GeForce 900 series
|Release date||September 2014|
|Mid-range||GeForce GTX 950
GeForce GTX 960
|High-end||GeForce GTX 970
GeForce GTX 980
|Enthusiast||GeForce GTX 980 Ti
GeForce GTX Titan X
|Direct3D||Direct3D 12 (feature level 12_1)|
|Predecessor||GeForce 700 series|
|Successor||GeForce 10 series|
The GeForce 900 Series is a family of graphics processing units developed by Nvidia, used in desktop and laptop PCs. It serves as the high-end introduction for the Maxwell architecture (GM-codenamed chips), named after the Scottish theoretical physicist James Clerk Maxwell.
The Maxwell microarchitecture, the successor to Kepler microarchitecture. Nvidia expected three major things from the Maxwell architecture: improved graphics capabilities, simplified programming, and better energy-efficiency compared to the GeForce 700 Series and GeForce 600 Series. 
Maxwell was announced in September 2010. The first GeForce consumer-class products based on the Maxwell architecture were released in early 2014. The Maxwell architecture is used in the system on a chip (SOC), mobile application processor, Tegra X1.
- 1 Architecture
- 2 Advertising controversy
- 3 Products
- 4 Chipset table
- 5 Future
- 6 Driver support discontinued
- 7 See also
- 8 References
- 9 External links
First generation Maxwell (GM10x)
First generation Maxwell GM107/GM108 were released as GeForce GTX 745, GTX 750/750 Ti and GTX 850M/860M (GM107) and GT 830M/840M (GM108). These new chips provide few consumer-facing additional features; Nvidia instead focused on power efficiency. Nvidia increased the amount of L2 cache from 256 KiB on GK107 to 2 MiB on GM107, reducing the memory bandwidth needed. Accordingly, Nvidia cut the memory bus from 192 bit on GK106 to 128 bit on GM107, further saving power. Nvidia also changed the streaming multiprocessor design from that of Kepler (SMX), naming it SMM. The structure of the warp scheduler is inherited from Kepler, which allows each scheduler to issue up to two instructions that are independent from each other and are in order from the same warp. The layout of SMM units is partitioned so that each of the 4 warp schedulers in an SMM controls 1 set of 32 FP32 CUDA cores, 1 set of 8 load/store units, and 1 set of 8 special function units. This is in contrast to Kepler, where each SMX has 4 schedulers that schedule to a shared pool of 6 sets of 32 FP32 CUDA cores, 2 sets of 16 load/store units, and 2 sets of 16 special function units. These units are connected by a crossbar that uses power to allow the resources to be shared. This crossbar is removed in Maxwell. Texture units and FP64 CUDA cores are still shared. SMM allows for a finer-grain allocation of resources than SMX, saving power when the workload isn't optimal for shared resources. Nvidia claims a 128 CUDA core SMM has 86% of the performance of a 192 CUDA core SMX. Also, each Graphics Processing Cluster, or GPC, contains up to 4 SMX units in Kepler, and up to 5 SMM units in first generation Maxwell.
GM107 supports CUDA Compute Capability 5.0 compared to 3.5 on GK110/GK208 GPUs and 3.0 on GK10x GPUs. Dynamic Parallelism and HyperQ, two features in GK110/GK208 GPUs, are also supported across the entire Maxwell product line.
Maxwell provides native shared memory atomic operations for 32-bit integers and native shared memory 32-bit and 64-bit compare-and-swap (CAS), which can be used to implement other atomic functions.
Maxwell-based GPUs also contain the NVENC SIP block introduced with Kepler. Nvidia's video encoder, NVENC, is 1.5 to 2 times faster than on Kepler-based GPUs meaning it can encode video at 6 to 8 times playback speed.
Nvidia also claims an 8 to 10 times performance increase in PureVideo Feature Set E video decoding due to the video decoder cache paired with increases in memory efficiency. However, H.265 is not supported for full hardware decoding, relying on a mix of hardware and software decoding. When decoding video, a new low power state "GC5" is used on Maxwell GPUs to conserve power.
