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Mario & Sonic at the Rio 2016 Olympic Games

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Mario & Sonic at the Rio 2016 Olympic Games
File:Mario & Sonic at the Rio 2016 Olympic Games boxart.png
Nintendo 3DS boxart
Developer(s)Sega Sports R&D
Arzest (3DS)
Publisher(s)Nintendo
Director(s)Hiroshi Miyamoto (3DS)
Eigo Kasahara (Wii U)
Producer(s)Nobuya Ohashi
Designer(s)Harumasa Nakajima (3DS)
Shingo Kawakami (Wii U)
Programmer(s)Keiichi Noda (3DS)
Kouichi Nomura (Wii U)
Artist(s)Hiroshi Kanazawa (3DS)
Hitoshi Furukubo (Wii U)
Composer(s)
List of composers
SeriesMario & Sonic
Platform(s)Arcade, Nintendo 3DS, Wii U
ReleaseArcade
  • WW: February 2016
Nintendo 3DS
  • JP: February 18, 2016
  • NA: March 18, 2016
  • EU: April 8, 2016
  • AU: April 9, 2016
Wii U
  • JP: June 23, 2016
  • NA: June 24, 2016
  • EU: June 24, 2016
  • AU: June 25, 2016
Genre(s)Sports, party
Mode(s)Single-player, multiplayer

Mario & Sonic at the Rio 2016 Olympic Games is a video game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Wii U worldwide in June 2016.[1] The game was developed by Sega Sports R&D, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic series.[2]

Gameplay

Players control various characters from the fictional universes of the Mario and Sonic franchises in sporting events based on the 2016 Summer Olympics.[3]

The game also contains support for the Amiibo line of NFC figures.[4]

Development

The game was first revealed on the Japanese Nintendo Direct website on May 30, 2015.[5] Like the previous games, the game was officially licensed by the International Olympic Committee.[6] Both versions of the game released worldwide in 2016.[7] An arcade edition of the game was also announced by Sega, which will be released in Japan in 2016.[8][9] It was released in North America and Europe on June 24, 2016.[10]

Critical reception

On the review aggregator Metacritic, both the 3DS and Wii U versions of the game received "mixed or average" scores of 60 (based on 30 critics) and 65 (based on 26 critics) respectively.[11][12]

Trivia Notice

Sonic, Knuckles, Tails, Amy and the others don't have the designs from Sonic Boom any longer.

References

  1. ^ Futter, Mike (June 1, 2015). "Nintendo Confirms 3DS Chibi Robo, Doctor Mario, Bravely Second, More For North America". Game Informer. Retrieved June 1, 2015.
  2. ^ "Sonic at the Olympic Games".
  3. ^ "Mario & Sonic at the Rio 2016 Olympic Games". www.nintendo.com. Retrieved April 10, 2016.
  4. ^ "Mario & Sonic at the Rio 2016 Olympic Games amiibo Compatibility, Characters, And Events Announced". Siliconera. Retrieved April 10, 2016.
  5. ^ "Nintendo - MARIO & SONIC AT THE RIO 2016 OLYMPIC GAMES E3 2015 Trailer".
  6. ^ Life, Nintendo. "Mario & Sonic at the Rio 2016 Olympic Games is Dashing to Wii U and 3DS". Retrieved September 12, 2015.
  7. ^ "MARIO & SONIC AT THE RIO 2016 OLYMPIC GAMES - Nintendo @ E3 2015 - Gameplay Images, Videos". MARIO & SONIC AT THE RIO 2016 OLYMPIC GAMES - Nintendo @ E3 2015 - Gameplay Images, Videos. Retrieved September 12, 2015.
  8. ^ "Mario & Sonic at the Rio 2016 Olympics Arcade Edition to be launched in Spring 2016 in Japan". Retrieved September 12, 2015.
  9. ^ "マリオ&ソニック AT リオオリンピック™ アーケード(仮称)公式サイト | 株式会社セガ・インタラクティブ". am-show.sega.jp. Retrieved September 12, 2015.
  10. ^ "Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (Sega) - IAAPA 2015". YouTube. November 18, 2015. Retrieved January 29, 2016.
  11. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Metacritic. Retrieved December 2, 2016.
  12. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Metacritic. Retrieved December 2, 2016.