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Hmmm, its really sad that dungeon keeper 3 got cancelled. Dungeon keeper was my favorite game, but its been 8 years now and still no sign of a DK3 well another dream crushed, tsk —Preceding unsigned comment added by 85.165.35.135 (talk) 05:32, 12 July 2008 (UTC)[reply]


Comment Regarding DK3 On Ernest W. Adam's Resume

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Thought I'd share this, doesn't have anything new or exciting but it caught my eye while going through his resume. Mentions castle construction & a new race as well, something this article seems to have sidestepped around.

"Dungeon Keeper 3. DK3 was an outdoor version of Dungeon Keeper with castle construction and unique hero characters. A new race was also introduced. Gameplay was a form of “role-playing strategy” incorporating both warfare and character management."

http://www.designersnotebook.com/Resume/resume.htm

CitrusC 23:06, 20 January 2007 (UTC)[reply]

Page was deleted before?

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I managed to salvage this from an old wikipedia mirror: http://www.answers.com/topic/dungeon-keeper-3

Dungeon Keeper 3

Dungeon Keeper 3 is a cancelled computer game, that was to be developed by Bullfrog Productions. Little is actually known about the game pre-cancellation, other than a small trailer in the extras section of its prequel, Dungeon Keeper 2.

The trailer showed the Horned Reaper, a prominent creature from the previous two games, walking outside onto the surface world (which had never been shown or explored in the previous games), and a few foreboding messages appeared. The nature of the trailer may suggest that surface invasion would have been a feature of Dungeon Keeper 3. There was no in-game footage or anything of the like in the trailer.

The lack of game footage in the trailer, combined with the total lack of any other information on the game, would cast into speculation whether this game had ever entered the production stage at all. The most probable causes for its cancellation were likely the absorption of Bullfrog Productions into their publisher Electronic Arts and Peter Molyneux leaving of Bullfrog.

Bullfrog

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The article needs to mention the demise of Bullfrog in terms of prospects of future Dungeon Keeper games, he article makes it sound like BUllfrog are still out there, working through the backlog —Preceding unsigned comment added by 92.2.116.49 (talk) 07:54, 9 September 2010 (UTC)[reply]

See also

   * Dungeon Keeper
   * Dungeon Keeper 2
   * Bullfrog Productions

Links

   * The Story Behind Dungeon Keeper 3 - http://pcgtw.retro-net.de/index.php?id=games:keeper3


This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)


ARC Gritt 04:01, 21 December 2006 (UTC)[reply]

Fair use rationale for Image:DK3 trailer.png

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Image:DK3 trailer.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 05:51, 2 January 2008 (UTC)[reply]

Fair use rationale for Image:DK3 trailer2.jpg

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Image:DK3 trailer2.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 05:52, 2 January 2008 (UTC)[reply]

Oh for crying out loud. The imagery is available on countless fan sites and youtube, the series has been cancelled (rather foolishly in my opinion) and there are no plans to make a sequel. The images are clearly public domain at this point. ~ Lucavi

This Game needs to be made...

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The only reason Dungeon Keeper 2 didn't sell as well as it could have was due to it's lack-luster marketing. The game was too obscure. If Dungeon Keeper 3 were announced at the next E3, shows like X-Play would likely take care of much of the marketing, this solving that problem and causing a snowball effect of hype to form around it. It should be reletively simple to keep the basice core elements of Dungeon Keeper 2 while expanding significantly on potential atmosphere, characters, recruitment methods and other new content. The addition of a new 'click and drag' above ground building system using the very basic cliche resources (wood, gold, stone) could be easily implimented. It shouldn't take much effort to make such a game and turn a profit with it, given todays technology and the successful examples set by similar games. —Preceding comment added by Lucavi.

Currently in development by independent developers

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Quoted from the ModDB page.

Dungeon Keeper 3: War for the Overworld was a cancelled IBM PC strategy game developed by Bullfrog Productions for Microsoft Windows. Dungeon Keeper 3 was set to be the next installment in the Dungeon Keeper franchise where the slogan Evil is good set the series apart from conventional games. Players were charged with managing evil creatures in an underground dungeon and protecting it against the stereotypical righteous and goodly adventurers that conventionally appear in role-playing games. The series won praise from reviewers for its innovative design and devilish humor. The sequel to Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. A short trailer for the game is included in Dungeon Keeper 2, which shows Horny the horned reaper reaching the surface world. Dungone Keeper 3 has been in work for the last couple of years by indie developers.

ModDB page [1] —Preceding unsigned comment added by Darth 3pio (talkcontribs) 05:02, 15 March 2009 (UTC)[reply]

Dungeons, a DK3?

