Jump to content

Wheel 2000

From Wikipedia, the free encyclopedia
Wheel 2000
Also known asWheel of Fortune 2000
GenreGame show
Created byScott Sternberg
Based onWheel of Fortune
by Merv Griffin
Directed byJames Marcione[1]
Presented byDavid Sidoni
Voices ofTanika Ray
Theme music composerDan Sawyer[1]
Country of originUnited States
Original languageEnglish
No. of seasons1
No. of episodes24
Production
Executive producerScott Sternberg[1]
ProducersAdam Tyler
Pamela Covais
Production locationsSony Pictures Studios, Culver City, California
Running timeapprox. 22–26 minutes
Production companiesScott Sternberg Productions
Trackdown Productions
Columbia TriStar Television
Original release
NetworkCBS
Game Show Network
ReleaseSeptember 13, 1997 (1997-09-13) –
February 7, 1998 (1998-02-07)

Wheel 2000 (also known as Wheel of Fortune 2000) is a children's version of the American game show Wheel of Fortune, produced by Scott Sternberg Productions and Columbia TriStar Television (and the last version of Wheel of any sort to air on daytime network television). The show was created by Scott Sternberg and was hosted by David Sidoni, with Tanika Ray providing voice work and motion capture for a virtual reality hostess named "Cyber Lucy".[2]

The show premiered on September 13, 1997, on CBS, aired as part of the network's attempt to meet the then-new E/I mandates during its Saturday morning block, and ran through February 7, 1998, with repeats continuing through September 26. Game Show Network broadcast Wheel 2000's episodes concurrently with their airings on CBS. It was taped at Sony Pictures Studios.

On June 8, 2023, Sony Pictures Television announced that another kids version of Wheel is in development.[3]

Gameplay

[edit]

The gameplay of Wheel 2000 was very similar to that of Wheel of Fortune, except children aged 10–15 competed for points and prizes instead of cash with the eventual winner playing for a grand prize in the bonus round. Round categories were chosen by the contestants from a possible three; the names of the categories were updated to reflect the younger contestants ("Place", for example, became "Globetrotter"). New categories replaced those chosen in each round. In Round 1, the coin toss winner/the red contestant would choose, Round 2, the yellow contestant, Round 3, the blue contestant and so on. The first contestant to solve the puzzle got to keep all the points he/she earned in that round and won a prize; if the player who solved the puzzle scored less than 250 points, however, his/her score for the round was augmented to 500. At the end of each round, hostess Lucy or a celebrity talked about the solved puzzle or something associated to it.

On a Speed-Up Round; if time has run out in the middle of a round, a factory whistle would sound and the game shifted into a Speed-Up round, which was played the same way as the grown-up show. The host David will start off by giving the wheel a final spin, then he will ask the contestants to call a letter and he/she got five seconds to solve the puzzle. Vowels are worth nothing and consonants are worth a number of points landed on. The eventual top winner advancing to the Bonus Round. In case of a tie for first place that happens after the speed-up round, a tie-breaking puzzle (also known as a second speed-up round) will be in play between the tied contestants which will decide the winner. The first contestant who solves the tie-breaking puzzle wins the game and advances to the bonus round. Presumably, due to the game being played for points, the Wheel is not spun and consonants are worth 5,000 points.

After each round, Cyber Lucy (or a celebrity; most featured were the child actors on The Nanny, a fellow Columbia-TriStar produced series also airing on CBS) presented a short video clip related to the solved puzzle. Vowels cost 250 points.[1] Games were typically played to three rounds, with top point values of 1,000 for Round 1, 2,000 for Round 2, and 5,000 for Round 3.[1]

The Round Two layout used on Wheel 2000, with 2,000 as the top point value. Note the large 250-point spaces.

The wheel featured a special wedge on which a contestant could choose to play a pre-determined stunt to earn up to three extra letters (first round only; the spaces were otherwise giant 250-point spaces).[1] There was also a "WWW.WHEEL2000.COM"[4] wedge, which allowed a home viewer who had previously registered on the site to win Wheel 2000 merchandise if a contestant hit the wedge and called a consonant that appeared in the puzzle. The Lose a Turn wedge was named the "Loser". In place of the Bankrupt wedge was "The Creature", which, if the contestant landed on that wedge, would prompt the wheel to rise, belch smoke, and cause an unseen creature to "eat" the contestant's points.[5] Other special wedges included Double Up, which awarded double its value per letter if a contestant correctly answered a trivia question, and a Prize Box, which functioned identically to the special prize wedges on the adult version, except contestants were allowed to keep the prize whether they solved the puzzle or not and the value was not added to their score.[1]

Cyber Lucy would tell the contestants whether or not letters were in the puzzle instead of Sidoni, and whether or not they solved the puzzle. The bonus round was played almost identically to the adult version, including the adult categories, except that prizes were determined by selecting from two envelopes labeled "A" or "B" instead of the five choices in the adult version at the time.[1] Unlike the adult version, the prize was not revealed if the bonus round puzzle was not solved.

13-city tour

[edit]

In early 1998, Wheel 2000 made a 13-city tour, appearing in shopping malls around the country. The Discover-branded tour, coordinated by the Chicago office of New Jersey–based promotion agency DVC Group, also featured Sidoni as host, with Ray as Lucy joining him again. The tour visited a variety of major market cities: Chicago, Philadelphia, Pittsburgh, Washington, D.C., New York City, Charlotte, Dallas, Denver, Salt Lake City, Seattle, Indianapolis, San Jose, and Anaheim. Winners from each market were invited to appear as contestants on the program in a grand finale.[6]

International versions

[edit]
Country Local name Host Network Aired
 Germany Kinder-Glücksrad Petra Hausberg Sat.1 1992–1993
 Spain La Ruleta de la Fortuna Junior Silvia Ruiz Telecinco 1998-1999
 Turkey Çark 2000 Ataman Erkul Kanal D 2000
 Vietnam Chiếc nón kỳ diệu Phan Tuấn Tú VTV3 2007–2009

References

[edit]
  1. ^ a b c d e f g h Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. p. 252. ISBN 0-8160-3846-5.
  2. ^ Dawson, Diana (1997-09-07). "Popular game show takes kids for a spin". Austin American Statesman. Retrieved April 3, 2019.
  3. ^ Porter, Rick (June 8, 2023). "Animated 'Bewitched' , Kids 'Wheel of Fortune' in the works at Sony (Exclusive)". The Hollywood Reporter. Retrieved 2023-06-08.
  4. ^ "Official Website of Wheel 2000 (courtesy of Wayback Archive)". Archived from the original on December 12, 1998. Retrieved April 21, 2016.{{cite web}}: CS1 maint: unfit URL (link)
  5. ^ "Series Premiere". Wheel of Fortune 2000. September 13, 1997. CBS; Game Show Network.
  6. ^ Williams, Jeffrey. "Game Youths Can Try Luck at Wheel in Traveling Show at Navy Pier". ProQuest 418484916.
[edit]