PlayStation Analog Joystick: Difference between revisions
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==History== |
==History== |
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Announced to the public in [[April 1995]],<ref>[http://www.gamezero.com/team-0/whats_new/past/news9508.html] [[Game Zero magazine|Gamezero.com]]</ref> the Analog Joystick was released to the public in [[Japan]] in early [[April 1996]].<ref>[http://maru-chang.com/hard/scph/index.php/english] Maru-Chang.com</ref> |
Announced to the public in [[April 1995]],<ref>[http://www.gamezero.com/team-0/whats_new/past/news9508.html] [[Game Zero magazine|Gamezero.com]]</ref> the Analog Joystick was released to the public in [[Japan]] in early [[April 1996]].<ref>[http://maru-chang.com/hard/scph/index.php/english] Maru-Chang.com</ref> |
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==Production Run== |
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Lasting over 10 years, the PlayStation Analog Joystick had one of the longest production runs in the video game industry. On March 23, 2006, Sony announced the end of production. |
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==Features== |
==Features== |
Revision as of 05:29, 26 February 2010
File:SonyFlightStick.jpg Sony's Analog Joystick (SCPH-1110) | |
Manufacturer | Sony Computer Entertainment |
---|---|
Type | Video game controller |
Generation | Fifth generation era |
Lifespan | April 1996 |
Discontinued | March 23, 2006 |
Connectivity | Joystick port |
The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly[1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).
History
Announced to the public in April 1995,[2] the Analog Joystick was released to the public in Japan in early April 1996.[3]
Production Run
Lasting over 10 years, the PlayStation Analog Joystick had one of the longest production runs in the video game industry. On March 23, 2006, Sony announced the end of production.
Features
The Analog Joystick used potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.
A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design.
List of games with Analog Joystick support
- Ace Combat 2[4]
- Armored Trooper Votoms (Japan)[4]
- Atari Collection 2 (Paperboy, Roadblasters, Marble Madness)[4]
- Bogey Dead 6 released at the same time as the Analog Joystick [5]
- Car & Driver Grand Tour Racing '98[4]
- Colony Wars (Series)[4]
- Cyberia[4]
- Descent and Descent 2 (Descent Maximum on the Playstation)[4]
- Elemental Gearbolt[4]
- EOS: Edge of Skyhigh (Japan)[4]
- Formula 1 Championship Edition[4]
- Mechwarrior 2 (Arcade Combat Edition)[4]
- Namco Museum Vol. 4 (Assault only)[4]
- Newman / Haas Racing[4]
- Project Gaiairy (Japan)[4]
- Rise 2: Resurrection[4]
- Shadow Master[4]
- Slamscape[4]
- Steel Reign[4]
- The Need for Speed[4]
- Top Gun: Fire at Will [6]
- Vigilante 8
- Wing Commander IV[4]
Other
The Analog Joystick can be connected to the PC via an USB adapter and also via a DirectPad Pro style parallel port interface[7] which can be accessed under Windows using the DirectPad [8] or other drivers. The Allegro library provides the same functionality for developers.
PlayStation 3 compability
The Analog Joystick can be connected to the PlayStation 3 via an USB adapter, must be requires firmware 1.54 or higher.