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Interviews

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I'm going to list old interviews and shortly describe what important information can be found in each of them so that we can write the Development and Publishing sections easier. However, I recommend that you also check the interviews yourself since I might have misunderstood the choppy automatic translation. (All interviews were found on worldofgothic.de.) Diego_pmc Talk 21:24, 20 January 2009 (UTC)[reply]

—The prison theme stood from the very beginning because it allowed them to limit the game world in a subtle way, and because it helped make a gloomyer atmosphere
—Devs tried to create an atmosphere similar to that found in Escape from New York
—They chose to model the entire world manually in order to give it a more natural feeling
—At this point there is no publisher for the game (It might be good information to say when the publishers signed the contract)
—At this point the devs were expecting the game to be ready by Q2 1999

Very important! At this stage of the development PB was planning on including a multiplayer LAN mode for up to 5 players and make the story possible to be complete in co-op.

There are a lot more interviews. I'll list them later. Diego_pmc Talk 21:34, 20 January 2009 (UTC)[reply]

Originally a PS game?

http://forum.worldofplayers.de/forum/showthread.php?t=602892

Awards

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I found this pic on http://www.worldofrisen.de. It should help a lot with the Reception section: http://worldofrisen.de/images/gallery/248501478b2daee44f3cf50c1f06cc34.jpg Diego_pmc Talk 08:43, 21 January 2009 (UTC)[reply]

Some old previews from GameStar

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Here's some links to video previews done by the German magazine GameStar. They might be helpful to anyone who should start improving the article. -- Paul Manta Talk

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Source

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