Jump to content

Pyramid Head

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Anima Sola (talk | contribs) at 23:08, 21 March 2012 (Undid revision 483243837 by 70.63.137.104 (talk); already indicated by the sic). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Pyramid Head
'Silent Hill' character
A screenshot of a painting found in a video game; a pale-skinned, spear-wielding and muscular monster with a red, triangular head stands in the center, surrounded by caged humanoids.
Pyramid Head as he appears in Silent Hill 2
First gameSilent Hill 2

Pyramid Head, also known as "Red Pyramid Thing",[1] "Red Pyramid", or "Bogeyman", and "Triangle Head" (三角頭, Sankaku Atama) in Japan,[2] is a fictional character from the Silent Hill series of survival horror video games published by Konami. Introduced in the 2001 installment Silent Hill 2, he stalks James Sunderland, the primary player character, who comes to the town of Silent Hill after receiving a letter from his deceased wife, Mary. The Silent Hill series, particularly the second installment, frequently exploits psychology and symbolism: Pyramid Head represents James' wish to be punished for Mary's death. Masahiro Ito, the designer of Silent Hill 2's monsters, created him because he wanted "a monster with a hidden face".[3] Known for his large triangular head, Pyramid Head lacks a voice, and his appearance stems from the "distorted memory of the executioners" and the town's past as a place of execution, according to Takayoshi Sato, the character designer for Silent Hill 2.[4][5]

Pyramid Head has since appeared in the 2006 film Silent Hill as "Red Pyramid", in the 2007 first-person shooter video game Silent Hill: The Arcade as a "boss" (a computer-controlled opponent), and in the sixth installment of the Silent Hill series, Silent Hill Homecoming, as the "Bogeyman". He has also made an appearance outside of the Silent Hill series as a player character in the 2008 Nintendo DS video game New International Track & Field. Positively received in Silent Hill 2 for his role as an element of James' psyche, he has been cited by reviewers as an iconic villain of the series and part of Silent Hill 2's appeal.

Concept and design

A monster with a concealed face was the concept behind Pyramid Head's design; Ito rejected his initial sketch (left), which resembled a masked human, and gave the creature a pyramid-shaped head (right).[3]

Ito wanted to create "a monster with a hidden face", but became unhappy with his designs, which resembled humans wearing masks. He then drew a monster with a pyramid-shaped head.[3] According to Ito, the triangle's sharp right and acute angles suggest the possibility of pain.[3] Of the creatures that appear in Silent Hill 2, only Pyramid Head features an "overly masculine" appearance.[5] He resembles a pale, muscular man covered with a white, blood-soaked robe reminiscent of a butcher's smock. He does not speak, but grunts and moans painfully.[5] His most outstanding feature is his large red, triangular head.[note 1] His weapons consist of the deadly and heavy Great Knife,[7] which the player can find and use for the rest of the game,[8] and, later, a spear.[9]

According to Konami's Lost Memories, his appearance was a variation of the outfits of the executioners from the fictional history of the town. They wore red hoods and ceremonial robes to make themselves similar to Valtiel,[10] a monster who appears in Silent Hill 3.[11] Like Valtiel, Pyramid Head dresses in gloves and stitched cloth and pursues the game's main protagonist.[10] According to Silent Hill 2's character designer Takayoshi Sato, he appears as a "distorted memory of the executioners" and of the town's past as a place of execution.[4] Christophe Gans, the director of the film adaptation Silent Hill, suggests that Pyramid Head "was one of the executioners in the original history of the town" and "there is not one particular or exclusive manifestation of him as an entity."[12]

Appearances

Silent Hill 2

After receiving a letter from his deceased wife, Mary, and arriving in the foggy town of Silent Hill to search for her, the protagonist and primary player character, James Sunderland, encounters Pyramid Head several times over the course of the game. He first appears from behind a gate, making no attempt to attack James. Later, in an apartment, James walks in on Pyramid Head's rape and murder of two Mannequins[13]—creatures made of two sets of hips and legs. Terrified, James hides in a closet and shoots Pyramid Head with a handgun several times, causing him to leave. When James asks another character, Eddie, about the monster, Eddie denies knowing about Pyramid Head.[14] Later, near a flooded stairway, James witnesses Pyramid Head's rape and murder of another creature, and Pyramid Head attempts to kill him. After a few minutes, sirens sound in the distance and Pyramid Head descends the stairway, removing the water.

