Uncharted: Drake's Fortune
Uncharted: Drake's Fortune | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Amy Hennig |
Designer(s) | Richard Lemarchand |
Programmer(s) |
|
Artist(s) | |
Writer(s) |
|
Composer(s) | Greg Edmonson |
Series | Uncharted |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, third-person shooter, platformer |
Mode(s) | Single-player |
Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series, and was released in November 2007 for PlayStation 3. Combining action-adventure and platforming elements with a third-person perspective, the game follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan.[2]
The development of Uncharted: Drake's Fortune began in 2005,[3] and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries.[4] It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design.[5] Uncharted: Drake's Fortune is notable for being one of the first video games to feature force feedback vibration,[6] and the development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty.[7] The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer.[8] It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Plot
Treasure hunter Nathan "Nate" Drake (Nolan North), accompanied by reporter Elena Fisher (Emily Rose), recovers the coffin of his self-proclaimed ancestor Sir Francis Drake, having located it from coordinates inscribed on a family heirloom: a ring Nate wears around his neck.[9] The coffin contains Sir Francis Drake's diary, which gives the location of El Dorado. Pirates attack and destroy Nate's boat, but Nate's friend and mentor Victor "Sully" Sullivan (Richard McGonagle) rescues the two in his seaplane. Fearing Elena's reporting will attract potential rivals, Nate and Sully abandon her at a dock.
Following the diary to the indicated spot, Nate and Sully discover an alcove that once held a large statue, and realize that El Dorado is not a city but rather a golden idol.[10] They find a Nazi U-boat, which contains a page from Drake's diary showing the statue was taken to an island. However, mercenaries led by criminal Gabriel Roman (Simon Templeman), to whom Sully owes a massive debt and his lieutenant Atoq Navarro (Robin Atkin Downes) intercept Nate and Sully. Sully is seemingly killed by a shot to the chest, but Nate manages to escape, encounters Elena, and flies with her to the island.[11]
On the way, anti-aircraft fire forces Elena and Nate to bail out and they are separated. After retrieving supplies from the wrecked seaplane, Nate heads toward an old fort to find Elena. Briefly captured by pirates led by his old associate Eddy Raja (James Sie), Elena breaks Nate free and they flee to the island's old customs house. After finding records showing the statue was moved further inland, they find that Sully is alive and accompanying Roman and Raja.[12] Nate and Elena find and rescue Sully who, having survived due to Drake's diary blocking the bullet, explains he was buying time for Nate by misleading Roman.
Searching through the tunnels of a monastery, Nate overhears an argument between Roman, Navarro and Eddy, revealing that Roman hired Eddy to capture Nate and secure the island, with the reward being a share of El Dorado. Following Nate's escape, Roman doubts Eddy's abilities and ignores his claim that something cursed on the island is killing his men, leading him to dismiss Eddy and his crew. Regrouping, Nate and Elena find a passage leading to a treasure vault, in which they find the body of Drake, assuming that he died searching for the treasure. They encounter a terrified Eddy and crew member, shortly before they are attacked by mutated humans who kill the crew member; despite Nate's efforts, Eddy is also killed when one drags him into a pit.
Nate and Elena escape and find themselves in an abandoned German bunker. Venturing into the base, Nate discovers that the Germans had sought the statue during World War II, but like the Spaniards before them, became cursed from the statue, causing them to become mutants. Sir Francis, knowing of the statue's power, attempted to keep it on the island by destroying the ships and flooding the city, before he too was killed by the mutants.[13]
Nate returns to find Elena has been captured by Roman and Navarro. Regrouping with Sully, he fails to stop them from reaching the statue. Navarro, knowing of the curse, tricks Roman into opening the statue, revealing it to be a sarcophagus containing a mummy infected with an airborne mutagenic virus. Upon Roman turning into one of the mutants, Navarro kills him and takes control of his men, planning to sell the virus as a biological weapon.[14] Nate jumps onto the sarcophagus and rides it as it is airlifted onto a boat in the bay. He engages and defeats Navarro and manages to sink both the sarcophagus and him to the bottom of the ocean.[15] Sully arrives, and after Nate and Elena display affection towards each other, they leave the island with several chests of treasure.[16]
Gameplay
Gameplay in Uncharted is a combination of action-adventure gameplay elements and some 3D platforming with a third-person perspective. Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores.[17]
When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.[17] Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave.[17] Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun. Picking up a different firearm switches that weapon for the new one. Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down. These third-person perspective elements were compared by several reviewers to Gears of War,[2][17] in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal.[17]
The game also includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, and where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.[17]
The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily[4] or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies.[18] In subsequent playthroughs of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammunition[4] but also non-game extras, such as making-of videos and concept art.[19] There are also several references to other Naughty Dog games, especially the Jak and Daxter series; this is done through the "Ottsel" branding on Drake and Fisher's wetsuits,[20] a reference to the species that mixes otter and weasel found in the game, and the strange relic found in one of the earlier chapters, which is actually a precursor orb from the same series.
