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Resident Evil 5

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Template:Future game

Resident Evil 5
File:RE5BOXART.jpg
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Jun Takeuchi (Chief producer)
Kenichi Ueda (director)
Masachika Kawata (producer)
Haruo Murata (writer)
SeriesResident Evil
EngineMT Framework (enhanced) with Havok Physics[1][2]
Platform(s)PlayStation 3, Xbox 360
Genre(s)Survival horror
Third-person shooter
Mode(s)Single-player, online and offline co-op

Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5, Baiohazādo Faibu), is the forthcoming installment in the Resident Evil survival horror video game series, which is set to debut for PlayStation 3 and Xbox 360.[3] It will be developed and published by Capcom. Capcom officially announced Resident Evil 5 on July 20, 2005,[4] and is scheduled for release on March 5, 2009 in Japan, and March 13, 2009 in North America and Europe.[5][6]

Gameplay

File:RE5 screen001.jpg
Chris battles a group of enemies.

Jun Takeuchi, the game's producer, said that Resident Evil 5 will feature similar gameplay to Resident Evil 4. The player will control Chris Redfield similarly to how the player controlled Leon S. Kennedy in Resident Evil 4,[7] with the same over-the-shoulder perspective.[8] The game's environment will also play a significant role.[7] The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, will make a return in Resident Evil 5.[9]

The game will also feature new types of enemies. The extended E3 2007 trailer revealed several sequences involving Redfield attacking hordes of fleet-footed enemies,[10] who possessed melee weapons.[11] Takeuchi has also stated the game's enemies will also possess human-like intelligence and awareness. Furthermore, he stated they will be different from the previous ganados.[7] Takeuchi said that they have "greatly increased the number of weapon variations" compared to the previous games in the series, while the requisite handguns and shotguns also return.[12] The game will lack strafing.[13]

In an interview with XBOX360ISM, Keiji Inafune stated that the game will feature some online elements.[14] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[9]

Trailers at Tokyo Game Show 2008, revealed an "offline co-op mode." This mode delivers the same co-op experience as offered by the online co-op mode, only with two local players controlling the action in split screen.[15]

Plot

Resident Evil 5's setting will have a similar feel to the film Black Hawk Down.[16][3] Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil.[3] He has stated that Resident Evil 5 will be an actual sequel to the Resident Evil series.[3] Before Takeuchi took over, the game's former producer Hiroyuki Kobayashi stated "it's safe to say that Resident Evil 5 will naturally proceed from where Resident Evil 4 left off".[17]

In a July 2007 Famitsu interview, producer Jun Takeuchi revealed the main playable character is Chris Redfield and the game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games.[18] During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate an incident in a desert area that serves as the game's setting.[7] Takeuchi also confirmed that a female character from the series, who is seen briefly at the end of the trailer, will appear in the game.[7] In an online interview, Takeuchi revealed that the game's plot will be set in Africa, and will concern "the origins of the virus". He also stated one of the plot's key elements will revolve around the whereabouts of STARS and Redfield's life after the first Resident Evil game.[19] The story is set in the fictional African country of Kijuju.[20]

Another game trailer that was released on May 31, 2008 depicted a female character named Sheva Alomar who is an agent of the West African branch of the BSAA,[21] who will assist Redfield.[22] Alomar will follow Redfield, while supplying him with ammo and support. She will also be able to engage enemies, and will require the player's assistance from time to time.[23]

The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[24] Sherry Birkin from Resident Evil 2 will also return. [25]

Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, will be formally introduced in the game.[26][27]

Development

Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, will take over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, is overseeing the project.[28] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[29][30] Several staff members who also worked on the original Resident Evil are involved in development. According to Takeuchi, the game will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game.[31]

On January 21, D+PAD Magazine reported that Resident Evil 5 will be released with Limited Edition Xbox 360 box art .[32] On January 21st, 2009, pictures of the Limited Edition box claimed to allow 2–16 players to play offline via system link. Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[33] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[34]

Music

The music for the video game was composed by Kota Suzuki. His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.[35]

