Final Fantasy XIII
Final Fantasy XIII | |
---|---|
File:Final Fantasy XIII Logo.png | |
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Producer(s) | Yoshinori Kitase |
Designer(s) | Motomu Toriyama Toshiro Tsuchida Yoshinori Kitase |
Artist(s) | Tetsuya Nomura Nao Ikeda |
Writer(s) | Motomu Toriyama |
Composer(s) | Masashi Hamauzu |
Series | Final Fantasy Fabula Nova Crystallis Final Fantasy XIII |
Engine | Crystal Tools |
Platform(s) | PlayStation 3, Xbox 360 |
Release | PlayStation 3 Xbox 360 |
Genre(s) | RPG |
Mode(s) | Single-player |
Template:Nihongo title is a console role-playing game being developed by Square Enix. It is stated to be released for PlayStation 3 in Japan, and on PlayStation 3 and Xbox 360 in Europe and North America. First appearing at the 2006 E3, the game features futuristic elements and is set in a high-tech world. It is set to be released in Japan on December 17, 2009.[1]
Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection.
Gameplay
The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in Final Fantasy VII Advent Children.[2] Like those in Final Fantasy XII, enemies are integrated into the world environment. Yet unlike Final Fantasy XII battles do not take place in the same "dimension", but rather a short flash transports players to a new battle screen, separate from the main playing world.[3] The Active Time Battle (ATB) system will return, but it works differently from its predecessors. Users will be able to chain large numbers of commands together in order to achieve attack bonuses.[4]
The first battle system was shown during the E3 2006, but it was only a prototype. A new interface was shown recently by Square Enix in various Japanese magazines and trailers (depicted in the image adjacent). In battle, the player can only control one character at a time out of a party of up to three.
Multiple commands can be stacked into slots per turn and released at the same time to form a combo. The number of command slots increases as the characters grow in strength.[4] These commands include series staples such as Attack, Fire, Blizzard and Cure, as well as new ones such as Launch, which sends the enemy up in the air and allows the character to perform mid-air combos on the opponent,[5][6] and spells such as Ruin, Ruinaga, and Radical Strike. The difference between XIII's battle system and the ATB gauge is that these commands can still be placed in the slots even though the bar has run out, and the actions will be executed once the required slots are filled up. This, however, affects the chain combo hits as the combo has been interrupted. The game does not make use of MP but introduces "cost points" for each command, which determine how many times the commands can be used per turn.
A "break state" is one of the new features of Final Fantasy XIII battle system. The breaks refer to the times an enemy enters a state of non-retaliation. This occurs when a chain combo has been maintained for a certain period of time on an enemy. When a high level combo has been achieved, the enemy will glow red and enter this state, during which the player will be able to inflict high amounts of damage. The chain bar will gradually deplete during this period; when it becomes empty, the break state ends.
Magic, including summoning, is restricted to characters that belong to the group called l'Cie (Template:Pron-en). Magic is not readily available in the beginning of a game, but it is bestowed upon the characters after a certain event. Because magic cannot be used outside of battle, the HP of the party is completely restored after each battle.[4]
The classic summoned creatures called Eidolons (as they were in Final Fantasy IV DS and Final Fantasy IX) will return in Final Fantasy XIII. Shiva, Carbuncle, Ifrit, Siren, and Odin appeared in shown footage.[7] Producer Yoshinori Kitase has confirmed that Bahamut will also appear in the game.[8] When summoned, the Eidolon stay in battle while the characters accompanying the summoner leaves the party.[9] There is also a new feature called "Gestalt Mode", which when activated joins the summoned and its summoner somehow; for example, the character Snow can ride and steer the combined Shiva Nix and Shiva Styria in a "Driving Mode". This changes the pace of the combat significantly. But not all summons turn into mechanical vehicles, Odin's Gestalt Mode changes him into a horse for Lightning to ride.[10] Each character will posses only one Eidolon that is summoned from a crystal that sprouts from the character's mark of l'Cie.[4] Sazh's summon has been revealed to be Ifrit, that will turn into a red hot sports car, with mounted guns. It has been recently revealed that the summons will play a major role in the game's storyline as well, much like Final Fantasy VI, Final Fantasy IX and Final Fantasy X.[11] Characters will be able to use special skills other than ones gained while working with summons.
The player is able to view the HP and name of the enemy before engaging it in battle. When engaging an enemy, the camera moves to another position and the battle menu appears, making the battle transitions nearly seamless.[12] The after-battle victory screen in XIII holds information such as the time it took to finish the battle, the highest number of combos executed, the number of break attacks and the quality of battle which is determined by a ranking of one to five stars.
