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WWE SmackDown vs. Raw 2007

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WWE SmackDown vs. Raw 2007
PlayStation 2 NTSC cover art featuring (clockwise from top left) Rey Mysterio, John Cena, Torrie Wilson, Triple H and Batista
Developer(s)Yuke's
Publisher(s)THQ
Director(s)Osamu Hashimoto
Designer(s)Naoto Kuge
Totti Sato
Rie Kikuchi
SeriesSmackDown! vs. Raw
Platform(s)
ReleasePlayStation 2 & Xbox 360
PlayStation Portable
Genre(s)Professional wrestling, Fighting, Sports
Mode(s)Single player, multiplayer, multiplayer online

WWE SmackDown vs. Raw 2007 is a professional wrestling video game released by THQ and developed by Yuke's Future Media Creators. The game is based on the professional wrestling promotion World Wrestling Entertainment (WWE). It is the eighth installment of the WWE SmackDown! series and is the successor to 2005's WWE SmackDown! vs. Raw 2006 and was succeeded by WWE SmackDown vs. Raw 2008. On March 31, 2006, THQ, Yuke's and WWE officially confirmed the game. The game was released in November 2006 for the PlayStation 2 and Xbox 360 consoles and in December 2006 for the PlayStation Portable system.

The game introduced a few key new features including an analog control system, interactive hotspots, and fighting within the arena crowd. The game also included several improvements on the previous game's existing match types and modes. The Xbox 360 version was the first game in the SmackDown series to be published on a seventh generation video game console and the first SmackDown game to be released on a Microsoft console. It is also the first game in the series to be released outside the PlayStation consoles.

Gameplay

Match gameplay

THQ said they would bring a more realistic fighting experience with a new, but old analog control grappling system, enabling the player to throw their opponent anywhere they want with in reason, in contrast to previous preset animations.[1] In the new system, grappling moves are now affected by analog control, in contrast to the button-based system from preceding games.[2] Much like the previous game, one can also move around the ring by analog control instead of using the D-pad.[3] An option to switch to the previous control layout is also possible.[4] The chain reversal system has also been improved and now involves grapples as well as strikes.[1]

The Category 1 and Category 2 movesets are determined by your weight-class now, so lighter wrestlers have access to martial arts or luchador move-sets, while heavier wrestlers have access to more power moves. In addition, a wrestler can only lift up or hurt with certain strikes, wrestlers one weight class heavier than them or less.

A lot more interactivity in the arenas is also present such as fighting within the crowd. Signs and objects from the crowd can be used to beat down the opponent. One major feature is the inclusion of environmental "hotspots" such as the ring ropes, steel steps and scaffolding which players can interact with.[1] The PS2 version however has a restriction on crowd fighting and interaction for specific match types.[5]

The graphics have also improved with each superstar consisting of 20,000 polygons for the Xbox 360 compared to the total of 5,000 from the PS2 version of the previous game.[6] Sweat from the wrestlers has now been included in the Xbox 360 version of the game.[4][7] The game's audio system has been overhauled and features new sound effects in Dolby 5.1 as well as the inclusion of new crowd chants and grunting from the wrestlers.[8]

Characters

WWE SmackDown vs. Raw 2007 is the first WWE SmackDown vs. Raw game to feature Bobby Lashley, The Boogeyman, Candice Michelle, Finlay, Jillian Hall, Johnny Nitro, Mr. Kennedy, Melina, Mickie James, Trevor Murdoch, and Umaga. It is also the first appearance of Gregory Helms under his real name, as he has appeared as The Hurricane in prior installments. It is Mark Henry's first appearance in the franchise since WWE SmackDown! Shut Your Mouth, and Matt Hardy's return after a one-game absence. Notably, this is the only appearance of Joey Mercury, Kid Kash, Paul Burchill, Psicosis, Super Crazy, and Vito (Super Crazy later appeared in WWE SmackDown vs. Raw 2009 as a downloadable character). It is the final appearance for Chris Benoit before his death led to WWE distancing itself away from him, as well as Kurt Angle and Daivari before joining Total Nonstop Action Wrestling. SmackDown vs. Raw 2007 is the last WWE game to feature Lita, and Trish Stratus as part of the active roster, but they were both added in WWE 13 as who could be unlocked as apart of the Attitude Era Mode, Booker T as an active wrestler under said name was also added back to the WWE Games in WWE 13, and Big Show prior to his one-year absence from the company.

Cory Ledesma, creative manager of WWE SmackDown vs. Raw 2007, confirmed that the game has no new match types. However, there are improvements in existing match types. The Money in the Bank variant to the ladder match is now added and all ladder matches feature more flexibility in placing the ladders.[9] The player now has to use the analog sticks as hands and arms to retrieve the match's prize.[8]

The Tables match has also undergone a complete overhaul, requiring players to build up momentum for a finisher and damage their opponent enough before being able to put them through a table, and making one of your opponents limb red.[8][9]

This also marked the first game since WWE SmackDown! Shut Your Mouth to not feature a diva-specific match stipulation with the Fulfill Your Fantasy match from the previous game removed.