James does not meet him again until in Brookhaven Hospital, where Pyramid Head knocks him through a safety railing and he falls, sustaining injuries. Pyramid Head does not pursue him or continue the attack. Later, he stalks James' companion Maria, who closely resembles his wife Mary, through a lengthy corridor. As James flees into an elevator, the doors shut before she can join him. He struggles to open the doors to save her, but Pyramid Head kills her.[15] However, in the labyrinth beneath Toluca Prison, James finds her alive and unharmed in a locked cell.[16] Before trying to seduce him, she reminisces about a trip that only he and Mary took to a hotel in Silent Hill. He leaves, promising to find a way to her, and discovers that Pyramid Head walks a corridor nearby, now carrying a spear. Afterwards, James reaches Maria's side of the cell, but finds her dead. Pyramid Head makes his final appearance just before the final boss, where two Pyramid Heads take part in the encounter. They kill Maria yet again and, after pursuing James around the room for a while, both commit suicide.

Film

"The big change in Red Pyramid for me was not his head as much as his body. In the game he has a very deformed body almost a hunchback. Instead we decided to make him a tall, powerful character a little like the Warrior God in Stargate that Patrick Tatopoulos created. Why? Because for me there is a little of Anibus [sic], the Egyptian God of Death in the Red Pyramid."

—Gans[2]

Pyramid Head makes an appearance in the 2006 film adaptation of Silent Hill as "Red Pyramid", and is portrayed by Roberto Campanella. In the film, the psyche of the female characters shaped the character's physical appearance.[12] Gans claimed that replicating the character's head exactly and having the actor move while wearing it proved to be impractical; he noted that, despite the name, Pyramid Head actually wore "a basin" instead of a triangle-shaped head.[2] Red Pyramid's sword and head were constructed out of lightweight material painted to appear heavy.[17] For the role, Campanella wore a "five-part prosthetic"; it took two-and-a-half to three hours to get him into costume and make-up.[17] His boots had a hidden 15-inch (38 cm) sole which made him just under 7 feet (2.1 m) tall.[17] Patrick Tatopoulos, who worked on the make-up effects and monsters, enjoyed the project of designing the character. According to him, Red Pyramid serves as a symbol of the town's darkness and harbinger of its changed character.[18] Gans considered the monsters of the film "a mockery of human beings", and commented: "The real monsters are the people, the cultists who tortured Alessa. When I approached the film, I knew that it was impossible to represent the monsters as simply beasts that jump on you."[19]

Silent Hill Homecoming

PlayStation: The Official Magazine revealed that the "famous Pyramid Head makes a significant appearance in Silent Hill Homecoming, but his role is limited to non-interactive scenes."[20] The "Bogeyman", as he is referred to in the game, appears only twice to the game's main protagonist Alex Shepherd: once in the Grand Hotel in Silent Hill; and, much later, in a church, where he executes Alex's father by splitting him in half.[21][22] His last appearance is in a possible ending to the game: Alex wakes up in a wheelchair as two Pyramid Heads appear, each with part of a helmet, which they use to turn Alex into one of them. After this ending is played, the player obtains the Bogeyman's costume for Alex to wear.[23] Mindful of Pyramid Head's role in Silent Hill 2, the developers chose to include him as "the embodiment of a myth [that] parents started to keep the children out of trouble" and "the accretion of the activities going on in the town of Shepherd’s Glen."[24]

Other

Pyramid Head appears as a boss in the 2007 first-person shooter Silent Hill: The Arcade,[25] and as a super-deformed selectable character in the 2008 Nintendo DS title New International Track & Field, an installment of the Track & Field series.[26] He also makes a cameo appearance in the 2008 Silent Hill comic book Sinner's Reward, published by IDW Publishing. The writer, Tom Waltz, later said he regretted the cameo, which only functioned as fan service.[27] To him, Pyramid Head is a psychological construct created for James; however, he stated that: "At the same time, I don't think that ruined the comic. Some people really liked it. To some people, Pyramid Head should be in all the stories because they do like him."[27] Additionally, the character was portrayed from October 2 to 31, 2009, in the haunted attraction Sinister Pointe, based on Silent Hill, in Orange County, California, United States.[28][29]

Analysis

"I was weak. That's why I needed you... Needed someone to punish me for my sins..."

