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Horizon Zero Dawn

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Horizon Zero Dawn
Developer(s)Guerrilla Games
Publisher(s)Sony Interactive Entertainment
Director(s)Mathijs de Jonge
Producer(s)Lambert Wolterbeek Muller
Designer(s)David Ford[1]
Programmer(s)Michiel van der Leeuw[2]
Artist(s)Jan-Bart van Beek
Writer(s)John Gonzalez
Composer(s)
EngineDecima
Platform(s)PlayStation 4
Release
  • NA: 28 February 2017
  • EU: 1 March 2017
Genre(s)Action role-playing
Mode(s)Single-player

Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017.

The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake while the main story guides her throughout the whole world.

Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.

Gameplay

File:Horizon Zero Dawn gameplay screenshot.jpg
Aloy can use the Ropecaster to immobilise enemies.

Horizon Zero Dawn is an action role-playing game played from a third-person view.[3][4] Players take control of Aloy, a huntress and archer, as she progresses through a post-apocalyptic land ruled by robotic creatures known simply as "Machines".[5][6] Machine components, such as electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting.[7][8] Aloy uses a variety of ways to kill enemies, such as setting traps like tripwires using the Ropecaster, shooting enemies with arrows, using explosives, and melee combat. Weaponry and traps may be purchased from traders. Further, she is essentially able to hack a selection of creatures with the Override Tool, turning them into makeshift vehicles or travelling companions. Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns.[9][8][10][11] A "focus scan" allows Aloy to determine her enemies' susceptibilities,[12] identify their location, the particular level they possess and the nature of loot they will drop.[6] There are three categories in the skill tree—"Prowler" concerns stealth; "Brave" improves combat; and "Forager" increases healing and gathering capabilities.[13]

The game features an open world with a dynamic day-night cycle and weather system that can be explored without loading screens.[7][14][15] Corruption Zones constitute areas that heighten difficulty and are populated by infected Machines that behave with more aggression.[10] To uncover more of the map, one must scale large giraffe-like creatures known as Tallnecks.[16] Twenty-five robotic creature designs are present in the game.[17] Save points and fast travel can be accessed by interacting with campfires, once discovered.[13] The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world. Individual cases are subject to solution as well.[18] A dialogue wheel is used to communicate with non-playable characters.[12]

Plot

Setting

In the near future, humanity has mastered holographic and robotic technology. However, some unknown calamity had caused human civilization to collapse, leading machines to dominate the planet. Many years later, the remaining humans have regressed to primitive tribal societies, with their technologically advanced predecessors vaguely remembered as the "Old Ones". Despite living at the mercy of the machines, humans had been able to peacefully coexist with them, with humans only having to occasionally hunt machines for parts. However, a recent phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear, threatening the survival of the human race.

One of the many tribes in this post-apocalyptic world is the Nora tribe, a society of hunter-gatherers that worship nature and hunt both wildlife and machines to support themselves. The Nora are also known to practice a system of punishment where wrongdoers are labeled "outcasts" and are effectively banished from the tribe to survive in the wild on their own, and it is forbidden for any Nora to talk to or associate with an outcast.

Synopsis

As an infant, Aloy is put under the care of the outcast Rost by the Nora Matriarchs. Due to the mysterious circumstances of her birth, as well as her status as an outcast, Aloy is often persecuted and shunned by the rest of the Nora tribe. As a child, she accidentally falls into an ancient bunker built by the Old Ones, and takes possession of a Focus, a small device that gives her special perceptive abilities as well as the ability to interact with machines and Old One technology. Later, she becomes curious about the identity of her mother and decides on winning a competition called the Proving so she can win the right to ask the Matriarchs directly. Rost spends several years training Aloy in preparation for the Proving, teaching her how to hunt, fight, and survive.

Aloy takes part in the Proving and meets once she comes of age the foreigners Erend and Olin, with Olin having a Focus like Aloy. Aloy manages to come in first place but a band of cultists suddenly attack, killing many Nora. Aloy is able to kill several cultists and is shocked to find that they are equipped with Focuses as well. Rost sacrifices his life to save Aloy, and Matriarch Teersa takes Aloy into the Nora's sacred mountain to nurse her wounds. When Aloy awakes, Teersa explains that after the Proving massacre, the Nora attempted to retaliate against the cultists but their war party was annihilated by corrupted machines under the control of the cultists. Teersa also reveals that Matriarchs first found Aloy at the foot of a sealed door that they worship. While Teersa sees Aloy's "birth" as a sign from the gods, the other Matriarchs fear it means Aloy is cursed. Aloy approaches the door and it reacts to her presence, but refuses to open. She resolves that the only way to find answers is to track Olin, since he had apparently used his Focus to tip off the cultists to Aloy's existence. With Teersa's blessing, Aloy leaves Nora lands to head for Meridian, the capital city of the neighboring Carja tribe. Along the way she helps War Chief Sona exact revenge on the cultists by hunting and killing the ones that remain in Nora lands.