Create modes

For the Create-A-Superstar mode, singer Lemmy's face is put in the game as a template.

The Create-A-Entrance mode has been improved with a new preview mode. As well as instantaneous previews of the entrances when the player makes a change, one can also specifically set the timing for camera angles, pyrotechnics and other effects. Despite the Xbox 360's hard drive and MP3 capabilitiy, the game is unable to recognize any music you may have saved onto your hard drive like previous WWE games for the original Xbox did for custom entrance music.

There is also a Create-A-Stable Mode which allows you to make a tag-team, alliance, or a stable with up to five members. This also allows you to come out in the same entrance as your teammates unlike many other WWE wrestling games.

Inspired by John Cena's custom spinner championship belts, the ability to create belts with spinning centerpieces in the returning Create-A-Championship mode is now possible as well as the player's ability to manually spin these belts during an entrance. The championship belts from the previous game are included in this game in addition to created belts. These include the belts used by WWE in 2006: the WWE, World Heavyweight, Intercontinental, United States, World Tag Team, WWE Tag Team, Women's and Cruiserweight championships. Stone Cold Steve Austin's "Smoking Skull" belt and the nWo's version of the WCW World Heavyweight Championship has joined Ted DiBiase's Million Dollar Championship and the WWE Hardcore Championship as classic belts that can also be won and defended in the game.[10]

Soundtrack

"Lonely Train", "Animal I Have Become" and "The Enemy" were previously used as themes for the Great American Bash 2006, No Mercy 2006 and SummerSlam 2006 pay-per-view events respectively.

Release

The official demo for WWE SmackDown vs. Raw 2007 was released on the Xbox Live Marketplace on September 28, 2006, containing a No-DQ match between Triple H and Kane.[11]

Like the previous game, the game was released on the PlayStation 2 and the PlayStation Portable. While the series has traditionally been exclusive to the PlayStation series of consoles, this game was released on Xbox 360 after a series of lackluster wrestling games THQ released on the original Xbox. This is the first time a game in the SmackDown! series is featured in two different console generations.

A PlayStation 3 version was also planned but was eventually cancelled. The developers publicly announced that they would rather concentrate their resources on other game systems. The next installment Smackdown vs. Raw 2008 was released for the PlayStation 3 and all future WWE games have since been released for the console.[12] There was also consideration over releasing the game on the Wii as the game's developers were waiting to learn more about the system.[7] However, during a video interview, creative manager Cory Ledesma announced there were no plans for it to be released on the Wii.

A special edition version for the Xbox 360 was sold for a limited time at EB Games and GameStop. This version featured the game in an aluminum case along with a bonus disc from The History of the WWE Championship DVD boxset and a copy of The Ultimate WWE Trivia Book.[13]

Reception

SmackDown vs. Raw 2007 was met with a positive reception. In chronological order, GameRankings and Metacritic gave it a score of 80.51% and 81 out of 100 for the Xbox 360 version;[15][17] 78.74% and 80 out of 100 for the PlayStation 2 version;[16][18] and 80.56% and 78 out of 100 for the PSP version.[14][19]

The game received praise for presentation and the high amount of content, but was criticized for glitches, including commentary and ring announcing problems, and collision detection issues, with wrestlers being able to skip climbing an occupied ladder, making the Money In The Bank match extremely difficult. For example, if one wrestler is on top of the ladder, another wrestler may suddenly superplex him, without even climbing the ladder.[38][39]

The game commentary and ring announcing problems includes a chair shot being referred to as a Stone cold stunner, the commentators talking about wrestlers not even featured in the match, or Jim Ross and Jerry Lawler talking over Tazz and Michael Cole vice versa.

