Jump to content

Stunt GP

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Bertaut (talk | contribs) at 02:23, 25 November 2015 (added Category:RenderWare (game engine) games using HotCat). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Stunt GP
Developer(s)Team17
Publisher(s)Eon Digital Entertainment (Windows/Dreamcast, US)
Atari Europe (Windows, AUS)
Titus France (PlayStation 2, US)
Titus Interactive (PlayStation 2, UK)
Designer(s)Pete Opdam, Karl Morton, Danny Burke, Jan Ruud, Patrick Romano, Dan Cartwright
Circuit design: Martyn Brown
EngineRenderWare
Platform(s)PC (Windows), Dreamcast, PlayStation 2
ReleaseApril 6, 2001; 23 years ago (2001-04-06)
Details
  • Windows

    Dreamcast

    PlayStation 2
Genre(s)Racing (using third-person perspective)
Mode(s)Single player, multiplayer (with split-screen)

Stunt GP (sometimes shortened to SGP) is a radio-controlled car racing video game developed by the UK-based Team17 company, and it was released in 2001 . It was published by Eon Digital Entertainment for Windows and Dreamcast, and by Titus France for PlayStation 2 in the United States. The game was also published by Titus Interactive for PlayStation 2 in the UK, and by Atari Europe for Windows in Australia. Stunt GP uses the RenderWare engine. It has both single-player and offline multiplayer game modes using the split-screen method, and various game controllers are supported.

Critical reception towards the game was generally unfavourable; receiving a rating of 49% at review aggregation website Metacritic.[1]

References

  1. ^ Metacritic staff. "Stunt GP for PlayStation 2 reviews". Metacritic. Retrieved 2012-05-04.