Yoshi's Safari

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Yoshi's Safari
Yoshi's Safari Coverart.png
European cover art
Publisher(s) Nintendo
Series Yoshi / Mario
Platform(s) Super NES
  • JP: July 14, 1993
  • NA: September 1993
  • PAL: 1993
Genre(s) Rail shooter
Mode(s) Single-player, multiplayer

Yoshi's Safari, known in Japan as Yoshi's Road Hunting (ヨッシーのロードハンティング?, Yosshī no Rōdo Hantingu) is a video game for the Super NES in 1993.[1] Yoshi's Safari takes advantage of the Super Nintendo's Mode 7 capability, which allows backgrounds to be transformed by rotating or stretching it.


In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewellery Land from Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.

The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health and he turns to give the player a dirty look. The Super Scope can be fired automatically, which quickly drains power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the fire button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game, and collecting them increases the amount of time that the scope could shoot before needing to recharge.

Yoshi's Safari puts emphasis on platforming, and at times, it is imperative to jump (via the cursor button) in order to avoid some obstacles. Also, there are branching paths that lead to different enemies, mini-bosses, or prizes, though they always end in the same main road, which leads to a boss. The bosses can be the Koopalings, with some of them piloting mechs; bigger versions of normal enemies (such as a big Magikoopa or the Big Boo); or Bowser himself, wearing a suit of armor equipped with two gun-hands and a devastating energy cannon located in the stomach.

At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.


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