Jump to content

Rahasia

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 73.168.15.161 (talk) at 02:12, 29 July 2018 (Reception: probably better to just review the name then, since we don't need it and it wasn't even correct). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Rahasia
CodeB7
TSR product code9115
Rules requiredDungeons & Dragons Basic Set
Character levels1-3
AuthorsTracy and Laura Hickman
First published1984
Linked modules
B1, B2, B3, B4, B5, B6, B7, B8, B9, B1-9, B10, B11, B12, BSOLO

Rahasia is an adventure module published by TSR, Inc. in 1984, for the Basic Set rules of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 9115. The book was designed by Tracy and Laura Hickman, and features artwork by Jeff Easley and Timothy Truman.

Plot summary

In RPGA1 Rahasia, the heroes seek to save a kidnapped elven maid, and to do so they must enter the Temple of the Sacred Black Rock, break a curse, and capture the evil Rahib.[1]: 146 

In the revised module B7 Rahasia, the adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric.[1]: 135 

An elven village is threatened by a dark Priest known only as the Rahib. He has kidnapped two of the village's fairest maidens and now demands that Rahasia, the most beautiful elf, surrender herself to free the others. The player characters are drawn into this adventure when they find a plea for help from Rahasia. The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard's tower buried under a mountain.

Publication history

The original Rahasia was written by Laura Hickman, and was first published in 1979 by DayStar West Media as a thirty two page booklet.[1]: 174  Daystar West Media was Tracy Hickman's private publishing company, and no more than 200 copies were ever printed.[citation needed] Rahasia was the first in the Night Ventures line of scenarios.[1]: 174 

The Hickmans decided to privately publish the first two adventures they had designed together, Rahasia and Pharaoh, which gained them a reputation on a local level.[2] However, disaster struck when Tracy went into business with an associate who went bad, leaving the Hickmans to cover $30,000 in bad checks. They were driven into bankruptcy, and Tracy decided to sell their modules to TSR, "literally so that I could buy shoes for my children".[2] TSR decided not only to buy the modules, but hire Tracy as a game designer. He said of the event: "They said it would be easier to publish my adventures if I was part of the company. So, we made the move from Utah to Wisconsin."[2]

Tracy and Laura Hickman rewrote Rahasia, which was published by TSR in 1983 as a sixteen-page booklet with an outer folder, with the code RPGA1, and sold as a limited edition only to members of the RPGA.[1]: 146  In 1984, TSR revised and compiled RPGA1 Rahasia and the second tournament module RPGA2 Black Opal Eye, and published the combined adventure as B7 Rahasia, a thirty two page booklet with an outer folder, featuring cover art by Jeff Easley and interior art by Easley and Tim Truman.[1]: 135  [3]

This module was later featured in the compilation B1–B9 In Search of Adventure in 1987.

Credits

Design: Tracy and Laura Hickman
Editing: Curtis Smith
Cover Art: Jeff Easley
Interior Art: Jeff Easley and Timothy Truman
Cartography: David S. "Diesel" LaForce and David C. Sutherland III
Art Direction: Ruth Hoyer

ISBN 0-88038-113-2

Reception

Wayne Ligon reviewed the adventure in The Space Gamer No. 73. Ligon commented, "A nice story combined with an interesting temple complex makes this module a good one. The villains are well-portrayed and have definite objectives." He felt that this was a good module all in all, because the emphasis is not on killing, and the module forces the players to think.[4]

In his review of B1-9 In Search of Adventure in Dragon magazine #128 (December 1987), Ken Rolston calls Rahasia one of the "two exceptionally fine adventures" in the compilation, and "a classic low-level FRPG scenario".[5]

See also

References and Footnotes

  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
  2. ^ a b c Weis, Margaret (April 1987). "TSR Profiles". Dragon (#120). Lake Geneva, Wisconsin: TSR, Inc.: 91. {{cite journal}}: Cite has empty unknown parameter: |coauthors= (help)
  3. ^ Rahasia (1979 Daystar West Media Edition)
  4. ^ Ligon, Wayne (March–April 1985). "Capsule Reviews". The Space Gamer (73). Steve Jackson Games: 37.
  5. ^ Rolston, Ken (December 1987). "Role-playing Reviews". Dragon (#128). Lake Geneva, Wisconsin: TSR: 30.