Tomb Raider
Tomb Raider | |
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File:TR logos.jpg The original Tomb Raider logo (above) and the newer logo (below). | |
Genre(s) | Action Adventure |
Developer(s) | Core Design (1996–2006) Crystal Dynamics (2006–present) |
Publisher(s) | Eidos Interactive (1996–2009) Square Enix (2010–present) |
First release | Tomb Raider October 1996 |
Latest release | Lara Croft and the Guardian of Light 18 August 2010 |
Tomb Raider is a media franchise consisting of action-adventure games, comic books, novels, theme park rides, and movies, centring around the adventures of the fictional British archaeologist Lara Croft. Since the release of the original Tomb Raider in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the video game industry. The Guinness Book of World Records has recognised Lara Croft as the "Most Successful Human Videogame Heroine" in 2006. Six games in the series were developed by Core Design, and the latest three by Crystal Dynamics. To date two movies, Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life, have been produced starring American actress Angelina Jolie as Lara Croft.
Lara Croft
The central character in Tomb Raider is the British archaeologist Lara Croft, a female adventurer in search of ancient treasures. Lara was created by one-time Core designer Toby Gard,[1] and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, a green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols and a small brown backpack. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Alison_Carroll_20080926_Festival_du_jeu_video_01.jpg/220px-Alison_Carroll_20080926_Festival_du_jeu_video_01.jpg)
Over the course of time, the Tomb Raider series canon has undergone various changes or retcons. These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by a new game developer. For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living.[2] However in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances. When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography, only ever mentioned in instruction manuals, was contradicted by a new biography which supported an in game sub-plot concerning the deaths of Lara's parents.[3][4]
Several actresses and models have taken on the role of Lara Croft in real life for publicity purposes, including the British model Nell McAndrew, as an official model, and Rhona Mitra, in the early days of the games' success. In addition, playing Lara at game conventions is a popular type of modelling work. Alison Carroll is the current official portrayer of Lara. American actress Angelina Jolie was cast as Lara Croft in the Tomb Raider movies.
Nearly fifteen years after the release of the original game, Lara is still one of the most durable and recognisable video game characters. Alternatively viewed as a feminist icon or sexual fantasy, the impact of her character on popular culture is undeniable.[5]
Video games
![](http://upload.wikimedia.org/wikipedia/en/timeline/omsj77cujgids7dvlx8tcc35p5tug1y.png)
The Tomb Raider video games have together sold over 35 million units,[6][7] making it one of the best-selling video game series of all time.[8]
The original game, titled Tomb Raider, made its début on the Sega Saturn, PlayStation and PC. Despite being released on the Saturn first alongside PC,[9][10] it was one of the titles responsible for the PlayStation's success in the mid 1990s. The games present a world in 3D: a series of tombs, and other locations, through which the player must guide Lara. On the way, she must kill dangerous creatures or other humans, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact.
Tomb Raider, an early example of the 3D genre, uses third-person shooter mechanics. The player's camera follows her, usually over her shoulder or from behind. Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider's gameplay, which is very reminiscent of older platform games like Prince of Persia and Flashback that had a heavy focus on timed jumping interspersed with combat.
Each game has introduced new weapons and moves; by the fourth game, Lara could back flip off ropes and turn around in mid-air to grab a ledge behind her. Tomb Raider: Legend introduced an electromagnetic grapple that Lara can attach to metal objects and can, amongst other things, be used to make rope swings and pull metal objects (and enemies) toward her. Standard moves in Lara's range of abilities include the somersault, a roll, climbing techniques, the ability to swim, a swan dive manoeuvre, and a handstand. In Tomb Raider III, a sprinting move was introduced that allowed Lara to quickly speed up while a bar in the lower corner of the screen drained her stamina. In Tomb Raider: Chronicles, Lara was able to bar-swing and somersault/roll out of crawl spaces higher than ground level.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/52/Toby_Gard_-_E3_2005.jpg/220px-Toby_Gard_-_E3_2005.jpg)
The storyline is usually driven by the quest for a powerful artefact, with Lara in a race against a sinister shadow league who want to obtain the relic for their own purposes. These artefacts usually possess mystical powers and may be of supernatural, or even alien, origin. Often in the series, the antagonist uses the artefact or bits of it to create terrifying mystical monsters, creatures, and mutants which Lara must defeat throughout the journey.