—James Sunderland, Silent Hill 2

The Silent Hill series uses symbolism and psychology; the town of Silent Hill draws upon the psyche of its visitors, ultimately creating an alternate dimension that varies from character to character.[30] Specifically, in the case of Silent Hill 2's primary player character James Sunderland, the version of the town he explores is influenced by him. Many of the monsters that roam the town symbolize his guilt, wish for punishment, or sexual repression during his wife's three-year-long illness,[30] and cease to exist after James comes to terms with the fact that he killed his wife Mary, partially to end her suffering and partially out of resentment and frustration.[30][31] James knew she had a terminal illness,[32] which has been speculated to be cancer,[33] and he often read medical textbooks, searching for something to help her.[34] During her last days alive, she became physically repulsive as a result of the illness and treated James abusively, ordering him to leave one moment and begging him to comfort her the next.[35] The knowledge of her terminal illness caused her to become angry and to hurt her loved ones, particularly James, and it pained him to visit her in the hospital.[36] Pyramid Head functions as an executioner of Maria, a delusion of James' who strongly resembles Mary.[37] Through Maria's repeated deaths, Pyramid Head reminds James of Mary's death and causes him to experience guilt and suffering.[15][38] His appearance as an executioner stems from a picture that James saw while visiting the town three years ago with Mary.[38]

Reviewers have suggested various interpretations. According to Christina González of The Escapist, Pyramid Head acts as "judgment personified, a sexually dark butcher," and "James' masochistic delusion" which punishes him for Mary's death.[33] Ken Gagne of Computerworld suggested that the monster "represents James' anger and guilt."[9] A critic for IGN, Jesse Schedeen, considered Pyramid Head's role throughout the Silent Hill series to be "a manifestation of a person's guilt", commenting: "Pyramid Head is just there to help you serve your penance in the most painful and grotesque way possible."[39]

Reception and legacy

Critical reaction to Pyramid Head has been favorable because of his distinctive appearance and role as an element of James' psyche. Critics cite him as an iconic villain of the Silent Hill series,[40][41][42][43] a favorite among fans,[40] and part of the appeal of Silent Hill 2.[40][44][45] GameSpot's Ron Dulin compared Pyramid Head's appearance to Leatherface, the main antagonist of The Texas Chainsaw Massacre series of slasher films, and found him the most terrifying monster in Silent Hill 2.[46] Gagne named Pyramid Head as one of the most terrifying villains in computer and video games.[9] The staff at GamesRadar listed him as one of the twenty-five best new characters of the decade and ranked him second on its list of the scariest video game villains, calling him the "most horrifying character ever to have a cult following".[13][40] Robert Workman of GameDaily ranked him first on his "Top 25 Scariest Video Game Monsters" list.[47] González described him as "one of gaming's most memorable recent antagonists".[5] In a retrospective on the survival horror genre, Travis Fahs of IGN noted that Silent Hill 2 incorporated "a 'stalker' element similar to Clock Tower and Resident Evil 3," and wrote: "To this day, Pyramid Head is remembered as one of gaming's most frightening villains."[48] The staff at GamesRadar felt that the scene in which he rapes the two other monsters was unsettling, since the subject of rape is not often tackled in video games.[49] They disliked the final battle with him because of how anti-climactic it was, in comparison with his role throughout the rest of the game.[8]

His appearances outside Silent Hill 2 have received mixed critical reaction. Critics generally agreed that Pyramid Head's appearance in Homecoming struck them as fan service, though Chris Hudak of Game Revolution called it "damned effectively-employed."[50][51][52] Film critics commented on his role in the film adaption, with several finding him disturbing.[53][54] A reviewer for DVD Reviews praised Campanella's portrayal of Pyramid Head and another monster, writing: "These are without a doubt some of the most striking bogeymen that I have seen on screen in a long time."[55] His appearance in New International Track & Field received mixed critical reaction. Workman disliked it, finding it awkward that a character like Pyramid Head was competing in sporting events with characters like Frogger and Sparkster,[26] while a critic for The Escapist called it enjoyable and "hilarious".[56] The 2007 Silent Hill: Origins also included a similar monster named "The Butcher",[57][58] whom the protagonist occasionally encounters killing other monsters.[59]

