Shadow Tower

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Shadow Tower
Artwork of a square box. Depicted is an apparently undressed man, with a piece of dark brown fabric covering his eyes and a big necklace around his neck. He sits with his legs crossed, his arms around them, and looking up. The top portion reads "Shadow Tower" in uppercase black letters with a slight gothic style and a white glow around them.
North American PlayStation cover art
Developer(s)FromSoftware
Publisher(s)
Producer(s)Shinichiro Nishida
Programmer(s)Hiroyuki Arai
Atsushi Yanase
Takanori Nagai
Composer(s)Keiichiro Segawa
Platform(s)PlayStation, PlayStation Network
ReleasePlayStation[1]
  • JP: June 25, 1998
  • NA: November 17, 1999
PlayStation Network
  • JP: September 27, 2007
  • NA: March 31, 2015
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Shadow Tower (シャドウタワー, Shadou Tawā) is a 1998 role playing game video game developed by FromSoftware for the PlayStation.[2] The game was originally released in Japan on June 25, 1998 and in North America on November 17, 1999, and subsequently re-released on the PlayStation Network in Japan on September 27, 2007 and in North America on March 31, 2015. In North America, the game was published by Agetec. Shadow Tower shares many similarities with the King's Field series of video games. A sequel, Shadow Tower Abyss, was released for the PlayStation 2 exclusively in Japan.

Gameplay[edit]

Shadow Tower is an action-oriented dungeon crawl very similar to King's Field. It features a first person style of gameplay where the player engages in combat with enemies, searches for hidden items and traps, and interacts with NPCs. Unlike most RPGs, it does not feature a system of experience points which the player character uses to grow more powerful. Instead, the player character's abilities naturally increase as a direct result of killing monsters and doing certain actions in the game. For example, each time the player character is hit, their maximum health increases, and as the player uses melee combat to defeat monsters, the player character's strength will increase. Each piece of the character's equipment has a durability rating, meaning that it will wear down over time and must eventually be repaired or replaced. The game also features no music and no automap. Some differences from the previous King's Field installments are a shield that acts as an actual usable item that must be raised to block attacks, a more in-depth equipment screen, and the new progression system.

Plot[edit]

The game is set on the continent of Eclipse, in the Holy Land of Zeptar. The player takes the role of a mercenary named Ruus Hardy. Returning home to Zeptar, he finds that the entire city, as well as the central tower, have been sucked into the underworld. He meets an old man who gives him the Dark One's sword, the only weapon which can injure the demons responsible. Swearing to rescue the old woman who raised him, as well as the rest of Zeptar, Ruus descends into the underworld.

Development and release[edit]

Reception[edit]

Japanese gaming magazine Famitsu gave the game a score of 27 out of 40.[2]

References[edit]

  1. ^ "PRODUCTS | FromSoftware". www.fromsoftware.jp. Retrieved 27 May 2018.
  2. ^ a b "シャドウタワー [PS] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-25.

External links[edit]