Horizon Zero Dawn
Horizon Zero Dawn | |
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Developer(s) | Guerrilla Games |
Publisher(s) | Sony Interactive Entertainment |
Director(s) | Mathijs de Jonge |
Producer(s) | Lambert Wolterbeek Muller |
Programmer(s) | Michiel van der Leeuw |
Artist(s) | Jan-Bart van Beek |
Writer(s) | John Gonzalez |
Composer(s) |
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Engine | Decima |
Platform(s) | PlayStation 4 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Horizon Zero Dawn is an open-world action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged and melee weapons as well as stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her throughout the whole world.
Development began in 2011, with game director Mathijs de Jonge considering it "the most risky" idea of those that were pitched at the time. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first new intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
Horizon Zero Dawn received positive reviews from critics, who praised the open world, story, visuals, combat mechanics, enemy designs, and the character of Aloy, whilst giving some criticism for the writing and inconsistencies to facial animations. As of March 2017, over 2.6 million copies of the game have been sold, making it the best-selling new first party IP launch on the PS4 system to date.
Gameplay
Horizon Zero Dawn is an open-world action role-playing game played from a third-person view.[1][2] Players take control of Aloy, a huntress and archer, as she progresses through a post-apocalyptic land ruled by robotic creatures known simply as "Machines".[3][4] Machine components, such as electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting.[5][6] Aloy uses a variety of ways to kill enemies, such as setting traps like tripwires using the Tripcaster, shooting enemies with arrows, using explosives, and melee combat. Weaponry and traps may be purchased from traders. Further, she is essentially able to hack a selection of creatures with the Override Tool, turning them into makeshift vehicles or travelling companions. Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns.[7][6][8][9] A "focus scan" allows Aloy to determine her enemies' susceptibilities,[10] identify their location, the particular level they possess and the nature of loot they will drop.[4] There are three categories in the skill tree—"Prowler" concerns stealth; "Brave" improves combat; and "Forager" increases healing and gathering capabilities.[11]
The game features an open world with a dynamic day-night cycle and weather system that can be explored without loading screens.[5][12][13] Corruption Zones constitute areas that heighten difficulty and are populated by infected Machines that behave with more aggression.[8] To uncover more of the map, one must scale large giraffe-like creatures known as Tallnecks.[14] Twenty-six robotic creature designs are present in the game.[15] Save points and fast travel can be accessed by interacting with campfires, once discovered.[11] The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world. Individual cases are subject to solution as well.[16] A dialogue wheel is used to communicate with non-playable characters.[10]
Plot
Setting
The game is set about one thousand years in the future in a world where humans have regressed to primitive tribal societies as a result of some unknown calamity that destroyed human civilization. Their technologically advanced predecessors are vaguely remembered as the “Old Ones”. Large robotic creatures known simply as “machines” now dominate the Earth. For the most part they peacefully coexist with humans, who occasionally hunt them for parts. However, a recent phenomenon known as the “Derangement” has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear.[17]
There are three tribes that feature prominently in the game: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the “All-Mother.” The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing; they also serve as mercenaries.[17]
Synopsis
As an infant, Aloy is put under the care of the outcast Rost (J. B. Blanc)[18] by the Nora Matriarchs. Due to the mysterious circumstances of her birth, as well as her status as an outcast, Aloy is often persecuted and shunned by the rest of the Nora tribe. As a child, she accidentally falls into an ancient bunker built by the Old Ones, and takes possession of a Focus, a small device that gives her special perceptive abilities as well as the ability to interact with machines and Old One technology. Later, she becomes curious about the identity of her mother and decides on winning a competition called the Proving so she can win the right to ask the Matriarchs directly. Rost spends several years training Aloy (Ashly Burch)[18] in preparation for the Proving, teaching her how to hunt, fight, and survive. Once she comes of age, Aloy takes part in the Proving and meets the foreigners Erend (John Hopkins) and Olin (Chook Sibtain),[18] with Olin having a Focus like Aloy. Aloy manages to come in first place, but a band of cultists suddenly attack, killing many Nora. Aloy is able to kill several cultists and is shocked to find that they are equipped with Focuses as well. Rost sacrifices his life to save Aloy, and Matriarch Teersa (Nicolette McKenzie)[18] takes Aloy into the Nora's sacred mountain to nurse her wounds.[17]