The game is censored when playing on a Japanese console to remove blood, which normally appears when shooting enemies; this follows the trend of other censored console games in the region, such as Dead Rising and Resistance: Fall of Man.[21]
Development
After completing Jak 3, Naughty Dog assembled their most technically talented staff members and began development of Uncharted: Drake's Fortune under the codename Big.[22][23] It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand.[3] Naughty Dog decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game—they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.[3] Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure.[24] The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted.[22]
The game was first unveiled at E3 2006.[7] From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".[24][25] However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider's "auto-aiming" play and greater puzzle-solving elements.[3] Other influences they cited include Resident Evil 4,[26] Kill Switch, and Gears of War.[27] Throughout the game's development the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed.[5] The development team intended the game's main setting, the island, to play a big role in the overall experience. Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.[22]
In designing the characters, the artists aimed for a style that was photorealistic.[24] The creators envisioned the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many fire fights, with no special training and constantly living at the edge of his abilities.[3][25] Director Amy Hennig felt a heavily armored, "tough as nails" protagonist with a large weapon was not a suitable hero, and decided a "tenacious and resourceful" character would portray more human qualities. Supporting characters (Elena Fisher and Victor Sullivan) were included to avoid a dry and emotionless story.[24] Fisher's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but ultimately the color changed to blonde and the style was altered.[28][29] The writing of the story was led by Hennig with help from Neil Druckmann and Josh Scherr.[30] The lead game designer was Richard Lemarchand,[31] with the game co-designed by Hirokazu Yasuhara, a former Sega game designer best known for designing the early Sonic the Hedgehog games.[32]
The game went gold in the middle of October 2007.[3] A demo was then released on November 8, 2007 on the PlayStation Network[33] before its final release on November 19 in North America, December 6 in Australia, and December 7 in Europe.[34] The demo was first placed on the North American store, and was initially region-locked such that it would only play on a North American PS3.[35] However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.[36]
Graphics and technology
Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.[37] The PlayStation 3's graphics processing unit, the RSX Reality Synthesizer, employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation.[37] The new hardware allowed for processes which the team had never used in PlayStation 2 game development and required them to quickly familiarize with the new techniques; for example, parallel processing and pixel shaders. While Blu-ray afforded greater storage space, the team became concerned with running out of room several times—Uncharted used more and bigger textures than previous games, and included several languages on the disc.[38] Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller.[22] A new PlayStation 3 controller, the DualShock 3, was unveiled at the 2007 Tokyo Game Show, and featured force feedback vibration. Uncharted was also on display at the show with demonstrations that implemented limited support for vibration.[6]
Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes.[38] The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology. Naughty Dog switched to the industry standard language C++ in order to participate in technology sharing among Sony's first-party developers—the company had previously used their own proprietary programming language GOAL, a Lisp-based language. In rewriting their game code, they decided to create new programming tools as well. This switch, however, delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use. Ten months into full production, the team decided to recreate the game's pipeline, the chain of processing elements designed to progress data through a system. In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project.[5] Additionally, the animation blending system was rewritten several times to obtain the desired character animations.[22]
Trophies integration
The game was patched on August 4, 2008 in Europe and North America to version 1.01 to include support for the PlayStation 3's Trophy system.[39] There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum trophy, awarded when all other trophies have been collected; Uncharted was the first Naughty Dog game to include the Platinum trophy type.[40] Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs. This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.[41] The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for Trophies via its Medals system; it was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the Trophy system before the game's launch in November 2007.[41] Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content,[3] it was later stated that no content available via download would be made for Uncharted.[42]