On August 18, 2010, Crystal Dynamics and Square Enix released a download-only title, Lara Croft and the Guardian of Light, the first game in the series not to bear the name Tomb Raider. The omission of the Tomb Raider branding was said to separate Lara Croft and the Guardian of Light from the "pillar" Tomb Raider games, which are also still being produced.[11]
In an interview with GamingIndians.com, Ian Livingstone, Life President of Eidos Interactive,[12] announced that the next Tomb Raider was currently in the works. Livingstone stated "I think [it] will surprise a lot of people and reinvigorate the franchise."[13] The official site revealed the next Tomb Raider game which is simply titled Tomb Raider, It is described as a reboot of Lara Croft. No official release dates have been confirmed.
Music
The basic instrumentation for the Tomb Raider scores is orchestral, though the games adopt different instrumentation and tone with each instalment in the series. The majority of Tomb Raider music has been created using electronic technology, such as samples and synthesizers (though the Tomb Raider: Angel of Darkness soundtrack was performed by the London Symphony Orchestra).[14]
Stings were used very often to warn the player about an impending danger, or if the player discovers a certain area. As an example, if the player picks up a secret object or, in later games, if he/she discovers an area with secret objects, a short vibraphone sound may be heard indicating the player has found a "Secret". The sound has been used in the first five Tomb Raider video games, including Tomb Raider: Anniversary, though it has some insignificant sound variations.[15]
The most memorable tune of the series was composed by Nathan McCree with the main theme of the first game of the series, a solo oboe melody orchestrated with choirs and strings. Variations of this tune have been used throughout all Tomb Raider games.
The symphonic sounds of the earlier games composed by Nathan McCree were created using Roland Corporation's Orchestral Expansion board for their JV series modules (JV-1080 Synthesizer Module & SR-JV80-02 Expansion Board[16]).
With Tomb Raider: The Last Revelation, the composer changes for the first time in the series, Peter Connelly being the next composer to come, he tries to respect Nathan's musical style of the series, keeping the stings and similar orchestration.
Angel of Darkness is the first game to bring underscores, previous games using stings and full scores only. Also, for the first time in the series, the score has been performed by a real orchestra (London Symphony Orchestra, conducted by David Snell). This game combines the style of Danny Elfman Batman scores with the classic Tomb Raider style.[17]
Troels Brun Folmann brings with Legend a new kind of music style with underlying beats, just like electronic dance music, that sometimes has small parts of electronic-like orchestra, but instead of recreating the atmosphere of a real orchestra, Troels uses a lot of echoes for the orchestral sounds. The title track starts off with the first few notes of Lara's original theme used in all of the games before this one, being played with slight ornamentation on a Middle-Eastern duduk.
Folmann's work for Anniversary is different from that of Legend, as it has no underlying techno beats or electronic effects, and no underscores. Folmann uses more complex instrumentation and composition in his scoring, acquiring more woodwinds, instrument articulation, and ambience. Folmann leaves somewhat of a trademark in his Anniversary music by adding a significant amount of chimes throughout the score. Troels composed the music in the style of an electronic orchestra. Some recognisable themes from the first game, composed by Nathan McCree, such as "Time to Run," "Puzzle Theme," and "Puzzle Theme II" have been recreated. The main theme can be described as a celebratory version of the original theme from Tomb Raider, as similar chord and instruments are used in the piece. The song starts off with a heavy crescendo of woodwinds and low strings playing the famous Tomb Raider melody, and then breaks off into an almost playful arc, featuring parts of the original harp composition from the Tomb Raider theme. Pizzicato strings, cascading pianos and celeste, chimes, and glass instrumentation are prominent throughout this version, implying the fresh and modern twist that Folmann and Crystal Dynamics have placed in Anniversary.
The music supervisor of Underworld is Troels Brun Folmann, he also composed the main theme, while Colin O'Malley scored the bulk of the music. Underworld's music is purely orchestral in style.[18] There are pieces that do not loop, meaning they will only play one time and will be triggered on specific events. The score is made more of musical fragments, similar to the first five games of the Tomb Raider series, and there will be less constant music than in Legend.[18] The first seconds of the main theme are the well known four-notes of the first Tomb Raider game main theme. The end of the main theme gets louder than the beginning by adding choirs and percussion. It then drops into a solo performance of the same four-notes reminiscent of the Tomb Raider: Angel of Darkness main theme.
Aleksandar Dimitrijevic composes the score to Tomb Raider during on-going production. Music heard introduces piano and guitar layers, purporting darker undertones. This literally and symbolically creates a distinct feel for Tomb Raider; made explicitly separate to the rest of the music of the Tomb Raider franchise which the guitar as an instrument is particularly foreign to. Most similar to music from Tomb Raider: The Angel of Darkness, fully orchestrated strings follow which are accompanied by percussion. The instruments develop into an inverted minor derivation of the classic Tomb Raider motif composed by Nathan McCree in 1996, providing an unsettling familiarity.