Second generation Maxwell (GM20x)
Second generation Maxwell introduced several new technologies: Dynamic Super Resolution, Third Generation Delta Color Compression, Multi-Pixel Programming Sampling, Nvidia VXGI (Real-Time-Voxel-Global Illumination), VR Direct, Multi-Projection Acceleration, and Multi-Frame Sampled Anti-Aliasing (MFAA) however support for Coverage-Sampling Anti-Aliasing (CSAA) was removed. HDMI 2.0 support was also added.
Second generation Maxwell also changed the ROP to memory controller ratio from 8:1 to 16:1. However, some of the ROPs are generally idle in the GTX 970 because there are not enough enabled SMMs to give them work to do and therefore reduces its maximum fill rate.
Second generation Maxwell also has up to 4 SMM units per GPC, compared to 5 SMM units per GPC.
Maxwell second generation GM20x GPUs have an upgraded NVENC which supports HEVC encoding and adds support for H.264 encoding resolutions at 1440p/60FPS & 4K/60FPS compared to NVENC on Maxwell first generation GM10x GPUs which only supported H.264 1080p/60FPS encoding.
GTX 970 hardware specifications
Issues with the GeForce GTX 970's specifications were first brought up by users when they found out that the cards, while featuring 4 GB of memory, rarely accessed memory over the 3.5 GB boundary. Further testing and investigation eventually led to Nvidia issuing a statement that the card's initially announced specifications had been altered without notice before the card was made commercially available, and that the card took a performance hit once memory over the 3.5 GB limit were put into use.
The card's back-end hardware specifications, initially announced as being identical to those of the GeForce GTX 980, differed in the amount of L2 cache (1.75 MB versus 2 MB in the GeForce GTX 980) and the amount of ROPs (56 versus 64 in the 980). Additionally, it was revealed that the card was designed to access its memory as a 3.5 GB section, plus a 0.5 GB one, access to the latter being 7 times slower than the first one. The company then went on to promise a specific driver modification in order to alleviate the performance issues produced by the cutbacks suffered by the card. However, Nvidia later clarified that the promise had been a miscommunication and there would be no specific driver update for the GTX 970. Nvidia claimed that it would assist customers who wanted refunds in obtaining them. On February 26, 2015, Nvidia CEO Jen-Hsun Huang went on record in Nvidia's official blog to apologize for the incident. In February 2015 a class-action lawsuit alleging false advertising was filed against Nvidia and Gigabyte Technology in the U.S. District Court for Northern California.
Nvidia revealed that it is able to disable individual units, each containing 256KB of L2 cache and 8 ROPs, without disabling whole memory controllers. This comes at the cost of dividing the memory bus into high speed and low speed segments that cannot be accessed at the same time unless one segment is reading while the other segment is writing because the L2/ROP unit managing both of the GDDR5 controllers shares the read return channel and the write data bus between the two GDDR5 controllers and itself. This is used in the GeForce GTX 970, which therefore can be described as having 3.5 GB in its high speed segment on a 224-bit bus and 0.5 GB in a low speed segment on a 32-bit bus.
On July 27, 2016, Nvidia agreed to a preliminary settlement of the U.S. class action lawsuit, offering a $30 refund on GTX 970 purchases. The agreed upon refund represents the portion of the cost of the storage and performance capabilities the consumers assumed they were obtaining when they purchased the card.
Async compute support
While the Maxwell series was marketed as fully DirectX 12 compliant, Oxide Games, developer of Ashes of the Singularity, uncovered that Maxwell-based cards do not perform well when async compute is utilized.
It appears that while this core feature is in fact exposed by the driver, Nvidia partially implemented it through a driver-based shim, coming at a high performance cost. Unlike AMD's competing GCN-based graphics cards do include a full implementation of hardware-based asynchronous compute, Nvidia planned to rely on the driver to implement a software queue and a software distributor to forward asyncronous tasks to the hardware schedulers, capable of distributing the workload to the correct units. Asynchronous compute on Maxwell therefore requires that both a game and the GPU driver be specifically coded for asynchronous compute on Maxwell in order to enable this capability. The 3DMark Time Spy benchmark shows no noticeable performance difference between asynchronous compute being enabled or disabled. As of July 2016, asynchronous compute is disabled at driver level for Maxwell.
Oxide claims that this led to Nvidia pressuring them not to include the asynchronous compute feature in their benchmark at all, so that the 900 series would not be at a disadvantage against AMD's DirectX 12 compliant products. Nvidia is working together with Oxide on a full async compute implementation.