Upon arriving in Meridian, Aloy searches Olin's house and discovers that the cultists are holding Olin's family hostage, forcing him to act as their spy and to help them excavate corrupted machines. Afterwards, Aloy confronts Olin, who tells her that the cultists are part of a fanatical religious group calling themselves the Eclipse who worship a demon called Hades, who allows them to corrupt machines. Meanwhile, Aloy receives assistance from mysterious stranger, who is able to disable Eclipse Focuses. Following Olin's information, Aloy heads for an Old One ruin at Maker's Rise, which turns out to be the corporate headquarters of Faro Automated Solutions. She is allowed access inside the building due to her genetic similarity to a Dr. Elisabet Sobeck. By investigating the building, Aloy discovers that the world was put into peril nearly one thousand years ago due to Faro losing control of its automated "peacekeeper" robots, which were designed to be self sufficient and able to convert biomass into energy. However, the world was narrowly saved thanks to Project Zero Dawn, which was spearheaded by Dr. Sobeck. Aloy is then contacted by Sylens, her anonymous benefactor. Sylens is a researcher interested in what happened to the Old Ones, and directs Aloy to Dr. Sobeck's last known location: US Robotics Command.

Aloy reaches the ruins of USRC and learns that the US military sent Dr. Sobeck to an Orbital Launch Base in Utah to complete Zero Dawn while they try to buy time against the robot swarms. However, Sylens reveals that the base is located under the Citadel, the center of Eclipse power. After sabotaging the Eclipse Focus network, Aloy heads for the base. Inside, she learns that Zero Dawn in fact was not meant to save the Earth, as nothing could stop the rogue Faro robots from destroying the planet and annihilating all life. Instead, Zero Dawn was meant to create a vast underground terraforming system controlled by a single artificial intelligence named GAIA. GAIA would have the time to generate the codes necessary to deactivate all of the Faro robots, and then build its own robots to restore the Earth's biosphere. Once the planet was habitable again, GAIA would rebuild the human race based on stored DNA and hopefully teach them not to repeat humanity's past mistakes. HADES is in fact one of GAIA's subsystems designed to enact controlled extinction when necessary. Aloy then reaches Dr. Sobek's office, where she downloads an uncorrupted registry that would give her access to the door she was born from. However, she is captured by the Eclipse leader, Helis.

Helis gloats to Aloy that he has already ordered his Eclipse forces to exterminate the Nora tribe before destroying her Focus and throwing her into a robot arena to die. Fortunately, Sylens arrives and rescues Aloy, giving her a new Focus. She returns to the Nora tribe to help fight off the Eclipse invasion. With the intact registry, she is finally able to enter the door beneath the Nora mountain. There, she finds a recording left behind by GAIA, revealing that HADES had gone rogue and attempted to seize control of her functions. As a last resort, GAIA self destructed her own core to stop HADES. However, without GAIA to maintain the terraforming process, the entire system began to break down, resulting in the Derangement. As a contingency plan, GAIA created Aloy with Dr. Sobeck's DNA profile, in hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Upon investigating the destroyed GAIA Prime facility, Aloy learns Dr. Sobeck sacrificed her life to ensure the Faro swarm wouldn't find GAIA. Then, Ted Faro, feeling guilty for his part in part in creating the Faro robots, destroyed the APOLLO education system to prevent the next generation of humanity from gaining the same destructive knowledge and killed the other GAIA Prime staff to prevent their interference.

Aloy manages to obtain the System Override necessary to destroy HADES. Sylens admits that he was the original founder of Eclipse, originally tempted by HADES' promises of knowledge, until he was no longer any use to HADES. Aloy surmises that HADES wants to seize the Spire in Meridian in order to send a signal to reactivate the Faro robots so that they can wipe out all life on Earth again. Aloy returns to Meridian to warn them of the attack, and rallies all of the allies she can muster. The battle is fierce, but Aloy is able to defeat both Helis and HADES, ending the war. Aloy is celebrated as a hero and she journeys to Dr. Sobeck's home, where she finds her corpse, and has a moment of mourning for her mother.

