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In [[Eurogamer]]'s February 2009 preview of ''Resident Evil 5'', Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous '[[dark continent]]' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."<ref name="eurogamer">{{cite news
| first=Dan
| last=Whitehead
| coauthors=
| title=Resident Evil 5 Hands On
| date=2009-02-05
| publisher=Eurogamer
| url =http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3?page=1
| work =
| pages =
| accessdate = 2009-02-05
| language = }}</ref>

Glenn Bowman, Senior Lecturer in Social Anthropology at the [[University of Kent]], Canterbury,<ref>http://www.kent.ac.uk/anthropology/department/staff/bowman.html</ref> has stated that he does not believe ''Resident Evil 5'' is racist. Bowman added that the game presents an [[Anti-imperialism|anti-colonial]] theme.<ref name="kent">{{cite news| first=Wesley| last=Yin-Poole| coauthors= | title=EXCLUSIVE: Expert delivers verdict on Resi 5 racism row | date=2009-03-06 | publisher=Videogamer.com| url =http://www.videogamer.com/news/06-03-2009-10832-1.html | accessdate = 2009-03-06| language = }}</ref>

One particular scene in the game, said to show black men dragging off a screaming white woman,<ref name="eurogamer" /> was submitted for evaluation to the [[British Board of Film Classification]] (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."<ref name="kikizo">{{cite news| first= Kikizo Staff | title= BBFC Rubbishes Resident Evil 5 Racism claims| date=2009-09-24| publisher=games.Kikizo.com
| url = http://games.kikizo.com/news/200902/bbfc-rubishes-resident-evil-5-racism-claims.asp| accessdate = 2009-03-06| language = }}</ref><ref name="mtv">{{cite news| first=Tracey| last=John| title= British Rating Board Deems ‘Resident Evil 5′ Scene Not Racist| date=2009-03-02| publisher= multiplayerblog.mtv.com| url = http://multiplayerblog.mtv.com/2009/03/02/british-rating-board-deems-resident-evil-5-scene-not-racist/| accessdate = 2009-03-06| language = }}</ref>


==Reception==
==Reception==

Revision as of 11:22, 17 March 2009

Resident Evil 5
File:RE5BOXART.jpg
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Jiro Taoki (lead designer)
Jun Takeuchi (chief producer)
Kenichi Ueda (director)
Masachika Kawata (producer)
Haruo Murata (writer)
SeriesResident Evil
EngineMT Framework (enhanced) with Havok Physics[1][2]
Platform(s)PlayStation 3, Xbox 360
Genre(s)Survival horror
Third-person shooter
Mode(s)Single-player, online and offline co-op

Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5, Baiohazādo Faibu), is the seventh installment in the Resident Evil survival horror video game series for PlayStation 3 and Xbox 360.[3] It was developed and published by Capcom. Capcom officially announced Resident Evil 5 on July 20, 2005[4] and it was released on March 5, 2009 in Japan and March 13, 2009 in North America and Europe.[5][6]

Gameplay

File:RE5 screen001.jpg
Chris battles a group of enemies.

Resident Evil 5 features similar gameplay to Resident Evil 4. Context-sensitive controls and dynamic cut scenes return in Resident Evil 5.

The player(s) control Chris Redfield and/or Sheva Alomar, similarly to how the player controlled Leon S. Kennedy in Resident Evil 4,[7] with the same over-the-shoulder perspective.[8] The game's environment plays a significant role.[7] The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, is also in Resident Evil 5.[9] As of launch, the multiplayer in the mini-game was offline only, but a launch day patch gave the game online multi-player.[10]

The game features new types of enemies called "Majini", meaning evil spirit in Swahili.[11] The game's enemies possess human-like intelligence and awareness. Furthermore, they are different from the previous ganados.[7] The number of weapon variations has been greatly increased compared to the previous games in the series. Requisites such as handguns and shotguns also return.[12]

The game features some online elements.[13] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[9] An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.[14]

Synopsis

Setting

Resident Evil 5's setting has a similar feel to the film Black Hawk Down.[15][3] Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil.[3] The game is a direct sequel to the Resident Evil series.[3] Resident Evil 5 proceeds from where Resident Evil 4 left off.[16]

The two playable characters are Chris Redfield and Sheva Alomar.[7] The game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist threat of Umbrella's weapons in an African desert area in Kijuju, that serves as the game's setting.[7]

The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[17] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[18]

Story

After driving into Africa, Chris is met by Sheva Alomar, who agrees to accompany him. The two rendezvous with a butcher who tells them to locate a man named Irving. Along the way, the two see someone get fed a strange object which turns him into a majini. After some time, the two watch the butcher's execution. Fighting through the crowd, they are saved by Kirk's rocket launcher. Later on, a woman is attacked and infected, whom they defeat after seeing a Las Plagas explode from her head. While attempting to locate Irving, the two find Alpha team dead, except one man who is mortally wounded and gives them hard drive data. The monster that took out Alpha team is defeated shortly after, while Irving drives away with a hooded figure.

