FCEUX
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![]() Opening a ROM file in FCEUX in Ubuntu | |
Initial release | August 2, 2008 |
---|---|
Final release | 2.2.3
/ July 28, 2016 |
Preview release | Interim Build 3260
/ July 31, 2016 |
Repository | github |
Written in | C++ |
Operating system | Cross-platform |
Type | Emulator |
License | GNU GPL |
Website | www |
FCEUX is an open-source Nintendo Entertainment System and Family Computer Disk System emulator. It is a merger of various forks of FCE Ultra.
Multiplayer support
The Win32 version of FCEUX does not currently support TCP/IP network play functionality. The most recent win32 version to support this feature was FCE Ultra 0.98.9.[1] TCP/IP support is currently working in the SDL port of FCEUX.
Ports
An integrated GTK2 GUI was added to the SDL port of FCEUX in version 2.1.3. This GTK GUI deprecated the previous python frontend, gfceux.[2]
It has been ported to DOS, Linux (with either SVGAlib or X), Mac OS X (its SDL port should also work on other Unix-like platforms such as FreeBSD, Solaris and IRIX), Windows, GP2X,[3] PlayStation Portable,[4][5] the Nintendo GameCube, Wii,[6] PlayStation 2 and Pepper Pad.
History
FCE Ultra was forked from FCE (Family Computer Emulator).[7] Its last full release was version 0.98.12 in August 2004, while a pre-release version 0.98.13-pre was released in September 2004 as source code only. After that, development appeared to stop and the homepage and forums for the emulator were taken down.
In the absence of official development, many forks of FCE Ultra were created. Most notable are FCEU-MM, which supports many new and unusual mappers,[8] FCEU Rerecording, which incorporates many useful features for tool-assisted speedruns,[9] and FCEUXD SP, which adds a number of debugging utilities.[10]
In March 2006 it was resurrected[11] and shortly thereafter a project was initiated to combine all the forks into one new application called FCEUX, which attracted collaboration from many authors of the various forks of FCE Ultra.
FCEUX was first publicly released on August 2, 2008. This fork of the emulator has continued steady development since then, allowing the other forks to become deprecated, and now has features the original FCE Ultra does not, such as native movie recording support and the ability to extend, enhance, or alter gameplay with Lua scripts. Thus it has become far more advanced than its predecessors.[12]
Contributors
FCE was written by Bero. FCE Ultra was written by Xodnizel. It was resurrected by Anthony Giorgio and Mark Doliner. The FCEUX project was initiated by Zeromus and Sebastian Porst. Additional authors joined the group prior to its first release, including mz, Andrés Delikat, nitsujrehtona, maximus, CaH4e3, qFox and Lukas Sabota (punkrockguy318). Other contributors have included Aaron O'Neal, Joe Nahmias, Paul Kuliniewicz, Quietust, Parasyte, bbitmaster, blip, nitsuja, Luke Gustafson, UncombedCoconut, Jay Lanagan, Acmlm, DWEdit, Soules, radsaq, qeed, Shinydoofy, ugetab and Ugly Joe.[12][13][14][15]
Reception
Brandon Widdler of Digital Trends considers FCEUX the go to emulator for the NES because of its multiple advanced features including debugging, ROM hacking, and video recording.[16]
See also
References
- ^ "Downloads". Retrieved 2010-10-16.
- ^ "FCEUX Press Release 2.1.3". 2010-04-08.
- ^ "FCE Ultra GP2X". Archived from the original on 2011-08-18. Retrieved 2010-10-16.
- ^ "FCEU-PSP". October 2009.
- ^ "Hamsterburt's PSP Dev Website". 2006-04-25.
- ^ "FCEUGC". October 2007.
- ^ http://www.geocities.co.jp/Playtown/2004/fce.htm
- ^ "FCE Ultra mappers modified". 2006-06-16.
- ^ "FCEU Rerecording". 2008-04-21.
- ^ "FCEUXD SP - Programming stuff". 2005-06-23.
- ^ "thekingant: FCE Ultra". 2006-03-19.
- ^ a b "FCEUX Versions". Retrieved 2010-10-16.
- ^ "News Archive". 2008-06-05.
- ^ "Help" > "About" section (in Windows port)
- ^ "Authors" file
- ^ Brandon Widder (2013-04-20). "Best Emulators (NES, SNES, Genesis, N64, and more)". Digital Trends. Retrieved 2014-03-26.