Talk:Big Rigs: Over the Road Racing
Big Rigs: Over the Road Racing was a good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake. | ||||||||||||||||||||||
|
This is the talk page for discussing improvements to the Big Rigs: Over the Road Racing article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Big Rigs: Over the Road Racing" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
Archives: 1 |
Partial assessment as of 2009-05-31
Avoid using Thunderbolt and Netjak as references unless you can confirm the reliability of the author doing the review, otherwise you'll play hell trying to pass them for GA with some editors. The paragraphs feel a little choppy in a few sections, and for a game noted as one of the worst possibly of all time it seems like there should be more reception than there is.
Hope that helps.--Kung Fu Man (talk) 16:56, 31 May 2009 (UTC)
- Cheers. I'll look into they both. After a couple of years, this article was due input from someone such as yourself! Greg Tyler (t • c) 17:20, 31 May 2009 (UTC)
- This article is alredy doomed to B-class due to being unable to source development info. Stellar Stone is some obscure outfit that has closed and most certainly didn't give interviews or reveal anything before the game was releaeed, like other games. hbdragon88 (talk) 18:59, 12 July 2009 (UTC)
- There's still some hope yet. Sergey Titov, who is listed in the credits of BROTRR, still has a presence on the internet and can be contacted. He has some information about the game, though he did not develop it, he simply leased his game engine to Stellar Stone. He posted some revealing information about the game on yourewinner.com and confirmed some things. However, yourewinner.com sadly doesn't qualify as a reliable source. If some major website like gamespot were to contact him and ask him for an interview there is a lot of information we could add, though I'm sure Sergey is a busy man and GS have better things to do.
- So Basically, the information is out there with this one man who can be contacted it, but we'd need some reliable source to obtain it before it can be added and that's not too likely. There's still a chance though.--ShaqZigWINNER64 (talk) 00:04, 2 January 2010 (UTC)
Category:Video games developed in the United States
In the article, it states that the video game was developed in the Ukraine, but it's still in this category. Am I missing something or is it wrong? Yowuza yadderhouse |meh 12:52, 31 August 2009 (UTC)
Stellar Stone's location is a bit confusing, what category it should be in depends on how wikipedia policy states it should be handled. What we know about stellar stone from archives of their website and from people who've worked with them is that the company's administration is (or was) based in the USA but employed off-shore development teams in Russia and Ukraine. So the game was developed in Ukraine by a USA-based company.--ShaqZigWINNER64 (talk) 00:10, 2 January 2010 (UTC)
Non-WINNER
Possible collab with WINNERwiki? Requesting merger of BROTRR articles. Maybe that could elevate this article's ranking on the WINNER scale? Also requesting unbanning of Thunder from yw. Stellarstone (talk) 06:22, 17 February 2010 (UTC)
The "YOU'RE WINNER" jokes aren't funny anymore, frankly the people who care about this horrible game need to get their heads straight and play better games, besides, whoever you are, you are NOT Stellarstone Studios. 66.59.49.88 (talk) 14:02, 27 October 2010 (UTC)
^ Seriously, you don't get that this is all a big joke? 68.228.177.224 (talk) 01:22, 2 September 2012 (UTC)
Racing?
Should this game be considered in the genre of racing, since there is no actual racing in the game? —Preceding unsigned comment added by 68.66.64.225 (talk) 21:38, 19 February 2011 (UTC)
Conduit 2 achievement
The 2011 Wii game Conduit 2 has an achievement called "You're Winner!", unlocked at the completion of the game.
I think it is an interesting thing to mention, specially because it is a current game. I don't feel like "touching" the article, though... Vinnylima (talk) 04:10, 7 May 2011 (UTC)
Reason for release
Did anyone find out why the program was released in such a state ? — Preceding unsigned comment added by MrTAToad (talk • contribs) 22:43, 29 May 2012 (UTC)
- Simple: it was the plan all along. It happens all the time. Haven't you ever seen a bargain bin in an electronics section of a Wal-Mart? Selling crap games via the scattershot method has a long history.
- Step 1) Activision's "value division" (red flag if I've ever seen one) decides they want to produce a semi-functional PC game for market as cheaply as possible. They know nobody with any kind of actual PC knowledge will buy such crap, so they realize they'll have to sell it "cheap and temping" as an impulse buy to people who have a PC but don't know anything about it.
- Step 2) To save labor costs, farm the work out to unpublished Ukrainian contract coders, paying them half what they'd pay even a newbie programmer in the US. Do not pay for any kind of quality control, testing or additional oversight. Do not bother to actually attempt to play the final product even once before you release it to consumers, as this is not necessary and conflicts with the next "budget game" you're releasing a week after this one.
- Step 3) While the Ukrainians are busily coding, spend 80% of your budget on box design. Go heavy on the gloss and the color pictures and just make up total lies and bullshit for the promo text, say whatever's necessary to get impulse buyers to pick it up and go "ooh"; false advertising is rarely actionable with software and most customers won't complain if they only waste $5 on it.
- Step 4) Slap a $5 sticker on the box and sell them 50 at a time to Wal-Mart, CompUSA and Gamespot to put in the bargain bins. Children and rednecks with impulse buying habits will love the price point and the glossy truck box art. Just in case the customers do manage to figure out their optical drive isn't a cup holder when they get home, make sure to set up a 1-800 line that suggests reading the manual and gives the website address for additional technical support tips and then disconnects. Do not pay for a manual. Do not pay for a website.
- Step 5) Profit. Slightly, for roughly a month. Repeat with new game.
One small step from the Purina and toothpaste sponsored video games that caused the video game crash of the 1980s, really. Bravo Foxtrot (talk) 12:35, 3 June 2012 (UTC)
locked reasons
This article hasn't been tampered with, as it is very low on the video game list, why lock this article? We need to keep non-controversial articles like this one open to the public, so why is something like big rigs locked, even though it was a bad game so long ago???184.98.143.25 (talk) 09:14, 1 August 2012 (UTC)
I've edited this article to include pressing the tab key to switch control of the trucks, though doing this more than twice in a game will cause it to crash. Jayemd (talk) 19:23, 1 August 2012 (UTC)