PlayStation Home
During the Closed Beta of PlayStation Home on October 11, 2008, Naughty Dog released an Uncharted themed game space for PlayStation Home. This space is "Sully's Bar" from the game. In this space users can play an arcade mini-game called "Mercenary Madness", which during the Closed Beta, there were rewards. The rewards were removed with the release of the Home Open Beta. There are also three other rooms in this space, in which during the Closed Beta, users had to find out codes to the doors that accessed these rooms. The code entry to the rooms was also removed with the release of the Home Open Beta. The three other rooms are the "Artifact Room", "Archives", and "Smuggler's Den". There is an artifact viewer in the Archives and Smuggler's Den rooms. Also in the Archives there is a video screen that previews Uncharted 2: Among Thieves. The Artifact Room only features seating and different artifacts for users to look at. This space was one of the first five-game spaces of the PlayStation Home Open Beta in North America, which Home went Open Beta on December 11, 2008.[43] This space was released to the European version on November 5, 2009, almost a year after the Open Beta release. Naughty Dog has also released a game space for Uncharted's sequel on October 23, 2009 making Uncharted the first game series to have a game space for both games in its series.[44]
Reception
Aggregator | Score |
---|---|
GameRankings | 90%[45] |
Metacritic | 88/100[46] |
Publication | Score |
---|---|
1Up.com | 8.5/10[17] |
Edge | 8/10[47] |
Famitsu | 36/40[48] |
Game Informer | 8.75/10[2] |
GamePro | 4.25/5[49] |
GameSpot | 8.0/10[19] |
GameSpy | 4.5/5[18] |
IGN | 9.1/10[4] |
PlayStation: The Official Magazine | [52] |
PlayStation Universe | 9.0/10[50] |
Publication | Award |
---|---|
IGN | Best Action Game (2007), PS3 Game of the Year (2007), Best Graphics Technology (PS3 2007), Best Original Score (PS3 2007)[51] |
Uncharted: Drake's Fortune received generally favorable reviews from game critics.[45][46] Game Informer complimented the visuals and dialogue between the characters Drake and Fisher, calling them stunning and entertaining respectively.[29] They further added that the production values appeared high, citing the level of detail and musical score.[53] PlayStation Magazine echoed similar statements about the visuals and compared them to that of Crysis.[22][54]
The overall presentation of the game received unanimous praise from critics, who recognized the game's high production values, describing them as "top-notch",[55] "incredible"[19] or comparing them to those found in Hollywood.[18] When combined with the overall style of the game, this led many reviewers to compare Uncharted to summer blockbuster films,[2][56][57] with the action and theme of the game drawing comparisons to the Indiana Jones film series and Tomb Raider.[19][56] As part of the presentation, the game's story and atmosphere were also received well.[2][56] The depth of the characters was praised, each having "their own tone".[56] The voice acting was also received well, as the cast "nails its characterizations"; overall, the voice acting was described as a "big-star performance",[18] "superb"[57] and "stellar".[2] Game designer Tim Schafer, well known as the creator of the early LucasArts adventure games such as The Secret of Monkey Island, has also lauded the game, saying he "liked it a lot", and jokingly thanked it for teaching him a new fashion tip (Nathan Drake's "half-tucked" shirt).[58]
The technical achievements in creating this presentation were also lauded. The graphics and visuals were a big part of this, including appreciation of the "lush" jungle environments,[2][17][19] with lighting effects greatly adding to them.[57] The game's water effects were also appreciated.[55] Overall, many reviewers commented that, at the time, it was one of the best-looking PlayStation 3 games available.[49] Further to the graphical aspects, both facial animation and the animation of characters,[20][57] such as Nate's "fluid" animations as he performs platforming sections were noted,[2] although the wilder animations of enemies reacting to being shot were over-animated "to perhaps a laughable degree".[17]
Criticism of the game included some graphical issues, such as texture pop-in and screen tearing.[4][18] Of more concern were gameplay issues, including overall gameplay length being rather short, with reviewers completing the game in anywhere from six to ten hours,[55][57] and some disappointment with the "not particularly memorable" vehicle sections;[17] the inability to both aim weapons and drive the jet-ski was a well-noted issue.[2][55] Further, some "frustrating, repetitive slogs"[55] with regards to the "constant stream" of pirates and mercenaries,[4] and "moving from one infuriating firefight to the next"[19] towards the end of the game were cited as part of poorer elements of overall gameplay.