Official Releases
Three promotional scores to four Tomb Raider games were available to consumers in specific retail editions:
Promotional Sampler | Composer(s) | No. of Tracks | Duration | Format, Release | Year |
---|---|---|---|---|---|
Tomb Raider: The Angel of Darkness (Collector's Edition) Soundtrack | Peter Connelly, Martin Iveson |
8 | 18:48 | DVD/CD, (Europe pre-order "making-of" DVD/standalone/TRAOD Collector's Edition) |
2002/2003 |
Tomb Raider: Anniversary (Collector's Edition) Soundtrack | Troels Brun Folmann | 13 | - | DVD/CD, (TRA Collector's Edition, includes TRL) |
2007 |
Tomb Raider: Underworld (Limited Edition) Soundtrack | Colin O'Malley | 10 | 23:48 | DVD, (TRU Limited Edition) |
2008 |
Films
![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/0c/Angelina_Jolie_by_Gage_Skidmore.jpg/220px-Angelina_Jolie_by_Gage_Skidmore.jpg)
Two feature films have been created based on the Tomb Raider universe: Lara Croft: Tomb Raider in 2001, and the 2003 sequel Tomb Raider: The Cradle of Life, both starring Angelina Jolie.
Lara Croft: Tomb Raider (2001)
A 2001 adventure film adapted from the Tomb Raider video game series; Lara Croft races against time and villains to recover a powerful artefact called the All-seeing eye.
The film was directed by Simon West and starred Angelina Jolie as Lara Croft. It was released in U.S. theaters on June 15, 2001 receiving mostly negative reviews from critics. Lara Croft: Tomb Raider debuted at number one with $48.2 million, giving Paramount its second-best debut and the fourth-highest debut of 2001. It beat the opening record for a film featuring a female protagonist ($40.1 million for Charlie's Angels), and is the second most successful video game adaptation to date (after Prince of Persia), grossing $300,000,000 worldwide.[19][20][21][22]
Tomb Raider: The Cradle of Life (2003)
Angelina Jolie returns as Lara Croft in the 2003 sequel to the original video game based film. This time, Lara Croft attempts to find Pandora's Box which supposedly contains one of the deadliest plagues on Earth, before evil scientist, Jonathan Reiss, can get his hands on it.
This film was directed by Jan de Bont and was released in U.S. theaters on July 21, 2003 receiving slightly higher reviews than the original. Despite the more favourable critical response, Cradle of Life suffered a disappointing opening weekend, as it debuted in fourth place with a take of $21.7 million,[23] a 55% drop from the original's opening gross of $47.7 million. The film finished with a domestic gross of only $65 million, therefore relying on the foreign box office to make a profit. Total earnings amounted to $156.5 million, which represented a loss of $118 million&—nearly equal the cost of Cradle's budget alone- compared to the original's total take of $274.4 million.[24]
Potential third movie
According to The Hollywood Reporter, Warner Bros. has confirmed a third movie is in the works with Dan Lin as producer. Time Warner acquired film rights upon increasing its stake in Eidos in December 2008. The film is still in early stages with no writer or director yet, but the report indicates it will be a reboot that will re-imagine Lara Croft's "origins ... love interest and the main villain". The report also indicates Angelina Jolie may not be returning to the role of Lara Croft, and that a new actress might be cast after a writer and director are attached to the project.[25]
Box office performance
Film | Release date | Box office revenue | Box office ranking | Budget | Reference | |||
United States | Foreign | Worldwide | All time domestic | All time worldwide | ||||
Lara Croft: Tomb Raider | June 15, 2001 | $131,168,070 | $143,535,270 | $274,703,340 | #251 | #243 | $94,000,000 | [26] |
Lara Croft Tomb Raider: Cradle of Life | July 25, 2003 | $65,660,196 | $90,845,192 | $156,505,388 | #788 | $95,000,000 | [27] | |
Total | $196,828,266 | $234,380,462 | $431,208,728 | $189,000,000 |
Critical reaction
Film | Rotten Tomatoes | Metacritic | |
Overall | Cream of the Crop | ||
Lara Croft: Tomb Raider | 19% (154 reviews)[28] | 11% (9 reviews)[29] | 33% (31 reviews)[30] |
Lara Croft Tomb Raider: Cradle of Life | 24% (163 reviews)[31] | 25% (8 reviews)[32] | 43% (34 reviews)[33] |
Other media
Tomb Raider has been licensed to Top Cow Productions, which has published a large number of Tomb Raider comics since 1999. The series ended in 2004 with the release of its final and fiftieth comic book.