Maxwell requires that tasks be statically partitioned in the GPU to run concurrently. This means that, if either the graphics queue or any of the compute queues empty out or are unable to submit work for any reason (e.g. a task in the queue must be delayed until a hazard is resolved), execution resources reserved for that queue will idle. Asynchronous compute therefore could easily hurt performance on Maxwell if it is not coded to work with Maxwell's static scheduler. Furthermore, graphics tasks saturate Nvidia GPUs much more easily than they do to AMD's GCN-based GPUs, which are much more heavily weighted towards compute, so Nvidia GPUs have fewer scheduling holes that could be filled by asynchronous compute than AMD's. For this reason, in order to prevent Maxwell GPUs from being partitioned, the driver submits tasks one task at a time.
GeForce 900 (9xx) series
|Model||Launch||Code name||Fab (nm)||Transistors (million)||Die size (mm2)||Bus interface||Core config[a]||Clock speeds||Fillrate||Memory||API support (version)||Processing power (GFLOPS)||TDP (watts)||SLI support[b]||Release price (USD)|
|Base core clock (MHz)||Boost core clock (MHz)||Memory (MT/s)||Pixel (GP/s)[c]||Texture (GT/s)[d]||Size (MiB)[e]||Bandwidth (GB/s)[e]||Bus type||Bus width (bit)[e]||DirectX||OpenGL||OpenCL||Vulkan||Single precision[f]||Double precision[g]|
|GeForce GTX 950||August 20, 2015||GM206||28||2940||227||PCIe 3.0 x16||768:48:32||1024||1188||6610||32.7||49.2||2048
|GeForce GTX 950 (OEM)||Unknown||1024:64:32||935||Unknown||5010||29.9||59.8||2048||80||1915||59.8||Unknown||N/A||OEM|
|GeForce GTX 960||January 22, 2015||1127||1178||7010||39.3||72.1||2048
|GeForce GTX 960 (OEM)||Unknown||GM204||5200||398||1280:80:48||924||Unknown||5010||44.4||73.9||3072||120||192||2365||73.9||Unknown||OEM|
|GeForce GTX 970||September 18, 2014||1664:104:56||1050||1178||7010||54.6||109.2||3584+512||196+28||224+32||3494||109||145||3-way||$329|
|GeForce GTX 980||2048:128:64||1126||1216||72.1||144||4096||224||256||4612||144||165||4-way||$549|
|GeForce GTX 980 Ti||June 2, 2015||GM200||8000||601||2816:176:96||1000||1076||96||176||6144||336||384||5632||176||250||$649|
|GeForce GTX Titan X||March 17, 2015||3072:192:96||1089||192||12288||6144||192||$999|
GeForce 900M (9xxM) series
Some implementations may use different specifications.
|Model||Launch||Code name||Fab (nm)||Transistors (million)||Die size (mm2)||Bus interface||Core config[a]||Clock speeds||Fillrate||Memory||API support (version)||Processing power (GFLOPS)||TDP (watts)||SLI support[b]|
|Base core clock (MHz)||Boost core clock (MHz)||Memory (MT/s)||Pixel (GP/s)[c]||Texture (GT/s)[d]||Size (MiB)||Bandwidth (GB/s)||Bus type||Bus width (bit)||DirectX||OpenGL||OpenCL||Vulkan||Single precision[f]||Double precision[g]|
|GeForce 910M,||Aug 18, 2015||GF117||28||585||116||PCIe 3.0 x8||96:16:8||775||1550||1800||3.1||12.4||1024||14.4||DDR3||64||12.0 (11_0)||4.6||1.1||No||297.6||1/12 of SP||33||No|
|March 15, 2015||GK208||Unknown||87||384:16:8||575||575||5.13||9.2||2048||1.2||1.0||441.6||18.4|
|GeForce 920M||March 13, 2015||GF117||585||116||96:16:8||775||1550||3.1||12.4||1024||1.1||No||297.6||1/12 of SP|
|GeForce 920MX,||March 2016||GM108||1870||148||256:24:8||1072||1176||8.58||25.7||2048||DDR3 GDDR5||549||1/32 of SP||16|
|GeForce 930M||March 13, 2015||384:24:8||928||941||7.4||22.3||2048||DDR3||712.7||22.3||33|
|GeForce 930MX,||March 1, 2016||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||DDR3 GDDR5||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown||Unknown|