Awards
Uncharted received several accolades from web review sites such as IGN, who named it their PlayStation 3 game of the year.[51]
Sales
The game became one of the first batch of titles to be released as part of Europe's budget Platinum range of best-selling titles.[8] Sony announced at E3 2009 that Uncharted: Drake's Fortune had sold over 2.6 million copies worldwide and was a hit for the PlayStation 3.[59][60] As of March 2015, Uncharted has sold 4.8 million copies.[61]
Sequels
Shortly after the release of the game, Naughty Dog's co-president, Evan Wells, stated that Uncharted had been developed as a franchise, and so a sequel was likely.[62][63] It was later confirmed that the development team had put their work on the next installment of Jak and Daxter on hold to work on Uncharted 2 for release in 2009.[64] This sequel was revealed to be entitled Uncharted 2: Among Thieves in December 2008 by Game Informer.[65] A sequel to Uncharted 2, Uncharted 3: Drake's Deception was announced on December 11, 2010 and was released worldwide in November 2011.[66][67]
The fourth installment of the series, Uncharted 4: A Thief's End, which is set to be the last main installment in the series, was announced on 2014 and after two delays, one in late 2015 and the other in March 2016, was released on May 10, 2016.[68][69] A single-player-only remaster of the first three titles, titled Uncharted: The Nathan Drake Collection, was released for the PlayStation 4 on October 7, 2015 in Europe, Australia and New Zealand, and October 9, 2015 in North America, the United Kingdom and Ireland.[70][71] Two spin-offs for the PlayStation Vita, titled Uncharted: Golden Abyss and Uncharted: Fight for Fortune were released in 2011 and 2012 respectively.[72][73]
See also
References
- ^ "Uncharted: Drake's Fortune". GameSpot. November 16, 2007. Retrieved September 1, 2020.
- ^ a b c d e f g h i Helgeson, Matt (December 2007). "Uncharted: Drake's Fortune Review". Game Informer (176). Cathy Preston: 149. Archived from the original on April 9, 2008. Retrieved November 24, 2008.
- ^ a b c d e f g Randolph Ramsay (October 26, 2007). "Q&A: Naughty Dog on Uncharted". GameSpot AU. Archived from the original on October 3, 2012. Retrieved August 11, 2008.
- ^ a b c d e f Miller, Greg (November 13, 2007). "Uncharted: Drake's Fortune Review". IGN PS3. IGN Entertainment, Inc. Archived from the original on November 22, 2007. Retrieved December 20, 2007.
- ^ a b c Wells, Evan (January 2008). "PlayStation POV: Drake's Fortune Post Mortem". PlayStation: The Official Magazine (2). Future plc: 96.
- ^ a b Smith, Rob (December 2007). "Tokyo Game Show 2007". PlayStation Magazine (130). Future plc: 57.
- ^ a b Nix, Marc (May 8, 2006). "E3 2006: Eyes-on Naughty Dog's Untitled Trailer". IGN. Archived from the original on February 12, 2012. Retrieved August 12, 2008.
- ^ a b Matt Martin (July 17, 2008). "MotorStorm, Uncharted, Resistance first Platinum titles for Europe". gamesindustry.biz. Archived from the original on July 31, 2008. Retrieved August 12, 2008.