Even after Alpha Team's demise, the mission stands. As they progress, the two find Kirk's burnt body and are attacked. Delta team arrive just in time to kill the attackers. Among Delta Team is Josh Stone. He gives Chris extracted data from the hard drive, and Chris sees a picture of former partner, Jill Valentine and is reminded of her disappearance. After finding Irving, the hooded figure arrives just in time to aid his escape. Amidst Irving's files, are pictures of a marshlands oil field which is Irving's presumed destination. After defeating a monster along the way, a Delta team operative arrives in a car. After escaping by car, they are attacked by a giant and the Delta team operative is crushed.

Chris tells Sheva of Jill and the picture from the data file. Chris talks about how he and Jill were tipped off about where Spencer was and that he would lead them to Wesker. The two find Wesker instead, and attack him. However, Wesker is far too agile and cannot be hit. Wesker starts choking Chris, but Jill intervenes and pushes Wesker out the window along with herself. As Chris and Sheva pass the oil field, they find Josh alone. After being attacked, Josh parts from them and tells them that Irving is at a dock up ahead. The two find Irving on a boat, but Irving escapes and the oil field is blown up while the two escape with Josh on a speedboat. During the escape through mist, they crash into Irving's boat unintentionally. Meanwhile, Irving reminisces on the Uroboros syringe he was forced to take. Chris and Sheva board the boat, and see Irving inject himself and turn into a giant monster, which the two defeat. As Irving dies, he tells them to go to a cave nearby to obtain answers.

Josh leaves the two to report to HQ. Meanwhile, Excella, Wesker and the hooded figure have a meeting where Excella injects Wesker. Wesker has a flashback of killing Spencer. Chris and Sheva locate a bed of flowers which are surviving underground; along with equipment with Umbrella's and Tricell's logos on them. The two progress through a laboratory and find a massive chamber with thousands upon thousands of capsules with bodies in them. The capsules are portrayed in Jill's picture, so Chris searches the computer database. The elevator takes them to Jill's capsule, while they defeat another monster. The capsule opens, but it is empty. Excella, who appears on the computer screen, warns them to leave. The two intercept a radio transmission of Excella talking to "Albert", and Chris discovers that Wesker is alive.

Excella unleashes a monster infected by Uroboros. After defeating the monster, the two find Excella and the hooded figure. The hooded figure attacks them with the same agility as Wesker. Wesker reveals himself and he in turn unmasks the hooded figure. The hooded figure turns out to be Jill Valentine. Jill appears hostile and fights alongside Wesker. Wesker escapes and the two are left with Jill. The two see a device on Jill's chest which they pull off. Jill returns to normal and explains to them that she could not control her actions but she was still very much aware of what she was doing. Jill tells the two to proceed without her and stop Wesker.

Chris and Sheva board the ship that Excella and Wesker board. The two find Excella who escapes and drops one of two cases of syringes. Meanwhile, Wesker has a flashback of Spencer telling him that he is the only surviving Wesker child from the Progenitor virus experiment. Spencer shares with him his "right to be a god". However, Wesker kills him and says "the right is now mine".

As the two progress, they find a pile of corpses and Excella apparently dying. Wesker tells them over the intercom that Excella has "one last task" and as he says it, Excella turns into a monster and engulfs the pile of corpses thus increasing her size. The two defeat Excella and see on a monitor, a bomber for the spreading of Uroboros, and Wesker. Jill calls Chris via mobile phone and tells them that Wesker's superhuman strength is caused by an unstable virus. The virus, if overdosed, can act like a poison. The virus is in the syringes that Excella dropped earlier.

The two find Wesker and restrain and inject him with the syringe. However, he boards the bomber and the two follow suit. Wesker tells them his plans that the plane will reach optimum altitude to release Uroboros into the atmosphere to ensure absolute global annihilation. Chris reopens the back door and Sheva shoots Wesker out of the plane. The plane crashes into a volcano, where the two encounter a heavily injured Wesker. In a last move of desperation, Wesker fuses with Uroboros. After a long struggle, the two defeat Wesker and he falls into the lava. Jill and Josh appear in a helicopter and save Chris and Sheva. However, after boarding the helicopter, Wesker appears again, but is finally killed by Sheva and Chris with two rocket launchers. Chris reminisces on whether it was all worth fighting for. He looks at the other three and decides it is worth it as the helicopter flies off into the sunset.