References

  1. ^ a b c Dunham, Jeremy (May 10, 2006). "E3 2006: SmackDown vs. Raw 2007 Hands-on". IGN. Retrieved February 13, 2015.
  2. ^ Ekberg, Brian (July 20, 2006). "WWE SmackDown! vs. Raw 2007 Feature Spotlight: Analog Controls". GameSpot. Retrieved February 13, 2015.
  3. ^ RAWFShowtime (September 5, 2006). "HANDS ON: WWE Smackdown vs. Raw 2007...First impressions! (requires registration)". GamingRing. Retrieved February 13, 2015.
  4. ^ a b Dunham, Jeremy (August 1, 2006). "SmackDown vs. Raw '07 Update". IGN. Retrieved February 13, 2015.
  5. ^ Dunham, Jeremy. "SmackDown vs. Raw '07 Update". IGN. Retrieved 2006-08-02.
  6. ^ Asher, Ian (May 13, 2006). "WWE ready for the next generation". WWE. Retrieved September 24, 2006.
  7. ^ a b Buffa, Chris (April 3, 2006). "WWE SmackDown Vs Raw 2007 Interview". GameDaily. Archived from the original on April 26, 2006. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ a b c GamePro staff (October 10, 2006). "Exclusive: WWE 2007 In-depth Q&A". GamePro. Archived from the original on February 12, 2007. Retrieved February 13, 2015. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ a b Dunham, Jeremy (July 21, 2006). "SmackDown 2007: Improved Match Types". IGN. Retrieved February 13, 2015.
  10. ^ Shane, Charles (October 30, 2006). "WWE Smackdown Vs Raw 2007 Developer Q&A (requires registration)". GamingRing. Retrieved February 13, 2015.
  11. ^ IGN staff (September 28, 2006). "X06: Smackdown! Demo, Trailers Pop Up on Marketplace". IGN. Retrieved February 13, 2015.
  12. ^ Dunham, Jeremy (July 24, 2006). "SmackDown PS3 Smacked Down". IGN. Retrieved February 13, 2015.
  13. ^ RAWFShowtime (September 12, 2006). "WWE Smackdown vs. Raw 2007 Special Edition Confirmed (requires registration)". GamingRing. Retrieved February 13, 2015.
  14. ^ a b "WWE SmackDown vs. Raw 2007 for PSP". GameRankings. Retrieved February 13, 2015.
  15. ^ a b "WWE SmackDown vs. Raw 2007 for Xbox 360". GameRankings. Retrieved February 13, 2015.
  16. ^ a b "WWE SmackDown vs. Raw 2007 for PlayStation 2". GameRankings. Retrieved February 13, 2015.
  17. ^ a b "WWE SmackDown vs. Raw 2007 for Xbox 360 Reviews". Metacritic. Retrieved February 13, 2015.
  18. ^ a b "WWE SmackDown vs. Raw 2007 for PlayStation 2 Reviews". Metacritic. Retrieved February 13, 2015.
  19. ^ a b "WWE SmackDown vs. Raw 2007 for PSP Reviews". Metacritic. Retrieved February 13, 2015.
  20. ^ EGM staff (December 2006). "WWE SmackDown vs. Raw 2007 (PS2, X360)". Electronic Gaming Monthly (210): 128.
  21. ^ Kavanagh, Liam (November 16, 2006). "WWE Smackdown Vs Raw 2007 (X360)". Eurogamer. Retrieved February 13, 2015.
  22. ^ Zoss, Jeremy (December 2006). "WWE SmackDown vs. Raw 2007 (PS2, X360)". Game Informer (164). Archived from the original on January 21, 2008. Retrieved February 13, 2015. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Tenacious Moses (November 27, 2006). "Review: WWE Smackdown! vs. RAW 2007 (X360)". GamePro. Archived from the original on June 19, 2007. Retrieved February 13, 2015. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Navarro, Alex (November 13, 2006). "WWE SmackDown! vs. RAW 2007 Review (X360)". GameSpot. Retrieved February 13, 2015.
  25. ^ Navarro, Alex (November 14, 2006). "WWE SmackDown! vs. RAW 2007 Review (PS2)". GameSpot. Retrieved February 13, 2015.
  26. ^ Navarro, Alex (December 1, 2006). "WWE SmackDown! vs. RAW 2007 Review (PSP)". GameSpot. Retrieved February 13, 2015.
  27. ^ McGarvey, Sterling (November 21, 2006). "GameSpy: WWE SmackDown vs. Raw 2007 (PS3, X360)". GameSpy. Retrieved February 13, 2015.
  28. ^ "WWE Smackdown vs. Raw 2007 Review (X360)". GameTrailers. December 8, 2006. Retrieved February 13, 2015.
  29. ^ Romano, Natalie (November 14, 2006). "WWE SmackDown vs. RAW 2007 - PSP - Review". GameZone. Archived from the original on October 5, 2008. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. ^ Bedigian, Louis (November 20, 2006). "WWE SmackDown vs. RAW 2007 - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  31. ^ Hopper, Steven (November 15, 2006). "WWE SmackDown vs. RAW 2007 - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ Dunham, Jeremy (November 6, 2006). "WWE SmackDown vs. Raw 2007 Review (PS2)". IGN. Retrieved February 13, 2015.
  33. ^ Dunham, Jeremy (November 9, 2006). "WWE SmackDown vs. Raw 2007 Review (X360)". IGN. Retrieved February 13, 2015.
  34. ^ Dunham, Jeremy (December 5, 2006). "WWE SmackDown vs. Raw 2007 Review (PSP)". IGN. Retrieved February 13, 2015.
  35. ^ "WWE SmackDown vs. Raw 2007 (PS2)". Official U.S. PlayStation Magazine: 126. December 2006.
  36. ^ "WWE SmackDown vs. Raw 2007". Official Xbox Magazine: 84. December 25, 2006.
  37. ^ Rucker, Rashaun (December 9, 2006). "BLOOD, SWEAT AND CHEERS: 'Smackdown vs. Raw 2007' takes wrestling games to the next level". Detroit Free Press. Retrieved February 13, 2015.(subscription required)
  38. ^ Carrier, Steve (November 18, 2006). "Glitches In RAW/SmackDown Game, Emotional Regal". ProWrestling.com. Archived from the original on November 19, 2006. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  39. ^ Carrier, Steve (November 21, 2006). "Even More Glitches Found In SmackDown! vs. RAW 2007". ProWrestling.com. Archived from the original on February 2, 2007. Retrieved February 13, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)