- ^ Nathan: Don't I wish. No, this was, ah... this was Francis Drake's ring. I, y'know, kind of inherited it. Elena: "Sic parvis magna"? Nathan: "Greatness from small beginnings" – it was his motto. Check out the date. Elena: 29 January 1596. Nathan: One day after he supposedly died. Elena: Wait, what are these numbers, right here? Nathan: Coordinates. Right off the coast of Panama. Elena: Oh, so that's how you found the coffin. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: Of course. 'El Dorado' – 'the Golden Man'! Sully, it wasn't a city of gold, it was this. It was a golden idol. [...] I bet the Spanish dragged it out on cut logs. Huh... we're four hundred years late for this party. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: UK2642... you got that? [...] It's Kriegsmarine coordinates. I think I know where the Spanish took El Dorado. [...] The problem is, so do the bastards who killed Sully. Damn it! If the Spanish found the treasure, they had to've moved it there, to that island. And Drake followed 'em. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Elena: He's alive. Nathan: Huh. Elena: I don't know, Nate... I mean, how much do you trust this guy? It's not exactly like they're holding him at gunpoint. Nathan: I know. Yeah, it seems weird. But no. Sully's a lot of things, but he's not a back-stabber. Which way were they headed? Elena: Uh... North-ish. Yeah, towards the mountains. Nathan: Okay, it's gotta be the monastery. Let's go. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: We gotta stop 'em, Sully. They don't know what they're dealing with! Sully: What are you -? Nathan: I don't know how, but that statue destroyed the whole colony, and it killed the Germans too. [...] Sully: You wanna tell me what the hell's going on!? Nathan: Drake didn't want to get the treasure off the island, Sully. He was trying to stop it from leaving! Sully: What? Nathan: It's cursed or something. Sully: Oh, Nate, for God's sake... Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: Navarro, that thing wiped out an entire colony. You don't know what you're doing. Navarro: Wrong. I'm the only person on this island who knows what the hell he's doing! [...] You are so pathetic, all of you scrambling around for your petty treasures. Do you have any idea what this is worth, to the right buyer? Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: Elena! Oh God... Elena. C'mon. Can you stand? Elena: I'm okay... I'm okay. Nathan: Are you all right? Elena: Oh – Nate! Nathan turns to see Navarro standing up. Nathan: Watch out. Nathan pushes the helicopter off the side of the platform. Nathan: Adios, asshole. Navarro: Huh? The rope connecting the statue and the helicopter is tangled in his legs and drags him across the floor and into the sea. Elena: Oh my – Sully's boat arrives, and they wave to him. Elena: Oh... Quite a day. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ Nathan: Sorry you didn't get your story. Elena: Ah, that's all right. There'll be other stories. You still owe me one. Nathan: I'm good for it. Naughty Dog (November 19, 2007). Uncharted: Drake's Fortune (PlayStation 3). Sony Computer Entertainment.
- ^ a b c d e f g h i j Ford, Greg (November 14, 2007). "Uncharted: Drake's Fortune (PS3)". 1UP. Archived from the original on August 30, 2015. Retrieved August 3, 2008.
- ^ a b c d e McGarvey, Sterling (November 14, 2007). "Uncharted: Drake's Fortune (PS3)". GameSpy. Archived from the original on May 24, 2016. Retrieved December 20, 2007.
- ^ a b c d e f Davis, Ryan (November 19, 2007). "Uncharted: Drake's Fortune". GameSpot. Archived from the original on October 27, 2013. Retrieved December 20, 2007.
- ^ a b Faylor, Chris (May 18, 2007). "Uncharted: Drake's Fortune Preview". Shacknews. Archived from the original on June 14, 2011. Retrieved August 14, 2008.
- ^ Ashcraft, Brian (November 21, 2007). "Only in Japan: Uncharted Gets Totally Censored". Kotaku. Archived from the original on August 8, 2009. Retrieved February 13, 2008.
- ^ a b c d e f Nelson, Randy (November 2007). "Off The Chart – Uncharted: Drake's Fortune". PlayStation Magazine (129). Future plc: 26–33.
- ^ "IGN: Uncharted: Drake's Fortune (Uncharted)". Retrieved August 11, 2008.
Also known as: Uncharted, Big [working codename]
- ^ a b c d Game Informer Staff (April 2007). "Uncharted: Drake's Fortune". Game Informer (168). Cathy Preston: 44–53.
- ^ a b Jason Hill (October 4, 2007). "Dude raiders". Digital Life. Archived from the original on October 6, 2008. Retrieved August 11, 2008.
- ^ Consalvo, Mia (2016). Atari to Zelda: Japan's Videogames in Global Contexts. MIT Press. pp. 205–6. ISBN 978-0262034395.
- ^ "Uncharted: Drake's Fortune Afterthoughts". 1UP. 2008. Archived from the original on January 21, 2012.
Evan Wells: Certainly we all played Gears of War and liked it. It set a bar visually that we knew we wanted to compete with.... As far as gameplay, I think I've heard them cite the same game that put us on this path: kill.switch. Gears of War obviously took that to another level, and again, that level of polish helped push us.