A new option in battle was revealed during Gamescom 2009 called Paradigm Shifting. Using this option, player can switch party members' roles during battle. For example, a character can be switched to use defensive or offensive tactics as the battle dictates.[13]
Plot
Story
The plot of Final Fantasy XIII revolves around the fal'Cie (Template:Pron-en), beings created from crystals residing inside them.[4] People who are marked by the fal'Cie for greater purposes are called l'Cie.[14] Each l'Cie has a Focus, a goal the fal'Cie wants him or her to fulfill within a certain amount of time; however, the fal'Cie do not explicitly say what the goal is. l'Cie gain the ability to summon Eidolons (monsters who fight with the l'Cie), but this ability comes with a price: if an l'Cie runs out of time or dies before completing his or her Focus, he or she becomes a monster known as a "Cie Corpse."[15]
Some thirteen centuries ago, a fal'Cie constructed a paradise for humanity: the shell-like city of Cocoon, which floats high above the surface of the world known as Pulse. Both Pulse and Cocoon maintained by their own fal'Cie.[4][16] Cocoon's fal'Cie created life forms and machines for its inhabitants to use, and humanity flourished. Over time, the people of Cocoon began to fear for the safety of their world, and they worried that it would be cast down from the sky into the hell that they saw Pulse to be.
In the present day, the wilderness of Pulse has strange effects on people, and the theocratic government of Cocoon, known as Sanctum, quarantines and exiles anyone who has been influenced by Pulse from Cocoon with the help of its mighty army, PSICOM.[17] However, as Snow leads Team Nora in a vain attempt to stop the purging of civilians, the mysterious Lightning fights her way past PSICOM soldiers to find Pulse's fal'Cie with the aid of Sazh. Through a chain of events, these three, along with two exiles, Vanille and Hope, are chosen by the fal'Cie of Pulse against their will to become l'Cie, and with that become enemies of humanity who are tasked with bringing about the downfall of Cocoon.
Characters
The full cast of Final Fantasy XIII is yet unknown. The following characters have been shown in trailers and screenshots of the game, along with other released information.
Main characters
- Lightning (ライトニング, Raitoningu)
A former soldier of the Cocoon military, Lightning sought the fal'Cie of Pulse only to be made l'Cie much to her dismay. Lightning has long strawberry-blonde hair and is 170 cm tall (5'7"). For her design, character designer Tetsuya Nomura was asked to create a "female version of Cloud Strife from Final Fantasy VII". During development, he described her as "not very feminine".[18] Lightning wields a combination of a gun and a sword and can also manipulate gravity with a device on her thumb.[19] In battle, she is agile and uses acrobatic moves. She can also summon the Eidolon Odin to fight by her side in battle, who can assume a horse-like form that she can ride on. Her l'Cie mark is in the center of her chest. Her Japanese voice actress is Maaya Sakamoto.[20]
- Snow Villiers (スノウ・ヴィリアース, Sunou Viriāsu)
Prior to becoming a l'Cie, Snow is the head of Team Nora, a resistance group against Cocoon.[21] After becoming a l'Cie, Snow gains the power to summon the ice Eidolon Shiva, which takes the form of two sisters, Nix (二クス, Nikusu) and Styria (スティリア, Sutiria), who can combine into a motorcycle form for Snow to ride while toting a large gun.[22] He is a big character and is capable of running while carrying two people.[23] He was nicknamed "Mr. 33 cm" by the staff of Final Fantasy XIII as a nod to his shoe size.[24] In the October 2008 issue of Weekly Shonen Jump magazine, it is revealed that he uses a power that is related to the l'Cie mark on his left forearm.[25] He uses his fists to take down opponents, focusing on brute force compared to the fast and agile Lightning. His Japanese voice actor is Daisuke Ono.[20]
- Oerba Dia Vanille (ヲルバ=ダイア・ヴァニラ, Woruba-Daia Vanira)
Vanille is a young girl with red-brown hair worn in pigtails who lives in Pulse.[14] Her weapon is a kind of foldable fishing rod with multiple lines that can be reeled.[26][27] In a trailer, she is seen captured by the Cocoon army and walking in a funeral procession. In the demo and trailers, she narrates many of the events. She is first seen with the rebel leader Snow when he hands her a gun to defend those being forced to leave Cocoon; she is then seen with Hope, watching as the rebels lose the battle against the soldiers. As a l'Cie, she can summon the Eidolon Carbuncle, which can assume a disc form. Her Japanese voice actress is Yukari Fukui.[20] Her English voice actress is the Australian comedian Georgia van Cuylenburg.[28]
- Sazh Katzroy (サッズ・カッツロイ, Sazzu Kattsuroi)
Sazh is a man with an afro whom Lightning knows from her time serving in the military. Sazh wields dual pistols, and his strong point is striking enemies from a distance. His l'Cie mark is at the base of his neck. He has a six-year-old son called Dajh, whose mother died three years prior to the game. Sazh gets separated from his son during the game, and reuniting with his son is his main motivation.[29] He also has a pet baby chocobo that lives inside his afro. Sazh is described as having good judgment and moral discernment. He has a gentle personality and is easily moved to tears, and joins the party early in the game. His Eidolon is the fire summon Ifrit, who can transform into a race car.[30] His Japanese voice actor is Masashi Ebara.