When Aloy awakes, Teersa explains that after the Proving massacre, the Nora attempted to retaliate against the cultists but their war party was annihilated by corrupted machines under the control of the cultists. Teersa also reveals that Matriarchs first found Aloy at the foot of a sealed door that they worship. While Teersa sees Aloy's "birth" as a sign from the gods, the other Matriarchs fear it means Aloy is cursed. Aloy approaches the door and it reacts to her presence, but refuses to open. She resolves that the only way to find answers is to track Olin, since he had apparently used his Focus to tip off the cultists to Aloy's existence. With Teersa's blessing, Aloy leaves Nora lands to head for Meridian, the capital city of the neighbouring Carja tribe. Along the way she helps War Chief Sona (Adjoa Andoh)[18] exact revenge on the cultists by hunting and killing the ones that remain in Nora lands. Upon arriving in Meridian, Aloy searches Olin's house and discovers that the cultists are holding Olin's family hostage, forcing him to act as their spy and to help them excavate corrupted machines. Afterwards, Aloy confronts Olin, who tells her that the cultists are part of a fanatical religious group calling themselves the Eclipse who worship a demon called HADES (John Gonzalez),[18] who allows them to corrupt machines. Meanwhile, Aloy receives assistance from a mysterious stranger (Lance Reddick),[18] who is able to disable Eclipse Focuses. Following Olin's information, Aloy heads for an Old One ruin at Maker's End, which turns out to be the corporate headquarters of Faro Automated Solutions. She is allowed access inside the building due to her genetic similarity to a Dr. Elisabet Sobeck (also voiced by Burch).[18] By investigating the building, Aloy discovers that the world was put into peril nearly one thousand years ago due to Faro losing control of its automated "peacekeeper" robots, which were designed to be self sufficient and able to convert biomass into energy. However, the world was narrowly saved thanks to Project Zero Dawn, which was spearheaded by Dr. Sobeck. Aloy is then contacted by Sylens, her anonymous benefactor. Sylens is a researcher interested in what happened to the Old Ones, and directs Aloy to Dr. Sobeck's last known location: US Robotics Command.[17]
Aloy reaches the ruins of USRC and learns that the US military sent Dr. Sobeck to an Orbital Launch Base in Utah to complete Zero Dawn while they try to buy time against the robot swarms. However, Sylens reveals that the base is located under the Citadel, the centre of Eclipse power. After sabotaging the Eclipse Focus network, Aloy heads for the base. Inside, she learns that Zero Dawn was in fact not meant to save the Earth, as nothing could stop the rogue Faro robots from destroying the planet's biosphere and annihilating all life. In actuality, Zero Dawn was instead a vast underground system of databases, factories and cloning facilities all controlled by a single artificial intelligence named GAIA (Lesley Ewen).[18] Once all life had been extinguished, GAIA would eventually develop a countermeasure necessary to deactivate all of the Faro robots within the safety of its underground facilities, and then build its own robots to restore the Earth's biosphere once the Faro swarm had been deactivated. Once the planet was habitable again, GAIA would reseed life on earth based on stored DNA and hopefully teach the first human clones not to repeat their predecessors' past mistakes. Overall, 974 years have passed since all life was wiped out in 2066. It is also revealed that HADES is in fact one of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence. Aloy then reaches Dr. Sobek's office, where she downloads an uncorrupted registry that would give her access to the door from which she was born. However, she is captured by the Eclipse leader, Helis (Crispin Freeman).[18] Helis gloats to Aloy that he has already ordered his Eclipse forces to exterminate the Nora tribe before destroying her Focus and throwing her into a robot arena to die. Fortunately, Sylens arrives and rescues Aloy, giving her a new Focus.[17]
She returns to the Nora tribe to help fight off the Eclipse invasion. With the intact registry, she is finally able to enter the door beneath the Nora mountain. There, she finds a recording left behind by GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions. As a last resort, GAIA self destructed her own core to stop HADES. However, without GAIA to maintain the terraforming process, the entire system began to break down, resulting in the Derangement. As a contingency plan, GAIA created Aloy with Dr. Sobeck's DNA profile, in hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Upon investigating the destroyed GAIA Prime facility, Aloy learns Dr. Sobeck sacrificed her life to ensure the Faro swarm wouldn't find GAIA. Then, Ted Faro (Lloyd Owen),[18] feeling guilty for his part in creating the Faro robots, destroyed the APOLLO education system to prevent the next generation of humanity from gaining the same destructive knowledge and killed the other GAIA Prime staff to prevent their interference, resulting in the primitive society in which the game takes place. Aloy manages to obtain the System Override necessary to destroy HADES. Sylens admits that he was the original founder of Eclipse, originally tempted by HADES' promises of knowledge, until he was no longer of any use to HADES. Aloy surmises that HADES wants to seize the Spire in Meridian in order to send a signal to reactivate the Faro robots so that they can wipe out all life on Earth again. Aloy returns to Meridian to warn them of the attack, and rallies all of the allies she can muster. The battle is fierce, but Aloy is able to defeat Helis and stabs HADES with Sylens's lance, ending the war. Aloy is celebrated as a hero and she journeys to Dr. Sobeck's home, where she finds her corpse, and has a moment of mourning for her mother.[17]
In a post-credits scene, HADES is shown to still be alive, but is trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it in the first place.[17]
Development
Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[19] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts[20] and was first pitched in 2010 by art director Jan-Bart van Beek.[21] When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story and the character of Aloy remained intact since early development.[20][21] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the team began working on Horizon Zero Dawn.[22] The team also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.[23]
![](http://upload.wikimedia.org/wikipedia/en/thumb/2/27/Decima_Artwork.jpg/240px-Decima_Artwork.jpg)