- ^ Justin McElroy (September 4, 2007). "Uncharted sidekick gets a dye job". Joystiq. Archived from the original on January 28, 2015. Retrieved August 8, 2008.
- ^ a b Game Informer Staff (September 2007). "Uncharted: Drake's Fortune Preview". Game Informer (173). Cathy Preston: 90.
- ^ Thomsen, Michael (February 5, 2008). "Inside The Story: Naughty Dog Interview". IGN. Retrieved March 5, 2017.
- ^ April 2016, Matthew Pellett 15. "The original designer tells us how the Uncharted series evolved, and how he evolved with it..." GamesRadar. Retrieved September 9, 2020.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "Game Design Psychology: The Full Hirokazu Yasuhara Interview". Gamasutra. Retrieved September 9, 2020.
- ^ Chris Roper (October 31, 2007). "IGN: Uncharted Demo Next Week". Retrieved August 8, 2008.
- ^ Lemarchand, Richard; Druckmann, Neil (October 8, 2008). "Postmortem: Naughty Dog's Uncharted: Drake's Fortune". Gamasutra. p. 4. Archived from the original on September 20, 2015. Retrieved March 5, 2017.
- ^ McWhertor, Michael (November 8, 2007). "Yes, The Uncharted Demo Is Region Locked". Kotaku. Archived from the original on January 16, 2016. Retrieved August 11, 2008.
- ^ Luke Guttridge (November 12, 2007). "Uncharted demo unlocked over PSN – news". play.tm. Archived from the original on January 15, 2008. Retrieved August 11, 2008.
- ^ a b "Uncharted: Drake's Fortune Advertisement". Game Informer (176). Cathy Preston: 1. December 2007.
- ^ a b "The Creator Roundtable". PlayStation: The Official Magazine (3). Future plc: 62–65. February 2008.
- ^ Mike Fahey (August 4, 2008). "Uncharted: Drake's Fortune: PAL Regions Get Uncharted Trophy Patch". Archived from the original on August 8, 2008. Retrieved August 8, 2008.
- ^ Chris Roper (July 29, 2008). "IGN: Uncharted Trophies Q&A". Archived from the original on August 5, 2008. Retrieved August 8, 2008.
- ^ a b Randy Nelson (July 16, 2008). "Naughty Dog: Uncharted Trophies coming 'very soon'". Joystiq. Archived from the original on January 27, 2015. Retrieved August 8, 2008.
- ^ Luke Plunkett (February 1, 2008). "No DLC Planned For Uncharted :(". Kotaku. Archived from the original on April 28, 2008. Retrieved August 11, 2008.
- ^ Kollar, Philip (September 22, 2008). "Hands-On With Home's 'Uncharted Bar'". 1up.com. Archived from the original on December 5, 2015.
- ^ "Calling All Fortune Hunters! Uncharted 2 Space Enters PlayStation Home!". PlayStation. October 22, 2009. Retrieved January 25, 2018.
- ^ a b "GameRankings: Uncharted: Drake's Fortune". GameRankings. Archived from the original on December 15, 2007. Retrieved December 20, 2007.
- ^ a b "MetaCritic: Uncharted: Drake's Fortune". Metacritic. Archived from the original on January 8, 2008. Retrieved January 9, 2008.
- ^ "Edge review of Uncharted: Drake's Fortune". Archived from the original on April 4, 2013.
- ^ "アンチャーテッド エル・ドラドの秘宝". Famitsu. Archived from the original on May 12, 2013. Retrieved May 14, 2013.
- ^ a b Kim, Tai (November 27, 2007). "Review: Uncharted: Drake's Fortune". GamePro. Archived from the original on November 16, 2007. Retrieved December 20, 2007.
- ^ Pinter, Justin (November 28, 2007). "Uncharted: Drake's Fortune Review". PSU. Archived from the original on January 2, 2008. Retrieved December 20, 2007.
- ^ a b "IGN Best of 2007". IGN. Archived from the original on April 10, 2012. Retrieved June 28, 2009.
- ^ Nelson, Randy (January 2008). "Review: Uncharted: Drake's Fortune". PlayStation: The Official Magazine (2). Future US: 79.
- ^ Game Informer Staff (November 2007). "Uncharted: Drake's Fortune Preview". Game Informer (175). Cathy Preston: 114.
- ^ "News Interview: Jack Tretton". PlayStation Magazine (126). Future plc: 58. August 2007.
