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Clash Royale

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Clash Royale
Publisher(s)Supercell
Platform(s)iOS, Android
Release
  • WW: March 2, 2016
Genre(s)Strategy

Clash Royale is a freemium mobile strategy video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6]

Gameplay

File:Tower Destroyed.PNG
Gameplay in Clash Royale. A player has just destroyed another player's tower.

In Clash Royale, players are ranked by their level, trophies, and/or arena. The maximum level is thirteen, obtained by getting more experience from donating or levelling up cards. There are eleven arenas (excluding training camp) in total, with each arena having a certain trophy limit.

A player wins a battle by destroying more towers than the opponent, or by destroying the opponent's "King's Tower", which grants an automatic three "crown" victory. At the start of each game, both players are given a "hand" of four cards from a "deck" of eight cards chosen by the player. Cards can be used to attack and defend. To play the cards, the player must have enough "elixir", one elixir automatically being replenished every 2.8 seconds (every 1.4 seconds during 'Double Elixir', during the last 60 seconds of the game). Once a card is placed, a new card from the deck is drawn to the hand.

As a free-to-play game, Clash Royale offers players the ability to purchase "gems" in the card shop using currency. "Gems" can be used to start tournaments, enter challenges, and purchase chests, cards, and gold from the shop. When a player wins a multiplayer battle, they will obtain a "chest", which takes a certain amount of time to open depending on the rarity of the chest. Chests take a certain amount of time to unlock: Silver Chests take 3 hours to unlock, Golden Chests take 8 hours, Giant, Magical and Epic Chests take 12 hours, while Super Magical and Legendary Chests take 24 hours. Gems may be used to speed up unlocking or can be used to purchase a chest. Chests contain cards and gold, and free chests and crown chests will also contain gems. Different levels of chests contain different numbers or types of cards. When the player has a certain number of a troop's cards, they can upgrade it, using gold, to increase its statistics. A player can hold a maximum of 4 chests at one time; to open up chest slots a chest will need to be opened.[7] Free chests are also given to the player once every 4 hours, and only two of these can be stored. Every 24 hours, the player also has the chance to win a Crown Chest by claiming 10 "crowns" from battle victories. A Clan Chest appears from Friday midnight to Monday midnight. There are ten stages to it, with each stage increasing the reward. Crown chests stack twice. Both the Free and Crown Chests unlock instantly.

Players battle through 11 arenas (excluding Training Camp) each requiring a certain amount of trophies. Players may also form clans, but must be level 3 to participate in clans. Clan members may engage in "friendly battles" with one another, the outcome of which does not affect trophies or chests but does however, contribute to the 'practice with friends' achievement. The "friendly battle" feature allows for live spectating from other clanmates. Clan members may also donate or request cards from one another.

In July 2016, Supercell introduced a new "Tournament" feature. This feature is unlocked at level 8. Tournaments can only be created by using gems, but anyone may join. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges in which the goal is to win 12 times while losing no more than two times. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins) a Classic Challenge gives you 2000 gold and 100 cards, and a Grand Challenge will reward you 22,000 gold and 1,100 cards. [8]Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also be played in Friendly Battles.[9]

In March 2017, "Leagues" were added to the game. Once above 4000 trophies, players are placed in one of nine different leagues ranging from Challenger I to Ultimate Champion. At the end of each season, players receive rewards based on the highest league achieved during that season. Another feature that was introduced is "Clan Battles". Two players get to battle side by side with another member of their clan facing off against 2 other opponents from another clan. This is the first update to include a new game mode.

Release

The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand for iOS platforms on January 4, 2016.[10] The game was soft-launched on Android for those same countries on February 16, 2016 in the form of an Android application package.[11][third-party source needed] Both platforms received a global release on March 2, 2016.[5]

Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[12]

Reception

Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.[4] Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months."[13] Writing for Geek.com, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."[14] Clash Royale has received a very positive response from its players, with an average score of 4.5 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store. The game has been widely criticized for its business model in which it attempts to encourage players to purchase in-game currency out of anger.[15]

See also

References

  1. ^ Grundberg, Sven; Rossi, Juhana (March 8, 2013). "Finland's Newest Hit Maker: Supercell". The Wall Street Journal. Retrieved January 14, 2016.
  2. ^ Renaudin, Clement (February 8, 2016). "Supercell's mix of TCG and MOBA Clash Royale set for global release in March". Pocket Gamer. Retrieved March 14, 2016.
  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale". Gamezebo. Retrieved March 14, 2016.
  4. ^ a b Hodapp, Eli (March 2, 2016) "'Clash Royale' Review - A Hybrid of Card Games, RTS, MOBA, and Awesome". Touch ArcadeRetrieved March 14, 2016.
  5. ^ a b (March 2, 2016). Clash Royale: Now available EVERYWHERE!. Supercell. Retrieved March 14, 2016.
  6. ^ Saxena, Himalaya (January 4, 2016). "Released* Release Date of Clash Royale in US,UK and other countries -Gammerson". Gammerson. Retrieved March 5, 2017.
  7. ^ Harbison, Cammy (May 10, 2016). "Clash Royale Chest Guide: How To Get Super Magical, Gold And Crown Chests For More Gems, Gold And Cards". iDigitalTimes. IBT Media. Retrieved May 11, 2016.
  8. ^ Hack, 07/07/2016 Clash Royale; Reply, Cheats (July 7, 2016). "Clash Royale Tournament Updates: What to Know". Retrieved July 20, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. ^ "'Clash Royale' Crown Duel Challenge Rolling Out Now". TouchArcade. December 15, 2016. Retrieved March 5, 2017.
  10. ^ Alwani, Rishi (January 4, 2016). "Clash of Clans Developer Supercell Releases New Game, Clash Royale". Gadgets 360. Retrieved January 14, 2016.
  11. ^ (February 16, 2016). Android Soft Launch Announcement!. Supercell. Retrieved March 14, 2016.
  12. ^ Takahashi, Dean (March 2, 2016)."Clash Royale is already the top-grossing iOS game in the U.S.". Venture Beat. Retrieved March 14, 2016.
  13. ^ Slater, Harry (March 2, 2016)."Clash Royale". Pocket Gamer. Retrieved March 14, 2016.
  14. ^ Plafke, James (March 2, 2016). "Clash Royale is the best game its own developer doesn’t want you to play". Geek.com. Retrieved March 14, 2016.
  15. ^ "Examining the eSports potential of Clash Royale: between profit and competitive fairness - The Esports Observer". March 22, 2016. Retrieved August 29, 2016.

External links