The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being "at the top of the life list".[20] The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[20] The game does not feature any tutorials, instead requiring players to learn the methods of defeating enemies through trial and error.[24] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting. The team found the game to be a technical challenge.[25] They felt that the game engine, Decima, which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[26] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[25] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[21]
The involvement of American actors Lance Reddick and Ashly Burch was revealed in January 2017.[15][27] Burch voices Aloy,[15] while her likeness is portrayed by Dutch actress Hannah Hoekstra.[28] The game's soundtrack was composed by Joris de Man, The Flight, and Niels van der Leest, with vocalist Julie Elven serving as the primary performer.[29] The game's soundtrack, featuring 80 tracks that span over four hours, was released digitally via Spotify on 3 March 2017.[30][31]
The concept art, which feature robotic dinosaurs, as well as the game's codename, Horizon, were leaked on 14 September 2014.[32] Horizon Zero Dawn was officially announced during Sony Interactive Entertainment's E3 2015 press conference.[33] Originally set to be released in 2016 for the PlayStation 4, the game was later delayed to February 2017 so as to give additional time for the development team to polish the game.[34] The game will be forward compatible with the PS4 Pro,[35] allowing it to run up to 4K resolution.[36] It was released to manufacturing in late January 2017.[37]
By March 2017, a story expansion had already been set in motion.[38]
Reception
Aggregator | Score |
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Metacritic | 89/100 (110 reviews)[39] |
Publication | Score |
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Destructoid | 7.5/10[49] |
Edge | 9/10[40] |
Electronic Gaming Monthly | 9/10[41] |
Game Informer | 8.75/10[42] |
GameSpot | 9/10[43] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 9.3/10[46] |
Polygon | 9.5/10[47] |
VideoGamer.com | 8/10[48] |
Horizon Zero Dawn received generally favorable reviews according to review aggregator Metacritic.[39]
Philip Kollar of Polygon wrote: "Horizon Zero Dawn thrums with the energy of a creative team finally allowed to explore something new" whilst applauding it for building "on elements of open-world and loot-and-craft gameplay that we've seen before" but doing "within a context, a setting and a style that feel fresh."[50]
IGN's Lucy O'Brien lauded the combat, writing "Horizon Zero Dawn juggles many moving parts with polish and finesse. Its main activity—combat—is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration", whilst also commending the game's story "thanks to a central mystery that led me down a deep rabbit hole to a genuinely surprising—and moving—conclusion."[51]
Giant Bomb's Jeff Gertsmann gave the game a perfect score, echoing other reviewer's sentiments that "Horizon: Zero Dawn is familiar but also really refreshing", applauding the storytelling saying it felt "concise and efficient", whilst complimenting the gameplay by saying "the combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush". He also praised the presentation, saying that "the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date".[52]
Game Informer's Jeff Marchiafava particularly commended Guerilla's open world polish, claiming that "none of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise."[53]
Peter Brown of GameSpot was also very positive, claiming that "for every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world", whilst saying that "Guerrilla Games has delivered one of the best open-world games of this generation" thereby redefining "the team's reputation." [54]
Sales
Horizon Zero Dawn was the best- selling game during its release week in the United Kingdom, outselling The Legend of Zelda: Breath of the Wild.[55] It surpassed No Man's Sky as the biggest new IP launch on the PlayStation 4 and is the most successful launch of any kind on the PlayStation 4 since Uncharted 4: A Thief's End, as well as Guerrilla Games's biggest debut to date.[56] The game sold close to 117,000 copies in its first week in Japan, becoming the second best-selling game that week, behind The Legend of Zelda: Breath of the Wild.[57] Horizon Zero Dawn was the second most downloaded game on the PlayStation 4 US store for the month of February. Because its launch day occurred on the last day of February, only one day of sales was counted.[58] It was the best-selling game in its week of release in Australia.[59] As of 13 March 2017, Horizon Zero Dawn has sold over 2.6 million copies worldwide.[60] Sony announced in its press release that the volume of sales during its two weeks of launch made Horizon Zero Dawn the best-selling new first party IP launch on the PS4 system to date.[61][62]
Accolades
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2015 | Game Critics Awards 2015 | Best of Show | Nominated | [63] |
Best Original Game | Won | |||
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
2016 | Game Critics Awards 2016 | Best of Show | Nominated | [64][65] |
Best Original Game | Won | |||
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
Golden Joystick Awards 2016 | Most Wanted Game | Nominated | [66] | |
The Game Awards 2016 | Most Anticipated Game | Nominated | [67] |
References
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(help) - ^ Hussain, Tamoor (29 June 2016). "All of 2016's Best of E3 nominees". GameSpot. Retrieved 30 June 2016.
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(help) - ^ Pereira, Chris (5 July 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot. Retrieved 14 July 2016.
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(help) - ^ Loveridge, Sam (15 September 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Retrieved 29 October 2016.
- ^ Stark, Chelsea (1 December 2016). "The Game Awards: Here's the full winners list". Polygon. Vox Media.
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