- Hope Estheim (ホープ・エストハイム, Hōpu Esutohaimu)[15]
Hope is a fourteen-year-old boy with silvery-blonde hair and orange, yellow, and green clothing. He uses boomerangs in battle. He is first seen in the game demo wearing the same Purge attire as Vanille, when his mother offers to help Snow and Team Nora fight off PSICOM. She dies during the battle, and though Snow honors her final request to protect her son, Hope nonetheless hates Snow for his connection to her death. In the game, Hope is seen arguing with Snow about helping the l'Cie.[27] He is later seen with Vanille fighting off a horde of Cie Corpses. His Japanese voice actor is Yūki Kaji.
Other characters
In the Jump Festa 2009 and the official global trailer, three characters who are part of Snow's resistance group, NORA, are seen in the hijack of the captives' train. One is Gadot (ガドー, Gadō), a man with orange hair and dark olive skin. He uses a machine gun in battle, providing quick assistance when it comes to executing combos. The second is Lebreau (レブロ, Reburo), a black-haired woman with a butterfly tattoo on her shoulder and a sense of invincibility. She uses a shotgun in combat and acts as the team healer. Gadot and Lebreau are said to be childhood friends of Snow.[8] The third is Maqui (マーキー, Mākī), a relatively younger, blond-haired, worrisome man with goggles on his head. These three characters were designed by Nao Ikeda, who based their clothing on sports, having been inspired by NBA, beach volleyball, and snowboarding fashions, respectively.[31] The four known members of NORA are featured in the Final Fantasy XIII demo, although Maqui does not participate in battles.[6]
The trailers at the DKΣ3173 event in Tokyo in 2008 and E3 2009 feature two Lieutenant Colonels of the Cocoon army who oppose Lightning and the other l'Cie: Jihl Nabaat (ジル・ナバート, Jiru Nabāto), an intelligent but cruel woman with knee-length blond hair and glasses who interrogates the captive Vanille in the trailers, and Yaag Rosch (ヤーグ ロッシュ, Yāgu Rosshu), an intimidating-looking man with a scar on his forehead and silver hair that is tied back in a ponytail. Rosch is Nabaat's right-hand man and Lightning's former superior.[32]
During Gamescom 2009, producer Yoshinori Kitase confirmed two more characters. The first is Serah Farron (セラ・ファ ロン, Sera Faron), Lightning's younger sister. Like Lightning, Serah is a l'Cie, and her l'Cie mark is on her left arm. Serah is romantically involved with Snow (a relationship of which Lightning does not approve), but something happens to her that forces Lightning and Snow to team up to save her. Though she plays a central role in the game, it has not yet been revealed whether or not she will be a playable character.
The second character revealed during Gamescom is Sazh's son, Dajh (ドッジ, Dojji), whose mother died when he was three. The baby Chocobo that rides around in Sazh's afro actually belongs to Dajh, who bought the little chocobo at a gift shop during their travels together.