Development

Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, will take over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, is overseeing the project.[19] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[20][21] Several staff members who also worked on the original Resident Evil are involved in development. According to Takeuchi, the game will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game.[22]

On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 will be released with Limited Edition Xbox 360 box art,[23] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[citation needed] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[24] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[25]

Music

The music for the video game was composed by Kota Suzuki. His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.[26]

Capcom recorded in Los Angeles because they wanted a Hollywood-caliber soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack will feature an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[27]

Marketing

Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006.[28] Capcom revealed a brief new trailer for the game at E3 2007.[29][29] The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.[7][30]

In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog.[citation needed] Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[31][32]

A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[33] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[34][35]

PlayStation Home

Capcom has released a dedicated Game Space for the PlayStation 3's virtual online world, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot". This space is themed around the in-game opening location of Kijuju, the lounge will offer RE5-related items and a variety of events. Areas in the space have not been fully released and some areas will only be available to users who own RE5. This space is available to all regions of PlayStation Home.[36]

Downloadable Content

Shortly before the release of the game, it was announced that a versus multiplayer mode will be available for download in the coming weeks.[37]

Question of racism

Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black zombies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[38][39]

The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent[40] who assists the protagonist.[41] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[42] Takeuchi commented that the game's producers were surprised by the controversy.[43] In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[43][44] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[45][46]

Reception

The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[62]

Worldwide, sales of Resident Evil 5 have reached 4 million units.[63] The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[64]

The game received a score of 85/86 (Xbox 360/PlayStation 3 respectively) on Metacritic.

Official Xbox Magazine gave Resident Evil 5 a 8 out of 10, praising its combat. Sheva's artificial intelligence was praised, though criticized for its inability to be strategized with. The fact that enemies come at all speeds was received well. Of note were gun-wielding enemies which can fire blindly and duck for cover. The game's control scheme was criticized for not allowing the player to shoot and move at the same time. The new inventory system was also called into question, the review stating that many will not like it, though it is "essentially game balancing". Resident Evil 5 was summarized as "an action spectacular with terrific production values" and as an "excellent co-op game."[57]

PlayStation Official Magazine gave the game an 8 out of 10, also praising Sheva’s AI, but also criticizing the inventory management and the cover system that "all but kills the fun".[56]

Official U.S. PlayStation Magazine gave the game a 5 out of 5, praising the different strategies the player is offered; its "distinguished" and "revolutionary" co-op mode; its fast pace and its mixed gameplay styles.[55]

Sequel

Resident Evil 5 producer Jun Takeuchi has hinted to Resident Evil 6 in an interview with 1Up by stating that RE6 will be a complete reboot.[65][66]

