|WikiProject Video games||(Rated Start-class, Low-importance)|
|WikiProject Horror||(Rated Start-class, Low-importance)|
The claims that the game is plagued with problems is definitely POV. The claims that there are items and enemies that partially dissapear is bogus and I've never seen it happening playing the game. I'm not sure what they're saying when they talk about being trapped by an enemy where most weapons won't free you - if this is a problem, it was also an issue in the other Doom games.
I also found "jumping" to be easy to pull off, and only occassionally difficult when it came to discovering secret areas. This page reads like a negative review for Doom 64.
Article isn't very well written and contains POV. Added cleanup tag. Some guy 04:20, 30 October 2005 (UTC)
Also, it isn't entirely accurate: The Cacodemon still had 1 eye and intrest in the Doom community had massively increased after the release of the Doom 64 TC. -TheDarkArchon 18:09, 6 November 2005
- gameplay elements were altered to increase the sense of fear evoked in the player, making Hell a much more frightening place.
How strange. The storyline is seemingly all wrong for this game. In it, the heroic space marine encounters the monsters for the very first time. When I am able to, I will replay the first level in order to get a better understanding of the storyline. I hope I am not confusing this game with the equally entertaning DOOM for the SNES.
Lots42 17:37, 11 January 2007 (UTC)
- Never mind. It turns out that I was completely wrong about the storyline for the N64 Doom.Lots42 17:29, 9 July 2007 (UTC)
Many of the other articles explain the differences between the Doom port and the original version. This article points out that there are new enemies, and old ones are left out, but it doesn't mention nor explain why there is no multi player, especially on a system that can support up to 4 controllers. I think it would add a lot to the article if someone could write it in and source it, but I couldn't find a source. 22.214.171.124 00:26, 3 September 2007 (UTC)
From what I've read (though I can no longer recall the source) the reason for lack of multiplayer is because there wasn't enough memory space to fit that content in the cartridge. This was also cited as the reason for dropping some of the original enemies. If you notice, nearly all of the "new" enemies are simply palette-shifted versions of otherwise identical sprites in order to use very little memory. In addition, it's interesting to note that nearly all of the game textures were done in grayscale (also to save memory space) and the game relies entirely on it's in-engine lighting effects for colour. 126.96.36.199 (talk) 03:20, 29 June 2008 (UTC)
Too much self-confessed quoting from the Doom 64 manual. Lots42 10:21, 23 September 2007 (UTC)
There was a bit about some fandom community remaking Doom and how cool their efforts were. There was also original research about how, paraphrased, 'for the official game efforts were made to make it scary'. I removed both, the former is irrelevant, the latter is original research and quite obvious. Lots42 (talk) 15:33, 19 March 2008 (UTC)
Will need better screenshot
The current screenshot is from the Doom 64 TC for the Doomsday engine, which, in addition to not being the actual N64 game, is also notoriously obsolete among the playerbase. Failing an actual N64 shot, one from the much more faithful Doom64EX could do the trick. 188.8.131.52 (talk) 16:53, 13 March 2012 (UTC)