Ballantine Books, in conjunction with Eidos, began publishing a series of original novels in the spring of 2004, beginning with The Amulet of Power by Mike Resnick, which was followed by The Lost Cult by E. E. Knight in August 2004 and then The Man of Bronze by James Alan Gardner in January 2005. They generally followed the continuity of the video games (particularly Angel of Darkness) rather than the movies, although Lost Cult contained references to Cradle of Life. Man of Bronze differs from the first two books in that it is told in first-person narrative from Lara Croft's point of view. Ballantine's contract only called for three novels, and it is not yet known if the book series will continue.
A few Tomb Raider soundtracks have had an official release:
Promotional Sampler | Composer(s) | No. of Tracks | Duration | Format, Release | Year |
---|---|---|---|---|---|
Tomb Raider: The Angel of Darkness (Collector's Edition) Soundtrack | Peter Connelly, Martin Iveson |
8 | 18:48 | DVD/CD, (Europe pre-order "making-of" DVD/standalone/TRAOD Collector's Edition) |
2002/2003 |
Tomb Raider: Anniversary (Collector's Edition) Soundtrack | Troels Brun Folmann | 13 | - | DVD/CD, (TRA Collector's Edition, includes TRL) |
2007 |
Tomb Raider: Underworld (Limited Edition) Soundtrack | Colin O'Malley | 10 | 23:48 | DVD, (TRU Limited Edition) |
2008 |
- Several promotional tracks for all of the Tomb Raider games were distributed to the public. These are difficult to trace back to a source, and are unfortunately not part of any larger body of released music. Examples include Mediterranean Murder[34] & Deep Sea Encounter[35] from Tomb Raider: Underworld, that while clearly are from the game's soundtrack, do not appear in any official form.
- In addition, there has been four releases of Tomb Raider Film soundtracks, 2 for Lara Croft: Tomb Raider & 2 for Lara Croft: Tomb Raider - The Cradle Of Life (each a Various artists soundtrack compilation and an original score).[36][37][38][39]
GameTap aired a ten part animated short series called Re\Visioned: Tomb Raider Animated Series from 10 July 2007 to 13 November 2007. The series consists of various artistic talent's renditions of Lara Croft. Minnie Driver provides the voice for Lara Croft.
Theme park rides
The film Lara Croft: Tomb Raider and subsequent sequel, having been distributed and licensed by Paramount Pictures, were eligible for inclusion in the six Paramount Parks, theme parks owned and operated by Paramount (and later, CBS Corporation). As such, three Tomb Raider rides were opened at various Paramount Parks: Tomb Raider: The Ride (both a HUSS Giant Top Spin at Kings Island and a flying roller coaster at Canada's Wonderland) and Tomb Raider: FireFall (a suspended HUSS Top Spin at Kings Dominion). The Paramount Park's sale to Cedar Fair, L.P. was accompanied by a loss of rights to the Tomb Raider name, and subsequently, Kings Island's "Tomb Raider: The Ride" and Kings Dominion's "Tomb Raider: FireFall" were renamed "The Crypt", while Canada's Wonderland's "Tomb Raider: The Ride" was renamed "Time Warp."
With its investments and licensing pulled from the former Paramount Parks, the Tomb Raider ride franchise was started anew with Tomb Raider: The Machine at Movieland Studios, Italy. The ride, manufactured by Zamperla, looks very much like the HUSS Top Spin ride, but is more advanced ride called a Windshear.
The original (and only indoor, themed) Tomb Raider: The Ride at Kings Island was celebrated for the way it turned what is generally a typical "boring" thrill ride like a Top Spin (something found at most carnivals) into a highly interactive, themed dark ride complete with lava pits, volcanoes, icicles, and a giant goddess carving on the wall with laser eyes.[40] The ride was synchronized to a specially-made Tomb Raider soundtrack and featured the real, six armed "Durga" goddess and water vase from the first movie, as well as the monkey warrior statues that come to life in the film..
References
- ^ "IGN: Toby Gard Biography". ign.com. Retrieved 2009-09-25.
- ^ Tomb Raider game manual (download)
- ^ (download)
- ^ Tomb Raider: Anniversary game manual (download)
- ^ "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis". Gamestudies.org. Retrieved 2010-08-11.
- ^ "UNDERWORLD SET FOR CHRISTMAS DEBUT". tombraiderchronicles.com. 2008-02-29. Retrieved 2009-03-23.