See also

Notes

  1. ^ While Ito designed the monster to have a pyramid-shaped head,[3] one of the potential endings to Silent Hill Homecoming re-imagines the head as a helmet lined with spikes on the inside that is put on the player character to turn him into a Pyramid Head (or Bogeyman, as the monster is referred to in Homecoming).[6]

References

  1. ^ "Silent Hill 2 Creature Commentary". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル (in Japanese). Japan: NTT Publishing Co., Ltd. July 31, 2003. p. 49. ISBN 4-7571-8145-0. {{cite book}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  2. ^ a b c Gans, Christophe (March 15, 2006). "On Adapting Silent Hill Lore, The Red Pyramid, and Using "Centralia" as a Temp Film Title". Sony Pictures Digital Inc. Retrieved March 14, 2010.
  3. ^ a b c d e Konami Corporation. The Making of Silent Hill 2 DVD. Konami Computer Entertainment Tokyo, Inc, 2002.
  4. ^ a b Dieubussy (May 15, 2009). "Interview with Takayoshi Sato: Seizing New Creations". Core Gamers. CoreGamer. Archived from the original on January 6, 2011. Retrieved January 6, 2011.
  5. ^ a b c d González, Christina (August 28, 2007). "The Escapist: Seeing Red: The Repulsive Allure of Pyramid Head". The Escapist. Themis Group. p. 1. Retrieved August 4, 2010.
  6. ^ Double Helix Games (September 30, 2008). Silent Hill Homecoming. Konami Digital Entertainment, Inc. Level/area: Boogeyman ending.
  7. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. On-screen text: Massive weapon wielded by Pyramid Head. Hard to use, but lethal.
  8. ^ a b "The 7 least-scary moments in scary games". GamesRadar. Future US, Inc. Retrieved January 5, 2010.
  9. ^ a b c Gagne, Ken (September 16, 2008). "You can run, but you'll only die tired: Gaming's 'baddest' villains". Computerworld. Computerworld Inc. Retrieved September 16, 2008.
  10. ^ a b "I: The Magician - Valtiel". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル (in Japanese). Japan: NTT Publishing Co., Ltd. July 31, 2003. p. 85. ISBN 4-7571-8145-0. {{cite book}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  11. ^ "Silent Hill 3 Guide/Walkthrough – Enemies". IGN.com. IGN Entertainment, Inc. Retrieved August 5, 2010.
  12. ^ a b Gans, Christophe (April 6, 2006). "Silent Hill: On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films". Sony Pictures Digital Inc. Retrieved March 14, 2010.
  13. ^ a b "The 25 best new characters of the decade". GamesRadar. Future US, Inc. December 29, 2009. Retrieved January 4, 2010.
  14. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: You're not friends with that red pyramid thing, are you? / Eddie: Red pyramid thing? I don't know what yer talkin' about. Honest.
  15. ^ a b Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: Maria's dead. I couldn't protect her. Once again, I couldn't do anything to help. [...] Mary... What... What should I do? Are you... really waiting somewhere for me? Or is this your way of taking...
  16. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: You're alive! Maria...! I thought that thing killed you...! Are you hurt bad? / Maria: Not at all, silly. / James: ...Maria? That thing... it stabbed you. There was blood everywhere. / Maria: Stabbed me? What do you mean?
  17. ^ a b c Making Silent Hill – Path of Darkness. TriStar Pictures, Inc. 2006.
  18. ^ Carroll, Larry (April 17, 2006). "No Green Screen Here – 'Silent Hill' Baddies Report To Set". MTV Networks. Retrieved August 28, 2010.
  19. ^ Bettenhausen, Shane (February 23, 2006). "Silent Hill Movie Interview: The Director's Cut". 1UP.com. News Corporation. Retrieved July 22, 2011.
  20. ^ Rybicki, Joe (December 2008). "Review of Silent Hill: Homecoming". PlayStation: The Official Magazine (13). Future US, Inc: 64.
  21. ^ "Silent Hill Homecoming Guide/ Walkthrough". IGN.com. IGN Entertainment, Inc. p. 9. Retrieved August 4, 2010.
