AquaNox
AquaNox is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes AquaNox, AquaNox 2: Revelation and AquaNox: The Angel's Tears. The predecessor and the starter of the series is the MS-DOS title Archimedean Dynasty.
Concept
In the middle of the 22nd century, raw materials on earth became increasingly scarce and as the end of the resources loomed, people began to prospect for resources on the ocean floor. This resulted in the construction of mining stations beneath the Pacific, Atlantic and Indian oceans. Many countries set up these deep-sea stations where workers and engineers extracted the oceans' treasures. Nevertheless, the output was far from enough to cover an ever-increasing demand. When the natural resources on Earth's surface were depleted, a time of destruction and wars began. In the fight over the planet's last remaining resources, alliances fell apart, countries became hostile and old conflicts flared up.
With increasing cruelty and senselessness, man destroyed the very basis of life on the surface of the earth. After a series of resource wars, nuclear weapons completed the destruction that man had not yet finished with his industrial pollution. When the last glimmer of hope for humanity's survival was extinguished, people fled into the depths of the oceans.
The former extraction stations became the last refuge of those fortunate enough to be able to pay the price of entry into the underwater world. The poorest of the poor were left behind, condemned to die in a desolate world polluted by radioactivity. Life outside the oceans became impossible as the continents were flooded by rising sea levels and a harsh nuclear winter covered most of the oceans and the shrinking surface landmass of the planet with a layer of radioactive dust, snow and ice many meters thick. A 40-meter thick layer of dead organic matter, the so-called POM layer, covered the oceans. Not a single ray of sunlight penetrated the dense particulate layer that plunged the world into a darkness like none other. Nevertheless, mankind rose one last time to a new life, the only life, in a dead new world. This world was humanity's creation, and was now called Aqua. The following events take place in the middle of the 27th century.
Today, in the year 2661, mankind lives in gigantic cities underwater. Aqua is divided into political power blocs, such as the Aquatoria of the capitalistic, democratically governed Atlantic Federation, the oligarchy of the Arabic Clans Union and the monarchist Russo-Japanese Shogunate. In the South Pacific lies the Tornado Zone, stirred up by surface storms, where an anarchist pack of mercenaries, pirates, buccaneers and outlaws gathers, ever ready to sell their friends and their souls.
A single company has long ago monopolized many industries necessary for human survival underwater—EnTrOx, which stands for "Energy-Transportation-Oxygen". New technologies allow extremely fast underwater travel. However, many old technologies are lost or have become useless. For example, due to the high amounts of fallout in the atmosphere, satellite communication and global positioning are impossible, although some organizations are looking for ways to restore these abilities.
The player's task is to complete a series of story-related combat missions. During the course of the missions additional support and story elements are revealed by the secondary characters. The enemies range from hostile vessels to alien or artificial life-forms such as bionts.
Episodes
The Aquanox series include the following games, listed by the release in a chronological order:
Archimedean Dynasty
AquaNox
AquaNox | |
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Developer(s) | Massive Development |
Publisher(s) | Ravensburger Interactive Media |
Engine | KRASS engine |
Platform(s) | Microsoft Windows |
Release | 30 November 2001 |
Genre(s) | Futuristic Sub Sim |
Mode(s) | Single-player, Multi-player |
The player once again jumps into the role of Emerald "Deadeye" Flint. After the Bionts are defeated, Flint goes back to being a mercenary as a leader of a Biont-hunting task-force. Things turn for the worse when his submarine, the Succubus, is stolen on one of the stations. The game begins with one of Flint's dubious acquaintances giving him an old, barely working sub and several missions to get him started.
Throughout the game, Flint earns money by completing missions, allowing him to purchase better subs, weapons and equipment. The new equipment appears throughout the game, available for purchase, as the player progress in the storyline. Generally speaking, the player is allowed to buy a new boat and a new set of weaponry per chapter. While on stations, Flint can speak with various characters in order to get new missions and deepen the atmosphere of the game.
The former system of upgrading the vessel with a variety of defensive turrets has been simplified by fixing the player's view to the cockpit as well as permitting the usage of only two on hull installed cannons. As the result of this change, the controls of the submarine have been adapted to the first-person shooter's mouse-based layout, removing the need for the joystick, thus the game has compromised its tactical depth in order to increase the intensity of combat. This change has raised critique among the reviewers, stating that the developers' focus fell inadequately on the visual performance rather than the actual gameplay of its predecessor.
...But while Archimedean Dynasty was a complex, mission-based simulation with trading and privateering, AquaNox is an arcade-style action game that abandons or greatly simplifies those elements. Combat is fast paced and more similar in style to Quake's, or even a rail shooter's, than it is to the more tactical battles in other underwater sims.
— Desslock (2001-11-30). "AquaNox Review". Gamespot.com.
The game was one of the first applications to fully use the T&L effects by supporting the NVIDIA Geforce 3 Ti graphics accelerator.
Considering the game engine has been used for months to market Nvidia's flagship GeForce 3 video card, it's no surprise that the graphics are outstanding. The game has been designed to take advantage of all the high-end capabilities of the GeForce and its latest generation of cards, and the environments look amazing as a result. Textures are colourful and extremely detailed, and there are numerous little graphical touches, such as chips that flake off underwater hills hit by your projectile weapons.