Another character was shown at the Final Fantasy XIII Premiere Party in September 2009: a dark haired woman with the mark of an l'Cie, who works for the Sanctum [33]
Development
Final Fantasy XIII was first shown at the 2006 E3 convention.[34] Along with Final Fantasy Versus XIII and the PlayStation Portable game Final Fantasy Agito XIII, Final Fantasy XIII is part of the Fabula Nova Crystallis Final Fantasy XIII project,[35] but none is a prequel or sequel to any of the other installments. Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story.[36] The game runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its future games. The engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.[23]
Since the announcement of the Xbox 360 version, there as been worries that the PlayStation 3 version of the game was going to be somehow affected due to hardware limitations. SquareEnix denied this, explaining that the game will continue to be designed with the PlayStation 3 in mind and only later ported to Xbox 360.[citation needed]
Final Fantasy XIII is made by Square Enix Production Team 1 (led by Yoshinori Kitase), meaning that the development team will look more like it did when Final Fantasy X and Final Fantasy X-2 were made, rather than Final Fantasy XII. Several of the game's developers have worked on previous installments of the series. Yoshinori Kitase, director of Chrono Trigger, Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII and producer of Final Fantasy X and Dissidia: Final Fantasy among others, will once again return as producer for the game. Motomu Toriyama, director of Final Fantasy X-2 and director and scenario writer of Final Fantasy XII: Revenant Wings, will direct the game and write the story. Eiji Fujii, previously the movie director of Final Fantasy XII, will return in this position. Isamu Kamikokuryō, previously the co-art director of Final Fantasy XII, will return as well, with Tetsu Tsukamoto designing the weapons. The main programmers will be Kazumi Kobayashi and Yoshiki Kashitani. Occasionally, developers from Final Fantasy Versus XIII assist with the development of Final Fantasy XIII.[37] Final Fantasy X's battle director Toshiro Tsuchida will return as the battle system director for the game. He intends on giving individual enemies their own personalities and background stories.[38] He chose not to comment when asked whether players will input commands for individual party members or control will be limited to the current party leader.[39]
Music
Final Fantasy X's co-composer and Dirge of Cerberus's composer Masashi Hamauzu will be scoring the game.[40] Although its main theme song was originally announced to be composed by Nobuo Uematsu, Uematsu instead gave the song to Hamauzu to compose after being selected as the composer for Final Fantasy XIV, making XIII the first game in the main series to not have any work by Uematsu, the sole composer for the first nine games of the series.[41] A single of the game's theme song "Because You're Here" (君がいるから, Kimi ga Iru Kara), sung by Sayuri Sugawara, is planned to be released on December 2, 2009.[42]
Release
Due to the frequency of rumored release dates appearing on the Internet, Square Enix's official website issued a statement reminding consumers that any "confirmed release dates" reported by sources other than Square Enix are "erroneous and should be disregarded".[43] During Microsoft's media briefing at the 2008 E3, Square Enix announced that Final Fantasy XIII would be released first in Japan on PlayStation 3 in 2009,[44] then released in North America and Europe on the PlayStation 3 and Xbox 360. The latter would start development only after the Japanese PlayStation 3 version is completed, and the 360 version will come on multiple discs.[45] A Japanese release of the Xbox 360 version of the game is not planned.[46]
At the DKΣ3713 Private Party event in August 2008, Square Enix announced that a playable demo of Final Fantasy XIII will be included in Final Fantasy VII Advent Children Complete (released on April 16 in Japan and June 2 for North America[47]) on Blu-ray Disc for PlayStation 3, along with new trailers of Final Fantasy Versus XIII and Final Fantasy Agito XIII.[48] The demo will see a limited release, subject to the initial shipments of the Advent Children package.[49] The demo, however, is not reflective of the final product as it was created using an old build of the game.[50]
The official Japanese website has recently (as of late April 2009) been updated to include mention of a broad "Winter 2009" release window for Japan.[51] However, when speaking to Japanese press, Square Enix claimed the game might not even come out in this fiscal year.[52] Speaking at a Dissidia: Final Fantasy-related press event in London, producer Yoshinori Kitase stated that the team was aiming to cut down the time it takes for localization. Suggesting a European release "before winter 2010", he mentioned that localization was underway with some translation and voicework already completed.[53] At the same time, it was denied there were any current plans for a Western release of the trial version.[54]
Giant advertisements of Final Fantasy XIII appeared on the cross-street of Olympic Blvd. and Figueroa Street in the city of Los Angeles on May 23, 2009. These consisted of three huge billboards, showing the three lead characters of the game: Vanille, Snow, and Lightning, confirming the release date of the North American version of Final Fantasy XIII to be in 2010 on both PlayStation 3 and Xbox 360.[55][56]
During Microsoft's E3 2009 conference, it was announced that Final Fantasy XIII was to be released "Spring 2010"[57] worldwide and for both consoles[58] (except Japan) and that a concrete date has not been determined yet.
Square Enix confirmed at a Japanese press event that Final Fantasy XIII will be out on December 17, 2009 in Japan.
References
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