  22. ^ "Silent Hill Homecoming Guide/ Walkthrough". IGN.com. IGN Entertainment, Inc. p. 29. Retrieved August 4, 2010.
  23. ^ "Silent Hill Homecoming Guide/ Walkthrough". IGN.com. IGN Entertainment, Inc. p. 10. Retrieved August 4, 2010.
  24. ^ Klepek, Patrick (November 11, 2008). "Double Helix Reflects On The Good, Bad And Scary Of Making 'Silent Hill: Homecoming'". MTV. Retrieved August 24, 2010.
  25. ^ Epperson, Justin (February 17, 2007). "Previews: Silent Hill: Arcade". 1UP.com. News Corporation. Retrieved August 22, 2007.
  26. ^ a b Workman, Robert (January 27, 2009). "Bad Career Move: Video Game Characters' Worst Moments". GameDaily. AOL Inc. Retrieved March 14, 2010.
  27. ^ a b North, Dale (July 28, 2010). "Interview: Tom Waltz: From comics to Silent Hill 8". Destructoid. modernmethod. Retrieved August 23, 2010.
  28. ^ "Silent Hill Haunted Maze to Debut at Sinister Pointe in Orange County, California". IGN (Press release). IGN Entertainment, Inc. September 22, 2009. Retrieved September 22, 2011.
  29. ^ Cavalli, Ernest (September 22, 2009). "The Escapist: News: Pyramid Head Gets Real In Silent Hill Haunted Maze". The Escapist. Themis Group. Retrieved January 5, 2011.
  30. ^ a b c "XXI: The World - Another World". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル (in Japanese). Japan: NTT Publishing Co., Ltd. July 31, 2003. p. 111. ISBN 4-7571-8145-0. {{cite book}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  31. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: Forgive me... / Mary: I told you that I wanted to die, James. I wanted the pain to end. / James: That's why I did it, honey. I just couldn't watch you suffer. No! That's not true... You also said that you didn't want to die. The truth is I hated you. I wanted you out of the way. I wanted my life back.... / Mary: James... if that were true, then why do you look so sad?
  32. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: Mary's going to die...? You... you must be joking! / Doctor: I'm very sorry. [...] As her doctor, I promise that I'll do what I can. But... there's still no effective treatment for her condition. / James: How long does she have? / Doctor: I'm afraid I'm not sure. 3 years at most... Perhaps 6 months...
  33. ^ a b González, Christina (August 28, 2007). "The Escapist: Seeing Red: The Repulsive Allure of Pyramid Head". The Escapist. Themis Group. p. 2. Retrieved August 4, 2010.
  34. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. James: I've already read enough medical books. None of them ever did any good.
  35. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. Mary: Between the disease and the drugs, I look like a monster. Well what are you looking at? Get the hell out of here. Leave me alone already! [...] Are you still here? I told you to go! Are you deaf?! Don't come back! James... Wait... Please, don't go... Stay with me. Don't leave me alone. I didn't mean what I said. Please, James... Tell me I'll be okay. Tell me I'm not going to die. Help me...
  36. ^ Konami Computer Entertainment Tokyo, Inc (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami of America, Inc. Mary's letter: Whenever you come see me, I can tell how hard it is on you...I don't know if you hate me or pity me... Or maybe I just disgust you... I'm sorry about that. When I first learned that I was going to die, I just didn't want to accept it. I was so angry all the time and I struck out at everyone I loved most. Especially you, James.
  37. ^ "Silent Hill 2 Character Commentary". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル (in Japanese). Japan: NTT Publishing Co., Ltd. July 31, 2003. p. 46. ISBN 4-7571-8145-0. {{cite book}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  38. ^ a b "XX: Judgement - Red Pyramid Thing". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル (in Japanese). Japan: NTT Publishing Co., Ltd. July 31, 2003. p. 110. ISBN 4-7571-8145-0. {{cite book}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  39. ^ Schedeen, Jesse (October 31, 2008). "The Monsters of Gaming". ign.com. IGN Entertainment, Inc. p. 2. Retrieved September 2, 2011.
