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Derby Owners Club

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Derby Owners Club
Arcade flyer for the English version of Derby Owners Club
Developer(s)Sega-AM3
Publisher(s)Sega
Producer(s)Hisao Oguchi
Mie Kumagai
Composer(s)Mitsuharu Fukuyama
Hiroshi Kawaguchi (2008)
Platform(s)Arcade, PC, iOS, Android
Release1999
Genre(s)Horse racing
Mode(s)Single player, Multiplayer
Arcade systemSega NAOMI, Sega Lindbergh

Derby Owners Club[1] is a horse racing arcade game developed by Sega AM3 and published by Sega. Players are put into the roles of breeder, trainer, jockey, and owner of a thoroughbred racehorse. Statistics are saved on a IC card that can be put into any machine. The first version was released in Japan in 1999 and ran on the NAOMI arcade board.[2]

Gameplay

First time players create a new horse. At first, the parents are chosen, the name of the horse and silks to wear. There are two types of horses, the front runners and the stretch runners, who have different strengths. Front runners are quick out of the gate and strong around turns. Stretch runners are slow at first, but can overtake the rest through sprinting.

The horse can be trained in 10 exercises and then be given a meal. Vegetable salad, camembert cheese or chinese herbal dumplings are chosen, among others. Depending on the horse the meal will have different effects. It is important to retain a good relationship with the horse, as it will show in their behaviour. In the horse races, whip and hold buttons are used to control the speed of the horse, based on their condition. Whipping the horse too much will make it lose confidence in the player. Using the whip at the right time depending on the horse type, is also critical. Based on the horses performance on the race, the players receives virtual prize money and either gives encouragement or derision to the horse. Handicap races are available for out of depth horses, the horses ability will be rated by the prize money they earned. Different tracks, such as ones with dirt, are suited to different horses as well.

After the race is done, the game then asks for another coin to be inserted into the cabinet, in order to continue. Or the player can retire the horse in order to breed a second generation foal. A horse's breeding ability is limited however.[3][4]

Development

Horse racing games typically have an image that they might be difficult to play, as some prerequisites were required. However with Derby Owners Club, the goal was to create a game that was easy to understand and play to appeal to a wide range of people at the arcades. Also a pet simulator aspect was added so that the player can easily get attached to the horse and the game. The cabinet set-up with multiple terminals connected to a big screen was also new. As was the ability to store the players progress on the card.

Usually, arcade games focus on training and races, however the feeding and raising the horse section was new to arcades. This aspect also elevated the community aspect that was crucial to Derby Owners Club.

When the game was ported to PC as Derby Owners Club Online, retaining the community aspect was the most difficult aspect. To retain that, a town was added where you interact with others with an avatar and do various other activities, similar to an MMORPG.[5]

Reception

The game changed changed the Japanese arcade market. It costed 300 to 500 yen for a game, but the player could play for over 5 to 10 minutes. It was a new concept, and became successful in American arcades as well. Testing of Derby Owners Club in an arcade in Chicago showed that it had become the most popular machine in the arcade, with a 92% replay rate. While the eight-player Japanese version of the game was released in 1999, the game was reduced to a smaller four-player version due to size issues and released in North America in 2003.[6] However the cabinet was too expensive and the game did not entice casual users which are essential to the western arcade market.[7]

The PC port was shut down in 2006, two years after the release in 2004.[8]

Versions

The game was updated in Japan two times as Derby Owners Club 2000 and Derby Owners Club II in 2001.[9][10] A localized version called Derby Owners Club: World Edition was released in 2002.[11] A PC port was released in 2004. A sequel was released in 2008 called, Derby Owners Club: Feel the Rush and switched the arcade board from the NAOMI to the Lindbergh.[12] This game itself was updated next year with a different subtitle, Ride for the life.[13]

A version was released on iOS and Android in 2012. It was shut down in 2019.[14]

See also

References

  1. ^ ダービーオーナーズクラブ
  2. ^ "DERBY OWNERS CLUB(ダービーオーナーズクラブ) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-14.
  3. ^ "Derby Owners Club World Edition" (PDF).{{cite web}}: CS1 maint: url-status (link)
  4. ^ "A Horse of a Different Color". The Escapist. 2005-07-26. Retrieved 2021-07-14.
  5. ^ "SEGA VOICE". sega.jp. Retrieved 2021-07-16.
  6. ^ Horowitz, Ken. The Sega Arcade Revolution: A History in 62 Games. pp. 251–252.
  7. ^ "Arcade Belgium - Shinichi Ogasawara (Senior Game Designer, Sega) interview (18/04/2021) (en)". www.arcadebelgium.be. Retrieved 2021-07-16.
  8. ^ Inc, Aetas. "セガ「DOCオンライン」のサービスを9月30日に終了". www.4gamer.net (in Japanese). Retrieved 2021-07-16. {{cite web}}: |last= has generic name (help)
  9. ^ "DERBY OWNERS CLUB 2000(ダービーオーナーズクラブ2000) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-16.
  10. ^ "DERBY OWNERS CLUB II(ダービーオーナーズクラブ2) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-16.
  11. ^ "Derby Owners Club World Edition 8 Seat Deluxe". Highway Games. Retrieved 2021-07-16.
  12. ^ "Derby Owners Club 2008: Feel the Rush, Arcade Video game by SEGA Enterprises (2008)". www.arcade-history.com. Retrieved 2021-07-16.
  13. ^ "DERBY OWNERS CLUB 2009 ride for the live(ダービーオーナーズクラブ2009) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-16.
  14. ^ "セガゲームス、『ダービーオーナーズクラブ‐ネクストハロン‐』のサービス終了 2012年8月から6年にわたって運営". Social Game Info (in Japanese). Retrieved 2021-07-16.