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Battlefield: Bad Company 2

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Battlefield: Bad Company 2
Cover of Battlefield: Bad Company 2
Developer(s)EA Digital Illusions CE
Publisher(s)Electronic Arts
Writer(s)David Goldfarb
Composer(s)Mikael Karlsson[3]
Joel Eriksson[4]
SeriesBattlefield
EngineFrostbite 1.5[5][6]
Platform(s)Microsoft Windows, iOS, PlayStation 3, Xbox 360
ReleaseMicrosoft Windows, Xbox 360'PlayStation 3'
Genre(s)First-person shooter, action
Mode(s)Single-player, multiplayer

Battlefield: Bad Company 2 (Commonly abbreviated BFBC2) is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE (DICE) and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Store on December 16, 2010.[7]

The game is primarily a squad-level online first person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments,[8] and multiplayer maps, which allows for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.

The game was announced in February 2009 and free demos were made available prior to its launch. It was met with a positive reception from game critics, garnering a weighted mean of 88% from aggregator Metacritic for all three ports. It has also become a commercial success, having sold in excess of nine million units since its initial release. Seven VIP map packs as well as a downloadable game mode have been released thus far, plus an expansion pack centered around the Vietnam War, which was released on December 21, 2010.

Gameplay

While Bad Company 2 is primarily a first-person shooter, it follows other games in the series by allowing the player to control certain vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. Players can also jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using iron sights, reflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.

Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives; some walls and fences break down under barrages of bullets, with the game's physics engine realistically simulating the destruction.

The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the "Medic" equipment now accelerates health regeneration rather than directly restoring the player's health. If a player is wounded, he or she must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen. Along with Battlefield Vietnam and Battlefield 3, Bad Company 2 is one of only three games in the Battlefield series to show blood[9] without third-party modification.

Single-player

Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission, which is set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of films.

Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player's computer-controlled allies can never die, they cannot carry out objectives.

Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign which the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.

Multiplayer

Screenshot of Battlefield: Bad Company 2's multiplayer mode. The player is armed with an M249 light machine gun.

Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.

New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing team mates, or capturing or defending points of interest. These points also count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player).

The multiplayer features 15 vehicles, including new additions, such as the Sikorsky UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 armoured personnel carrier, and a Northrop Grumman MQ-8 Fire Scout, controlled via remote computer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia,[10] similar to those seen in the singleplayer.

A dog tag system, as seen in Battlefield 2142 and Battlefield: Bad Company, is also used, awarding players with their opponents' dog tags when they defeat them with a knife attack.[11] It uses the PunkBuster anti-cheat program, to protect the game from cheaters in online multiplayer matches. Players can use party chat for each game mode.[12]

Bad Company 2 features several game types:

Rush: Players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen team mates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. However, not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to achieve the same goal. When a charge is planted by the attacking team, an alarm is activated and the defenders have a limited amount of time to get to the M-COM station and disarm the bomb before it detonates.

Squad Rush: Similar to Rush, but consists of only two squads, one defending and the other attacking. The maps used for Squad Rush are smaller versions of those for both Conquest and Rush modes. There are only 2 M-COM stations in each round.

Conquest: Features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game's end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles can spawn once a flag is captured. When one team's tickets are depleted, that team will lose the game. Lost tickets can be regained by reviving fallen team mates.

Squad Deathmatch: Features up to four squads, each fighting against the other. An infantry support vehicle is available for any squad to claim, giving a significant advantage. The first squad to score fifty kills wins the match.

Onslaught: Tasks one squad of up to four players to capture certain points on the map, allowing the squad to advance. The game is won by capturing all the points. Unlike other modes, the only enemies are bots. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is available for Xbox 360 and PS3 only; a PC version was planned, but was cancelled.[13]

Synopsis

Characters

For the majority of the single-player campaign, the player controls Private Preston Marlowe, a member of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, who had escaped with gold in the previous game but are believed to have been caught soon thereafter, now work on a special assignment for the Army in securing a dangerous scalar weapon.