  40. ^ a b c d "The scariest villains ever". GamesRadar. Future US, Inc. June 16, 2008. Retrieved January 5, 2009.
  41. ^ IGN staff (October 14, 2009). "Cheers & Tears: Horror Games". IGN.com. IGN Entertainment, Inc. Retrieved September 22, 2010. Besides, Silent Hill 2 provided the series with its iconic villain, Pyramid Head, a figure designed to haunt both monsters and characters alike.
  42. ^ Concelmo, Chad (December 4, 2009). "Top 50 Videogames of the Decade (#20–11)". Destructoid. modernmethod. Retrieved September 22, 2010. ...Silent Hill 2 is most memorable for its introduction of iconic videogame character Pyramid Head.
  43. ^ Xu, Samantha (June 21, 2009). "The Escapist: Love Triangle". The Escapist. Themis Group. p. 3. Retrieved August 3, 2010.
  44. ^ GamePro staff (September 9, 2009). "The 40 Best PS2 Games: 2009 Edition". GamePro. GamePro Media, Inc. p. 2. Archived from the original on October 17, 2010. Retrieved January 5, 2011.
  45. ^ IGN staff (August 10, 2009). "The Top 25 PS2 Games of All Time". IGN.com. IGN Entertainment, Inc. p. 2. Retrieved January 5, 2011.
  46. ^ Dulin, Ron (December 4, 2002). "PC - Silent Hill 2: Director's Cut - Reviews". GameSpot. CBS Interactive Inc. Retrieved January 21, 2007.
  47. ^ Workman, Robert. "Top 25 Scariest Video Game Monsters". GameDaily. AOL. Archived from the original on December 10, 2008. Retrieved October 31, 2011.
  48. ^ Fahs, Travis. "IGN Presents the History of Survival Horror". ign.com. IGN Entertainment, Inc. p. 6. Retrieved August 5, 2011.
  49. ^ GamesRadar staff. "The 10 most shocking game moments of the decade". GamesRadar. Future US, Inc. Retrieved March 15, 2010. The emotionally-loaded subject of rape has never really been dealt with in games before or since Konami's survival horror....Still, even though it's a hugely disquieting moment, there's no question it further adds to Pyramid Head's mystique as one of the most terrifying video game villains ever.
  50. ^ Hudak, Chris (October 3, 2008). "Silent Hill: Homecoming - PS3 Review". Game Revolution. AtomicOnline, LLC. Retrieved April 17, 2010. ...even Pyramid Head's appearances feel more like fan service (albeit damned effectively-employed fan service).
  51. ^ Croshaw, Ben (October 22, 2008). "The Escapist : Zero Punctuation: Silent Hill Homecoming". The Escapist. Themis Group. Retrieved August 9, 2010. Pyramid Head also makes his contractual appearance for no better reason than fan service.
  52. ^ Haynes, Jeff (September 30, 2008). "Silent Hill: Homecoming Review". IGN.com. IGN Entertainment, Inc. Retrieved August 9, 2010. ...even the few sequences where Pyramid Head pops up are more like brief guest appearances for fans, although he does have a great scene towards the end of the game.
  53. ^ Harvey, Dennis (April 21, 2006). "Silent Hill - Film Reviews". Variety. Reed Business Information. Retrieved July 22, 2011.
  54. ^ Lemire, Christy (April 21, 2006). "'Silent Hill' starts creepy but quickly turns silly". MSNBC. Retrieved July 22, 2011.
  55. ^ "DVD Review - Silent Hill". DVD Review. August 21, 2006. Retrieved July 22, 2011.
  56. ^ Stoklasa, Thaddeus (August 14, 2008). "The Escapist: Review: New International Track and Field". The Escapist. Themis Group. Retrieved August 30, 2010.
  57. ^ Rice, Brad (November 18, 2007). "Silent Hill Origins". Destructoid. modernmethod. Retrieved December 11, 2010.
  58. ^ Croshaw, Ben (January 9, 2008). "Silent Hill Origins". The Escapist. Themis Group. Retrieved December 11, 2010.
  59. ^ Climax Studios (November 6, 2007). Silent Hill: Origins (PlayStation Portable). Konami Digital Entertainment, Inc.

Further reading