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Does anybody know anything more about the announced game "Dungeons"' by kalypso, is it perhaps a sequel to Dungeon Keeper 2? -Marko75 (talk) 19:25, 16 November 2010 (UTC)[reply]

There are two press articles linked from Dungeons (video game). Has some strong similarities, but also key differences. 93.104.183.134 (talk) 21:23, 16 November 2010 (UTC)[reply]
Ok, I see, thanks for the link :) -Marko75 (talk) 22:25, 16 November 2010 (UTC)[reply]

Corrections required

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This page draws almost entirely on the personal resumé of Ernest Adams and an archived article he submitted to the defunct Games That Weren’t website. Unfortunately, there are several major factual errors in Mr Adams’ account.

I engaged in correspondence with Timo Weirich, erstwhile host and PC section editor of Games That Weren’t, in an attempt to provide more sensible corrections at source. Regrettably, the site is currently rebuilding itself so the webpage remains archived and beyond edit. At the time of writing, the PC section hasn’t been reinstated.

I once tried getting in touch with Ernest Adams, long ago, but received a stock “Dear Gamasutra Reader, thanks for your interest” response. His Wikipedia user page currently expresses a despairing resignation from engagement with this site, and I sympathise with that.

My pen name is Zy Nicholson (sometimes credited as Simon Nicholson) and I was a Bullfrog employee. I worked on DK2 and I’m still in touch with many old colleagues. The following can be corroborated.

DK3 started taking shape during the development of DK2, with input forthcoming from all members of the team through company intranet discussion. Many of those ideas took shape, and the end sequence and DK3 trailer demonstrate the overworld concept.

The first DK3 team was Nick Goldsworthy, Nick Ricks, Wayne Frost and myself, working under the auspices of exec producer Colin Robinson. There was no lead design as such, as design contributions were shared, but Nick Goldsworthy was the driving force in getting the project off the ground after DK2.

DK3 was assigned a team of artists and engineers in the later stages, though well after I’d left and not nearly long enough for a prototype to take shape. There were also other factors involved in Nick Goldsworthy taking a greater design role, including an acceleration of the process.

This might be of interest to only a few people, but the design documentation still in my possession cites all of the elements that Ernest names, including the three factions. There are, however, some fierce topics of debate in the early stages:

Direct versus indirect control. The first DK had compulsive solo elements of ‘Theme Dungeon’ world-building and the kind of pet nurture that Peter Molyneux continued to explore in Black & White. The sequel pursued more direct unit control, assignment and feedback for the purposes of satisfying competitive multiplayer with an attempt to eliminate unfathomable creature responses. How would we retain elements of the first while moving further into what might be seen as RTS territory?

Would we retain the subterrain? Multiple planes might just work in turn-based games and sims, but could we ask it of the player of an action game to cope with flicking between planes to attack or defend by tunnelling under an enemy? Or might there be an innovative way to represent the interaction on one screen?

It’s good to be bad. Would it be bad to be good, if that’s the faction you took? Among the ideas for the Overworld was that it would be a pristine environment, initially populated with small peasant hamlets and a modest eco-system of creatures, all of which could either be protected and promoted or conquered and corrupted in the mode of map resources. It would also provide the opportunity to retain some of our studio’s humour, which we were afraid was being stamped out in favour of easy localisation.

EA had canned a number of Bullfrog titles during my tenure, including Theme Resort and a building-block game by the Carter Bros (which I don't believe anyone ever expected to be made). When EA secured the rights to the Harry Potter games, DK3 and a new Syndicate joined an even larger list of casualties (I still have design documents for a superhero game with the working title of "Indestructibles", circa 98-99: EA didn't have any faith that we could produce our own IP in this field).

I leave this as a note to all future editors, and question whether this page should continue to exist. I appreciate that it’s already been revived once and may appear again with the recent DK licence activity. — Preceding unsigned comment added by Zyburger (talkcontribs) 00:27, 5 April 2011 (UTC)[reply]

Thank you very much for this information. As for the page existing, I tend towards inclusionism, there seems to be enough here for a stub. But you are right that sources are very limited, and limited to pretty much only to comments and details from Ernest Adams. Unfortunately, the information you have added here isn't easily added to the page, anyone can claim inside knowledge. Cooper42 14:46, 6 April 2011 (UTC)[reply]

Goblin keeper - straight rip-off.

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Maybe it would make sense to add a note about Goblin Keeper, the Gameforge rip-off of DK series (www.en.goblinkeeper.com)? Someone could dig up if it was blessed by EA or if there are any sues coming from them in near future. ;) 95.49.99.123 (talk) 19:08, 4 February 2013 (UTC)[reply]

not to be confused with

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Myabe there should be some link at the top linking to War for the Overworld ? — Preceding unsigned comment added by 84.111.101.105 (talk) 17:10, 19 October 2013 (UTC)[reply]

the reference of the website stating that it was canceled is incorrect

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i visited bullfrog`s website up until bullfrog`s demise and all the information i found there was that it was still being considered. that was the last information available on the bullfrog website. maybe someone can find that information somewhere.84.213.45.196 (talk) 00:04, 17 April 2015 (UTC)[reply]