Jump to content

Ravenloft: Stone Prophet

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 64.134.164.2 (talk) at 21:39, 3 September 2012 (→‎Gameplay). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Ravenloft: Stone Prophet
Cover art of Ravenloft: Stone Prophet
Developer(s)DreamForge Intertainment
Publisher(s)Strategic Simulations, Inc.
Platform(s)DOS
Genre(s)Role-playing video game
Mode(s)Single-player

Ravenloft: Stone Prophet is a 1995 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations, Inc. for DOS.

Gameplay

The game is a sequel to Ravenloft: Strahd's Possession and uses the same engine as its predecessor. The game presents a real-time, three dimensional view from the character's perspective. In contrast to other contemporary first person RPG's, the game features (optional) non-block-related fluid movement of the characters through the world. It applies the rules of the AD&D 2nd edition, although there are some alterations. The game came out as CD version and features spoken dialogue and several extensive pre-rendered cutscenes.

Plot

The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. Although its a sequel to Strahd's Possession, it plays in a completely different environment. In the intro of the game, the two player characters are sent by Lord Dhelt to investigate a wall of fire which had suddenly appeared and they end up in a hazardous desert called Har'Akir. Once a prosperous Egypt style place, the few remaining villagers are haunted by the creatures of the corrupted mummies of their last pharaoh Anhktepot and his high priest Hierophant, whose actions which devastated the land are unfolded in the course of the game. To break the curse of the land, the two player characters can take another 2 adventures into their group, for which they met several distinctive individuals during the game.

Reception

Game critics were generally positive. The intensive atmosphere of the Egyptian like world was commended. On the negative side the high complexity which made it hard for amateurs to D&D RPG's was pointed out.[1]

References

  1. ^ "Compiled magazine conclusions on the game on mobygames.com". Mobygames. Retrieved 2011-08-14.