PhyreEngine
Developer(s) | Sony Computer Entertainment Research & Development |
---|---|
Stable release | 2.40
/ March 2009 |
Operating system | PLAYSTATION3, PSP, PC, Linux etc. |
Type | Middleware |
Website | research.scee.net |
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP & PS3) game engine from Sony Computer Entertainment. It supports OpenGL and Direct3D.[1] in addition to the low level PS3 LibGCM library.[2]
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
As a result, PhyreEngine has been adopted by dozens of game studios creating games for the PlayStationStore or on Blu-ray Discs.[3]
PhyreEngine also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
PhyreEngine was launched during GDC 2008[1] with new features (including Deferred rendering) being showcased during GDC 2009.[4]
Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[5]
PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[6] (in the "Technical Innovation" category) and 2009[7] (in the "Game Engine" category).
In GDC 2010, Sony announced a PSP version of the engine.
Partial List of Games that use PhyreEngine
References
- ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- ^ "SCEI March 2009 (GDC) PhyreEngine Press Release". SCEE. Mar 24, 2009. Retrieved 2009-03-24.
- ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- ^ "SCEI March 2009 (GDC) Support for Game Development Press Release". SCEE. Mar 24, 2009. Retrieved 2009-03-24.
- ^ "Develop Awards finalistsrevealed". MCV. July 7, 2009. Retrieved 2009-07-07.
- ^ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. Retrieved 2009-07-07.
- ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Retrieved 2009-04-21.
- ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- ^ a b c d "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Retrieved 2009-07-13.
- ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Retrieved 2009-07-23.