In a post-credits scene, HADES is shown to still be alive, but is trapped by Sylens, who intends to interrogate HADES to find out who activated it in the first place.

Development

Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[19] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts[20] and was first pitched in 2010 by art director Jan-Bart van Beek.[21] When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story and the character of Aloy remained intact since early development.[20][21] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the team began working on Horizon Zero Dawn.[22] The team also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.[23]

The game was developed with Guerrilla's proprietary game engine, Decima.

The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being "at the top of the life list".[20] The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[20] The game will not feature any tutorials, instead requiring players to learn the methods of defeating enemies through trial and error.[24] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting. The team found the game to be a technical challenge.[25] They felt that the game engine, Decima, which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[26] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[25] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[21]

The game's soundtrack was composed by Joris de Man, The Flight, and Niels van der Leest. Vocalist Julie Elven created the lead vocals for the soundtrack.[27] The involvement of American actors Lance Reddick and Ashly Burch was revealed in January 2017.[17][28] Burch voices Aloy,[17] while her likeness is portrayed by Dutch actress Hannah Hoekstra.[29]

The concept art, which feature robotic dinosaurs, as well as the game's codename, Horizon, were leaked on 14 September 2014.[30] Horizon Zero Dawn was officially announced during Sony Interactive Entertainment's E3 2015 press conference.[31] Originally set to be released in 2016 for the PlayStation 4, the game was later delayed to February 2017 so as to give additional time for the development team to polish the game.[32] The game will be forward compatible with the PS4 Pro,[33] allowing it to run up to 4K resolution.[34] It was released to manufacturing in late January 2017.[35]

Reception

Horizon Zero Dawn received critical acclaim, according to video game review aggregator Metacritic. It holds the score of 88 based on 93 reviews.[36] Reviewers praised the open-world, visuals, combat mechanics,[47][48] enemy designs,[49] and the character of Aloy,[50][51] whilst giving some criticism for inconsistencies to facial animations.[52][53][54]

Accolades

Year Award Category Result Ref
2015 Game Critics Awards 2015 Best of Show Nominated [55]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
2016 Game Critics Awards 2016 Best of Show Nominated [56][57]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
Golden Joystick Awards 2016 Most Wanted Game Nominated [58]
The Game Awards 2016 Most Anticipated Game Nominated [59]

References

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  2. ^ Craft, Scott (3 February 2017). "'Horizon Zero Dawn' BTS Videos Offer Inside Look At Guerrilla During HZD Development". iDigitalTimes. IBT Media.
  3. ^ Donaldson, Alex (27 June 2016). "Horizon: Zero Dawn appears to be a proper RPG, and an exciting one". VG247. Retrieved 27 June 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ Farokhmanesh, Megan (24 June 2015). "Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim". Polygon. Retrieved 27 June 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  5. ^ Conditt, Jessica (16 June 2015). "Robot dinos, archery and mystery in 'Horizon: Zero Dawn'". Engadget. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
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  7. ^ a b Fulton, Will (17 June 2015). "Horizon Zero Dawn is even better than the mind-blowing trailer made you think". Digital Trends. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  8. ^ a b Hulst, Hermen (16 June 2015). "Horizon Zero Dawn announced for PS4, from Guerrilla Games". PlayStation Blog. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
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  19. ^ Sliva, Marty (17 June 2015). "E3 2015: Horizon: Zero Dawn's Incredible Balance of Action and RPG". IGN. Archived from the original on 4 July 2015. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ a b c d Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. Archived from the original on 4 July 2015. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  22. ^ Yin-Poole, Wesley (30 September 2013). "Killzone dev Guerrilla confirms work on new IP has begun". Eurogamer. Archived from the original on 4 July 2015. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  25. ^ a b Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. Archived from the original on 4 July 2015. Retrieved 12 July 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  28. ^ Cork, Jeff (11 January 2017). "New Horizon Zero Dawn Trailer Reveals More Of Aloy's Weird World". Game Informer. GameStop.
  29. ^ Guerrilla Games (31 January 2017). "We are proud to announce that Dutch Actress Hannah Hoekstra lends her likeness to Aloy". Twitter.
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