|GeForce 940M||March 13, 2015||GM107||28||1870||148||PCIe 3.0 x16||640:40:16||1029||1100||2002||16.5||41.2||2048||16 - 80.2||GDDR5 DDR3||128||1.2||1.0||1317||41.1||75||No|
|GM108||Unknown||Unknown||PCIe 3.0 x8||384:16:8||8.2||16.5||64||790.3||24.7||33|
|GeForce 940MX||March 10, 2016||1870||148||384:16:8||1122||1242||8.98||26.93||2048
|GeForce 945M,||2015||GM107||?||640:40:16||1029||1085||?||16.46||41.2||?||?||DDR3 GDDR5||128||1,317.1||?||75||?|
|GM108||?||?||PCIe 3.0 x8||384:24:8||1122||1242||8.98||26.93||64||861.7||23|
|GeForce GT 945A,||March 13, 2015||Unknown||Unknown||384:24:8||1072||1176||1800||8.58||25.73||2048||14.4||DDR3||Unknown||Unknown||Unknown||33||Unknown|
|GeForce GTX 950M||March 13, 2015||GM107||1870||148||PCIe 3.0 x16||640:40:16||914||1085||5012||14.6||36.6||80||DDR3
|GeForce GTX 960M||640:40:16||1029||1085||16.5||41.2||GDDR5||1317||41.16||65|
|GeForce GTX 965M||January 5, 2015||GM204||5200||398||1024:64:32||924||950||5000||30.2||60.4||12.0 (12_1)||1945||60.78||60 ||Yes|
|GeForce GTX 970M||October 7, 2014||1280:80:48||924||993||5012||37.0||73.9||3072
|GeForce GTX 980M||1536:96:64||1038||1127||49.8||99.6||4096
|GeForce GTX 980 (Notebook)||September 22, 2015||2048:128:64||1064||1216||7010||72.1||144||224||256||4612||144||145|
- Shader Processors : Texture mapping units : Render output units
- A maximum of 2 dual-GPU cards can be connected in tandem for a 4-way SLI configuration as dual-GPU cards feature on-board 2-way SLI.
- Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
- Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
- Due to the disabling of one L2 cache/ROP unit without disabling all of the memory controllers attached to the disabled unit in the GTX 970, the memory in this GPU has been segmented. One segment must be reading while the other must be writing to achieve the peak speed. Since the peak speed is impossible to reach with pure reads or pure writes, these segments and their associated buses are split in this table.
- Single precision performance is calculated as 2 times the number of shaders multiplied by the base core clock speed.
- Double precision performance of the Maxwell chips' are 1/32 of single-precision performance.
After Maxwell, the next architecture is code-named Pascal. Nvidia has announced that the Pascal GPU will feature stacked DRAM, unified memory, and NVLink. The first GPU based on the Pascal architecture, the GeForce GTX 1080, was released May 27, 2016.
Driver support discontinued
- GeForce 400 series
- GeForce 500 series
- GeForce 600 series
- GeForce 700 series
- GeForce 800M series
- GeForce 10 series
- Nvidia Quadro
- Nvidia Tesla
- Ryan Smith. "Maxwell 2’s New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
- "Maxwell and DirectX 12 Delivered". The Official NVIDIA Blog.
- "MSDN Blogs". msdn.com. Microsoft.
- Ryan Smith. "Microsoft Details Direct3D 11.3 & 12 New Rendering Features". anandtech.com.
- "NVIDIA GeForce GTX 980". TechPowerUp.
- "OpenGL Driver Support". Retrieved August 1, 2017.
- "Nvidia: Next-Generation Maxwell Architecture Will Break New Grounds - X-bit labs". xbitlabs.com.
- Ryan Smith. "GTC 2010 Day 1: NVIDIA Announces Future GPU Families for 2011 And 2013". anandtech.com.
- "GeForce GTX 750 Class GPUs: Serious Gaming, Incredible Value". geforce.com.
- Smith, Ryan; T S, Ganesh (February 18, 2014). "The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". AnandTech. Archived from the original on February 18, 2014. Retrieved February 18, 2014.
- Ryan Smith, Ganesh T S. "Maxwell: Designed For Energy Efficiency - The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". anandtech.com.
