Howler (Dungeons & Dragons)
This Dungeons & Dragons-related article describes a work or element of fiction in a primarily in-universe style. (October 2009) |
In the Dungeons & Dragons fantasy role-playing game, the howler is an outsider from planes dominated by evil forces, e.g... the lower planes. It resembles a furless monkey crossed with a sickly dog, and has a vaguely human-like face. It is grey in color, with the slightest hints of violet. For no apparent reason, its shoulders jut sharply up in ugly extremities. Growing along its back and from its front legs, are sharp quills.
Publication history
The howler first appeared in second edition for the Planescape setting in the Planes of Chaos boxed set (1994).[1]
The howler appeared in the third edition Monster Manual (2000),[2] and in the 3.5 revised Monster Manual (2003).
The howler appeared in the fourth edition in Monster Manual 3 (2010).[3]
The howler appeared in the fifth edition book Mordenkainen's Tome of Foes (2018).
Characteristics and habits
The howler, as its name suggests, spends the time when it isn't hunting howling. The eerie, resonating noise causes anyone who hears it for an extensive amount of time to go mad. When hunting, the howler travels in packs. It is a cruel and cowardly creature, so it is rarely found alone. They attack prey by charging in, then leaving again, then charging back, and so on. They cause damage in this method by thrashing about and scratching prey with their sharp quills. Occasionally, they might also bellow a particularly focused howl in the victim's face.
Howlers, strangely, are sometimes valued and trained as mounts. Taming one requires that the howler has a friendly attitude towards the rider/tamer, and being evil creatures, the rider must be of evil or neutral alignment himself. Although they are not flying mounts such as pegasi and giant eagles, riding one requires the customary exotic saddle and 6 weeks of training.
Howlers cannot speak, but understand Abyssal (they are surprisingly intelligent). Some believe there to be a Howler unique language in the howls, but it cannot be deciphered.
They are chaotic evil in alignment.
References
- ^ Smith, Lester W., and Wolfgang Baur. Planes of Chaos (TSR, 1994)
- ^ Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Wizards of the Coast, 2000
- ^ Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, WA: Wizards of the Coast, 2010