Private Preston Marlowe
Marlowe had joined the army declaring "Runs in the family, I guess".[14] After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2, although they are no longer a misfit battalion. General Braidwood, their new commander, refers to their new placement as "Special Activities Division", but continues to ask for their "unorganized, unorthodox, and lethal" tactics.
Private Terrance "Sweets" Sweetwater
The technician of the squad, Sweetwater joined the army for a scholarship. Having a keen sense for technology, he didn't expect to do any fighting, but after being sent to Bad Company for uploading a virus to the US military mainframe, he hopes to get out as quickly as possible.
Private George "Hags" Haggard Junior
Joined the army to deal with his pyromania. After blowing up "the biggest ammo dump east side of Paris", he was sent to Bad Company, where he serves as the squad's demolitions expert. He does not seek to get out of the army anytime soon.
Sergeant Samuel "Sarge" Redford
The first person ever to volunteer to join Bad Company after being promised early discharge from the army if he did so. After retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon thereafter, Samuel's service time is extended to find an agent named James Aguire. He is promised release many times, but his stay is extended when more complications arise.
Colonel Arkady Kirilenko
The main antagonist of the game. The leader of the Russian Army.

Plot

The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora". They secure a Japanese scientist who was working on a secret scalar weapon codenamed 'The Black Weapon,' and escape the island on a submarine. However as foreshadowed by the scientist's warnings, the commandos witness the weapon firing and subsequently perish from the resulting tsunami, sparking a myth within the U.S. Army.

In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford are fighting in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood has the squad transferred into the Special Activities Division and assigns them a new mission; to contact Agent James Aguire, much to the disappointment of Redford, who had hoped to retire after the last mission.

The squad travels to Bolivia in search of the agent, and after many firefights, they eventually save Aguire. He sends them to retrieve his scalar technology intelligence from a French satellite that can be controlled from a base in the Andes. Sweetwater lands the satellite and the squad successfully defeat a Russian counter attack aimed at destroying it. Marlowe soon finds the data server and proceeds to descend the mountain during a blizzard while dodging Russian patrols. He survives, and is extracted by the others.

During extraction, Aguire briefs the squad about the man responsible for rebuilding scalar weaponry, Arkady Kirilenko, a Russian Army colonel the squad failed to eliminate in Russia. Kirilenko is hoping to use scalar weaponry to disable America's power grid and pave the way for a Russian invasion of America. Kirilenko is believed to be hiding in Chile. The squad head there, aided by U.S. forces, and find Kirilenko, although he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was instead an exercise to learn more about the weapon's power.

While attempting to meet Aguire in Ecuador, the squad's helicopter is shot down and they are separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire has double-crossed them by allying himself with Kirilenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves them at the cost of his own life.

The squad is mourning for Flynn when they hear Kirilenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward the city of Quito. Here, after battling squads of Russian troops, they find a large cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Everyone except Marlowe becomes disheartened, with Haggard going so far as suggesting the squad abort the mission. Angry at his allies for giving up, Marlowe is about to continue the mission alone before Redford stops him and encourages the rest to continue. They then infiltrate the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. They return to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, now high over the southern United States. With the help of explosives from the plane's armory, they access and destroy the scalar weapon.

The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, and is then saved by Sweetwater. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.

Development

System Requirements
Minimum Recommended
Microsoft Windows[15]
Operating system Windows XP (32-bit)Windows Vista or Windows 7 (64-bit)
CPU Intel Core 2 Duo 2 GHz or AMD Athlon 64 X2 2 GHzIntel or AMD quad-core
Memory 2 GB RAM2 GB RAM
Free space 10 GB for disc version or 15 GB for digitally distributed version
Graphics hardware NVIDIA GeForce 7800 GT 256 MB or ATi Mobility Radeon X1900 256 MBGeForce GTX 260 or ATI Radeon HD 4870 512 MB
Sound hardware DirectX 9.0c compliant Sound card
Network 1 Mb/s internet connection for online play

The game was first announced in February 2009.[16] A PS3 version of the beta was started on November 19,[17] while the PC version was pushed back until February 2010 because of difficulties with PC varieties. The online multiplayer demo for the Xbox 360 and the beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PlayStation 3 on February 4, 2010 in Europe and North America and February 11, 2010 in Asia.[18]

The PS3 beta featured the map "Arica Harbor", while the PC beta, Xbox 360 demo, and PS3 demo featured the map "Port Valdez". On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers.[19]

GameZone's Dakota Grabowski interviewed Senior Producer Patrick Bach about the game. Following the negative feedback from PC gamers after the first Battlefield: Bad Company was not released on the PC, Bach explained that Electronic Arts and DICE had a separate dedicated team working on the PC version. Bach stated "We see it as very, very hardcore and important part of our customers. So we put a lot of effort into making sure that everything worked perfect." Bach also commented on the use of peripherals such as a mouse and keyboard on consoles, saying "I don't think that we have any special connections to peripherals to the consoles [...] The biggest problem with peripherals for consoles is that the console itself is a level playground. It's even and you know the consumer has the same technology and have the same peripherals and same controls – which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground." [20]