— Desslock (2001-11-30). "AquaNox Review". Gamespot.com.
The game includes a vast amount of true information on oceans, such as origins of different species, their specifics and man's adaptation to submarine life. The game manual consists of two chapters explaining various terms and facts that have been mentioned throughout the course of the story.
AquaNox 2: Revelation
AquaNox 2: Revelation | |
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Developer(s) | Massive Development |
Publisher(s) | Encore Software, JoWooD Productions |
Platform(s) | Microsoft Windows |
Release | 22 August 2003 |
Genre(s) | Futuristic Sub Sim |
Mode(s) | Single player |
The plot of the game is based around William Drake, the last remnant of the old aristocratic, industrialist family. After the bankrupt of the familial industry and the death of the protagonist's grandmother, young William Drake sets 'sail' for open seas on the last freighter of the Drake Enterprises. The cargo ship soon gets taken over by a group of mercenaries, while Drake rushes out to answer a distress call. While sparing his life, the group of seven invaders seize control of the boat, thus binding Williams' fate to their own. The protagonist sees no other options than to unite himself with his new crew, hoping for the best.
The game features a total of four unique, playable and upgradeable gunships. For the completion of the game the player will most likely switch boats depending on the mission's content. While certain missions will require speed and stealth, others will virtually enforce the presence of a heavy arsenal and thick plating. The game features a large variety of projectile armament as well as a set of torpedoes and a collection of energy based weaponry, including lasers and EMP launchers. While most weapons aren't necessarily at odds with the game's underwater environments, the presence of laser-based arms decreases the plausibility of such fights. The torpedo combat is similar to the missile engagements of most flight simulators and space shooters, where the pilot is expected to release flares and perform classic evasion manoeuvres.
The transportation is generally a simple matter of following the navigation points spread out through the game. The ship's controls can be switched from the FPS mode to Simulation Mode via a predefined shortcut, where the latter steering scheme switches the horizontal scrolling of the mouse from turning the cockpit horizontally to rotating the hull around its axis. Reaching the surface is not possible due to the depth-range limitation, which binds the player to the underwater world yet gives certain disadvantages during the combat.
In response to criticisms of poor interaction with other characters in AquaNox, a new dialogue system was added in the sequel. Between missions the player is able to initiate conversations while on board of the freighter as well as in the oceanic cities. The initiation of the conversations is mandatory; however due to the absence of interaction during the dialogues, the outcome of the game is not open-ended. The actions and replies of the protagonist often appear irrational and unnatural.
Clicking on the person opens up another window that shows the conversation between your character, the absurdly naive William Drake, and the person you've clicked on. These conversations are designed to give the game a plot, but more often than not, the sequences are filled with near-meaningless babble.
— Gerstmann, Jeff (2003-09-29). "Aquanox 2 Revelation Review". Gamespot.com.
Like William, the other characters in the game do not tend to appear natural by neither showing conscious thought, neither having distinct goals nor developing at all over the period of the adventure. While perhaps being the intention of the playwright, the secondary personages do not show any depth or authenticity, resulting in a group of stereotypic knights, pirates, outcasts and nymphomaniacs.
As in Aquanox the story is once more handled via boring, unsubstantial and sometimes even featherbrained dialogues, which fortunately can be stopped by using the Escape-button. This one flaw renders the story of the game completely useless, as only few fragments of it actually find their way to the player.
— Deim, I. "Aquanox 2 Revelation Review". Gamershell.com.
AquaNox: The Angel's Tears
AquaNox: The Angel's Tears is the PlayStation 2 remake of AquaNox 2: Revelation. The title did not pass Sony's software quality assurance test and as Massive Development had already been closed by JoWood Productions, the release was cancelled.
AquaNox: Deep Descent
At Gamescom 2014, Nordic Games presented a tech demo of a new iteration from the Aquanox series. The Nordic Games officials confirmed they are working on a new iteration of the game. The demo was created using Unreal Engine 3 and showed a bit of the environment and one ship model prototype along with a hangar interface.[1] The game was successfully crowdfunded through Kickstarter on the 11th of September 2015 by amassing USD 95,979, surpassing its USD 75,000 goal.[2] It is expected to be released sometime in 2018.
References
- ^ http://extreme.pcgameshardware.de/actionspiele/243518-aquanox-3-nachfolger-namens-aquanox-deep-descent-offiziell-entwicklung-durch-nordic-games-vorstellung-2014-auf-der-gamescom-erste-videos-des-pre-alpha-prototypen-update-19-08-2014-a.html
- ^ https://www.kickstarter.com/projects/806010995/aquanox-deep-descent/description
External links
![](http://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Wikiquote-logo.svg/34px-Wikiquote-logo.svg.png)
- The AquaNox series at MobyGames
- Official Aquanox Homepage of the publisher Jowood (archived 2011-07-13)
- Official Aquanox 2 Homepage of the publisher Jowood (archived 2011-07-13)
- AquaNox-Portal - Official AquaNox Series webpage from Massive Development (archived 2005-02-07)