Capcom recorded in Los Angeles because they wanted a Hollywood-caliber soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack will feature an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[36]

Marketing

Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006.[37] Capcom revealed a brief new trailer for the game at E3 2007.[38][38] The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.[7][39]

In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog.[19] Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[40][41]

A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[42] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[43][44]

Accusations of racism

Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black zombies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[45][46]

The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent[47] who assists the protagonist.[48] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5[49] and, in July 2008, commented that the concerns about racism had died down now that more information about the game had been released.[50]

Takeuchi commented that the game's producers were surprised by the controversy. In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[50][51] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[52][53] In January 2009, Blend Games reported that the accusations of racism were a thing of the past and that other highlights of the game were making an impact.[54]

In Eurogamer's hands-on preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that, "...it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s," and, "There are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009..." The article also states that the addition of the light-skinned Sheva, "...compounds the problem rather than easing it."[55]

Reception

Official Xbox Magazine gave Resident Evil a 9.0 out of 10, praising its "balls-to-the-wall shootouts and awesome battles." Sheva's A.I. was praised concerning how she is "vigilant about reviving you and is an able combatant," though criticized for its inability to be strategized with, making the final battle "maddeningly tough." That the enemies in the game come in all speeds was positively received. Of note were gun-wielding enemies which can fire blindly and duck for cover. The game's control scheme was criticized for not allowing the player to shoot and move at the same time. The new inventory system was also called into question, the review stating that many will hate it, though it is "essentially game balancing - making sure you're never too well armed." Resident Evil was summarized as "an action spectacular with terrific production values" and as an "excellent co-op game." [56]