Audio

The game uses Dolby Digital and Frostbite's High Definition Audio Range technology.[21] The score was composed by Mikael Karlsson and is featured on the Battlefield: Bad Company 2 Official Soundtrack, which was released on February 2, 2010.[3]

Marketing and release

Editions

As a pre-order promotion, EA offered the "Limited Edition" of Bad Company 2 at normal pricing. By pre-ordering the Limited Edition, buyers of the PC version were given early access to the closed beta from January 28 to February 25.[22] Owners of the Limited Edition on all systems were also given early access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, as well as four vehicle perks[23]

In addition to the six upgrades offered by EA on all pre-orders and the buyers of the Limited Edition, select retailers offered their own incentives as well. Copies pre-ordered at GameStop, for example, came with an additional code, unlocking the AKS-74U carbine and giving access to the Squad Rush game mode 30 days early (North America only). All six Limited Edition upgrades, as well as the AKS-74U, are also available to owners of the Standard Edition of the game, but they must be acquired by accumulating points in-game.

The Ultimate Edition was announced and released to the market on August 31, 2010 for the Xbox 360 and PlayStation 3. The package includes Battlefield: Bad Company 2, Battlefield 1943, "Onslaught" mode, and immediate access to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included only in the Battlefield: Bad Company 2 Limited Edition.[24]

VIP

As part of a program designed to encourage game purchases and reward the community, EA and DICE confirmed that they would periodically release additional "VIP" content for Bad Company 2. On Xbox 360 and PlayStation 3, this content is available free to "VIP" players who purchase a new copy of the game. Owners of used copies will be able to purchase a VIP code for an additional cost from the respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.[25]

Veterans

As part of the Battlefield Veterans program, players gain access to the M1 Garand rifle if they have registered two or more Battlefield games with EA, or if they have joined the "EA Gun Club".[26]

Downloadable content

Map Packs Maps and extras
VIP Map Pack 1 Nelson Bay for Rush
Laguna Alta for Conquest
VIP Map Pack 2 Laguna Presa for Rush
Arica Harbour for Conquest
VIP Map Pack 3 Laguna Alta for Squad Rush
Nelson Bay for Squad Deathmatch
VIP Map Pack 4 Atacama Desert for Rush
Port Valdez for Conquest
VIP Map Pack 5 White Pass for Rush
Nelson Bay for Conquest
VIP Map Pack 6 Panama Canal for Squad Deathmatch
Laguna Presa for Squad Rush
VIP Map Pack 7 Oasis for all game modes
Harvest day for all game modes
Cold War for Rush, Squad Rush and Squad Deathmatch
Heavy Metal for Conquest and Squad Deathmatch
ACOG and Red Dot made available for M14 and G3

Several map packs have been released for the game. Map Pack 1 was released on March 2, 2010, called the "Day One Map Pack". It added two new maps: Nelson Bay for Rush mode and Laguna Alta for Conquest.[27] Map Pack 2, was released on March 30, 2010. It added two new maps: Laguna Presa for Rush and Arica Harbour for Conquest.[28] Map Pack 3 was released on 9 June 2010 for consoles, and June 30, 2010 for the PC.[29] The Laguna Alta map was made available for Squad Rush, and the Nelson Bay map was made available for Squad Deathmatch.[30] Map Pack 4 was released on July 7, 2010. The Atacama Desert map was made available for Rush and the Port Valdez map for Conquest.[31] Map Pack 5 was released on July 28, 2010. The White Pass map was made available for Rush and the Nelson Bay map for Conquest.[32] Map Pack 6 was released on August 18, 2010. The Panama Canal map was made available for Squad Deathmatch and the Laguna Presa map for Squad Rush.[33] Map Pack 7 was announced on November 8, 2010. The map pack includes two maps ported from the first Bad Company game; "Oasis" and "Harvest Day", both of which are playable in all game modes. As well as these, two maps from the single-player campaign were ported; "Cold War" was made available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" for Conquest and Squad Deathmatch. The map pack was released on December 1, 2010.[34]

Kit upgrades were released on April 21, 2010 for the Xbox 360, May 12, 2010 for the PlayStation 3 and December 1, 2010 for PC. Residents of the United States can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr Pepper bottles. The kit upgrades include two additional pins and one additional award for each class, as well as unique camouflage upgrades.[35][36] Kit shortcuts were released on 16 June 2010 for consoles. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes. Upon installation, the shortcuts will unlock all primary weapons, gadgets and specialisations for their respective class.[37]

A new mode, 'Onslaught', was released on June 22 and June 24 for the PlayStation 3 and Xbox 360 respectively.[38] In Onslaught, up to four players co-operatively face endless waves of computer controlled enemies. Bad Company 2 senior producer Patrick Bach said that DICE would "consistently support the fans playing Bad Company 2 with new ways to get into multiplayer." He also said that the mode would "challenge the elite players with new experiences to improve their performance online."[37]

Reception

The game was released to critical acclaim. As of December 2011, the game has received Metacritic ratings of 87% for PC and 88% for consoles.