- ^ "IP Profile: Tomb Raider". developmag.com. 2008-11-14. Retrieved 2009-03-23.
- ^ "Japan dominates best-selling games franchise list". gamesindustry.biz. Eurogamer. 2007-01-11. Retrieved 2009-03-23.
- ^ "Tomb Raider for Saturn Release Summary". GameSpot. Retrieved 2010-01-17.
- ^ "Tomb Raider for PlayStation Release Summary". GameSpot. Retrieved 2010-01-17.
- ^ "LC: The Guardian of Light Preview for PC, PS3, XBOX 360 from". 1UP.com. Retrieved 2010-08-11.
- ^ "Livingstone takes life president role at Eidos". Gamesindustry.biz. 2009-04-29. Retrieved 2010-08-11.
- ^ Tomb Raider News Channel (2009-05-11). "Interview with Ian Livingstone by GamingIndians.com". Tombnews.com. Retrieved 2010-08-11.
- ^ Starpulse. "Credits for AoD". Lara Croft: Tomb Raider The Angel of Darkness (PlayStation 2) Credits. Starpulse. Retrieved 2008-04-02.[dead link]
- ^ Troels Brun Folmann. "The music of Tomb Raider: Anniversary". 1up. Retrieved 2008-04-09.
- ^ "SR-JV80-02". Synthmania.com. Retrieved 2010-08-11.
- ^ Starpulse. "Credits for AoD". Lara Croft: Tomb Raider The Angel of Darkness (PlayStation 2) Credits. Starpulse. Retrieved 2008-04-02.[dead link]
- ^ a b "Podcast 3 - Interview with TR:U composer Troels Folmann". Tombraider.com. Retrieved 2010-08-11.
- ^ "Weekend Box Office".
- ^ "Box Office Mojo chart".
- ^ "Prince Of Persia is biggest game movie ever | News". Gamesindustry.biz. 2010-06-22. Retrieved 2010-08-11.
- ^ "'Prince of Persia' surpasses 'Lara Croft' - Films, Arts & Entertainment". The Independent. 2010-06-25. Retrieved 2010-08-11.
- ^ Weekend Box Office Results for July 25-27, 2003 - Box Office Mojo
- ^ Lara Croft Tomb Raider: The Cradle of Life - Box Office Mojo
- ^ Steven Zeitchik (2009-01-28). "Lara Croft to return to the big screen". The Hollywood Reporter. Retrieved 2009-02-07. [dead link]
- ^ "Lara Croft: Tomb Raider (2001)". Box Office Mojo.
- ^ "Lara Croft Tomb Raider: Cradle of Life (2003)". Box Office Mojo.
- ^ "Lara Croft: Tomb Raider". Rotten Tomatoes. Retrieved 2009-12-01.
- ^ "Lara Croft: Tomb Raider". Rotten Tomatoes. Retrieved 2009-12-01.
- ^ "Lara Croft: Tomb Raider (2001): Reviews". Metacritic. Retrieved 2009-12-02.
- ^ "Lara Croft Tomb Raider: Cradle of Life". Rotten Tomatoes. Retrieved 2009-12-01.
- ^ "Lara Croft Tomb Raider: Cradle of Life". Rotten Tomatoes. Retrieved 2009-12-01.
- ^ "Lara Croft Tomb Raider: Cradle of Life (2003): Reviews". Metacritic. Retrieved 2009-12-01.
- ^ Tomb Raider News Channel (2008-09-05). "TOMB RAIDER NEWS :: Eidos Interactive releases Tomb Raider: Underworld Mediterranean Murder Soundtrack". Tombnews.com. Retrieved 2010-08-11.
- ^ Tomb Raider News Channel (2008-09-12). "TOMB RAIDER NEWS :: Eidos Interactive releases Tomb Raider: Underworld Deep Sea Encounter Soundtrack". Tombnews.com. Retrieved 2010-08-11.
- ^ "Tomb Raider: Graeme Revell: Music". Amazon.com. Retrieved 2010-08-11.
- ^ "Tomb Raider: Original Motion Picture Score: Graeme". Amazon.com. Retrieved 2010-08-11.
- ^ "Lara Croft Tomb Raider: The Cradle of Life: Various". Amazon.com. Retrieved 2010-08-11.
- ^ "Tomb Raider: The Cradle of Life (Score): Alan Silvestri: Music". Amazon.com. Retrieved 2010-08-11.
- ^ Rick Davis (2009-01-28). "Tomb Raider: The Ride - the Unveiling". DAFE. Retrieved 2009-02-07.
External links
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png)
- Official website
- WikiRaider (a wiki dedicated to the series)