References

  1. ^ "Resident Evil 5 Preview". eMagi. Retrieved 2008-11-15. {{cite web}}: Text "publisher" ignored (help)
  2. ^ "Resident Evil 5 not possible on Wii". Gamesareevil.com. Retrieved 2008-11-15. {{cite web}}: Text "publisher" ignored (help)
  3. ^ a b c d Staff, Gamespot.com, Takeuchi talks Resident Evil 5 (August 2, 2005), Gamespot, Retrieved on February 19, 2007.
  4. ^ Thorsen, Tor, Resident Evil 5 coming to 360, PS3 (July 20, 2005), Gamespot, Retrieved on June 17, 2007.
  5. ^ Snow, Blake (2008-07-14). "Resident Evil 5 coming March 13, 2009!". GamePro. Retrieved 2008-07-14. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  6. ^ http://xbox360.ign.com/articles/933/933962p1.html
  7. ^ a b c d e f More RE5 Details from Famitsu (August 1, 2005), IGN, Retrieved on March 4, 2007. Cite error: The named reference "interview" was defined multiple times with different content (see the help page).
  8. ^ "Resident Evil 5 Preview".
  9. ^ a b Faylor, Chris & Breckon, Nick, Resident Evil 5 to Sport 2P Co-op, Cover System (May 22, 2008), Shacknews, Retrieved on May 22, 2008.
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  12. ^ See the section heading "Weapons and Battle" in "Resident Evil 5: Terror in the Sun," GameInformer 182 (June 2008): 65.
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  14. ^ IGN: TGS 2008: Resident Evil 5 Goes Split Screen
  15. ^ Casamassina, Matt & Gantayat, Anoop, Resident Evil 5 on 360, PS3 (July 20, 2007), IGN, Retrieved March 31, 2007.
  16. ^ Staff, ign.com, Resident Evil 5 coming (March 4, 2005), IGN, Retrieved on June 26, 2007.
  17. ^ "IGN: Resident Evil 5 New Character".
  18. ^ "Famitsu.com - An important character makes his first appearance in Biohazard 5" (in Japanese).
  19. ^ Mobygames.com, Resident Evil 4 production credits Retrieved on February 19, 2007.
  20. ^ Bramwell, Tom, Clover vets helping on Resi 5 and Inafune Wii title (February 20, 2007), Eurogamer.net, Retrieved March 15, 2007.
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  27. ^ Music4Games.Net Interview with Resident Evil 5 Music Team (August 20, 2008), Music4Games.Net, Retrieved on August 25, 2008.
  28. ^ Thorsen, Tor, E3 06: MIA @ E3 06 (July 15, 2006), MTV Video Games, Retrieved March 31, 2007.
  29. ^ a b Navarro, Alex, E3 07: Resident Evil 5 Trailer Impressions (July 10, 2007), Gamespot, Retrieved on July 11, 2007.
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  32. ^ Resident Evil 5 "Captivate '08" Trailer
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  35. ^ SCEA main site
  36. ^ "Street Fighter IV and Resident Evil 5 collaborate with Home". SCE.
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  43. ^ a b Totilo, Stephen (2008-07-21). "'Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game". MTV.com. Retrieved 2009-02-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help); Italic or bold markup not allowed in: |publisher= (help)
  44. ^ Paul, Ure (2008-07-24). "Resident Evil 5 Racism Talk Surprises Capcom". actiontrip.com. Retrieved 2009-02-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help); Italic or bold markup not allowed in: |publisher= (help)
  45. ^ Gapper, Michael (2008-10-23). "Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock". Computer and Video Games. Retrieved 2008-11-11. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  46. ^ Whiteside, Craig (2008-12-12). "Resident Evil 5 (PC) - Official Release Date". Resident Evil - News. CAPCOM. Retrieved 2008-12-12. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  47. ^ Mielke, James (2008-03-12). "Resident Evil 5 Review at 1UP.com". 1UP.com. Retrieved 2009-03-13.
  48. ^ "Review: Resident Evil 5". Edge-online.com.
  49. ^ Geddes, Ryan (2009-03-06). "IGN: Resident Evil 5 Review". IGN. Retrieved 2009-03-06.
  50. ^ "Eurogamer Resident Evil 5 review". 2009-03-09. Retrieved 2009-03-09.
  51. ^ "Resident Evil 5 scores big in Famitsu". February 25, 2009. Retrieved March 4, 2009.
  52. ^ "Another Resident Evil 5 review". CVG. 2009-02-27. Retrieved 2009-03-02.
  53. ^ Anderson, Lark (2009-03-13). "Resident Evil 5 Review". GameSpot. Retrieved 2009-03-14.
  54. ^ Anderson, Lark (2009-03-13). "Resident Evil 5 video review". GameSpot. {{cite web}}: Unknown parameter |accesdate= ignored (|access-date= suggested) (help)
  55. ^ a b "First Resident Evil 5 review in". REHorror.net. 2009-02-02. Retrieved 2009-03-02.
  56. ^ a b "Resident Evil 5; 8/10 from PlayStation Official Mag UK". February 13, 2009. Retrieved March 4, 2009.
  57. ^ a b "Necessary Evil" (RE5 Review), Official Xbox Magazine Issue 94 (March 2009).
  58. ^ "Resident Evil 5 Review". G4TV.com. 2009-02-27. Retrieved 2009-03-12.
  59. ^ "MetaCritic: Resident Evil 5 Xbox 360". Metacritic. Retrieved 2009-03-13.
  60. ^ "MetaCritic: Resident Evil 5 PS3". Metacritic. Retrieved 2009-03-13.
  61. ^ "GameRankings: Resident Evil 5". Game Rankings. Retrieved 2009-03-13.
  62. ^ Caoili, Eric (February 24, 2009). "Capcom: Resident Evil 5 Demo Saw 4 Million Downloads". Gamasutra.com. Retrieved 2009-03-05.
  63. ^ Jenkins, David (March 16, 2009). "Capcom's Resident Evil 5 Ships 4 Million Units". Gamasutra.com. Retrieved 2009-03-16.
  64. ^ Tanaka, John (March 13, 2009). "Resident Evil 5 Tops Japan". IGN.com. Retrieved 2009-03-14.
  65. ^ "Resident Evil 5: The Last Of Its Kind?". PSXExtreme. February 23, 2009. Retrieved March 15, 2009.
  66. ^ "Resident Evil 5 Blowout". 1Up.com. February 27, 2009. Retrieved March 15, 2009.

External links