GameZone's Steven Hopper gave the game a 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be, Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will want to miss, especially if you go online for your gaming."[48] GameTrailers gave Battlefield: Bad Company 2 a 9.1 out of a possible 10, praising its use of an intertwining multiplayer in which "Purists will appreciate that you must earn every kill", but labeling the single-player as predictable. Level design was also commended saying "Bad Company 2 features sprawling, densely populated environments with an excellent level of detail."[46]

Game Informer magazine gave the game a 9.5 out of 10, praising the improvements made over the first Bad Company.[49]

GameSpy reviewer Anthony Gallegos gave the game 4.5 stars out of 5, describing the single-player campaign as "a blast" and concluding that "the staying power for BFBC2 lies in its multiplayer."[47] Dan Whitehead from Eurogamer reviewed the game and gave it a score of 9/10, describing it as an "open challenge" to Activision's market leader, Call of Duty: Modern Warfare 2, calling Bad Company 2 a "way superior game" when compared to Modern Warfare 2. Whitehead also commented that it had "immediately evident" improvements over the previous game in the series, and concluded that Bad Company 2 is "the online shooter at its most streamlined, most thoughtful, most exhilarating."[44] IGN praised the visuals of the game as being "near-photo realistic" and "one of the best looking games around."[43]

Sales

As of March 2010, 2.3 million copies of Bad Company 2 had been sold in Europe and North America.[50][51][52] By May 2010, it had sold more than 5 million copies,[53] which had grown to "almost 6 million" by November. As of June 30, 2011, over 9 million copies of the game have been sold across all platforms. As of March 2012, over 12 million copies of the game have been sold across all platforms.[54]

Expansion

Battlefield: Bad Company 2: Vietnam
File:Battlefield Bad Company 2 - Vietnam Expansion pack cover.jpg
Developer(s)EA Digital Illusions CE
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseMicrosoft Windows
December 18, 2010
Xbox 360 and PlayStation 3
December 21, 2010[55]
Mode(s)

Bad Company 2: Vietnam is an expansion pack for the game, which takes place during the Vietnam War. It was released on December 18, 2010 for Microsoft Windows through the EA Store/Steam,[56] and on December 21 for PlayStation 3 and Xbox 360. It is available as a retail package and via download. The retail package, however, only includes product key for internet activation. The expansion has received positive reviews from different gaming review and user sources, citing its "fun, close encounters", and use of licensed music tracks from the Vietnam war era.

The expansion pack contains 5 new maps, 6 new vehicles, and 15 new weapons. The fifth map, Operation Hastings, was originally set to be unlocked when the playing community reached 69,000,000 team play actions (revives, resupplies, assists etc.) on each platform.[57] While it was unlocked for PC on December 30, 2010,[58] the map was released early on PlayStation 3 and Xbox 360 as a "new year's gift" from DICE.[59] It also includes 49 contemporary music tracks which can be listened to via an in-game radio, as well as new voiceovers for both American and Vietnamese forces, based on authentic communication from the Vietnam war. Ten new Xbox Live achievements/PlayStation Network trophies are also available to unlock.[60]

Reception

Battlefield: Bad Company 2: Vietnam received positive reception, with a score from Metacritic of 86 for the PC version and 88 for the Xbox 360 and PlayStation 3 versions. Most critics agreed that the expansion is worth buying for users who already enjoy the game's multiplayer component. IGN praised it as being one of the best multiplayer offerings of the year, finishing the review with a score of 9.5 out of 10. Destructoid gave it a 9 out of 10 rating, calling it a "no brainer" for active Battlefield fans. GameSpot gave it 8.5 out of 10, praising the maps, atmosphere and the new vehicles and weapons, but criticizing the online stat-tracking issues and the reduced emphasis on player progression. Joystiq stated that it plays differently than the original game, but called it a success nevertheless, awarding it 4 out of 5 stars.

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