- Kanter, David (August 1, 2016). "Tile-based Rasterization in Nvidia GPUs". Real World Technologies. Retrieved August 16, 2016.
- Triolet, Damien (March 3, 2017). "GDC: Nvidia talks about Tile Caching by Maxwell and Pascal". Hardware.fr. Retrieved May 24, 2017.
- "Dynamic Super Resolution Improves Your Games With 4K-Quality Graphics On HD Monitors". geforce.com.
- "NVIDIA - Maintenance". geforce.com.
- "Maxwell’s Voxel Global Illumination Technology Introduces Gamers To The Next Generation Of Graphics". geforce.com.
- "NVIDIA Maxwell GPUs: The Best Graphics Cards For Virtual Reality Gaming". geforce.com.
- "How Maxwell’s VR Direct Brings Virtual Reality Gaming Closer to Reality". The Official NVIDIA Blog.
- Ryan Smith. "Display Matters: HDMI 2.0, HEVC, & VR Direct - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
- "Multi-Frame Sampled Anti-Aliasing Delivers Better Performance To Maxwell Gamers". geforce.com.
- "New nVidia Maxwell chips do not support fast CSAA". realhardwarereviews.com.
- "Introducing The Amazing New GeForce GTX 980 & 970". geforce.com.
- Ryan Smith. "The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
- Ryan Smith. "Maxwell 2 Architecture: Introducing GM204 - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
- "Here's another reason the GeForce GTX 970 is slower than the GTX 980". techreport.com.
- "Maxwell: The Most Advanced CUDA GPU Ever Made". Parallel Forall.
- Ryan Smith. "NVIDIA Launches GeForce GTX 960". anandtech.com.
- Ryan Smith. "NVIDIA Launches GeForce GTX 950; GM206 The Lesser For $159". anandtech.com.
- "NVIDIA Discloses Full Memory Structure and Limitations of GTX 970". PCPer.
- "GeForce GTX 970 Memory Issue Fully Explained – Nvidia’s Response". WCFTech.
- "Why Nvidia's GTX 970 slows down when using more than 3.5GB VRAM". PCGamer.
- "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". AnandTech.
- "NVIDIA Working on New Driver For GeForce GTX 970 To Tune Memory Allocation Problems and Improve Performance". WCFTech.
- "NVIDIA clarifies no driver update for GTX 970 specifically". PC World.
- "NVIDIA Plans Driver Update for GTX 970 Memory Issue, Help with Returns". pcper.com.
- "Nvidia CEO addresses GTX 970 controversy". PCGamer. February 26, 2015.
- Chalk, Andy (February 22, 2015). "Nvidia faces false advertising lawsuit over GTX 970 specs". PC Gamer. Retrieved March 27, 2015.
- Niccolai, James (February 20, 2015). "Nvidia hit with false advertising suit over GTX 970 performance". PC World. Retrieved March 27, 2015.
- Ryan Smith. "Diving Deeper: The Maxwell 2 Memory Crossbar & ROP Partitions - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
- "Nvidia settles class action lawsuit". Top Class Actions. July 27, 2016. Retrieved July 27, 2016.
- "GeForce GTX 980 - Specifications - GeForce". geforce.com.
- "DX12 GPU and CPU Performance Tested: Ashes of the Singularity Benchmark". pcper.com.
- Hilbert Hagedoorn. "Nvidia Wanted Oxide dev DX12 benchmark to disable certain DX12 Features ? (content updated)". Guru3D.com.
- "The Birth of a new API". Oxide Games. August 16, 2015.
- "[Various] Ashes of the Singularity DX12 Benchmarks". Overclock.net. August 17, 2015.
- "Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12". TechPowerUp.
- Hilbert Hagedoorn. "AMD Radeon R9 Fury X review". Guru3D.com.
- "[Various] Ashes of the Singularity DX12 Benchmarks". Overclock.net. August 17, 2015.
- Shrout, Ryan (July 14, 2016). "3DMark Time Spy: Looking at DX12 Asynchronous Compute Performance". PC Perspective. Retrieved July 14, 2016.
- Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 9. Retrieved July 21, 2016.
- Smith, Ryan (September 18, 2014). "The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". AnandTech. p. 1. Retrieved September 19, 2014.
