King's Field III
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King's Field III | |
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![]() Japanese box art | |
Developer(s) | FromSoftware |
Publisher(s) |
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Producer(s) | Naotoshi Zin |
Programmer(s) | Eiichi Hasegawa |
Writer(s) | Toshiya Kimura Shinichiro Nishida |
Series | King's Field |
Platform(s) | PlayStation |
Release | |
Genre(s) | First person, role-playing |
Mode(s) | Single-player |
King's Field III (キングスフィールドIII) is a medieval-themed first-person role-playing video game developed by FromSoftware for the PlayStation in 1996.[2] It is the third entry in the King's Field series and the last one for the original PlayStation.[3]
The game was released on June 21 1996 in Japan, and November 20 1996 in North America. The English language version was renumbered and retitled King's Field II, because the original King's Field was released only in Japan.[4]
Gameplay
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Players can teleport between the different cities from the map screen.[5]
Reception
Aggregator | Score |
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GameRankings | 82%[6] |
Publication | Score |
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Electronic Gaming Monthly | 7/10[7] |
Famitsu | 28/40[2] |
GameSpot | 7.3/10[8] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
On release, Japanese gaming publication Famitsu gave the game a 28 out of 40 score.[2]
Reviews for King's Field III widely praised the massive size of the game world and the resulting longevity,[7][8][9] and criticized the slowness of the character movement and combat.[7][9][10] Otherwise, however, critics were divided about the game. Of the four reviewers of Electronic Gaming Monthly, Shawn Smith praised several of the game's elements but found its gameplay too tedious, Dan Hsu and Crispin Boyer recommended it for its first person approach and various improvements over the previous installment, and Sushi-X criticized that the game is ahead of its time, using a design which would make a good future for RPGs but runs much too slow on contemporary hardware.[7] GamePro's Art Angel noted the improvements over King's Field II but judged that the slow, unbalanced combat remained a crippling flaw, remarking that "everything onscreen looks like it's moving underwater. A melee round against a low-level creature can take up to five minutes to complete." He concluded by expressing hope that there would be no further games in the series.[10] Greg Kasavin of GameSpot also felt the improvements over King's Field II were insufficient, but primarily because they added up to more of a refinement of the original formula than a new direction. He concluded, "The first King's Field was an excellent game, and its like-minded sequel is even better. This is an exciting, non-linear journey filled to the brim with swords, sorcery, and secrets."[8] A Next Generation critic said that the combination of the action and RPG genres results in the game being shallow and dull by the standards of both genres, though he felt it could still be worthwhile for players who don't mind its slow pace.[9]
References
- ^ Jane Cowley (1996-10-31). "The King's Armada Has Arrived! King's Field II Releases November 20". The Free Library. Archived from the original on 2019-06-19. Retrieved 2015-05-06.
- ^ a b c "キングスフィールド III [PS] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-25.
- ^ "KING'S FIELD III". PlayStation™Store. Retrieved 2020-08-09.
{{cite web}}
: CS1 maint: url-status (link) - ^ "King's Field 2". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 98.
King's Field 2 (actually, it's King's Field 3 in Japan) ...
- ^ "King's Field II: The Moonlight Sword Is Missing - Again". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. pp. 236–7.
- ^ "King's Field II for PlayStation". GameRankings. CBS Interactive. Retrieved 2019-05-22.
- ^ a b c d "Review Crew: King's Field 2". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 68.
- ^ a b c Kasavin, Greg (December 1, 1996). "King's Field II Review". GameSpot. Retrieved 14 January 2018.
- ^ a b c d "King's Field II". Next Generation. No. 26. Imagine Media. February 1997. p. 122.
- ^ a b "King's Field II". GamePro. No. 99. IDG. December 1996. p. 204.