- ^ a b c d e Mikel Reparaz (November 14, 2007). "Uncharted: Drake's Fortune - Games Radar.com". Games Radar. Archived from the original on June 16, 2011. Retrieved August 8, 2008.
- ^ a b c d Paul Govan (January 7, 2008). "Uncharted: Drake's Fortune – review". play.tm. Archived from the original on April 16, 2008. Retrieved August 8, 2008.
- ^ a b c d e Adam Gulliver. "Uncharted: Drake's Fortune (Sony PlayStation 3) review". Gamestyle. Archived from the original on June 12, 2008. Retrieved August 8, 2008.
- ^ Tim Schafer (January 22, 2008). "Half-tuck is the new Mullett". Double Fine Productions Inc. Archived from the original on August 15, 2012. Retrieved July 1, 2012.
- ^ PS3 motion controller revealed, God of War III due in March Archived February 17, 2012, at the Wayback Machine "[11:20] Uncharted sold over 2.6 million units globally, and is a huge hit."
- ^ Sony E3 Conference Live Blog Archived September 27, 2013, at the Wayback Machine "[7:24] thesixthaxis: Uncharted actually sold over 2.6 million copies, that's really good."
- ^ Tassi, Paul (March 16, 2015). "'Bloodborne' May Be The PS4's Salvation In 2015". Forbes. Archived from the original on May 31, 2015. Retrieved December 27, 2015.
- ^ Pigna, Kris (December 6, 2007). "Uncharted Sequel 'Pretty Much' Guaranteed". 1UP. Archived from the original on December 5, 2015. Retrieved December 6, 2007.
- ^ "PlayStation Digest – We Like it Naughty". PlayStation: The Official Magazine (4). Future plc: 14. March 2008.
- ^ "Uncharted 2: 2009". TheSixthAxis. September 30, 2008. Archived from the original on October 3, 2008. Retrieved September 30, 2008.
- ^ Ahrens, Nick (December 1, 2008). "January Issue Revealed!". Game Informer. Archived from the original on December 3, 2008. Retrieved December 1, 2008.
- ^ Jeff Rubenstein (December 17, 2010). "Uncharted 3: Drake's Deception Gameplay Reveal". PlayStation Us Blog. Archived from the original on February 22, 2011. Retrieved January 28, 2011.
- ^ Hilliard, Kyle (October 19, 2011). "Uncharted 3: Drake's Deception – Official Launch Trailer Shows New Characters And Story Details". Game Informer. Archived from the original on January 16, 2016. Retrieved June 25, 2015.
- ^ Crossley, Rob (June 16, 2015). "Uncharted 4's Neil Druckmann: "We Are Bringing Closure to Drake's Journey"". GameSpot. Archived from the original on June 18, 2015. Retrieved June 25, 2015.
- ^ Straley, Bruce; Druckmann, Neil (March 11, 2015). "Uncharted 4: A Thief's End coming Spring 2016". PlayStation Blog. Sony Computer Entertainment. Archived from the original on March 13, 2015. Retrieved March 11, 2015.
- ^ Karmali, Luke (June 4, 2015). "Uncharted: The Nathan Drake Collection Confirmed With Release Date". IGN. Archived from the original on September 12, 2019. Retrieved June 4, 2015.
- ^ Nunneley, Stephany (August 3, 2015). "Uncharted: The Nathan Drake Collection Special Edition announced for Europe". VG247. Archived from the original on December 17, 2015. Retrieved March 5, 2017.
- ^ Grant, Adam (November 22, 2011). "PS Vita Launch Line-up, New Exclusive Games And More Revealed". Sony Computer Entertainment Europe. Archived from the original on May 9, 2018. Retrieved December 22, 2011.
- ^ Moriarty, Colin (November 19, 2012). "Sony Unveils Uncharted: Fight For Fortune For PS Vita". Archived from the original on January 25, 2013. Retrieved November 18, 2012.
External links
- 2007 video games
- Action-adventure games
- Naughty Dog games
- PlayStation 3 games
- PlayStation 4 games
- Sony Interactive Entertainment games
- Third-person shooters
- Uncharted
- Censored video games
- Video games developed in the United States
- Video games based on Native American mythology
- Video games set in Panama
- Video games set on islands
- Motion capture in video games