- Ryan Smith. "The NVIDIA GeForce GTX Titan X Review". anandtech.com.
- "GeForce GTX 950 - Specifications - GeForce". geforce.com.
- "GeForce GTX 950 (OEM) - Specifications - GeForce". geforce.com.
- "GeForce GTX 960 - Specifications - GeForce". geforce.com.
- "GeForce GTX 960 (OEM) - Specifications - GeForce". geforce.com.
- "GeForce GTX 970 - Specifications - GeForce". geforce.com.
- Ryan Smith. "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
- "NVIDIA Responds to GTX 970 3.5GB Memory Issue". pcper.com.
- Ryan Smith. "Practical Performance Possibilities & Closing Thoughts - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
- "GeForce GTX 980 Ti - Specifications - GeForce". geforce.com.
- "GeForce GTX TITAN X - Specifications - GeForce". geforce.com.
- "NVIDIA TITAN X GPU Powers "Thief in the Shadows" VR Experience - NVIDIA Blog". The Official NVIDIA Blog.
- "NVIDIA GeForce GTX TITAN X". TechPowerUp.
- "GeForce 910M - Specifications - GeForce". geforce.com.
- "GeForce 920M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce 920M". TechPowerUp.
- "NVIDIA GeForce 920M". TechPowerUp.
- "GeForce 920MX - Specifications - GeForce". geforce.com.
- "GeForce 930M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce 930M". TechPowerUp.
- "GeForce 930MX - Specifications - GeForce". geforce.com.
- "GeForce 940M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce 940M". TechPowerUp.
- "NVIDIA GeForce 940M". TechPowerUp.
- "GeForce 940MX - Specifications - GeForce". geforce.com.
- "GeForce 945M - Specifications - GeForce". geforce.com.
- NVIDIA™ GeForceGT 945A (1GB GDDR5) user-selectable by application via NVIDIA Control Panel http://store.hp.com/us/en/ContentView?catalogId=10051&langId=-1&storeId=10151&eSpotName=Sprout-Pro#!
- "GeForce GTX 950M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce GTX 950M". TechPowerUp.
- "GeForce GTX 960M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce GTX 960M". TechPowerUp.
- "GeForce GTX 965M - Specifications - GeForce". geforce.com.
- "NVIDIA GeForce GTX 965M". TechPowerUp.
- "Eurocom Configure Model". eurocom.com.
- "GeForce GTX 970M - Specifications - GeForce". geforce.com.
- Triolet, Damien (February 4, 2016). "GTX 970: 3.5 Go et 224-bit au lieu de 4 Go et 256-bit ?". Hardware.FR (in French). Retrieved May 27, 2016.
- "GeForce GTX 980M - Specifications - GeForce". geforce.com.
- "GeForce GTX 980 (Notebook - Specifications - GeForce". geforce.com.
- "NVIDIA Updates GPU Roadmap; Announces Pascal". The Official NVIDIA Blog.
- "NVIDIA Pascal GPU Architecture to Provide 10X Speedup for Deep Learning Apps - NVIDIA Blog". The Official NVIDIA Blog.
- Chacos, Brad. "Nvidia's monstrous GeForce GTX 1080 and 1070 kick more ass than a Titan X". PCWorld. Retrieved 13 May 2016.
- GeForce GTX 980 Whitepaper
- The Ultimate GPU, TITAN X. Available Now
- Introducing The GeForce GTX 980 Ti. Play The Future
- Introducing The Amazing New GeForce GTX 980 & 970
- Introducing The $199 GeForce GTX 960: High-End Performance & High-End Features On A Mid-Range GPU
- Gain The Competitive Edge With The All-New GeForce GTX 950
- GeForce GTX 900M: The World’s Most Advanced Gaming Notebooks
- GeForce GTX TITAN X
- GeForce GTX 980 Ti
- GeForce GTX 980
- GeForce GTX 970
- GeForce GTX 960
- GeForce GTX 950
- GeForce GTX 980M
- GeForce GTX 970M
- GeForce GTX 965M
- GeForce GTX 960M
- GeForce GTX 950M
- GeForce 940M
- GeForce 930M
- GeForce 920M
- Apollo 11 Lunar Landing Demo
- Nvidia Nsight
- techPowerUp! GPU Database