for Call of Duty 4: Modern Warfare was composed by British composer Stephen Barton (best known for contributing additional music to films scored by Harry Gregson-Williams). Gregson-Williams also composed some additional music for the game, as well as the main theme. There are a few selected music tracks from the soundtrack available on Infinity Ward's "7 Days of Modern Warfare" website, with additional tracks available at Barton's own web site.[28]
Downloadable content
On April 4, 2008, Infinity Ward released the Variety Map Pack as a timed exclusive for the Xbox 360. It includes the stages "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the Playstation 3 on April 24, 2008. A release date for the PC version is yet to be announced.
On April 17, 2008, Infinity Ward announced the Variety Map Pack had been downloaded by over 1 million people in its first nine days of release, a record for paid Xbox Live download content. It has made over $10 Million on the Xbox 360 alone.[29]
Reception
Aggregator | Score |
---|---|
GameRankings | 94.1% Xbox 360[33] 93.2% PC[34] |
Publication | Score |
---|---|
Game Informer | 10/10[10] |
GamePro | 5/5[30] |
GameSpot | 9.0/10[31] |
GameTrailers | 9.4/10[11] |
X-Play | 5/5[32] |
Publication | Award |
---|---|
GameCritics: Best Action Game[35] | |
GameSpot: Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game [36][37][38] | |
GameTrailers: Best Graphics, Best PS3 Game[39] | |
GamePro: Best Overall Game of the Year[40] | |
IGN: Best Xbox 360 Game, Best Shooter of 2007[41][42][43] | |
GameSpy: Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year[44][45][46][47] | |
X-Play: Best Shooter, Best Sound Design[48] | |
Spike Video Game Awards: Best Shooter, Best Military Game[49] | |
Academy of Interactive Arts & Sciences: Action Game of the Year, Console Game of the Year, Overall Game of the Year[50] |
All three versions of Call of Duty 4: Modern Warfare have received favorable reviews from video game publications. The Xbox 360 version received an average score of 94% based on 72 reviews on the review aggregator Game Rankings,[51] and an average score of 94 out of 100 based on 69 reviews on Metacritic,[52] while the PS3 version received an average score of 94% based on 43 reviews on Game Rankings,[53] and an average score of 94 out of 100 based on 43 reviews on Metacritic.[54] The Windows version also was given favor from critics, receiving an average score of 93% based on 39 reviews on Game Rankings,[55] and an average score of 92 out of 100 based on 37 reviews on Metacritic.[56]
The gameplay has been cited by reviewers to bring the genre to "a new level of immersion and intensity that we had never seen before."[57] Official Xbox Magazine called it a "multiplayer quality, quantity, and depth that rivals Halo's" and a "campaign that never lets up," with the only flaw being a few frustratingly tough areas on higher difficulties.[58] GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package".[59] X-Play commented that "while it may not have revolutionized the genre, it comes damn close to perfecting it."[60] GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."[30]
The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."[30] GameSpot mentioned that the "single-player campaign is over in a flash" as the only major flaw.[61] While IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of sandbox gameplay", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."[17]
Awards
Call of Duty 4: Modern Warfare received a number of awards from various game sites and gaming authorities.
Both GameSpot and GameTrailers gave it the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award.[36][38][39] It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former,[40] and Game of the Year by the latter.[44][45][46][47] Game Critics also named the game "Best Action Game".[35] From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won various other awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. Lastly, from the Academy of Interactive Arts & Sciences, Call of Duty 4: Modern Warfare won Console Game of the Year, Action game of the Year, and Overall Game of the Year.[50]
References
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- ^ a b "Aspyr — Products". Aspyr. Retrieved 2008-02-22.
- ^ a b Cohen, Peter (2008-01-15). "Call of Duty 4 Mac-bound, via Aspyr". Macworld. Retrieved 2008-03-17.
- ^ Baker, Richard (February 2008), "Beyond Call of Duty 4", PlayStation: The Official Magazine, no. 3, pp. 14–15
{{citation}}
: CS1 maint: date and year (link) - ^ "Call of Duty 4: Modern Warfare", Electronic Gaming Monthly, no. 225, pp. 22–23, February 2008
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: CS1 maint: date and year (link) - ^ "A New Way To Do Your Duty". IGN. Retrieved 2008-04-22.
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{{cite book}}
: Check date values in:|date=
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- ^ a b "Call of Duty 4 - Review HD". GameTrailers. 2007-11-05. Retrieved 2008-03-17.
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- ^ a b c d e f g h i j k Infinity Ward (2007-11-06). Call of Duty 4: Modern Warfare (Windows) (in English) (1.0 ed.). Activision.
{{cite book}}
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- ^ Moses, Travis (2007-11-28). "Feature: Call of Duty 4 vs. Halo 3". GamePro. Retrieved 2008-03-17.
- ^ a b Goldstein, Hilary (2007-11-08). "Call of Duty 4: Modern Warfare Review". IGN. Retrieved 2008-03-17.
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- ^ McLean, Gary (2008-04-17). "CoD4 Variety Map Pack Downloaded Over One Million Times in Nine Days". IGN. Retrieved 2008-04-21.
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External links
![](http://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Wikiquote-logo.svg/34px-Wikiquote-logo.svg.png)
- Call of Duty website - Call of Duty franchise website
- Charlie Oscar Delta - Official Call of Duty 4 website