References

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  2. ^ "Resident Evil 5 not possible on Wii". Gamesareevil.com. Retrieved 2008-11-15. {{cite web}}: Text "publisher" ignored (help)
  3. ^ a b c d Staff, Gamespot.com, Takeuchi talks Resident Evil 5 (August 2, 2005), Gamespot, Retrieved on February 19, 2007.
  4. ^ Thorsen, Tor, Resident Evil 5 coming to 360, PS3 (July 20, 2005), Gamespot, Retrieved on June 17, 2007.
  5. ^ Snow, Blake (2008-07-14). "Resident Evil 5 coming March 13, 2009!". GamePro. Retrieved 2008-07-14. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  6. ^ http://xbox360.ign.com/articles/933/933962p1.html
  7. ^ a b c d e f More RE5 Details from Famitsu (August 1, 2005), IGN, Retrieved on March 4, 2007. Cite error: The named reference "interview" was defined multiple times with different content (see the help page).
  8. ^ "Resident Evil 5 Preview".
  9. ^ a b Faylor, Chris & Breckon, Nick, Resident Evil 5 to Sport 2P Co-op, Cover System (May 22, 2008), Shacknews, Retrieved on May 22, 2008.
  10. ^ Leyton, Stephen, Resident Evil 5 – First Look [Mini Preview] (July 22, 2005), TVG, Retrieved on June 17, 2007.
  11. ^ Jackson, Mike, Resident Evil 5 - first in-game screens (July 27, 2007), ComputerAndVideoGames.com, Retrieved on July 27, 2007.
  12. ^ See the section heading "Weapons and Battle" in "Resident Evil 5: Terror in the Sun," GameInformer 182 (June 2008): 65.
  13. ^ http://www.1up.com/do/newsStory?cId=3167929
  14. ^ Staff, Gamespot.com, Resident Evil 5 debuting simultaneously on 360, PS3? (December 7, 2005), GameSpot, Retrieved on February 19, 2007.
  15. ^ IGN: TGS 2008: Resident Evil 5 Goes Split Screen
  16. ^ Casamassina, Matt & Gantayat, Anoop, Resident Evil 5 on 360, PS3 (July 20, 2007), IGN, Retrieved March 31, 2007.
  17. ^ Staff, ign.com, Resident Evil 5 coming (March 4, 2005), IGN, Retrieved on June 26, 2007.
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  20. ^ Official Resident Evil 5 site
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  23. ^ "WhatIfGaming E3 '08: Resident Evil 5 Preview".
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  25. ^ http://www.1up.com/do/newsStory?cId=3167929
  26. ^ Weeky Famitsu No. 1051 (February 6–13, 2009), page 65
  27. ^ "Famitsu.com - An important character makes his first appearance in Biohazard 5" (in Japanese).
  28. ^ Mobygames.com, Resident Evil 4 production credits Retrieved on February 19, 2007.
  29. ^ Bramwell, Tom, Clover vets helping on Resi 5 and Inafune Wii title (February 20, 2007), Eurogamer.net, Retrieved March 15, 2007.
  30. ^ Caron, Frank, Capcom reincorporates ex-Clover developers; victory assured (February 20, 2007), Ars Technica, Retrieved on March 15, 2007.
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  32. ^ Scammell, David (21 January 2009). "Resident Evil 5 to include 16 player offline multiplayer?". D+PAD. Retrieved 21 January 2009.
  33. ^ Bowden, Mike (21 January 2009). "Capcom says Resident Evil 5 box art isn't lying". VG247. Retrieved 21 January 2009.
  34. ^ Scammell, David (21 January 2009). "Capcom: Resident Evil 5 16 player listing is an error". D+PAD. Retrieved 21 January 2009.
  35. ^ Dan Goldwasser (2008-07-07). "Kota Suzuki scores Resident Evil 5 in Los Angeles". ScoringSessions.com. Retrieved 2008-07-07.
  36. ^ Music4Games.Net Interview with Resident Evil 5 Music Team (August 20, 2008), Music4Games.Net, Retrieved on August 25, 2008.
  37. ^ Thorsen, Tor, E3 06: MIA @ E3 06 (July 15, 2006), MTV Video Games, Retrieved March 31, 2007.
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  40. ^ Kramer, Chris. New Resident Evil 5 trailer to premier on “Gametrailers TV with Geoff Keighley” May 31 @ 1 AM EST/PST (May 15, 2008), Capcom US. Retrieved on May 23, 2008.
  41. ^ Resident Evil 5 "Captivate '08" Trailer
  42. ^ Humphries, Matthew (2008-11-27). "Japan gets Resident Evil 5 demo December 5". geek.com. Retrieved 2009-01-08. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
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  44. ^ SCEA main site
  45. ^ Godinez, Victor (April 12, 2008). "Zombies in 'Resident Evil 5' become issue of race". Dallas Morning News. Retrieved 2008-04-17.
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  47. ^ [1]
  48. ^ IGN.com, staff (2008-07-09). "Resident Evil 5 Update". IGN. Retrieved 2008-09-10. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  49. ^ McWhertor, Michael, Resident Evil 5 Not Redesigned After Race Criticism, Says Producer (June 3, 2008), Kotaku, Retrieved on June 8, 2008.
  50. ^ a b Totilo, Stephen (2008-07-21). "'Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game". MTV.com. Retrieved 2009-02-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help); Italic or bold markup not allowed in: |publisher= (help)
  51. ^ Paul, Ure (2008-07-24). "Resident Evil 5 Racism Talk Surprises Capcom". actiontrip.com. Retrieved 2009-02-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help); Italic or bold markup not allowed in: |publisher= (help)
  52. ^ Gapper, Michael (2008-10-23). "Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock". Computer and Video Games. Retrieved 2008-11-11. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  53. ^ Whiteside, Craig (2008-12-12). "Resident Evil 5 (PC) - Official Release Date". Resident Evil - News. CAPCOM. Retrieved 2008-12-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  54. ^ Resident Evil 5 Screenshots That Make For Good Wallpaper, BlendGames
  55. ^ Whitehead, Dan (2009-02-05). "Resident Evil 5 Hands On". Eurogamer. Retrieved 2009-02-05. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  56. ^ "Necessary Evil" (RE5 Review), Official Xbox Magazine Issue 94 (March 2009).